《Arching Choices》Chapter 4: Gear of Choice
Advertisement
As you look around some more you notice a faint cliking noise in the back of the drawer. As you reach toward the back there is a gear shaped key connected to a crank and magnet but it is completely rusted. there is a note on the back and you can see your Grandfather's handwritting.
I found it on an abandoned shrine and that this note was written in another language. after translating it said
'A Device that has been made to show, the way that you must traverse and go.'
Being a sucker for ancient items I grabbed it right away, and suprisingly after using it it has helped me find a lot of artifacts. I prefer exploring new places on my own, so anyone can use this in case they need help finding any answers.
You seriously doubt this thing will even work, especially with how rusted it is. After contemplating, would it even work? you decide to use it to find what you should do next as a test. Cranking it three times you push the button. the magnet spins rapidly for a few moments before pointing at the Discovery room again. Trying the Gear again you notice it wavering between the keys before snapping back towards the door. It seems you will need the keys but the door is more important for now. walking back into the hallway you head towards the door. The magnet is still pointing directly at the doorknob, and upon trying again you realize it is unlocked, and the other side of the doorknob there never was a lock in the first place. Its as if you couldn't get though the door unless you took something from the key drawer. Looking into the room you can see immediately that one of the hardwood statuettes has fallen off of its pedestal an onto a world globe made of stone. Nothing seems broken so you decide to put the atuette back in its place, and see a reminder on the wall, it reads about how to prepare for unexspected voyages.
Advertisement
Being an Explorer has its downsides sometimes, like when you need something specific but you don't have the right equipment for the job at hand. Before you run off an explore a place you don't know you need at least two things. being quick-witted and knowledgeable. Being prepared is just the icing on the cake, helping you in times of need. So make sure you have everything before going somewhere unknown.
That was Grandfather's basic rules. Well, pretty much all of his rules, becuase he said with those three things you could do anything, become anything, and acheive anything. Grandfather is living proof of those rules cause he is doing everyhing he ever wanted in life, even if it is to find the most spiritual, magical, and psychic artifacts of the world's past.
You continue looking around and see that behind the desk that is covered in cartography maps there is a weird slightly transparent door. The next action would probably get the keys to see if any would fit in this transparent door.
Dashing through the hallways to get to the kitchen you swipe all three keys and begin to run back, but you pause and use the Gear again to see if you need anything else. As it starts spinning it suddenly points back to your room. thinking about the third rule of being an explorer it might be a good idea to grab some supplies.
As you arrive back in your room you take the belt and adventure kit leaving behind the wooden sword. you could always carve a new sword, plus the sword was kind of heavy anyway. Opening you Chest there is three things inside, A slingshot, assorted ammo, and a Wooden shield. Suddenly you realize you could put your survival kits stuff into your school backpack if you need more space, but more stuff would make you slower. Unable to make a decision you crank your gear and it spins.
Advertisement
There are three combinations for you to choose from (including the Hatchet from the Kitchen):
Bow, Quiver and Shield
Hatchet, Slingshot and Backpack (Includes Slingshot Ammo)
Wooden Sword and Wooden Shield
Advertisement
- In Serial262 Chapters
My Passive Skills are Invincible!
It was an era taken over by a single online game, the «Second World.»The «Second World» offered a vast amount of classes and skills…Micheal, our protagonist, reincarnated back into this era and realized he had a few bugged passive skills that would put him as one of the best.[Passive skill: Damage Reduction: When you receive damage from an enemy, the damage will be reduced accordingly to the reduction percentage. Skill lasts for 10 seconds and takes 10 seconds to cooldown.][Passive skill: Damage Reflect: When you receive damage, the damage will be reflected accordingly to the reflection percentage.][Passive skill: Damage Multiplier: When you deal damage to an enemy, the damage you dealt will be multiplied.][Passive skill: Sword Attack Nullifier: When you attack an enemy with a sword, the enemy will kneel in front of you and catch your blade with their bare hands.][Passive skill: Priest: When you suffer from damage, automatically heals yourself.][Passive skill…][Passive skill…]…After reading through all his passive skills, he suddenly realized how invincible he as.Even though he didn’t possessed a single active skill, he could still triumph over everyone else with his passive skills.One day, when the «Second World» mysteriously merged with the real world, monsters and divine beings began to invade Earth…That was when Micheal realized that his passive skills have also given him the power to kill these divine beings…
8 38018 - In Serial30 Chapters
On Parts and Precedence
A mysterious damsel appears before King Arthur’s court with a strange sword, and promises it to whoever can draw it from its scabbard. King Arthur fails to unsheathe the weapon, as do all his knights present at his court. However, an ex-convict named Balin succeeds in unsheathing the wicked blade Tyrfing. What dangers loom before him and his newly acquired weapon? What misfortune awaits him on his adventures? Find out in On Parts and Precedence. New chapters weekly.
8 185 - In Serial28 Chapters
Dynamic Force
Dynamic Force takes place in modern times, in a world where certain people developed superpowers. These events drastically altered the world, shifting from countries to territories controlled by different people with superpowers. This story focuses on Scott Carr, a young man gifted with superpowers that used them for heists with a small crew of other super-powered humans. He took the fall for his entire crew and spent time in prison. Now married and with a small child, Scott is trying to be a better man for the sake of his young family. He suddenly finds himself drawn into Super-powered politics, reunited with his old crew, and in way over his head.
8 226 - In Serial17 Chapters
Last Name... Pottorff. (Sam Pottorff)
Hi I'm Hannah I ran away from my parents I'm 13 and ready to be adopted
8 125 - In Serial27 Chapters
Her Worth| kdg.
Maeve Welsh is a thick twenty-two year old mistaken for overweight and has also felt insecure as a result. She's shy, innocent and always to herself, afraid to be called 'fat'. Maeve crosses paths with Kentrell, a public figure and father with a bad reputation. Everything opposite to Maeve's reserved and calm lifestyle. Maeve soon shows Kentrell what it means to be truly loved with nothing material as expectation, not even his fame or money. And Kentrell proves to Maeve what HER WORTH really is.(The description doesn't do much justice to the content of this book, so please read to find out!)
8 100 - In Serial25 Chapters
My Bully Loves Me!?
Zuma ( A Bully )has a crush on Rocky ( A nerd ). Rocky might be a buff guy but he has a soft heart, actually obeys the rules, while Zuma, he might look harmless but he can punch you and make your life like hell.
8 92

