《Ignis》Chapter 4: Leaving Port
Advertisement
Eating alone has little appeal for you, but you have little hope of companionship in the Officer's mess. Being a Navigator is oft a lonely experience, but this should let you gauge the Officer's morale at least. You leave your quarters and lock your door.
Twenty minutes later you enter the mess and collect a tray of fresh food. The servers are courteous and professional enough, despite their obvious discomfort at having a Navigator in the room. But you don't notice any outright fear or disgust. Professional standards would mask that, but It also may indicate that other psykers use this mess on a semi-regular basis. You pick a table slightly away from the other diners, all mid-to-upper ranks, all off-duty, to give them a bit of distance. They would probably instinctively move away anyway, but this also makes it clear that anyone sitting closer to you wants to be there.
You eat slowly, knowing you have several hours yet before the translation, listening to the hum of conversation. Morale seems very good, and discipline tight. You wouldn't expect any less from Faunia, particularly not if the Ignis is indeed a covert transport for the Deathwatch. You finish your food and head back to your quarters to relieve yourself in private.
Upon approaching them, it is clear that someone tried to enter. Scratch-marks around the lock indicate a rather pathetic attempt at picking it. Still you examine the doorway closely, looking for any other signs of disturbances, tripwires, that sort of thing. Finding nothing, you unlock the door and enter your quarters. You shut and lock the door behind yourself and stand in the doorway. Examining the room shows no disturbances, and all of your things are in their proper places. Glancing at the clock, you quickly attend to your business and make for the bridge.
Advertisement
Leaving your quarters (after locking them of course), you begin making your way towards the bride with three hours to spare before the translation. One of the Bishops servants tries to follow you unobtrusively, but his cassock is not meant for blending in among crewmen or shadows. Three feet from the bridge door, in full sight of the armsmen guarding it, you turn to confront your trail. "I see you preacher. Head back to your room and prepare your soul, we will be entering the Warp soon."
The priest blanches in fear and turns to flee.
Shaking your head you turn back to enter the bridge. "Navigator Dannan reporting to the bridge."
The armsmen stand aside and you enter the bridge for the first time, and it exceeds your expectations. The Kukri was a warship and boasted an impressive targeting array, and the Megatherium was uncompromisingly merchant design, with her bridge was built around maximizing every possible Throne out of a given cargo.
But the Ignis' bridge is a wonder. Built to an older pattern, and with Archmagos Explorator Echo's touch tweaking the performance to the maximum, it positively thrums with purposeful activity. Every line of sight is clear, every communications interlink is active and ready for use. The sensor display is displaying its results clearly, without the usual wash of false returns or interference. Even the servitors hard-wired into their stations are acting with clear purpose.
Faunia acknowledges your presence, and motions towards the Navigator's Vestibule at the rear of the bridge. You enter and take your place on the throne within. The fixtures and interfaces are all top-notch, even better than that perhaps. You pull open a set of Astrographic maps and start considering what course to take.
Advertisement
- In Serial59 Chapters
Essence Eater (A Super Progression Fantasy)
Gods. Demons. Aliens. Superheroes. Supervillains.Consume them all for power. Eighty years have passed since WW2, when Prime took to the skies and ended the war. No one knows what gave him his power, or what birthed the wave of supers that came after. Some claimed the nuclear bombs dropped in Japan cracked the barrier between Universes, allowing alien energies to enter the dimension. Others believed the wars finally triggered what humanity needed to reach a new stage of evolution. Daniel Das lives with his uncle in post-super London, the League of Hero's primary hub. He's spent all of his twenty-one years pushing himself, training in martial arts and studying supers, hoping he'll awaken his metagene and gain super powers. The cut-off age is close, but he hasn't yet awakened superpowers. Meanwhile, the League is steadily losing parts of the city to the growing villain factions. Daniel's uncle wishes to keep him away from the world of supers, but with the hot zones closing in, that's easier said than done. There are villains selling unregulated superpowers to gangs and dark days are on the horizon. Despite his limitations, there is no stopping Daniel. He is ravenous for power. If needed, he will ally with demons if they give him the power to protect his family and home. -------------------------------- This world building is heavily inspired by Worm and The Boys. It features dark, realistic storylines, corporation-funded heroes, and villains who aren't necessarily bad guys. The protagonist's powerset involves the crowd-favourite consuming enemies for power trope, too. The GameLit/LitRPG elements are super light and takes a while to kick in. The powercreep is slow as well since I don't enjoy overpowered protagonists. Chapters everyday until book 1 is complete. The schedule will change once I reach that point.
8 385 - In Serial16 Chapters
Poké-Journey
Daniel Earnhart is fifteen, two weeks away from his sixteenth birthday. And that means two weeks away from beginning his Pokémon journey! But of course, it all goes wrong. And before he knows it, he's stranded and alone, with only the Pokémon he's been so lucky to partner with to help him survive. Will he survive this brutal beginning to his journey? Can he turn it around, and can he even thrive? Join him as he makes his way through Sinnoh, fighting his way through circumstance, rivals, gyms, and even the occasional criminal, and truly becomes a Pokémon Trainer! I've modified the world of Pokémon heavily. There are some elements from the games, given that's what I'm most familiar with. But overall, I've tried my best to turn it into a real world. Frankly, I don't know how well, I've done that, but here it is. I will happily take suggestions and advice! I will admit, that I already know what the whole team is gonna be. I will happily accept guesses and I'll even promise to let you know if you guess right! Thank you for reading and enjoy!
8 154 - In Serial22 Chapters
The Hawkshaw Inheritance
The Hawkshaw Inheritance is a completed story, with twenty chapters in total. For as long as almost anyone can remember, a small percentage of people have possessed fantastic gifts. Superhuman strength, speed, and smarts are just a few of the many such abilities on record. Some choose to exploit these powers for personal gain, but most use them for the benefit of their fellow man. Thanks to these people, who we call superheroes, the world is safe. The reality is a little more complicated. Most heroes are content to stop the supervillain and pose for the cameras. But it takes more than a few costumed cops and superpowered celebrities to save the world. Humanity is in danger from forces that ordinary heroes are woefully unequipped to handle. But neither they nor the public will ever be aware of the danger they are in, thanks to the efforts of the Council. For more than twenty years, the world's most powerful, influential, and intelligent metahumans have worked tirelessly in secret to protect the world, and subtly steer it on a better course. Six months ago, one of their number, the infamous vigilante detective known as Hawkshaw, disappeared without a trace. Now it falls to his protege to take up the mantle of Hawkshaw, learn the truth of his mentor's disappearance, and uncover the secrets of the most powerful people in the world... as well as what they're willing to do to keep those secrets buried.
8 177 - In Serial35 Chapters
Lost Child
Otis finds himself lost in an RPG world full of dangers and adventures. Only thing is he does not know what an RPG is or what an NPC is and why he is one. Lucky (or unlucky) for him most of those rules don't apply to him anyway. How will our little rule breaker survive this place? Will he and his new friends ever make it back home? What is Vilenna and why was it ever created to begin with?I plan to update here at least once a week. On my website content will be posted as soon as it is finished and proof read. yougots.wordpress.comThanks for reading.
8 153 - In Serial42 Chapters
RETURN, A Dark Lord story.
Return, Synopsis In the Triangulum Galaxy, one of a number of galaxies controlled by the Empire of The DARK LORD, JENNA OF CHRISTOS finds herself on the run after she killed a patrolman. Becoming pilot on a pirate craft, several years later she and other pirates are devastated by attacks of the Imperial Legion and are now trying to regroup. Seeking funds that will help them hide out for a time, their leader THURGOD DRISTA and JENNA meet with a PROFESSOR of galactic history who gives them information, a map and an ancient artifact described as a singing stone. He tells them that this could lead them safely to a legendary treasure trove, called THE DARK LORDS HOARD, on the forbidden planet TRILLA. The hoard is supposed to belong to the ruler of the empire who vanished close to one thousand years before and is presumed to be gone. The treasure is believed to be hidden in a tunnel accessible from the planet surface but no one who has gone into the tunnel has ever come out alive or sane. Leaving the pirate hideout immediately after the meeting and avoiding a major attack by the legion, the pirates travel to the galactic rim for supplies and to leave a false trail. With them they take the PROFESSOR and ILISA, a serving girl. However CAPTAIN TRASKA the commander of a Legions task force called Detachment T, has guessed the pirates intentions and tracked them to the rim. The pirates leave on their next leg to TRILLA unaware that CAPTAIN TRASKA with his force of heavy cruisers, is already there and lying in wait for them. Allowing the pirates to land, including an unexpected second pirate ship, CAPTAIN TRASKA sends a force of troopers to capture both craft and their guards. Before they can do this, THURGOD, the PROFESSOR and others, numbering thirteen altogether and led by JENNA entered the tunnel complex. JENNA, warned by ILISA that she must be the one to hold the singing stone, carries it in the hope that it will guide her and her companions past the many dangers in the tunnel. Shortly afterward, VIS VISTRICER the Legions overall commander travels to Trilla in an armoured planetoid, a spacecraft as large as a moon. On his arrival at TRILLA, VIS VISTRICER meets with CAPTAIN TRASKA but before they can do much, they are both surprised by one of the LADIES OF THE CIRCLE who is waiting for the outcome of what is happening in the tunnels. In the tunnels, JENNA leads THURGOD and the rest of party through many dangers and tests. Four are killed in the tunnels but the rest finally come to their goal where, to their surprise, in a cavern they meet the DARK LORD who is alive and very well. He has been waiting for them so he can return to the Empire. JENNA finds out that the patrol officer is alive and that she and many others have been manipulated all this time by the DARK LORD. She also finds out that ILISA, whose real name is JURA, is a member of the CIRCLE OF LADIES and was sent to teach JENNA many years before on her home planet of Christos. The DARK LORD restores and fulfills a promise to release JURA from her service as a LADY. He next has each pirate declare their own fate and takes them to the surfaces of TRILLA. There, at their election, he executes two of the pirates while JENNA is pardoned and some have the death penalty reprieved. The rest will face the courts of the Legion. VIS VISTRICER is raised to the rank of STAR COMMANDER, the highest rank in the Legion while TRASKA becomes a COMMODORE. The DARK LORD returns to Tihab, the administrative centre of the empire. There he takes up his residence in a surprised and disconcerted imperial palace. JENNA is returned by COMMODORE TRASKA to the planet Christos where she is welcomed by the planets rulers and her family, some of whom were aware of some of what was happening.
8 277 - In Serial32 Chapters
Running >> TWD, C.G
Adelaide Dixon, probably the toughest girl you will ever meet. Season 1 > season 3
8 105

