《[CANCLED] Erwin Siegmar [First Draft?]》Chapter 8.1: Crunch update as of the end of Chapter 8.
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Gains from completion of The Shakedown:
+500 Available XP for each character.
The Man Himself: Chester Von Sebastion!
Character Name: Chester Von Sebastion Career: Rogue Trader 1
Career Skills:
All Basic Skills
+1 Ranks in: Charm, Command, Commerce, Common Lore (Imperium), Evaluate, Literacy, Scholastic Lore (Astromancy), Speak Language (HIgh Gothic), Speak Language (Low Gothic) Career Talents: Air of Autrhority, Pistol Weapon Training (Universal), Melee Weapon Teaining (Universal).
Profit Factor:
Starting : 35
Current : 35
Purchased Skills & Talents:
+1 Rank in Awareness, Commerce, Common Lore (Imperium of Man)
Purchaced Characteristic Improvements:
+5 Balistic Skill
Experience Points:
Available: 0
Spent: 5500
Next Career Rank at 7000 XP spent.
Origin Path
Homeword: House Voin Sebastion, Oasis, Riptide system
Child of Dynasty: -3 Toughness, +3 Inteligence, -5 Willpower, +5 Fellowship (Included).
+2 Ranks in Literacy and Speak (High Gothic)
Has the Honor Amongst One's Peers and Unseen enemy Traits
Bithright: Savant
+3 Fellowship, -3 Toughness (Included).
+1 rank in Logic (Int)
Lure of the Void: Archeotechnologist (New Horizons)
+3 Inteligence (Included).
Gain an herloom item: House Von Sebastion Ancestral Seal.
+2 Ranks in Forbidden Lore (Archeotech)
Trials & Travails: Dark Voyage
Things Man was not Meant to Know: +1 rank in Forbidden Lore (Archeotech)
Marked by darkness: +2 Insanity
Motivation: Prestiege
Has the Peer (Dannan Navigators) Talent
Lineage: Proven to be Pure (Witch-Born)
Has the Resistance (Psychics) Talent
Characteristics Weapon Skill (WS) 36 Ballistic Skill (BS) 36 Strength (STR) 35 STR Modifier: 3 Toughness (TGH) 37 TGH Modifier: 3 Agility (AGL) 40 AGL Modifier: 4 Inteligence (INT) 42 INT Modifier: 4 Perception (PER) 35 PER Modifier: 3 Willpower (WP) 33 WP Modifier: 3 Fellowship (FEL) 48 FEL Modifier: 4 Skills Skill (Atribute) Rank Check Modifier Awareness (PER) Trained (2) +0 Barter (FEL) Basic (1) -24 Carouse (TGH) Basic (1) -18 Charm (FEL) Trained (2) +0 Climb (STR) Basic (1) -17 Command (FEL) Trained (2) +0 Commerce (FEL) Trained (2) +0 Common Lore (The Imperium of Man) (INT) Trained (2) +0 Concealment (AGL) Basic (1) -20 Contortionist (AGL) Basic (1) -20 Decieve (FEL) Basic (1) -24 Disguise (FEL) Basic (1) -24 Dodge (AGL) Basic (1) -20 Evaluate (INT) Trained (2) +0 Forbidden Lore (Archeotech) (INT) Advanced (3) +10 Gamble (INT) Basic (1) -20 Inquiry (FEL) Basic (1) -24 Intimidate (STR) Basic (1) -17 Literacy (INT) Advanced (3) +10 Logic (INT) Trained (2) +0 Scholatic Lore (Astromancy) (INT) Basic (1) -20 Scrutiny (PER) Basic (1) -17 Search (PER) Basic (1) -17 Silent Move (AGL) Basic (1) -20 Speal Language (High Gothic) (INT) Advanced (3) +10 Speakl language (Low Gothinc) (INT) Basic (1) -20 Swim (STR) Basic (1) -17 Traits
Honor Amongst One's Peers:
+5 Fellowship when interacting with high-ranking Imperium officals and Imperial nobles in official settings.
Unseen Enemy:
An unknown Nemisis stalks this character. Gain the Enemy Talent aganst this Nemisis.
Talents
Air of Authority:
Effects 1d10 people per Command test.
Can attempt to Command people outside one's own chain of command at a -10 modifier.
Enemy (????):
-20 to FEL tests with (????)
Melee Weapon Trianing (Universal):
Can use all Imperial melee weapons without penalty.
Peer (Dannan Navigators):
+10 to FEL when dealing with Dannan Navigators
Pistol Weapon Training (Universal):
Can use all Imperial Pistol-type weapons without penalty.
Resistance (Psychics):
+10 to all tests to resist Psychic powers
Movement Half Move: 4 meters per round Full Move: 8 meters per round Charge: 16 meters per round Run: 24 meters per round Base Leap (Horizontal): 3 meters Base Jump (Vertical): 0.6 Meters Carry limit: 36 kg
Currently wearing & carrying 22.1 kg Lift limit: 72 kg Push limit: 144 kg Health
Wounds (HP): 6 / 6
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Fatigue: none
Critical Injuries: none
Insanity: 2 / 100
Degree: Stable
Disorders: none
Corruption: 0 / 100
Degree: Tainted
Malignancies: none
Fate:
3 Total Fate Points
3 Current Fate Points
Mutations None... Gear and Acquistions Item Effect Weight House Von Sebastion Ancestral Seal - Vox Microbead in-ear vox set, limited range. - Void Suit soft space suit with attached life support, tether kit, and magboots. Allows survival in space. 8kg (STORED) Fine Clothes It's fancy clothing. suitable for Rogue traders. Fasionable(ish) and practical. - (WORN) Carnodon Pelt Cloak Formal Hose Von Sebastion apparel for a Ship's commander - (STORED) Enforcer Light Carapace Armor (House Von Sebastion, best quaility) Armor: because flesh is squishy.
Provides 6 points of armor to all locations. 7.5kg (WORN) Weapons Name, Type, and Range Damage, Rate of Fire, and Ammo Weight and Special Qualities
Wrath pattern Plasma Pistol
Type: Pistol
Range Brackets:
'Point Blank' 0-2m (+30 to hit)
Short: 2-20m(+10 to hit)
Normal: 20-80m (+0 to hit)
Long: 80-120m (-10 to hit)
Maximum 120-160m (-30 to hit)
Damage: 1d10+8
Damage Type: Energy (Plasma)
Armor Penitration: 6
Rate of Fire: Single shot only
Magazine (plasma flask): 8 shots
Reload time: 3 Full rounds
Carried reloads: 3 flasks
5kg + 0.6kg of carried ammo
Overheats: This weapon overheats instead of jamming. Whn it overheats, wielder must either drop the weapon or suffet 1d10+8 E damage at Pen 0 to the hand using the weapon. The weapon must spens one turn cooling down after overheating before it can be picked up or used again.
Accurate: additional +10 BS when aiming. +1d10 damage per two degress of sucess on hit
Mordian pattern Power Sword
Type: Melee
Range: 1m
Damage: 1d10+5
Damage Type: Energy (Disruptor Field)
Armor Penitration: 5
3 kg
Power Field: 75% chance to destroy weapons without the Power field, Natural, or Warp Weapon qualities on a sucessfull parry.
Well Ballanced: +15 to Parry checks
Archeotech Mezoa pattern Power Ax
Type: melee
Range: 1m
Damage: 1d10+7
Damage Type: Energy (Disruptor Field)
Armor Penitration: 10
6 kg
Power Field: 75% chance to destroy weapons without the Power field, Natural, or Warp Weapon qualities on a sucessfull parry.
Unbalanced: -10 to Parry Checks
Steady (Unbalanced): +3 to armor penitration (Included).
Dogged: No matter the circumstances, this item will find it's way back to the owner eventually.
Navigator Murirn Ni Soar Dannan
Character Name: Murirn Ni Soar Dannan Career: Navigator 1
Career Skills:
All Basic Skills
+1 Ranks in: Common Lore (Navis Nobilite), Forbidden Lore (Navigators), Forbidden lore (Warp), Literacy, Navigation (Stellar), Navigation (Warp), Psyniscience, Scholatic Lore (Astromancy), Speak Language (High Gothic), Speak Language (Low Gothic) Career Talents: Navigator, Pistol Weapon Training (Universal)
Profit Factor:
Subserviant to Chester Von Sebastion / House Von Sebastion
Efective profit factor: 35
Purchased Skills & Talents:
+1 Rank in Literacy, Navigation (Stellar), Navigation (Warp), Psyniscience
Purchaced Characteristic Improvements:
+5 Inteligence, +5 Perception
Experience Points:
Available: 0
Spent: 5500
Next Career Rank at 7000 XP spent.
Origin Path
Homeword: Gibil 2, HJG-1024 System
Forge Worlder: -5 Weapon Skill, +5 Inteligence (included).
+1 Rank in Common Lore (Tech) and Common Lore (Machine Cult).
Credo Omnissiah: has the Stranger to the Cult Trait and the Technical Knock Talent.
Fit For Purpose (Forge World): +3 willpower (Included).
Bithright: Contaminated Environs
+3 Willpower, -3 Fellowship (included).
Has the Peer (Mutants) and Resistance (poisions) Talents
Lure of the Void: Hunted
+3 Perception
Has the Light Sleeper and Enemy (My Hunter) Talents
Trials & Travails: Beyond the Pale
+1 Corruption, +5 Insanity (included).
+1 rank in Forbidden lore (Navigators) and Forbidden Lore (Warp).
Motivation: Pride
Has an Heirloom Chainsword.
Lineage: Prominent Ancestry
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+2 ranks in Scholastic lore (Archaic)
+1 rank in Sholastic lore (Legend)
Navigator House Lineage: Dannan (Nomadic)
Has the Lore of the Wanderer, A Taste foe the Warp, and Scorn of Dirt Dwellers Traits.
+1 Navigator Mutation
Characteristics Weapon Skill (WS) 33 Ballistic Skill (BS) 35 Strength (STR) 38 STR Modifier: 3 Toughness (TGH) 44 TGH Modifier: 4 Agility (AGL) 36 AGL Modifier: 3 Inteligence (INT) 44 INT Modifier: 4 Perception (PER) 47 PER Modifier: 4 Willpower (WP) 50 WP Modifier: 5 Fellowship (FEL) 31 FEL Modifier: 3 Skills Skill (Atribute) Rank Check Modifier Awareness (PER) Basic (1) -23 Barter (FEL) Basic (1) -15 Carouse (TGH) Basic (1) -22 Charm (FEL) Basic (1) -15 Climb (STR) Basic (1) -19 Command (FEL) Basic (1) -15 Common Lore (Tech) (INT) Basic (1) -22 Common Lore (Machine Cult) (INT) Basic (1) -22 Common Lore (Navis Nobilite) (INT) Basic (1) -22 Concealment (AGL) Basic (1) -18 Contortionist (AGL) Basic (1) -18 Decieve (FEL) Basic (1) -15 Disguise (FEL) Basic (1) -15 Dodge (AGL) Basic (1) -18 Evaluate (INT) Basic (1) -22 Forbidden Lore (Navigators) (INT) Trained (2) +0 Forbidden Lore (Warp) (INT) Trained (2) +0 Gamble (INT) Basic (1) -22 Inquiry (FEL) Basic (1) -15 Intimidate (STR) Basic (1) -19 Literacy (INT) Trained (2) +0 Logic (INT) Basic (1) -22 Navigation (Stellar) (INT) Trained (2) +0 Navigation (Warp) (INT) Trained (2) +10 Psyniscience (PER) Trained (2) +0 Scholatic Lore (Archaic) (INT) Trained (2) +0 Scholatic Lore (Astromancy) (INT) Basic (1) -22 Scholatic Lore (Legend) (INT) Basic (1) -22 Scrutiny (PER) Basic (1) -23 Search (PER) Basic (1) -23 Silent Move (AGL) Basic (1) -18 Speal Language (High Gothic) (INT) Trained (2) +0 Speakl language (Low Gothinc) (INT) Basic (1) -22 Swim (STR) Basic (1) -19 Traits
Lore of the Wanderer
Has the Talented (Navigation (Warp)) Talent
Regeneration
Test Toughness at the end of each round of combat or day of narative time. If this test is passed, heal 1 wound (+1HP).
Critial Injuries are healed first.
Trait is lost on death.
Stranger to the Cult
-10 to tests involving knowledge of the Imperial Creed.
-5 to tests when interacting with memebrs of the Ecclesiarchy in formal settings.
Scorn of Dirt Dwellers
-10 Felowship when on a planitary body (planet, moon, etc.) and interacting with Locals.
A Taste for the Warp
May spend (not burn) a fate point to automaticaly suceed in casting a Navigator Power at 1d5-1 Degress of Sucess.
Talents
Enemy (My Hunter):
-20 to FEL tests with (???)
Light Sleeper:
You are alwayscounted as awake, even if you are asleep, for Awareness Tests, being Surprised or getting up in a hurry.
Often Tired or Grumpy if not left to sleep for extended periods of time (8+ hhours).
Navigator:
Posesses a physical third eye in the cener of the forehead that can see into the Warp.
Looking into this eye, if open and not veiled, causes the viewer to look into the Warp.
Can, with training, Navigate the Warp.
Only ever recieves Navigator Mutations instead of regular Mutations.
Peer (Mutants):
+10 to FEL when dealing with Mutants, including Astropaths and Navigators
Pistol Weapon Training (Universal):
Can use all Imperial Pistol-type weapons without penalty.
Resistance (Poisions):
+10 to all tests to resist poisions.
Talented (Navigaton (Warp))
+10 to Navigation (Warp) checks (included).
Technical Knock:
Can unjam any gun as a Half Action instead of a full action.
Must touch the gun in question to enact this rite.
May only perform this rite on one weapon per Round.
Movement Half Move: 3 meters per round Full Move: 6 meters per round Charge: 9 meters per round Run: 18 meters per round Base Leap (Horizontal): 3 meters Base Jump (Vertical): 0.6 Meters Carry limit: 45 kg
Currently wearing & carrying 24.25 kg Lift limit: 90 kg Push limit: 180 kg Health
Wounds (HP): 10 / 10
Fatigue: none
Critical Injuries: none
Insanity: 5 / 100
Degree: Stable
Disorders: none
Corruption: 1 / 100
Degree: Tainted
Malignancies: none
Fate:
2 Total Fate Points
2 Current Fate Points
Navigator Mutations
Strange Vitality
Has the Regeneration Trait
Gear and Acquistions Item Effect Weight Omnissia Cogwheel Charm ??? - Vox Microbead in-ear vox set, limited range. - Silk Headscarf (House Dannan) Covers the Third Eye. - (WORN) Navis Nobiliete Robes (House Dannan) It's fancy Robes. suitable for Navigators of Noble Houses. A tad plain, as befitting a practical-minded Nomadic house. - (WORN) Emperor's Tarrot Deck May produce omens of the future when used by a Pskyer (Not a Navigator). - Xeno-Mesh Armor with Cowl (Imperial Imitation, best quaility) Armor: because flesh is squishy.
Provides 4 points of armor to all locations. 1.25 kg (WORN) Weapons Name, Type, and Range Damage, Rate of Fire, and Ammo Weight and Special Qualities
Lucius pattern Hellpistol (Best quality)
Type: Pistol
Range Brackets:
'Point Blank' 0-2m (+30 to hit)
Short: 2-17.5m(+10 to hit)
Normal: 17.5-70m (+0 to hit)
Long: 70-105m (-10 to hit)
Maximum 105-140m (-30 to hit)
Damage: 1d10+4
Damage Type: Energy (Laser)
Armor Penitration: 7
Rate of Fire: Single shot OR 2 round Burst
Magazine (belt-mounted power pack): 40 shots
Reload time: 2 Full rounds
Carried reloads: none
4kg + 10kg of carried ammo
Supremly Reliable: This weapon never Jams.
Heirloom Chainsword (Best quality)
Type: Melee
Range: 1m
Damage: 1d10+3
Damage Type: Rending (Motorized teeth)
Armor Penitration: 2
6 kg
UNTRAINED: all attacks are made at -16 before other modifiers.
Best Quality (Melee): +10 to hit when attacking.
Tearing: rolls one extra damage die and discards the lowest.
Ballanced: +10 to Parry checks
Metal staff (Best quality)
Type: melee
Range: 1m
Damage: 1d10+7
Damage Type: Impact (Blunt force)
Armor Penitration: 0
3 kg
UNTRAINED: all attacks are made at -16 before other modifiers.
Two Handed: may not wield a second weapon while using this one.
Best Quality (Melee): +10 to hit when attacking.
Ballanced: +10 to Parry checks
Primitive: non-Primitive armor counts twice aganst this weapon's damage.
Navigator Powers None...
The Ship: the Erwin Siegmar
Ship Name: Erwin Siegmar Hull Type: 'Universe' Mass Conveyor, Modified Class: Loki II 'Armed Merchantman' Speed (Real Space): 3 Void Units (VU) per turn Manuverability modifier: -23 Detection modifier: -5
(+15 while on an Endeavor) Point Defense Turret Rating: 1 Void Shields: 1 Armor value: 13 Hull Integrity: 65 / 65 Crew Population: 102 / 102 Crew morale : 128 / 128 Weapon capacity: 1 Dorsal, 1 Port, 1 Starboard Space: 101 available, 91 used Power: 75 available, 70 used Inherent Hull and Class modifiers: 'Universe' Mass Conveyor: +2 Speed (Real Space), -20 Manuverability modifier, +5 Detection modifier, maximum Hull Integrity 65, +100 Crew Health, +100 Crew Population, Armor value +12, Point Defense Turret Rating +1, +94 available Space, +1 wapon capacity (Dorsal), +1 wapon capacity (Port), +1 wapon capacity (Port), +94 available Space. Oversized Monstrosity: Speed (Real Space) cannot be increased by components. Secondary Power Genatorium: Unique inherent component. This component can not be removed. Cargo Hauler: The ship is equipped with four inherent Main Cargo hold components. These components do not cost space, but do require power. These components can not be removed. Loki II Modifications: +5 available Space, Hidden Predator. Hidden Predator: Additional Ship backgrond: Wolf in Sheep's Clothing. Ship Origin and History modifiers: Origin: Age of Rebirth: +1 starting Archeotech component. Hisotry: Wrested from a Space Hulk: +1 Armor value, +1 Speed (Real Space), +3 Manuverability modifier. Disadvantage on Misfortune checks. History: Wolf In Sheep's Clothing: -2 Power available. All weapons appear as disabled when scanned unless in use at time of scan. Ship Complications: Adeventurous: -10 Detection Modifier when not on an Endeavor, +10 Detection modifier when on an Endeavor Essential Components: Slot Component Modifiers provided Plasma Drive Lathe Pattern Class 1 (Good quality)
+40 Power available
+11 Space used
+1 Crew Morale
Warp Engine Strelov Class 1
+10 Power used
+10 Space used
Gellar Field Generator Belecane 90.r (Good quality)
+10 to Navigation (Warp) tests
-20 to Wap Encounter checks
+1 Crew Morale
Void Shield Generator Standard Singe Shield Array (Good quality)
+4 Power used
+1 Space used
+1 Void Shield
+1 Crew Morale
Bridge Bridge of Antiquity (Archeotech)
+1 Power used
+1 Space used
+10 to all Command tests
Life Sustainers Clemency Pattern (Good quality)
+4 Power used
+4 Space used
+2 Crew Morale
Lifeline: All losses to Crew Population and Crew morale due to depressuization are reduced by 4 to a minimum of 0.
Crew Quarters Clan-Kin (Good quality)
+4 Space used
For Hearth and Home! : +5 to all Command tests to defend against boarding attacks and hit and run attacks. All sources of crew Morale loss are reduced by 1 to a minimum of 1.
Augar Arrays Mark 100 (Good quality)
+3 Power Used
External: Can only be damaged or destroyed by Critical Hits.
Supplimental Components: Component Space and Power Modifiers Other Modifiers Secondary Power Genatorium (Good quality) +11 Power available
Inherent: Component cannot be removed or permanently destroyed.
+1 Crew Morale
4x Main Cargo Hold (Good quality)
+8 Power used
+4 Space available
Inherent: Component cannot be removed or permanently destroyed.
Stowed and Secured: +500 points towards the completion of a Trade Endeavor.
+4 Crew Morale
3x Sunsear Laser Batteries
+18 Power used
+12 Space used
3x Auxiliary Plasma Banks (Good quality)
+24 Power available
+12 Space used
+3 Crew Morale Spacedock Piers (Good quality)
+6 Power used
+14 Space used
Mobile Spaceport: Up to four vessels may dock. Each must have less space available then this ship. +10 to Aquisitons Tests for repairs. +100 points towards the completion of a Trade Endeavor. may not mount weapons with the 'Broadside' quality.
+1 Crew Morale
Salvage Systems (Good quality)
+5 Power used
+2 Space used
Salvage Operations: This ship may clamp itself to the hull of a Hulk or Space Hulk to salvage componets. -5 manuverability modifier.
+1 Crew Morale
Ship's Stores (Good quality) +10 Space used
Spare Parts: May store un-mounted ship components totaling up to 10 Space used. +2 Hull integrety restored when making repairs
Storage Space: 10 available, 0 used
+1 Crew Morale
Asteroid Mining Facility (Good quality)
+6 Power used
+9 Space used
Mining Rig: +200 points towards the completeon of a Trade Endeavor.
+1 Crew Morale
Observation Dome (Good quality)
Engraved Star Charts: +50 points towards the completion of an Exploration Endeavor.
Cure for Claustrophobia: +2 Crew morale.
Medicae Deck (good quality)
+2 Power used
Diagnostics and Treatment: +20 to all Medical skill checks. one character can treat up to three times their Inteligence Bonus.
+1 Crew Morale
Arboretum (Good quality)
+2 Power used
+1 Space used
Replenishing Supplies: Double the time the ship may remain at void without suffering Crew Population or Crew Morale loss. +2 Crew Population.
+1 Crew Morale
Crew Reclamation Facility (good quality)
+1 Power used
Recycling: Reduce all losses to Crew Population by 3 to a minimum of 1. Increase all losses to Crew Morale by 1.
+1 Crew Morale
Vaulted Celings -2 Space available +5 Crew Morale Weapons
Dorsal Mounted
Firing arc: Forward, Port, Starboard.
Sunsear Laser Battery
Salvo Strength: 4
Crit Rating: 4
Damage: 1d10+2 per hit
Range: 9 VU
Port Mounted
Firing arc: Port
Sunsear Laser Battery
Salvo Strength: 4
Crit Rating: 4
Damage: 1d10+2 per hit
Range: 9 VU
Starboard Mounted
Firing arc: Starboard.
Sunsear Laser Battery
Salvo Strength: 4
Crit Rating: 4
Damage: 1d10+2 per hit
Range: 9 VU
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- In Serial20 Chapters
The Accidental Archmage - BOOK 9 (THE DRAGON HOUSES)
The Accidental Archmage Series (BETA CHAPTERS) NOTE: DRAFTS OF EARLIER BOOKS (BOOKS 1 to 8) HAVE BEEN POSTED BEFORE ON RRL. THEY ARE NOW ON AMAZON AND HAD ATTAINED BESTSELLER STATUS IN THE FANTASY-MYTHOLOGY GENRE. ACTUALLY, MANY RRL STORIES PUBLISHED ON AMAZON HAVE GONE ON TO BECOME BESTSELLERS AT ONE TIME OR ANOTHER. HOWEVER, AMAZON KDP RULES REQUIRE THAT MOST OF THE DIGITAL CONTENT AVAILABLE ELSEWHERE BE REMOVED. GENRE: CLASSICAL EPIC FANTASY An epic mythological fantasy in another world. Immerse yourself in a grand and dangerous adventure. In a world both familiar and strange. A world where magic and gods still exist. Meet deities, beings, and exiles from Earth’s pantheons. Encounter warriors, huskarls, satyrs, hoplites, dark and evil mages, and strange beings from myths of pre-history up to the age of iron.Match wits with the likes of Loki, Zeus, Athena, Odin, Amun-Ra, Coniraya, Viracocha, and even Dionysus. Escape plots and schemes played by powerful gods of life and death.Find the truth behind the dark and otherworldly beings from the Lovecraft mythos.Play with dire wolves, drakontes, lamias, keres, amphisbaenae, a sphinx, ice giants, creatures of nightmares, empusas, gigas, minotaurs, vrykolakas, jotnar, dokkalfr, to name a few.Survive being in the middle of wars between civilizations and races. Suffer the arrogance and stupidity of gods and men alike. Cross paths with beings who don’t like you. Thor, Ares, and the Incan death god Supay, to name three.Be burdened with a quest to save yourself and your humanity in the brutal and primordial world of Adar.A world where scientific pursuit will get you a lightning bolt or two. Probably five. All at the same time. Book Nine - THE DRAGON HOUSES His beloved Eira rescued, the rogue Titans have been defeated, and Tartarus sealed. Yet as the rising Archmage tries to escape the Forbidden Isle, events have been set in motion that would embroil him once again in the tides of war engulfing Adar. Escaped Titans, a rising power in the South, vengeful adherents of the Elder Gods, and more have him in mind. Least of all, a far from defeated Loki. New players have come to the fore, each with their own purpose in mind. The lustful drive for power, the search for a release of one's soul, and the companions' storied pasts all come to drive the world deeper and further into chaos. Add a powerful demon determined to open a portal to its own dimension. It's enough to drive a mortal man mad. (Cover image used under license) Book Eight - WHERE TITANS WALK Now in the land of the damned below the underworld domain of Hades, Eira awaits the company and battle portends. But first, they have to find the fortress of the Titans. Above them, Loki's war is going well as the internecine war among the pantheons continues. An old foe rises in the south, more powerful than ever. Astrid finds herself the subject of a wife's rage and the murky past of the companions now comes back to haunt them. Yet amidst it all, a dying Elder won't wait as plots and new players bedevil Havard Ulriksson, formerly Tyler West of Earth, now the Archmage of his adopted world. Cover Image used under license from shutterstock.com. Alterations by the writer. Book Seven - DRAGONS AND DEMONS https://www.royalroad.com/amazon/B08122Y739 An urgent rescue and the path to vengeance are not easy in a magical, myth-filled world. Nasty roadblocks and unexpected complications have a way of rearing their wicked heads along Tyler's route across the dwarven lands and into the infernal realm of Tartarus. More myths and legends cross the First Mage's path as Loki's war and Asag's emergence stir up mortal lands and magical domains. Cover Image used under license from shutterstock.com. Alterations by the writer. Book Six - TARTARUS BECKONS Gifts, curses, and problems. The unfolding of Loki's mad and complicated scheme results in a war between and among pantheons, empires, and kingdoms. From Ymir's Domain down to the far south, conflict engulfs Tyler's world and the magical gate to Tartarus is starting to break open, threatening to add mad Titans and other powerful beings to the chaotic mix. And on the forbidden isle of Banna, a dying enemy awaits. (Note: NOW PUBLISHED ON AMAZON) Book Five - LOKI'S GAMBIT With the promise of the First Mage not to act against him, Loki now accelerates his plans. A plot millennia in the making, spanning the length and breadth of Adar. Like a spider spinning its web, the trickster god now puts the finishing touches on an audacious scheme. A revolution to change the balance of godly and mortal power in the world. Book Four - VOID LANDS The Void Lands. A place where gods fear to tread. Where strange creatures and hostile beings emerge. A nexus of dimensions, the origins of which are lost in the mists of time. To stop the Aztecha Empire’s march to power and domination of the eastern lands, Tyler West, now a High Mage, must confront and defeat the empire’s mysterious patrons. Beings of incredible might and magical knowledge. An imperative path which leads him right to the Void Lands. Though a few detours are required, each dangerous yet crucial. The only problem is that the Void Lands are on the other side of the continent. And to get there, he may have to ask a favor from the Trickster God himself, the Norse deity known as Loki. Book Three - BLOOD WARS Continuing our lost mage's epic journey through the magical and extremely dangerous world of Adar. Escaping the convoluted schemes of the Greek pantheon, Tyler finds himself with an old acquaintance, the Incan deity Viracocha. His son, the sun god Inti, is dead. With the Aztecah Empire and its powerful pantheon of deities on the bloody road to more conquests, the deity asks for his help. A request he could easily refuse. Except Viracocha is not alone is asking for his aid. Two other pantheons have made their presence known to the young mage. And the Egyptian deities are watching how he will decide the matter. To add to his burdened conscience, the rise and dominance of the Aztecah pantheon would mean a million or more new human sacrifices. Resulting in extremely overpowered bloodthirsty deities. What's a newly minted Elder apprentice mage to do? Involve himself in a blood war? Book Two - GIFTS OF THE GREEKS Tyler's journey continues. New land, misadventures, friends, foes, skills, and knowledge. Confused encounters of the female kind. More deities become aware of Tyler as he continues his quest to survive, reach his potential, and carry out his burden. Amid convoluted plans designed by divine acquaintances of old and newly met gods, what's an ordinary guy from Earth to do?The god of wine wants to be his friend. Ares and his sons are coming to say hello. Book One - RAGNAROK RISING What if you fell through a crack in reality? Like those people disappearing in plain sight you've read about. What if you find yourself in a strangely familiar world? A world full of Earth’s mythological beings, lost civilizations, and people from its primitive and brutal past? Where magical energy still exists. Where gods play games among themselves, with the fate of mortal men as pawns. A land where a sword is deadlier than a five-inch thick contract drawn by a hotshot lawyer. Would you survive? That's Tyler West. Alone, lost and bewildered, the three moons in the sky made it clear he wasn’t on Earth anymore. It’s not a game. It’s real. And there's no coffee, pizza, fries, or his favorite show on HBO. *** All Rights Reserved. 2017/2018/2019/2020. Cover Images are used under license.
8 141 - In Serial31 Chapters
D Days
Dragons were the apex predators of the magical world, feared for their strength and intelligence. They stood at the pinnacle of creation, until mankind fueled by fear and envy banded together and struck them down as the greatest threat to the continued existence of their kingdoms. Peace reigned for many years across the continent, until an accident in the Magocracy of Ken turned one of the most powerful mage lords into a power mad lich. Raising an undead army and creating a cult that worshipped him like a god, he cut a bloody swath across the continent in a bid to create his own domain. A great alliance consisting of the Kingdom of Light, the Magocracy of Ken, the Forest Kingdom of the Elves, the Mountain Kingdom of the Dwarves, and the Wild Tribes of the West rose up and the high lich was defeated, his armies destroyed, and his cult scattered. Still recovering, the world is a constant state of petty power struggles and back biting between nations. Border disputes are common and the constant fighting has taken a toll on the populations of all the nations. Of course, none of this has much bearing on the everyday life of a an ordinary young orphan in the care of a Temple run home. Or does it? *Current Word Count as of 8/4/18: 59,415 I am shooting for at least one update a week. Also, if you see any mistakes let me know and I will fix them. Cover by!*
8 148 - In Serial11 Chapters
The Blessed Princess
Long long ago, there was a time of eternal harmony, when pain and anguish ceased to exist. The world was united as one under the rule of a glorious goddess. But this goddess made a stupid mistake, and chaos rained through her lands. Her people fought and fought, and she lost control over her creations. To sustain peace, she destroyed herself, and her remnants scattered throughout the lands and into the souls of her people. Her last words were to her daughter, the goddess of love, whom she had cherished, "Though I cannot fix the mistakes I've made, I can wish my people to be happy. No more endless pain. No more raging wars. Love, please. Save my world. Restore hope into the eyes of those I've created." She became the forgotten goddess after her world lost its ruler. First Princess Azulia was born a human with a shocking resemblance to the forgotten goddess. Her hair was ink black, and her eyes glimmered like priceless sapphires. Her features were uncanny in similarity to the goddess, even in the way she held herself. Though the goddess's eyes were more like icicles, Azulia's resemblance was enough to make you think twice. Azulia was raised with the mindset that she would be the future Empress of Hydrangea. It was a destiny placed out in front of her and carefully sorted out. Those around her directed her life like a pawn. Until one day, comes the beak of time, and her destiny points in another direction. Azulia must learn to break the tension her family shapes and create a destiny of her own. Her world depends on it, even if it means she must destroy herself.
8 117 - In Serial7 Chapters
An Ode For The Lightning Phoenix
Some legends remain unforgotten forever...others fade in the sands of time. This is the story of a man... This is the story of a Phoenix... Both living inside the same body...both sharing the same eternal fate. Follow them and see how they shape the world as they wish... ...making their legend echo through eternity.
8 178 - In Serial27 Chapters
Haikyuu boyfriend scenarios (DISCONTINUED)
Oya oya oya
8 129 - In Serial34 Chapters
shards - pietro maximoff
❝Don't kiss me if you're afraid of thunder. My life is a storm.❞ ❝Hold on, lemme get my umbrella, then.❞Dahlia Anelace has never known comfort, happiness, or love. Her sarcastic comments and inappropriate jokes were the only things getting her through everyday life unharmed.That is, until a certain speedster grabs her heart in passing, leaving Dahlia with a dropped jaw, a million questions, and an uncomfortable amount of butterflies.{pietro maximoff x fem oc}{completed}{cover by me}#1 in #cap 4.30.21.#1 in #avengersendgame 4.6.21.#9 in #pietro 4.13.21.#1 in #dahlia 4.13.21.#4 in #captainamericacivilwar 5.12.21.#13 in #endgame 12.7.21.
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