《dungeon alive》anotha one

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2 weeks later...

Matt pov

The hylek are camped below the mountain now. Wouldn't be a big deal if not for the fact that they got reinforcements. 100000 ant men are also camped out with the 40000 hylek. Their average level was 40 but with so many of them the low level may not matter. On the upside I gained 10000 gnomes as residents of my city. They weren't very good at fighting but they were excellent crafters on par with the dwarves which might not be a bad thing because they can outfit my people with good gear and weapons.

I've made it a rule that everyone who can fight is expected to fight in the cities defence and everyone else is expected to contribute. My city won't be about coming to live here and make lots of money. It will be about gaining strength and living without worrying about surviving the winter or other such problems.

I'm also starting a project to build more strong generals. I'm going to take a level 1 skeleton, dog, cat, dirt golem, armadillo, garter snake, and lesser imp. They will all be put in their own dungeon that is 100 floors deep and all the dungeons are identical. They start off super weak and get stronger each floor. The thing is that I gave them a trait called stacking growth rate. Let me explain, each monster doesn't get to pick where their stats go it just happens are usually in greater numbers that a human, elf, dwarf, or anything else players usually play as. So for monsters each time they evolve their growth rate gets better. But with these monsters their growth rates stack. So if their first evolution gets +2 in strength normally and their second evolution gets +3 then at their second evolution hey will gain +5 strength. It will make them incredibly strong but it will still take time because I can't use the vell because it will turn their growth rates to 0 for everything. The first floor of the dungeon is only level 1 mice and the boss is a level 3 elite mouse. They should be fine. I've also toggled it to make them take the most possible evolutions before their final form.

The second floor is level 3 rats with a level 5 elite rat boss. Third floor is level 5 rabbits. To make it faster just remember bosses were always 2 levels higher and a elite so I'm only going for to list the monster and level for the rest. Floor four was level 7 hares. Floor five was level 9 horned rabbits. Floor six was level 11 dogs. This floor was meant to make sure that they all reached their first evolution which should be at level ten. Floor seven was level 13 wild cats. Floor eight was level 15 warthogs. Floor nine was level 17 wild dogs. Floor ten was level 20 skritt (bipedal raccoons), the would travel alone at the start of the floor and progress into Larger groups of up to five by the end of the floor. This floor was almost three time the size of the other floors and the boss was a level 25 black bear. These are all the floors that are finished right now but I think it's safe to let them go because that's a lot of space to cover even if they just ran all the way to the end and didn't have to fight monsters, it would take probably 2 days of constant sprinting for the dog which is the fastest right now to reach the end.

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After I let them go I watched for almost three hours switching back and forth between them watching. It didn't surprise me that they all finished the first floor in between 1-2.5 hours and all gained at least 2 levels after they finished the boss, three in the case of the armadillo. They were surprisingly fast at clearing an entire floor(which you have to before the boss and pathway down will appear), then again I may have just over estimated the mice.

I think I'll make a few more floors now watching the speed they are going. Floor eleven had level 23 feral rats. Floor twelve had level 24 noble rats. Floor thirteen had level 26 lone goblins. Floor fourteen had level 28 green goblins. Floor 15 had level 30 gremlins. I was very happy with the floors so far because they would cause my future generals to grow in power or sit there and do nothing.

After I checked on the future generals one more time I went to the top of the mountain. After I made sure everything was right and everyone was there I said the line I had worked on for an entire 3 minutes. Yeah I am horrible at speeches. " bring it down". Then Hugh had hundreds of ice brood birds swoop doe and start eating the ant men. Then the boulders started rolling down the hill. Almost 20 of them, each one a golem controlled by terra. Smashing though their encampment and destroying their tents and supplies while crushing any hylek who dare stand in the way. Some of the trees surrounding their encampments started walking in and smashing hylek and antmen to a pulp. Sarah's doing. Then the totem pole the grawl had set up up here started to fly away. Before rocketing down and obliterating hylek champions.

Well that was fun.

I had been planning that for just over a week because it take a lot of time to get that many birds, make that many treants and golems, and learn how to fly a freakin totem pole with that much speed and accuracy. I was proud of my newest guardians.

I was also happy with the way my new kinda girl friends had been assisting me, they made the stackable traits possible.

One week later...

Matt pov

So in the past week Maxin has summoned some demons using a summoning circle that was a gift from two of my girlfriends. There's 1000 of them, only male so far because they want to make sure the area is safe before bringing their wives and children through the portal. Their average level was 300! They looked like normal humans but they were covered in blood red tattoos and their eyes are entirely pupil. The only thing they were worried about was the elder dragon at the end of the mountain range so they were asking Maxin to summon a plated behemoth to fight it. Trouble was is that the amount of mana and other ingredients needed for the summoning is insane. The level 800 armoured giant bone demons were 80 feet tall and op as fuck and should be able to kill the dragon with very little trouble because they have similar growth rates. We still needed a few more days before that was possible.

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All of the new generals have evolved now into a wild dog, wild cat, gravel golem, giant armadillo(about three feet tall), greater imp ( he evolved twice already), monocled cobra, and a skeleton swordsman they all were at level 12 at various places along so far. The noble rats weren't much of a challenge because they didn't have any real weapons, their only advantage was that they were almost as smart as the new generals, smarter in the case of the gravel golem, and they traveled in groups. I needed to make more floors honestly because they are clearing the floors with deadly precision.

Floor 16 will be level 32 brown goblins. Floor 17 will be level 35 red goblins. Floor 18 will be level 37 cave bears. Floor 19 will be level 39 scar bears. Floor 20 will be level 40 grawl, who will wield nothing but I can't control their group size. So this floor will force the new generals to be smarter and not just fight hard. Or at least I hope so.

With the amount of points I have right now I built a 300 foot tall wall around the entire mountain. It won't keep out the flying races by it should keep out the annoying little monsters.

I can also see a legion of human soldiers marching towards me but I think I'll leave that to Hunter for some levelling. After all they are all level 115-130 with the general being a level 175. These shouldn't bother him at all as long as he has some back up.

Hmmm what to send....

Oh I know I'll send a greater infernal, at level 500 it can breath fire because of the fire in its chest so it should be able to deal great crowd control.

One week later...

Matt pov

The dragon went down easy and Maxin raised it as a Skeleton after the flesh reavers ate all the meat, it level dropped to 450 but it's still a strong monster and it's big enough that the plated behemoth asked if he could use it as a mount. Very powerful pair.

All the new generals evolved again also which is awesome. They evolved into a wolf, Lynx, stone golem, lighting spike armadillo, fiend, giant cobra, and skeleton soldier. They were between levels 30-37 and were on the 14th-16th floors. They were all as strong as something above level 55 because of their trait but with this first contingent doing well I think I should start on the second contingent. It will be made up of level 1 lizardling,another lizardling, scarab beetle, crab, queen ant, and sparrow. I did give them all 1.5 time size for till their first evolution which cost a few points but it would allow them the survive and the floors will provide loads of experience for these weaker monsters. I don't trust that they would be fine at their normal size because they have a high chance of getting killed in their first confrontation. Especially the queen any who Relies on her children to kill everything. She just to weak at the start because the ants she pushes out would be to small to hurt the mice without decent numbers. With the queen being bigger her children will be bigger allowing for them to deal damage better. All of the exp goes to the queen because these are just drones and not lone ants.

I need a few more Floors so floor 21 will be level 41 radioactive warthogs. Floor 22 is level 42 snow apes. Floor 23 will be level 43 conga. Floor 24 will be level 45 aptonoth. Floor 25 I intended to freeze the first group and pair them up with a partner. I have yet to decide which with which. For floor 25 it will be level 55 hob goblins equipped with wooden spears. I also set it so that the tunnel size will change depending on the creature to make sure they can still fight after they get larger from evolution.

Floor twenty five sets up my war pairs . Right now I have on war pair and that's Maxin and Hunter, one large scale battler and one 1 on 1 fighter. I plan on giving all the new generals a trait. Unbreakable friendship will guarantee that they work well together with their partner. I they won't have reached sentience yet so it shouldn't be a problem.

After the hob goblins they should be strong enough to handle some stronger monsters so floor 26 will have level 57 earth goats, they are three times the size and can raise play forms so that they can jump higher and faster. Floor 27 will have level 60 soldier skeletons equipped with a long stone sword, I want my skeleton general to have a weapon he won't break while fighting the next floors monster. Floor 28 will have level 63 Rock Bulls, who have a very strong composition. Floor 29 will have level 66 lesser Devils. Floor 30 will have level 69 thunderous gorillas, who can slam the ground creating sound waves that will send the generals flying if they don't dodge it, other than that they are a little stronger than a regular gorilla and that's it but the strong pushback/ area damage skill is the first of its kind that they'll see so I'm excited to see what happens.

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