《Toric the Soulless》Chapter Twenty Three
Advertisement
Magna Empire – Galaxy P8X-P4 (Silver Stream) – Finibus Sector – Lutum System – Planet Farlook
The Planet Farlook is at the outer edge of the sprawling civilization that is the Magna Empire. Farlook is a Merged World. Merged Worlds are planets where the Veil either failed to completely solidify, or it suffered some cataclysmic event that tore it asunder.
This allows the various beings that inhabit the Veil to roam freely in the physical world. Merged Worlds are incredibly dangerous planets, but they are also extremely profitable. The Veil-Beasts that slip out of the Veil are highly sought after for a variety of purposes by magi, cultivators, and normal people alike.
Their magic rich bodies are used to craft superior grade armor and weapons. Magi and Alchemists both prize many different components taken from their forms. And some powerful Veil-Beasts form mana and/or Ki cores that can be used by cultivators and magi alike to increase their power and understanding of their respective disciplines. Additionally the mana cores, which are much rarer than Ki cores, are the only way for normal magi to use the various forms of Veil-Magics.
The Farlook Family rules their planet from the three dozen scattered fortified cities. The cities are connected by massive Teleportation Arches. The Arches are roughly the size of a two story house, and function by feeding off a world’s ley lines and piggy backing along its power flow to transport people and cargo to other cities.
Using this method the cities are all connected to each other, and thus the thirty-six cities of Farlook function more like a single massive city with separate districts. This eliminates the need for common citizens to travel outside of the fortified cities and risk death from the very hostile indigenous fauna.
The Capital has an enormous plaza that houses the Teleportation Arch on one side and the Realm Gate on the other. The inner workings and mechanism of action of Realm Gates are unknown, and research into them is outlawed on pain of death by the Empire. The Realm Gate on Farlook connects to the Waypoint System, the capital of the Finibus Sector. It is through Waypoint that the entire colonization of Farlook was possible.
The Magna Empire is billions of years old. It rose from the ashes of the great space faring civilizations that fell after the Final Exodus. The Exodus was when all of the Beings of the universe banded together and left the known universe. They had become disgusted with the various acts of decadence and outright evil the mortals they had once protected were engaged in.
Advertisement
The Beings took a vote on whether to destroy all mortals and let life start over in the universe, or to simply leave and let the various empires, kingdoms, and republics try to stand on their own. They decided to leave along with the very few mortals whom still followed their lead. The Beings were intrinsically connected to many things within the societies and their departure caused the collapse of most large cultures.
The power vacuum caused by the Exodus led to a war the likes of which the universe had never seen. In an attempt to grab power the greatest of the high technic civilizations deployed a weapon that was meant to destroy the ability for all races except their own to travel faster than the speed of light. The weapon did not do what they thought it did. The explosion fed off of itself and the resulting ripple sped through space-time and actually altered some of the fundamental laws governing the universe.
Faster than light travel became impossible for everyone and the physics that allowed technology higher than Paleotechnic ceased functioning. Only a single race was able to escape this fate as their technology was based on what used to be a much more elusive power source, mana.
Magic became far more prevalent and as the old civilizations fell to ruin, ever so slowly new ones began to rise up. After many, many generations the chance meeting of the last space faring race – the Travelers – and the only remaining multi-system government – the Magna Empire – gave rise to the Magna Empire we know today.
The Magna Empire was able to build their Empire through the use of artifacts known as the Realm Gates. They are a combination of complicated magic circuitry and power generators that extract energy from a transmission of entangled particles linked to the Empires home galaxy’s galactic core. The math is incredibly complicated (AN and completely made up, so made up that I used imaginary numbers – HAH!) so I will not go into it here.
The Magna Empire was able to use the still functioning gates to maintain an Empire spanning sixty-three worlds. Eventually the Travelers followed strange energy readings to meet the Empire, and after a rocky start that I will not go into, they formed a partnership.
The Travelers were able to decipher the Realm Gates in order to construct new ones, and they called for all of their ships to meet and begin to slowly spread out from the core of the Empire and deposit new Gates on habitable worlds.
The Travelers are a very reclusive and insular group, but some facts have become known about them through the millennia. They belong to an offshoot of the Elven race and are functionally immortal, but with very low birthrates. Their race was kept as slaves by the only civilization to use magic and technology together. The Travelers had always been gifted with magic, but before the Exodus magic was not strong enough to be a weapon for any but the insanely gifted.
Advertisement
Once magic surged through the universe, the Travelers used their new found strength to slaughter their Masters and took their civilization for themselves. The built massive ships known as Arks after they discovered that FTL was no longer possible, and took to traveling the stars the old fashion way. The only way to speed things up was through the use of magic, which they became very proficient with. The math required for teleporting between galaxies was nearly undoable, but they managed to construct computers that could achieve the calculations if given enough time. Fortunately, time was the thing they were richest in.
They travel from system to system and look for habitable planets. Each system is thoroughly mapped and scavenged over for the scattered pieces of ancient fallen civilizations. All high-technology is taken and studied, and anything that is of no use is destroyed.
If a habitable planet is located it is then scanned for any high-intelligence. If a society of sentient creatures exists then the Travelers drop a pod that contains everything needed for an embassy near the civilization. The pod contains a Realm Gate and a Traveler AI that will activate it and remain in case any of the Directives are broken. Traveler AI’s use the same entangled particles as the Gates to communicate with the Traveler ship that dropped it. Then the Empire sends an ambassador to make contact with the indigenous peoples.
If a habitable planet does not have higher lifeforms then a pod containing just a Gate and an AI is dropped and the Family that is selected by the Traveler Matriarch is notified that they may begin colonization. Basically the way to get selected to colonize a planet is to submit your family’s name to the pool and make a donation to the Travelers. It can be money, ancient data, old tech, or anything that might sway the Travelers to grant your petition.
All that the Travelers require of those that purchase a world is that they follow the Traveler Directives.
1) No single Family or group can own more than two planets except for the Magna Empire.
2) Slavery, Indentured Servitude, or anything along those lines is expressly forbidden. Any attempt to bypass the spirit of this Directive is the same as violating the Directive itself.
3) Attempting to replicate either the Realm Gate or space-faring technology will lead to revocation of planetary ownership.
4) All planets must join the Magna Empire. Does not include those planets that belong to an indigenous race of sentients.
Through the Travelers the Magna Empire has grown incredibly strong albeit fairly slowly. And through the use of the Realm Gates the massive Empire is able to function with an ease that far surpasses that of the high-technic space-faring civilizations of the past.
The Imperial political structure is fairly simplified for such a large body. The Imperial Family is a very large group consisting of nearly thirty-thousand members, but only the core of the group has any real power. The Council of the Empire is made up of thirteen seats that are chosen from the Imperial Family by the Senate. The Senate has three members from each member world of the Empire, and in order to cast a vote at least two Senators must agree. The thirty-thousand of the Imperial Family are required to spend their entire lives from the age fifteen to fifty away from the Empire’s Core and serving in either the military or some sort of service within the far flung reaches of the Empire.
At the age of fifty they can return to the Capitol and they become eligible to be voted on by the Senate to sit on the Imperial Council. Council members can only serve for twenty years and then must spend twenty years off the Council before being eligible to be voted back on. Five of the twenty years off the Council must be spent back off world if they wish to become eligible to be voted back on.
The currency of the Empire was complicated and simple at the same time. It was a credit based system that was completely backed by precious metals. This means that at any moment a citizen could go to a bank and exchange their credits for their exact worth in precious metals.
1 Copper = 1 Credit
1 Silver = 10 Credits
1 Gold = 1000 Credits
1 Platinum = 10,000 Credits
1 Mithril = 100,000 Credits
1 Veil-Gold = 1,000,000,000 Credits
Veil-Gold, Mithril, and Platinum were introduced as the Empire grew and became more and more wealthy. They are not kept at most banks and require a citizen to have a special account with a high-security vault in order for them to even be deposited.
Advertisement
- In Serial99 Chapters
Chronicles of the last Leïn
This is the story of a child. One who should be dead, as nothing survives them. But the child fled and was rescued, through an act that broke prophecies and shattered Truth. Even though it was only an extended arm. Now, after excaping true horror, she faces the challenge of the grim reality. She needs to adapt; to survive, but also simply to live. Even though she was never meant to. This a world of fantasy. Magic exists, marvelous creatures roam the lands. But in no way is this reality fantastical, magical, or forgiving. It is one ruled by the Imperatrix. It takes place in an Empire that was created on the ashes of the War. And as it is true everywhere, its rules are made by the powerful, the rich and the mindless masses. [Release schedule is one chapter every two weeks on Fridays 8PM GMT+1 until I get myself in a good writing stride, and then I'll go back to one chapter per week.] (I am an aspiring author working full-time on my passion in the hope of one day being edited in either French or English, as I write in both languages.)
8 79 - In Serial40 Chapters
Enchanting
The walls between worlds have been slowly falling for some time as creatures of inconceivable power war across dimensions, fighting for the resources that power them. For inhabitants of these worlds the war has passed mostly unnoticed so far, but times change…Ewynne is a young woman with a strange heritage, fighting her way out of impoverished beginnings and trying to find a new place in a less than kind world. A LitRPG story. Cover art by Jannie.
8 292 - In Serial177 Chapters
Broken Interface
A Post-Apocalyptic LITrpg / progression fantasy. Synopsis Early one morning, the world ended. The devastating Alpha Event rewrote the very laws of reality itself, transforming peaceful cities and communities into sprawling hellscapes filled with flesh-eating zombies - and worse! For Daniel, a Zombie Apocalypse couldn’t have happened at a worse time. If he’d been back at the farm, he might have stood a better chance than most. Instead, Daniel woke up in a distant hotel room armed with nothing but a hangover. To add insult to injury, as he and other survivors shelter for safety in their hotel, Daniel discovers another misfortune. To help guide them through the horrors of this new reality, each suvivor is supposed to have been grafted with an interface - a guide to help them level up, develop their skills, and better understand the world around them. Daniel’s is broken. Nevertheless, this new reality has gifted Daniel with other strange, new powers - powers which could enable him to unite what other survivors they can find into a force capable of surviving in this cruel, new world. Kernal is the first book in the Broken Interface series, set in Alex Kozlowski’s Alpha Physics Universe - described by readers as “a breath of fresh air” in the LitRPG genre, with stories that are “human, thought out, and realistic.” Style. Single third person POV, LITRPG, with gore, adult themes but no explicit sexual content. Warning. There will be a cute pet.
8 179 - In Serial8 Chapters
People. Harmony. Dysfunction
[Hiatus]People are extraordinary. They are glorious, chaotic, imaginative, grim, all kinds of smart and driven. They are capable of living in harmony or incredible destruction. They can be both caring and loyal but vicious and self-centred. However, Olivia wished that the first year of her PhD didn't have to showcase quite so much of the melting pot. People. Harmony. Dysfunction. is a story that follows a research group through the drama and challenges life throws at them. It has an (unspecified) modern setting and focuses on the characters. I've tried to rate this pre-emptively, but unfortunately it might change as the story evolves.
8 159 - In Serial6 Chapters
Point Cultivation
My thoughts become reality when I think them and when I un-think them they un-become reality! I have become so powerful that not even alternate reality can stop me! My name is Joe Mo and I become the best!
8 79 - In Serial13 Chapters
Everhearth
The world has been carried on the backs of great legends, few remembered - most forgotten. But in the wake of time, their actions would forever impact the world as they gave rise to aspiring Adventurers. Gideon daydreams of barebone tales, as the quiet village had little to nothing but a good home. Filled with wonder - he wanted to see the world, and the hopes of some of his dreams become reality. But as his wishes come true sotoo will their price, of what must be had to start it all? For this child, nothing could be so easily gained, a peerless journey beyond the horizon in the name of forgotten struggles and blissful tellings of Adventure. See to the end, whatever it may be, the encounters he desires are not for the faint of heart.
8 193

