《Lost Child》Titles and Skills at the end of Chapter 7

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Titles and Skills at the end of Chapter 7

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Name: Violam

Titles:

Lost Child

One who will never find a home or family.

 Increased Stat Regen in Cities or Towns will no longer apply.

Increased Stat Regen outside of Cities or Towns is enabled

Health and Mana Regen no longer suspended while in combat.

Mana Regen no longer interrupted while casting.

*Hidden Trait Minimum Level requirement not met*

Shadow Lion Hunter Apprentice

Apprentice of a Dark Lion.

 Skills can be learned from Master Rylor

Stats, Knowledge and Experience gained at an increased rate while under Master Rylor’s instruction

Shadow Affinity Granted

Stamina + 10

Little Mouse

Name given by his Master. One who has the ability to flee from predators and the wisdom to know when to flee.

 Increased Agility by 5%

Increased Wisdom by 5%

Shadow Affinity is gained at an increased rate

Animal Bond: Greater Ravenous Razor Red Hawk Completed

 Increase Vision Distance and Sharpness

Increased Night Vision

Increased Wind Affinity

Animal Telepathy Granted

Human Racial Passives:

Adaptability

Increases the chances of tool creation success. Rate of success is higher in difficult situations.

Elitist (RESISTED)

(RESISTED) Believes humanity is better than the other races on Vilenna.

Reign of Destruction

Increases Destruction Magic damage by 5%

Conditioning

Increases Max Stamina by 10%

Passive Skills:

Mental Resilience (25/100)

Remains calm in extreme situations

Resist Negative Mind Manipulation

Mind Manipulation Resist 100% for AOE Traps

Mind Manipulation Resist 75% for Individual Traps

Mind Manipulation Resist 50% for AOE Cast

Mind Manipulation Resist 25% for Direct Cast

Weakness Tactics (2/100)

 Skill will allow player to see the weaknesses of the opponent

Intelligence increase by 10%

Stance (40/100)

 Increases endurance and sure footing while in Combat.

Increases adaptability to terrain.

Sure footing and terrain adaptability will increase at a higher priority than endurance.

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Walking (50/100)

 Increases walking speed, endurance and sure footing while walking.

Increases adaptability to terrain.

 Sure footing and terrain adaptability will increase at a higher priority than speed.

Running (70/100)

 Increases running speed, endurance and sure footing while running.

 Increases adaptability to terrain.

 Sure footing and terrain adaptability will increase at a higher priority than speed.

Sprinting (40/100)

 Increases sprinting speed, endurance and sure footing while sprinting.

 Increases adaptability to terrain.

 Speed will increase at a higher priority than sure footing and terrain adaptability.

Jumping (15/100)

 Increases jumping height, distance and sure footing while jumping.

 Increases adaptability to terrain.

 Sure footing and terrain adaptability will increase at a higher priority than height and distance.

Knife Combat (5/100) Chapter 5

 Increases strength, speed and accuracy of knife strikes.

 Knife techniques are learned at an advanced rate.

Martial Arts Combat (5/100)

 Increases strength, speed and accuracy of Martial Arts strikes.

 Martial Arts techniques are learned at an advanced rate.

Throwing (15/100)

 Increases distance, speed and accuracy of throws.

 Applies to all Weapons that Can be Thrown

Acid Resistance (5/100)

Trap Making (25/100)

 Increased Knowledge of Trap Making

 Increases Traps Chance of Success

Survival (10/100)

 Increased Knowledge of Survival Skills (Hunting, Fishing, Campsite, Fire Making etc.)

 Foraging Awareness Enabled

Hidden Skill (0/100)

Skill is locked until minimum status requirements are met

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