《Reaper's Game》Stats and Background Information
Advertisement
Blob of (unedited, so errors will exist) information that you do not have to read unless you really want to. Really you don't have to, anything relating to the plot will be explained later in the story.
*Note - this is just a rough layout for now and is subject to change, although numbers will most likely remain as they are. He will get a status screen within the next couple of chapters depending on how long the chapters are and how long it takes for him to get to x point.
Exp Req is undecided, will probably change according to plot
+ 5 Stat points per level up
+ 10 Health, + 10 Mana, + 10 Stamina per level up
Alignment changes as he does good or evil - Does not include normal fighting and he has to be apart of it in some way, shape, or form. Example: he gained evil alignment for killing the merchant even though he didn't physically do it he ordered the deed. Killing the bandits did not count as either, if he was saving people from bandits however it would have counted. Basically it depends on the reason he does things. (I know its very vague but best I can explain it, grey areas will be judged as needed, does not need to be witnessed)
Crimes will need to be witnessed (obviously) just to clarify and does not directly relate to Alignment. I am not currently planning on making a status for this but just some extra information, this and alignment are planned to come into play later.
Strength - Increases attack power by 5 per point, increases carry weight by 5 lbs for now (subject to change) and also increases physical strength overall (not measured in numbers really).
Vitality - Increases Health by 10 per point, Increases HP/Second by 1 per point (Yup there is healing per second), Increases immunity to poison by 1% per point.
Advertisement
Endurance - Increases Stamina by 10 per point, Increases Stamina/Second by 1 per point, Increases physical defense by 5 per point.
Agility - Increases movement speed (this one I'm not going to use numbers to represent), Reduces noise generation by 0.5% per point (So yes once he gets to 200 points he can be essentially silent, but that's only him and anything he is wearing, collision with environment will still make noise if that makes sense)
Dexterity - Increases reaction speed by 1 per point (expand on this later), Increases accuracy by a bit per point (explain later on), Increases movement efficiency by a bit per point (same with accuracy).
Luck - Really this literally just increases how lucky he is per point, with an insane amount of luck aside from gambling he could probably trip on a pebble, fall forward and accidentally kill a dragon (yup luck be op u just need insane amounts of it). Treat it as something like a divine intervention more than a physical stat he has (this is reality not a video game).
Intelligence - Increases Mana by 10 per point, Increases Mana/Second by 1 per point, Increases Magical damage by 0.5% per point (at 200 points he will be doing double damage with magic attacks), and makes a him a bit smarter. (Better memory, better understanding of how things work - think science -)
Wisdom - Increases Exp gain by 1% per point, Increases Magical Defense by 5 per point, and makes him a bit more cunning and calm (better strategies, tricking people that kind of stuff), Increases Elemental Resistance by 1% per point: this being the natural elements: ice, thunder/lightning, fire, water, earth, light, darkness. This does not include pure energy, also yes I'm using darkness as an element (mostly accounts for curses and dark arts)
Reaction Speed - Literally increases his reaction speed, so he can react to things coming at him faster at really high ranks with some certain other boosts he can react before the opponent even moves.
Advertisement
Accuracy more or less pertains to ranged attacks, it basically means there's less of a deviation from your planned attack. Of course this doesn't mean shooting an arrow backwards will kill someone with a headshot 100m's ahead of you, unless you have a certain effect on the arrow. I put this in Dexterity because the way I'm defining agility and dexterity basically agility is bigger movements and dexterity is smaller movements. Accuracy being able to make minor adjustments and hand/eye co-ordination.
Efficiency pertains to melee and movement, reduces stamina costs and is basically being able to move without making big movements. I put this in Dexterity because... I really don't know I just did.
Of course a lot of these are ambiguous as in efficiency and reaction speed will help accuracy and vice versa. Also reaction speed and accuracy will both be affected by hand eye co-ordination.
As for language it'll be shown in the story later on but every "Player" has a language translation magic that is part of the system (Same as in DDO so therefore why he isn't surprised) however that is only for verbal language. Written language is still completely illegible at least at the beginning before they learn the language. The reason it isn't shown yet is that everyone was using the common tongue thus far (a language used by most races for ease of trading and diplomacy and yes it is basically the human language barring some exceptions).
Location, map and kingdoms/races will be explained later as for time it is the same as earth, I do not expect earth to really come into play at all so there may not be many references to it.
If you are wondering about the amount of time passed, from when he went to bed: 1 am, to end of chapter 4 is a day. He was awaken early morning. The time was about 3 hours before sunset when he got teleported (time flows differently in stone chamber). They spent about 2-3 hours walking and the entire scene of questioning and fighting took around 30 mins, him sleeping this time at around 7pm ish. This is just a rough estimation for people who like to know everything that's happening. Also a little hint/spoiler that will be revealed sometime soon at least a bit, during the period of time between the teleportation and end of chapter 4 something happened to Karen.
Also if Dark D ever reads this far or again for that matter (your choice) I have taken your advice about run ons into account and will spend a bit more time editing (instead of directly throwing the chapter out when I finish). This one being an exception, I may go back to fix up earlier chapters more but it isn't high on priorities list and honestly there will probably still be mistakes because I probably won't catch them. If problems exist please say something and I'll either fix it on that chapter or for future chapters. (That was a message for everyone, opinions matter to me! :P)
Rather than make it a bigger blob of text I'll post it here, aside from this it is unlikely there will be a chapter today, if there is it'll probably be a short one with some info on either Karen or Mary. (Going to write from other's perspectives sometimes)
EDIT: Well derp it added it onto this anyways (wasting space again ><)
Advertisement
-
Kind’s Kiss
MAGIC DOESN'T KILL, NOT BY ITSELF. IT NEEDS A LITTLE HELP. Jessica DeRidder is a substitute teacher and mage in hiding, her daughter Ellen a killer on the run. Their next job lands the mother-daughter team in Hellhole, a small town in the middle of nowhere. All they need to do is their job. For Mom to identify the problem, and for Ellen to... fix it. Easy. Simple. But not this time. The pair find themselves caught in the struggle between the Man-in-White and the Wicked Witch of the West. A mysterious image and the theft of a deadly flower lead the pair to a score of dead prisoners, magical drug dealers, and red-eyed assassins falling from the sky. And somehow it all seems to be related to Ellen's murky past. All Ellen wants to do is do her homework, eat ice cream, and protect her newfound friends (not necessarily in that order). She'll go all-in, guns blazing. But when the smoke clears there may be nothing left but a stranger's past and a lonely future. --- 'Kind's Kiss' is a light, modern-day fantasy, easy on the magic, heavy on the snark. Though complete it is still a work in progress. One reviewer described it as 'Buffy meets Sabrina, as done by Tarantino'. I'm still not sure if I should consider that a compliment or hire a hitman :-)
8 123 -
The Lady Inquisitor
When a young woman found herself gifted with a set of powers capable of making her the mightiest being on the planet, she tried to use it to fight the wicked. To stop injustice. To end corruption. To avenge all those who have been wronged and punish all those who have fled the law. To...to make the world fair and just again. Yet, at the end of the day, the line between right and wrong may not have been as clear as expected, and when one decided to play judge, jury, and executioner all at the same time...there was bound to be temptations. One misstep, and the vigilante might have become the criminal. One mistake, and the defenders of order might have descended into the warriors of Chaos. This is the story of the Lady Inquisitor. This is the story of a woman who tried to make the world a better place with fear and violence. PS. Not affiliated with WH40k. PPS. This novel is mainly meant for entertainment, but it should get into some legal and ethical debates in the future, and I welcome readers to discuss their opinions in the comments section! PPPS. Also published on Webnovel and Scribblehub. Cover art made on Webnovel.
8 89 -
The Alpha and the Vigilante✔️
BOOK 1 OF THE GIFT CHRONICLES••• When the Moon Goddess created the first werewolves, she split one soul between the two of them, thus creating a perfect soulmate for every werewolf thereafter, known as their mate. Upon the birth of a werewolf, she assigns them with a supernatural ability, known as their Gift•••Ares is a killer. During the day, she is busy fulfilling her duties as the Gamma of her pack. However, before anyone wakes, she sneaks out to unclaimed territory and assassinates rogues to avenge her parents' murder. The Moon Goddess made the mistake of granting her the ability to materialize weapons at will, and Ares fully intended to use her powers as much as she could to deal out vigilante justice. Cain, the cruel Alpha of the Blood Lake Pack, has given up on finding his mate. At 28 years old, it seems unlikely that he will ever find her. All hope is lost until he meets the shockingly violent Gamma from a neighboring pack. His only problem is, she won't go with him easily. Highest Ranks: #1 in Love• 8/7/19#1 in TeenFiction• 8/30/19#1 in Luna• 9/2/19#1 in Rogue•8/9/19#6 in Werewolf•8/12/19 #7 in Alpha•8/12/19#3 in Mate•9/2/19#1 in Supernatural•8/20/19#1 in Assassin•8/30/19
8 600 -
World of Impurity: A Gacha LitRPG
"IMPURITY DETECTED. FOR THE SAKE OF A PURE, HUMAN FUTURE, SUPPRESS IT NOW!" Veteran mercenary Kyle Licht is shot in the head and wakes up in an alternate Earth as an eighteen year old. History now speaks of a clandestine organisation dedicated to suppressing and researching anomalous, reality-impure entities—Impurities—and how they utterly failed at a critical moment. The veil of secrecy lies in shreds. Impurities exist unhindered across the world, in all their reality-distorting, disaster-causing, atrocious glory. Humanity is locked in a war of attrition against these monsters, seeking any measure that will let them see another day. So what's a mercenary turned youth to do? Put his new system interface to good use and begin dealing with those Impurities, of course! But what's this? Very Hard difficulty? Random 'gacha' elements for item and unit acquisition? An interface-mandated, mysterious Assistant lurking in the back of his head? Yeah, this job is looking to be a real bumpy ride... [participant in the Royal Road Writathon challenge] Feature List: - A LitRPG inspired by containment fiction such as Lobotomy Corporation and SCP! The system also takes cues from WRPGs such as Fallout and Deus Ex. - A protagonist who starts off weak in body but sharp in mind. All those years fighting on the battlefield haven't amounted to nothing! - Cyberpunk, semi-apocalypse setting. - A potentially life-ruining experience (for the protagonist) - Gacha hell (also for the protagonist) NO LONGER BEING UPDATED. WILL BE REWRITTEN SOMETIME IN THE FUTURE.
8 341 -
The Supreme Trickster
When a Yo-yo fanatic Gyro wakes up from a coma, he finds himself reborn in the body of a 15-year old boy, in a mystical world where the strong preys on the weak and people with extraordinary abilities can bend the fabric of reality. In his desire to return to his home world, he discovers that his only way is to strengthen himself to a level in which no one has attained in the last 10 thousand years, an almost impossible task, until he finds hope in a Trick System installed in his mind. This leads Gyro to bitterly struggle his way to the top against the people who want the same thing, Godhood.
8 108 -
Sacrifice
For generations, the coastal kingdom of Phimild has been plagued with waters infested with sirens. The viscious aquatic demigods armed with a song to bewitch the mind and strength to sink ships have a taste for human flesh and a tendency to fiercely protect their territory. With a dependency on the sea and a desperation to survive, a blood sacrifice was born to make an offering to sate the cravings of the aquatic monsters every few moons in an effort to protect their ships in between. When a young woman finds herself shackled and out to sea, bound for a watery grave and a gruesome demise at the hands of demons said to prefer their meals with their hearts still beating, she is suddenly faced with the brutal reality of a barbaric tradition and the horrible truth of the sirens of the deep who rule the waters around her former home. But tensions are brewing on the shores and beneath the waves, and her sacrifice may just turn the tide and threaten to reignite the war that bled the waters red generations before.
8 87