《Yvitril - Book One: Runeskin》Worldbuilding - Dalmari
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Dalmari
[Dahl-mah-ri]– Dalmaric - Very intelligent amphibian-like race. Dalmarian societies live in swamplands and other damp climate biomes, usually very heavily shaded. Each society of Dalmari has a council of race elders; both male and female. Green/yellow/gray/blue skin that requires regular hydrating. 2 nasal holes, webbed hands/feet, along with an extended spinal ridge in a shape similar to the back fin ridge of a fish. Slightly pointed teeth, omnivorous. Diet consists mainly of swamp fish and plants.
Males: Green/yellow skin. 3 long (usually run down to midsection) tentacles connected to and running along the top of the head, and dangling in the back, eyes with no pupils, black in color, eyes gray significantly with age. Spinal ridges are more prominent, deep and eloquent voice, ears resembling gills on the side of the head. Generally stand at a height ranging from 5 – 5’7
Females: Blue/gray skin. Generally more humanoid looking than males. 1 medium-length (ends at end of neck) tentacle on head, with 2 smaller tentacles running alongside it that end at the end of the head. Eyes are usually a shining light blue with various circular ridges. Irises constantly fade and shift color (slowly), ranging from various shades of blue, green and gray/white. Shorter spinal ridges, less prominent than males. Voices are lighter and very melodic. Stand at 4’6 to 5’ Lifespan: 150~ years
Dalmarian homelands are the heavily forested swamplands of the northwest. Because of their easily drying skin, and inability to be too far from water for extended periods of time because of it, Dalmarians tend to stick to their piece of Yvitril. Rarely will you see a Dalmarian very far from their homeland, but it does happen on occasion. Those willing to adventure our often carry specialized backpacks made from the material of a tree fungus native to their region. It is designed to be able to carry a large amount of water, with the weight being evenly displaced upon their back due to the elasticity of the material they use to make the pack. This backpack alone would give a Dalmarian enough water to keep their skin from drying out for a week or so, which provides plenty of time to find another source of water and refill it. The only time a Dalmarian would have to worry is if they were planning on traversing the Bygone, in which case they would need a caravan. There are Dalmarian trade caravans as well, using larger versions of the single-person water packs that are made to fit a medium-sized wheeled cart. This cart is pulled by Haulmogs.
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Haulmog
A Haulmog is a large, lumbering beast that is the primary mode of land transportation used by Dalmarian trade caravans. They’re stocky, and rather slow compared to the human counterpart, horses. They make up for their speed with their strength and loyalty to their masters, however. They are herbivores, but only feed on a few plants that are native solely to Ilgora. Because of this, along with their cart of water, Dalmarians also have to prepare food for their Haulmogs before travel. Haulmogs are able to store their meals for long periods of time, so they do not need to constantly eat. They can go up to a week without even feeling hungry. Haulmogs are very much like big toads that don’t hop, and have smaller heads. Their eyes are on the side of their head, with spiked ridges as their brow. Their wide, beaked mouth is lined with dull teeth meant for grating the plants they live off of. Their skin is also dry and bumpy like a toad’s, and they too need some moisture to survive. However, they are also able to store water for significant periods of time under their skin, which allows them to go without a water source for up to a month. But, once their water runs out they need to “recharge” in a source of water for multiple days before they are able to continue, as living off of the reserved water drains their energy. Dalmarian kids are given a Haulmog at a young age to raise for 20 years, and it is assumed that at the end of the 20 years that the Dalmarian has a sense of responsibility for themself and others, as well as their environment. The Haulmogs are released after those 20 years, and thrive in the wilds of Ilgora.
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