《Authority [Dropped]》Chapter 7.5

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Authors note:

Hello there! Since the foundation building of the story is finished is about to enter the actual storyline I decided to make this one and included it along with the last chapter of foundation building, chapter 7.

This is for you folks' reference also do consider of commenting "skill combos" that you thought of, you never know that I might include it. (with credits to the person of course)

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Skill Set: Titus (host)

New skill obtained.

Authority (Passive)

All inhabitants of this world have this skill regardless of race, species and etc.

All of the inhabitants of this world have complete control of themselves. Fate? Destiny? There is no such bullsh*ts. You are the ruler of your own life and its path to take from the day you are born till you die. All the decisions you make are yours and yours only.

God's? Goddesses? There are many. Want to become one then take control of the sterling wheel and drive it into the path of God hood.

New skill obtained.

Paranoic Senses (Passive)

A passive skill that is horrifyingly good of getting its job done. It allows the user to have a 'Paranoic person's' sensing ability.

Effects:

-This skill is always active no matter what the circumstance and does not consume anything.

- The skill bestows the user the ability to sense "*anything and everything *" that comes within range. Area of effect increases corresponding to the user's level. Automatically increases when requirements are met.

+Current range: 0.5 meters.

A new skill has been obtained.

Hunt (Active)

Since you performed a feat that relates to the foundation of this skill thus it has been unlocked.

Effects:

- Once activated, the skill can allow the user to refrain the user's prey (Opponent) to escape or flee in the middle of the combat. Or it can be done vice versa when the user is the prey the user can use this at perfect moment to temporarily stun the enemy and escape if the user has the ability to.

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Note: This skill requires the perfect timing of the user as the skill only lasts an instant and will not be viable again if used on "the same enemy again in the same combat" (if the user fights another enemy apart from the enemy the user used the skill then when the user fights the first enemy that was affected by this skill will now again be susceptible as the user switched combatants during the whole 'fight') as their susceptibility will be removed.

A new skill has been obtained.

Survivalist (Passive)

Since you performed a feat that relates to the foundation of this skill thus it has been unlocked.

Effects: (Effects may vary depending the way the user obtained the skill)

- this skill allows the user to use the surrounding terrain to the user's advantage more effective.

+100% increase in efficiency has been added in anything related to the terrain even when outside of combat.

- this skill allows the user to quickly analyze the situation the user is in and maximize survivability.

+100% increase in effeciency of the minds processing speed.

Note: User can not add additional effects through actions and execution. However, external factors such as skill books having a different effect can be used.

A new skill is obtained.

Focus (Passive)

Since you performed a feat that relates to the foundation of this skill thus it has been unlocked.

Effects:

-It will allow the user to divide the user's focus to do different tasks simultaneously.

+Number of how many times can the user's focus could be divided: 2 tasks (Upgradable: Increases when requirements are met.)

Note: Please keep in mind that 'thinking' is not included in the counting as it is a different type of task (more natural aspect).

Synchronization (Passive)

Mind and body are one. Isn't that godly? Well, congratulations as you had already paved the path that you'll walk on while still in your infancy stage.

Effects:

- mind and body are one; allow the users mind and body to become one and be able to uniformly control the two.

+ the host's visualization for example will be attained as if already familiar with it. However it does not mean that the mastery will be upgraded straight to the peak, and will follow the same progress as other skills.

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