
In SerialThe Roseguard's Odyssey: The tale of the hunted Fantasy Mystery Action Adventure
Ablan is the home of the most skilled warriors in Aelmion, the brotherhood of bounty hunters. But even these ruthless hunters are kept in line by the Council Shadows, ten apex hunters and their guilds who rule Ablan from the top of the floating oasis casino.
Luna is a shadow of Ablan. But when it comes to bounties, she and her guild have two strict rules: no killing, and no contracts involving children or animals in any way. When a criminal syndicate came to her to bring in a group of slavers, it was supposed to just end with her being paid her weight in gold. But aside from her reward, what she found in the slaver’s mines was Elizabeth.
Unable to leave the seven-year-old alone, she breaks her own rule and agrees to bring the child home. But as they begin the long journey across the continent, Luna finds out that the child is the missing Princess Elizabeth Balder Van Stahlblut II, the heir of the two powerful empires of the Braenarim Republic and the Iron Nation of Aspana.
As if protecting a princess is bad enough, it only gets worse. To get home, they need to go through the United Silvus States, a pro-human nation that is hell bent on taking the princess by any means. But not just Silvus is their problem. A race of murderous machines, mage executioners called the Huntsmen, the enigmatic Chimera trading company, other bounty hunters, and even savage monsters in the dark stand in their way. To protect her, all of Luna’s skills and the limits of her morality are put to the test. But will it be enough? Can both of them survive the Tale of the hunted?
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1. Prologue - The Theris Rose
2. Chapter 1 - Lambs to the slaughter
3. Chapter 2 - Fall
4. Chapter 3 - Hate Crime
5. Chapter 4 - The Round Table
6. Chapter 5 - Initiation
7. Chapter 6 - People Watching
8. Chapter 7 - Bragging Rights
9. Chapter 8 - Power Struggle
10. Chapter 9 - Patented best laid plans Part 1
11. Chapter 10 - Patented best laid plans Part 2
12. Chapter 11 - Patented best laid plans Part 3
13. Chapter 12 - The moon in a dark night
14. Chapter 13 - Little pups
15. Chapter 14 - The Contract
16. Chapter 15 - Quiet Mountain Town
17. Chapter 16 - A crime of passion
18. Chapter 17 - The Voltagh
19. Chapter 18 - Undying monstrosity
20. Chapter 19 - A whole new world of problems
21. Chapter 20 - The nutty squirrel
22. Chapter 21 - Over glorified mercenaries
23. Chapter 22 - Honeydust curiosities and emporium
24. Chapter 23 - The mansion
25. Chapter 24 - Quartermaster
26. Chapter 25 - The floating oasis casino
27. Chapter 26 - Prince Asterion
28. Chapter 27 - The combat dresser
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Lord of The Mysterious Realms
Steampunk, magic and secret arts, the righteous moon gods and the mysterious realm enchantment are the key words of the new world.Time has hurriedly come to the end of the eighteenth epoch, and the epic of the ages has turned to the last page.Under the fog-shrouded sky, a confused traveller opened his eyes.The world tree is still young, the steam industry is rooted in the intricate three kingdoms.Twin demons come to the world, spying on the world from the shadows and whispering the evil words.The undead lurks in the city, looking up at the gray mist-shrouded sky and sighing for the innocent’s futility.The real phantom sits behind the curtain, waiting for the final day to come.Above the stage of destiny a figure flickers and the role of protagonist is still unknown.The stranger looks up to the twin moons, angels and demons dance in the sky.The hero carries the holy sword, lamenting the disaster that will come.The uncrowned king hides in the shadows, secretly manipulating the changes of the world.The clock strikes midnight, the cat scampers onto the shoulders of the black-robed man, and in front of them is an unknown path.
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Alex has died again and due to a deal apparently made many deaths ago, he gets to be reincarnated into a new world with his memory intact. He is quickly transported to the tiny nowhere town of Oxbow while it is under attack by goblins. Alex must learn to navigate his way through a fantasy world if he is to survive, and navigate the vague gamelike mechanics if he wants to thrive. Is it the things he does that affects his character sheet, or his character sheet that affects the things he can do? This is a soft LitRPG Isekai. By that I mean, the MC is technically from our world, and RPG system lacks crunch. MC will never become over powered, and should fail... alot.
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What did the past forget and what had history remembered? Witness the memorable stories of three ancient warriors from distant lands: Norway, Japan and France. Connected by fate spinning webs that tie to many other kingdoms, controlled by a god lurking in the shadows. An 11th-century tale of truths and lies, the misdeeds of humans. A viking from the north guilty of sins swore an oath to live. A samurai from the east hungry for revenge swore an oath to kill. A knight from the west desiring strength swore an oath to protect. Answer me this, not as a feeble mortal but a disciple of war whose fame is immortal. Are you brave enough to swear the warrior’s oath? Edit: I do not own the cover, weekly updates on Tuesday and Saturday
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Garion Greensleeves always was an oddity. The first son of High-Wizard Garius Greensleeves and Adricor, a Noble woman of well renown, he would of stood to inherit much. However, on the night of his first full moon, as a baby he disappeared from his cot. His parents, after much frantic searching, found the babe crying in a small clearing of trees, a large feline creature pacing defensively around him, the bloodied corpse of a fox resting at its feet. As the parents approached, the beast transformed into a small owl and flew around the clearing before perching on a low branch of a tree nearby. From this moment on Garion's fate had been decided. Only those with magical blood could be capable of calling out to such a being as this. As Garion grew older, the transforming creature remained by his side. Wizards from all the continents visited the glade to see the child who had bound a familiar to his will as a babe. At age seven, Garion left his home glade and travelled the world studying to become a recognised guilded wizard. After many years he was granted the title of Wizard and was sent forth to advise, learn and ponder on behalf of the guild. After a while, Garion was assigned to a small nation within the vast continent mainly populated by man-folk known as The Patchwork kingdoms.
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The world we lived since centuries is not the same anymore. It's not even the same World. Countless planets merging into one, countless races are fighting each other, allying each other, betraying each other, each one doing it for the same desire. Survival. Our protagonist is the same, fighting only for survival, to survive in this harsh, and new world. Discovering the Arcana language, fighting for what he desires, building what he desires, doing what he wants.
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Son of Jaune Arc
What if Jaune was killed by Cinder instead of Pyrrha. Depressed, Pyrrha moves back to Argus. It is there she discovers she is pregnant with Jaune's child. Now Pyrrha is determined to protect her son and kill Cinder.
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