《The times and struggle of a orc cook in the Demon Lord's army. (On Hiatus due to reasons seen in summary)》Chapter 5

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Dismantling the rabbits turned out to be a less bloody mess then I thought. Though none the less it was still a mess. Roro had me first hang the little animals up a tree using some vine and dig a decent sized hole under were they hang. Then I slit their throats to let the blood come out, which meant I had about an hour or so to wait for the blood to stop flowing since the rabbits here are a lot bigger than those on Earth.

Thanks mana for making even the normal animals bigger than needed. These guys are not even hares for heavens sake!

I used that hour to tell Roro about some of the plants and other things I'd discoverd while out hunting. Much of which I had not taken with me because my [Storage] those not have much space left thanks to me going on a bit of a gahtering spree to fill up mu supplies. Aside for a few plants I'd seen that I used back on Earth that I knew would do me some good and will be great to plant in a garden if I ever get one, and that stone filled with copper ore.

And while the copper ore I found was not of the best quality I'll still get some good coin out of it. 12 copper coins actualy as small or rural villiages is always in need of the metal as it's used for a good deal of their cookware and tools. Roro says we should go to the place I found the ore to see if theres more as I had been more focused on getting the rabbits when I found it.

"And then there was this plant that looked like poison ivy. But when I used [Apprasial] I got the name Crackle Ivy. Is it some magical ivy plant?"

(Yes and you should stay well away from it. It's called Crackle Ivy for a reason. Aside from a painful rash and a itching that will drive you crazy, this plant has mutated to be less than pleasent to the touch thansk Lightning Mana. You'll get a nasty zap that will leave at least an arm or leg partially numb or lame. Where did you even find that plant?)

"Theres a literal wall of the stuff north-east from here that makes it impossible to walk any further as they act like a natural barrier. And the only reason I found it was thanks to chasing the rabbits. One of the poor things actually run straight into it with no hesitation. Which I think it regreted pretty darn fast as I soon heard this awful scream coming from the wall." I say as my body shurdder at the reminder of those sounds.

Roro seems to wilt a little at that, in either worry or sadness for the poor animals life. (Let's stay well away from that then. Anything else?)

"Yeah, whats a Fireweed?"

(It's a plant thats commenly used by children world wide to make mostly harmless itching bombs for their prank wars. The stuff will make your skin itch and your eyes burn in pain. However unlike Crackle Ivy it's harmless when touched and you need to both dry the plant and turn it into a powder or paste to make into something useful. A lot of beginner alchemists also use it to make weak resistance potions or salves related to fire. And beginner enchanters also use it to make weak fire enchantments on weapons, armor and other items that needs it.)

(Oh and it's a lot more flammable than most things so I'd advice that if you want some keep it away from the firepit as best as possible. It has been know to suddenly explode in it's powdered form.) Roro quickly adds when they see that my eyes gain a certain glint as I remember my own homemade itching bombs I'd use on some of my more terrible nabors who liked to make everyones else lives more miserable than their own.

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Or felt entitled enough that taking stuff not theirs was within their rights when upset. Two could play that game though.

*Defently picking up some of those and use some of those clay jars as bombs. I could use something else than just rocks for ammo.* I think before saying. "I found some more Mana Riverblooms to, so now I've got around five of them. I was even found those Mana Shrooms you talked about. Are we still going to sell the blooms to any of the alchemist shops we find?"

(Yes, though with five of the blooms we might actually be able to trade for them instead. Five Mana Riverblooms equals a beginner alchemist set worth of coin. As I've said before, Mana Riverblooms are of a much higher rank and more rare than the shrooms which are the most common ingredient used to make weak potions or charms.)

(Mana Riverblooms however are used to make Lesser Mana Potions and other relative weak magic items used to help your mana recovery or your mana pool. Anything less and you just end up with a useless item or potion that will just harm you when you drink it.)

"And how much those a alchemist beginner set costs?"

(15 slivers and 47 copper. While people able to gain the Alchemist class is not rare, they are still uncommon enough that the demand still outnumber the supplies or what most Alchemist are able to make as theres a lack of much needed alchemic resources thanks to a certain event that almost destroyed the Alchemist class completely. So the price for even the most basic of alchemical equiment is not too unreasonable due to these factors.)

"Huh, I guess not. But what kind of equipment will we get from the set?"

(Well for startes we'll get a Alchemist's Chest bag that you can carrying on your person with little trouble. Even if your carrying a basket on you back. It's a special bag thats been given the weakest enchanments to both increase it's carry capacity and makes the stuff inside it a little ligther than normal. It's also made out of Earthen Boar leather so it's quite sturdy and not easy to damage.)

(Inside this bag should be a pot and cauldron specially made for alchemy. At least two dozen fragile clay jars thats made to be thrown and broken on impact. And two dozen normal clay jars for any salves, ointments or potions we will be brewing. Three wooden spoons of different size to help measure the ingredients. And two more bigger spoons used to stir. A decent wooden cup to measure any water or other liquids we'd need to add into our brew. A simple mortar and pestal made of either wood or stone. And last but not least a fire resistance metal grid thats big enough go over most firepits and lets you cook the brew you have in the pot and cauldron at the same time if needed. Oh and some flint and tinder to help start said fire.)

"Thats a lot more than I'd thought I would get for the price."

(Yep. The things that cost the most is the bag, the pot and the cauldron. Due to both the enchanments and leather used to make the bag, the price is a little high to help pay for the cost of making it. And the pot and cauldron's metal needs to be treated in a solution that makes it more resistance and better suited to alchemic use and recipes. A normal pot or cauldron would be useless within a year of using them as such, but with the treatment it can last 10 times more.)

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(The rest are things you can easily get for some few copper. Or make most of it on you own or find out in the wild. Aside from the fire resistance metal gird. That one you have to by for two dozen coppers or maybe a little more depending on were you able to buy it.)

After some more small talk it finally came to skinning rabbits once the blood stopped to a drip. But first I had to open them and take out the organs. Which I had to dump it all into a hole thats a good distant away from the camp to avoid attracting predators. I also filled in the hole that had been barely filled with the blood for the same reason. And I made sure to pack it good.

And the actually skinning could have gone better. I both damaged and left too much meat and fat on the pelts to be of any use. Or for someone to be willing to buy them. Roro says that it's okay though, as long as I got the meat and fat off we could use it and few more other damaged pelts in the future as raw materials to fix several pieces of worn cloth I'd found in the ruins. As long as I caught more.

I did not get any skills related to any of this either.

With the meat, after I'd de-boned it all, I split it into as many portion sized pieces as possible to make sure it would last a while as I've got no idea if I'll be able to catch more over the following days or week. I pakced the pieces into these large leafs that Roro had me pick up from a large plant that reminds me of those found in inside a home. You know that plant with large leafs thats shaped in such a way that water just drips off it?

Well these ones got a natural preservity properties to them and Roro told me the leafs are used by many hunters and adventures alike to make sure the meat stay as fresh as possible when out hunting in the wild.

As for the bones, I kept what I needed. Two skulls and a good bit of rib and legs bones. The rest I ended up throwing in the forest at random the day after tomorrow when I and Roro went to look for more copper ore and other stuffs. Including one last thing to finally start my training in Neutral Magic.

See, while Neutral Magic is easy and is made for people like me who don't have a functioning mana core yet, the mage who made it all those ages ago based the magic on the summoning aspect to make it work. And thuse make whoever uses it being able to summon the little Sprites. And as a summon type of magic it means a few things most be done before you do the actual magic.

First thing is to prepare a large empty area. This can be anything from using an empty room or cleaning up your living rooms floor to me cutting up normal grass and even digging a bit to make a large dirt circle. When I was with that, I added enough wet clay after making a wooden mold to act as a barrier and keep it inside the circle, then smoothed it out as best as I could to get a clear surface. Wait a few hours or to the next day and done. One large circle clay tablet for me to use.

I needed to do this as dirt isn't the best at begin used as a summoning surface. Unless your out of luck.

Then you need to add the summoning circle/ritual to it.

To do this you need something that can act like paint as you need to draw it. And lucky for us we have the Inkberriers as they are a natural black dye found in this world. While also being used as an enchantment ingredient to magical paints, which are both used by artists and many mage classes that specialize in summons.

However to get the dye we first need to dry the berries either in the sun or setting them near a fire. Theres two types of liquid inside the berry, one of which will let out a horrible smell if we just smash or crush them as is. Lucky a good few hours in the sun or near the fire will for the most part take care of that. Ones dry we crush the now raisin looking berries into a powder or paste depending on how dry they are.

Then take some water into a bowl, pot or small cauldron. Add the powder/paste ones the water start to boil, stir it good before adding a little bit of ash to lighten the colour if needed. And then we need to add a binding agent of sorts that will not only thicken the paint so it's actually usbale but not too messy. Oh and add a few herbes crushed into a paste to get rid of the smell further if you can still smell it.

Someway or another this works. I just put it up to how this world works and move on.

You can't use paint that mostly water to make a summoning circle/ritual as theres a lot to draw and paint made mostly out of water then to drip or smug easily. Theres also the fact I'm using clay as a surface for this and I don't want to accidently turn it wet again and then have to wait another day before it's dry again.

Now I don't have a binding agent on me. Usually sap form a tree thats been made into a paste by adding a little water, a few powders and some herbs would work just fine. But I don't have any of that. Theres also the fact that even if we are near the edge of these woods, the trees here are still a lot more tough than normal trees are. So me trying to get tree sap is going to take longer than I like or need to.

But what I do have is sap from the Creeper's Vines, which will work ones I've added some charcoal, a handful of water where it's needed and crushed dry clay into powder to make a weird paste like material out of it to add into my paint mixture.

I have no idea why this works too. But it those.

Problem is we are out of clay after using the rest I had for a building to protect my tablet. So we had to go get some more.

Why did I need something like that? Because I don't trust the weather. Thats what.

I started by building a frame over my clay tablet by getting fallen tree trunks that were a couple of feet higher than me and thick enough that a slight breeze won't make them fall or damage them. As well as act as support. I dug holes to put them in, filled it in with dirt ones each trunk was in and packed it as good as I could and added any large stones I'd found for extra support. Then I added a large, long and thick mat made of dried Weaving Grass and reeds as cover. Using dried vines as rope to tie the mat to the trunks as best as I could.

Than I added as many stones and rocks I could find, even using up most of what I had in [Storage], to make stone walls around the tablet to try and make it harder for any water to reach the tablet from the sides. I ended up with only three walls as I needed a way to get inside. The stone walls are as tall I am, but that is not enough as theres a good sized gap left between the stone and the roof. Which made it easy for water to come through still should the wind blow hard enough. But with some creative thinking I managed to add a 'fence' to last part using what little clay I had left and many sticks and branches. And soon after the clay dried I started to weave dried reeds in thick bands into the fence to add more protection agains the rain and the like.

I also added another large mat to act as a flap/door of the building. It was a little tricky to put up but with Roro using a telekinesis spell to help it worked fine. I was even able to fine a way that made the me able to tie the mat to the ground using wines and whats basically tent sticks made out of stone so it would not start flying wildly when the wind picked up.

I also made sure there was some walking space inside the building when I started to build it all. It would not do to have it a little too cramped in there.

It was a lot of work and my whole body ached after building it and it took almost two days to finish. But damn was it worth it when just a few days later a heavy rain shower came and my summoning tablet did not get destroyed by the water. I had to do some small repairs but that was a given as this was the first time I'd ever build such a thing to begin with.

The extra 7 and 5 points I gained into Str and End was just an added bonus that made me just a little more proud of my work.

Roro says that I was smart to get [Handyman] and [Survival Craft] as part of my five free skills, as these two made the job easier as they both gives me much needed help and knowledge to make this work in a decent enough manner that I was not wasting days to build it.

Oh yeah, I never revealed my three last skills I got for free did I? [Handyman] and [Survival Craft] are both uncommon skills that I choose as they both sounded handy, pun not intended, to have should I ever find myself living in the wild or something. Both skills even at the lowest rank gives me a basic understanding on how to build and craft stuff thats related to the skills. With [Handyman] even adding an extra defence or sturdiness bonus to any structure I build. And makes keeping my less then elegant tools in good shape as can be.

This also means my shelter and the building I made for my tablet is a little more sturdy then normal. Which is more than fine by me.

They are also both skills were you need to gain 5 to 12 different skills to fuse to get said skills. Though the skills needs to related to the either of them to be able to fuse them. [Improvised Tool Craft] is one of the skills related to [Survivla Craft]. I'm quite happy to know that even if you fuse or evolve a few skills, you can still get the original back by training to re-gain it. Which means should I suddenly need one of my common or other skills back after a fuse or evolving them, I can do that with little issue.

As long as they don't belong to the rare or a higher rarity that is. Then I will stuggle a bit to re-gain the skill. Lucky for me, neither [Appraisal] nor [Storage] can fuse or evolve so I don't need to worry about loosing them that way. Still need to look out for those damn Skill Takers though.

My last skill is a common one and my only passive aside from the racial skills I gain automatically as a Orc. It's called [Harden] and it makes my skin act as a natural armor of sort. That those not mean I suddenly have scales or the like. My skin is still skin, just a bit thicker and I swear I can see a faint glow in my skin when the light is just right that indicates the skill is active.

As for my racial skills I have the following: [Lesser Enchanted Hearing], [Lesser Recovery], [Enchanted Strength], [Enchanted Endurance], [Minor Nightvision], [Enchanted Eyesight], [Lesser Enchanted Smell] and [Lesser Enchanted Taste]. All but my [Enchanted Strength] skill is always active due to being passive skills. Passive skills don't need to be actively used to work.

Which means should I get a resistance skill that would make things a little easier to handle, like the cold or heat. Even magical or elemental attacks can do less damage if you have the right passive skills. The only down side to this is that passive skills gains exp at a much slower rate than other types of skills.

The reason why [Enchanted Strength] is not active at the moment is due to the fact that it's a skill that only activets when Orcs reach their late teens or early adulthood, which I'm not. And ones again, it was not always like that at the start. But after generations of generations of Orc kids destroying a lot of stuff with ease, and a good deal of that stuff was often importent for their survival, by accident. The gods made it so the passive skills we gain upon our birth will only be available at certain ages.

All the races have these same restrictions as well for any racial skills that can cause more problems then it's worth when given too young. Regadless if your an animal, magical beast, monster or belong to the sapient races. So no OP little kids running around in super speed or throwing giant boulders for fun.

And like if I was reborn normally I wouldn't have [Lesser Enchanted Hearing], [Lesser Recovery], [Enchanted Endurance], [Minor Nightvision], [Enchanted Eyesight], [Lesser Enchanted Smell] and [Lesser Enchanted Taste] activated until I was at least between the age of 5 to 10. Though not all at the same damn time. Maybe two at most for each year that pass from age 5 will be activated until I reach age of 10.

According to Roro, gaining too many skills at ones will cause unbearable pain both mentally and physically. The reasons why I did not get that and only had a bad case of nausea and a nasty headahce was thanks to the gods knew better than to let me experience that as soon as I woke up in my new body. So they cheated a bit by letting me sleep for a good few hours in another in between place where nothing could hurt me. This let my soul get used to my new body, and the racial skills and the changes that came with those skills.

I sent a small prayer of thanks to the gods for that. And with a little help from my guide made a crude but still decent enough alter like structure that will not offend any of the gods and were I layed some small gifts of berriers and other edibal items as offerings of thanks too. I also made sure that the alter was also protected from the weather as well to best of my ability.

The gods have already done a lot for me before I even woke up in this world, maybe even more without me even knowing it to avoid other disasters as my soul traveled to this world. It was only fair I show them respect and appreciation they desever for their hard work. Though I'm still not willing to become a follower just yet to any of them.

Roro says thats more than fair and none of the gods will be offended by it. I barely know who or what these gods do, and thanks to bad experiance from my own homeworld with priests and other religious people have left me more than a little wary of joining any religion.

Roro is more than happy to teach me more about the gods around here, as I'm going to see a lot of their followers and the like while I travle. As well as teach me some of the basic of what each following do to avoid accidentally offending them. Religion has quite a bit of say around here, make sense really, so offending a priest or nun is not something I want.

Especially since quite a few of them offers a free place to sleep for the night and at least two meals a day for the poor or unfortunate. Even a orphan child from the street could sleep there safely enough without worry of dying from the cold or someone mugging them in the middle of the night.

Though I was willing to bet that some of these places where more than the eye could see. And I'm not talking about the good kind either. Roro did not refute that. They knew better than to believe that all of them was doing it out the goodness of their heart.

My clearing was beginning to look like a more permanent place to live. But it will be anything but. I have to leave this place sooner or later. And letting nature take it's course and take over these two buildings I've made. I made me sad but I knew I could not live in this forest forever. Neither my sanity nor Roro would allow it. I need to interact with people and find a place I could truly call home.

Theres also the fact that even with Roro's healing magic or what medicinal herbs I have will not guarantee that I'll survive if I get sick form the flu or a infection. Not to mention the creatures that lives here.

Anyhow. After we got more clay and made the paint, I had one last thing to do before I started to draw the summoning circle/ritual. Double checking my bones and skulls were both properly clean and not damaged, as well as painted one of the skulls with a star and with help form Roro writing down words thats basically the language used to summon most common and simple spirits and other contracted beings that did not need things like a bottle of dragon breath or percious gems to summon.

It's a good thing that I only need to write down five 'simple' symbols, which looked like something used by vikings from Earth, as I'm only summoning Sprites. Theres only so much space even on a larger than average rabbit skull. Some of the bones as well received the same treatment, getting a few symbols added here and there as they were to be put in small triangles that act as the channels.

As for drawing the summoning circle (thats what I'm going to call it for now) in and of itself, it was rather fun. Unlike most summoning magic, Neutral Magic don't have a basic design aside from needing space for one to add 6 small circles in a hexagon shape (the circles were not hexagon shaped themself I just needed to line them to make a lineless hexagon), with at least 4 triangles to act as channels points. Each of these circles will be where I put the unpainted bones and some herbs as gifts.

I also need to add more symbols. But other than that I was free to draw lines and other shapes as long as they follow or show a purpose to what I want to summon or what role I need the summon to do.

I also had to draw all of this by hand as there are no paint brushes to use. So for a good hour or so I felt like a kid as I drew my summoning circle while humming a tune. With Roro occasionally pointing out or showing how a symbol needed to be draw when I feel I did not get it right.

All I needed to do after that was done was place the bones and the herbs were I needed them, get the herbs aflame and then do what is somewhat arguably the hardest part of it all. Minus me making the big clay tablet and the building to protect it. Infuse my mana into the summoning circle.

Now this is something Roro started to teach me soon after the storm hit and never really skipped on unless we had no choice. I had a lot more free time on my hands even with all the crafting and preparing the materials and other stuff that needed to be done back in my cave. So Roro took that chance to start teaching me the [Infusion] and [Mana Control] skills. These two skills are some of the most basic yet most importent skills needed for anyone who wants to summon, use alchemy, enchant stuff and just making/getting magical items or creatures in general. Magical armor, weapons and binding contracts included.

[Mana Control] in peculiar being the most needed for any magic related class or skill. This skill is what allows you to use the mana in your core to do what you want. And without it you can't even cast the most basic spell without it exploding in your face or use other magic related skills used in crafting to make the magic item you need.

[Infusion] is the skill that allows you to put mana into an object or even living beings depending on what mana you use. With Life Mana, used mainly in healing, being the best suited for it. It is also what allows one to make higher grade potions, talismans, charms, tools and other stuff related to magical craft as raw mana is also a needed ingredient for this stuff. Just not always for the low or mid grade stuff as often only the mana found in other ingredients works well enough on it's own. And it's what allows one to push their mana into a weapon or some other item and actived whatever enchantment you have on it.

Like a sword with a fire, ice, lightning or some other elemental attack boost will not actived unless you use your own mana to fill the bar and wake it up, for lack of better words. A necklaces of healing will not use it's healing charge unless mana is given to it. A ring of silence won't work if theres no mana in it.

Though some items comes with mana inside them like the neckless of healing or a magical ring. Though you still need to use your own mana to actived them.

Armor on the other hand works a bit differently. A piece of enchanted armor draw in mana by itself, either from the wearer or the environment. And once reaching the limit won't take in more to actived whatever enchantment is there, unless the mana gets taken out or drained form it. Which in turn has a small chance of destroying whatever enchantment is on that piece of armor when forcefully drained.

Anyhow, so for the better part of the month I've lived in this world these two skills is what I've worked the hardest to get. Magical or Faith based skills are far harder to acquire than any other skills bare some that has the higher rarities on them. Which is Mystic, Legendary and Divine. And even if you have a functional mana core or not, getting even the most basic of them can take months if not years of training.

I've only managed to get [Mana Control] thanks to Roro periodically pushing their own mana into my body so I could feel it and try to get a grasp on it's movments and become familiare with how my body reacts to it. Then sort of grap it and will it to become under your control. This is the most common way to gain [Mana Control].

I kinda cheated however to get it. Thanks to manga and other media from Earth. I've never been very interested in the parts where it's told or showed how to use/push/control another force of matter or energy. Mana, charkra, force you name it. I was far more interested in other parts of the story to bother with remember those parts very well.

That being said, what I did remember still very much worked in my favor. With a bit of creative ideas and testing some of them to find the better solution I got the skill way faster than whats normal. Still took me a good 3 weeks to get it though.

That however those not stop Roro from becoming mad at me and very very scared for my safety. If someone learned that I've gained [Mana Control] using the method I'd manage to cobble up using half-assed memeories of similare things from Earth, which my guide has informed me is a place where very little mana exsist, things will get ugly fast.

Especially so since the gods of this world actually made it hard to get the magical skills thanks to destructive reasons. There have been more than once that a warlord or some mad mage gained and used magic in such a way that they have had no other choice but to start anew with this world from the ground up. Adding new restrictions and other stuff to avoid the same disaster over and over again. Which explain why that god of wisdom is so keen on keeping good records of all thats currently going in this world. They neeed it to make sure that things stays the same or at least give a much needed helping hand to get civilization back up again or to a similare standered before the reset.

And yes that also includes your typical Necromancer amassing the undead and taking over the world. According to Roro the first time that happened had been a dozy for everyone. Or so their much older colleagues has told my guide when they asked that one time out of curiosity.

Lucky we have a plan to make sure noone will be able to get that knowledge. We just have to get out of these woods to do it as theres a place that have just what we need. Access to a god. Or at least a way to call upon one and make a sepcial oath to seal the knowledge away.

[Infusion] however have been more difficult to gain. While moving the mana from my core and have it move inside my body to learn how to control it better is working, trying to push mana even without a element to it into something is proven to be a lot more different and frustrationg than I like.

I just can't seems to get it right as any rock I try on just explod or crumble when I push or will my mana into it. Hopefully though my summoning circle will finally give me that skill. Along with another which is appearently a guarantee when preforming a summoning or casting your first few spells successfully.

"Do I really have to chant this?"

(How many times do I have to give you the same answer?) Roro says back with a very tired and a 'I am done with this' tone to their voice.

"It's just.....sigh. Just please tell me I don't have to use it all the time."

(That will mainly depend on whether or not you need a elemental type or a non elemental type for whatever work needs to be done little one. I understand that this chant can be a bit much or embarrassing considering your prevoius life. But I assure you my little ward, it's not the worst out there. You should hear the chant some Beast Folk, Elven or Goblin Summoners use to contract creatures or beings to do their bidding.)

With a sigh and a small damn, I kneel before the circle and take a deep breath. The smell from the burning herbs, most of which is sage with a bit of basil and parsley, helps calm me a bit as I put my hands on the cricle and begin the fouce as my eyes close to better help the process. Feeling some of my meger MP move out of my inactive core and through my body was strange as always, but easier than it had been when I first got [Mana Control].

I feel and hear a small ding sound in my head but ignore it as I slowly fill the circle with one point of mana at a time. Feeling it finally full after the third point was infused to it. Then with another deep breath I began my chant.

"O' Spirits of the world that lies far beyond, hear my plea as I'm in need of help. A small child of your world and only for a single day is all I ask. For companionship, help with chores or battle and many more." I slowly place a hand on the rabbit skull as I say the nest part. " A small home for the child I've made and good care of it I promise until it's time for your child to return. O' Spirits of the world beyond, please hear my plea."

As soon as the sentence was finished I felt something I could not really desctibe other than that it had worked. And I found myself greatful that I had closed my eyes while doing this as even with them close a bright light seems to shine for just one fleeting moment before it was gone and then I felt it.

3 small flikering dots of life was the best way to describe the feeling that connected me to my first Sprites. And as I opend my eyes I saw what stood before me, 3 small balls of blue mist the size of my fist floating the air. And then I heard voices.

Hi! Hi! Hi! came three childish hellos. Each one eager as a kid who was about to get candy for a job well done as they suddenly began to swarm me in their greetings.

I couldn't help but give a small laugh as I tried to calm down the little things. A strange mix of pride fills me as I slowly manage to calm them and start explaining what was needed to be done today, all the while I watch as two blue boxes informs me that I've both gained [Infusion] and the [Magical Chanting] skill.

All in all, I felt all the work I'd done to do this was worth it. The little Sprites turned out to be great and fun little helpers in the end and it was nice to have to talk to someone else. Even if they aren't fully able to undestand me half the time.

And while I was not able to confirm it, I'm pretty sure Roro was proud of me as well.

    people are reading<The times and struggle of a orc cook in the Demon Lord's army. (On Hiatus due to reasons seen in summary)>
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