《Deviant's Masquerade: Setting Lore Compendium》Q&A from Spacebattles (Page 1)
Advertisement
Crazyone47, post: 75793432, member: 422818 Wrote:
Umm.. so what is Malice the Corrupted and the MalCorrrupted? How isJoshua Corruption different from Ying's Dragon Corrupted?
MalCorrupted is essentially a shortening of Malice Corrupted, or someone who has been corrupted by Malice.
When someone is Corrupted by a power source it either unlocks powers related to that power source -if they don't have any- or taints their existing powers with that power source. (Note: Certain powers flat out do not mix such as Anima (magic) and Malice, which have a negative reaction if someone tries to mix them.)
Now the difference between Josh and Ying is that Josh's powers have increased growth with Malice exposure and combat when compared to other Wonderlanders, and additionally his Wonderland has a certain... hunger to it that's pushing for his growth and driving him towards conflict heavy situations.
Ying on the other hand has been Corrupted by Madness which likes to bend rules, hence why she has a second affinity when most Incarnate only have one. As a downside however her mental stability is naturally lower than those without Madness exposure, hence why she has a tendency to cave into her Draconian instincts rather than resisting them like other magic users would.
OmniExt, post: 75793696, member: 474098 Wrote:
About Arcane and Psychics (and Practitioners), do their powers have a significant overlap?
Arcane have more variety but Psychics have greater focus with the handful of fields they do have.
OmniExt, post: 75793696, member: 474098 Wrote:
Can they both like, make fireballs (yes its boring, but yeah)?
OmniExt, post: 75793696, member: 474098 Wrote:
What's the difference between a fireball made by an Arcane and one made by a Psychic (excluding how they're made, I'm assuming).
Yes and no.
Arcane can use fireballs as we know them while Psychics can set things on fire and manipulate it, but it'd come out closer to ignition or fire lines than actual fireballs.
Basically come from the power side of the equation while psychics come from the control side.
OmniExt, post: 75793696, member: 474098 Wrote:
Do Arcanes have concepts like Practioners? Do Psychics?
Arcane use the same magic system as Practitioners but instead of just learning new concepts that can learn and improve their affinities via using magic, giving them greater room for growth. And while practitioner can learn new concepts their affinities won't improve by much beyond a slight bump from learning how to use them more efficiently. (Whereas Arcane have no hard cap on their affinity growth.)
Psychics do not have affinities the way magic users do, though they may have an affinity for the different Psionic branches. (I.E. Kinetics, Telepathy, and Cognition.)
OmniExt, post: 75793696, member: 474098 Wrote:
Will a spell done by an Arcane be better than a spell done by a Practitioner (most of the time)?
It's not so much that they're better so much as they have more power and potential.
For instance if we took a Practitioner and an Arcane of similar skill levels and affinities, the Arcane would be able to cast their spell more and would get greater growth returns than the Practioner. Meaning if they both kept at it, the Arcane would eventually surpass the Practitioner as the Practitioner stayed near the same level without doing something other than casting.
In contrast however Practitioners have a greater understanding of magic than most Arcane, due to the fact that they actually study and dissect it rather than simply seeing how far they can push it and what new tricks they can learn.
Advertisement
(This one is Power vs Technique/Skill on the equation.)
OmniExt, post: 75793696, member: 474098 Wrote:
What limits do Psychics have (manipulating the world through thought sounds VERY gamebreaking??)?
Not really, if you're basing it in the setting they're sort of a half-way point between Arcane and Wonderlanders in practice.
OmniExt, post: 75793696, member: 474098 Wrote:
Can Deviants that have already unlocked their Deviancy become Practitioners? Like, a M.A.D with "magic"?
Yes, and no.
Certain Deviancies can become Practitioners while others have odd interactions when they try. (I.E. Malice users will have the spells explode in their face, and Deadmen will passively -and inefficiently- use Ectoplasm in place of Magic. While Psychics can use it with little downside, beyond splitting their practice time.)
Also how do you think M.A.D.s make Death-Punks?
OmniExt, post: 75793696, member: 474098 Wrote:
(I'm sorry if I'm inconveniencing you ;-; )
Story questions are never an inconvenience. Heck, that's the whole point of this thread.
Cerdaemon, post: 75816540, member: 419258 Wrote:
So if an Arcane actually sat down and bothered to understand what they are doing they would they be more effective? Because that seems to be the smart thing to do, at least from my standpoint.
Oh, it is and the more powerful Arcane do have the practitioner basics. It's just think of it from this perspective: You have 3 powers that grow stronger the more you use them, granting you greater control, power, and immunity all based on what you think you can do with your powers. Then you can unlock new lower level powers by buying books or classes and studying what is essentially a high level science (learning wise) that involves you learning a bunch of other things from other fields.
Now when you're first getting started do you push what you started with or learn a bunch of weaker abilities? (Power or Skill/Versatility?) Which of these seems like the easier path to follow? Especially when most Arcane unlock their powers in the 8-16 age range.
Also I may have mis-worded it a bit in that post, it's not actually that Arcane don't bother learning how magic works it's that the ones that use their magic more publicly typically over specialize and don't break that specialty until later on in their career. In fact most Arcane actually have a learning drive of sorts that pushes them to want to know more about magic and how interacts with the world, it's just a lot usually limit themselves to what they can more immediately learn.
Now by contrast to all of that Practitioners magic does not grow with use, meaning the learning option is the only option for fighter's power growth, so Practitioner Masks tend to have an understanding of magic that Arcane Masks don't pick up until later on in their careers because they dabbled more and saw how things interact.
To simplify, one person has a Doctorate in a single field of science and the other has a Bachelors in 3, now who knows more about how science works?
Xevan, post: 75826479, member: 487791 Wrote:
Some would think that something like the "Cartoon Cabaret" wouldn't be compatible with Malice.
But it is and the implications... can become terrifying.
Malice is ten different kinds of fridge horror.
Crazyone47, post: 75827448, member: 422818 Wrote:
So as I see it Arcanes have more power but tend to develop among clearly defined lines.
Practitioners have more variety and can be more unpredictable.
Advertisement
I m guessing that all magic has weaknesses. Arcanes tend to have more obvious weaknesses so they power through their weaknesses and Practioners have less obvious weaknesses and exploit their opponents weaknesses
More or less, though the only thing stopping an Arcane from becoming a Practitioner is themselves. (Miss Edna Jon's teacher actually is both.)
Crazyone47, post: 75827448, member: 422818 Wrote:
I thought the Cabaret was inherited and that the Wonderland just uses emotion so it can make use of Malice better?
@Arthicern what is Malice anyway? Is it unusual for it to be compatible with Wonderlands?
Yes Wonderlands uses emotions, but emotions themselves are the base resource of Madness. Malice is just capable of filling in the blanks when necessary, and it usually isn't compatible with Wonderlands. (If you remember Avery actually doesn't care for the stuff because it's so weird by Wonderland standards, and uses it out of necessity.) That said, Madness loves to bend rules, which is why Josh is a bit of an exception. Largely because he inherited his Wonderland via Malice bridging them together, for any other Wonderlander they'd go from Lewis Carroll to American McGee.
As for Malice itself, well it's one of the mixed energies responsible for all Deviancies, and is primarily connected to Slashers and Malcontent. It's primary characteristic is its tendency to eat other things to turn them into more of itself, and functions as a polar opposite to Anima (normal magic) with a more meta/physical focus. And lastly, its been shown in stories to be made from two sources, neither of which are things you want to consume or inject into your body.
Anything beyond that would be spoilers at this phase.
Crazyone47, post: 75841131, member: 422818 Wrote:
What is Madness anyway and what Deviancies other than Wonderland use it?
Madness is sort of a mental energy given off by all species capable of thought and feeling that when linked together becomes this sort of sea of consciousness that connects all sentient and sapient minds. Because it is a massive hotpot of thoughts though it tends to be absolutely insane from an outside perspective despite self-adjusting to those who interact with it. From there it is a 'thought manipulates reality' sort of thing, where in reality is what you make of it.
Admittedly this is one of those subjects that's going to get its own page because explaining it in a single comment is kind of difficult to do correctly.
Oh, and while Wonderlanders are the primary deviancy to use Madness it's also the Deviant Energy most capable of Corrupting other Deviancies typically overclocking them in exchange for 'going mad with power'. It's also believed to be responsible for people occasionally developing a 'presence', though no one is sure if that's an actual power or a trick of the mind driving them mad.
Crazyone47, post: 75841131, member: 422818 Wrote:
Also do Incarnates use Arcane?
Incarnates are a sub-type of Arcane who only have a single Affinity and can't develop other Affinities. (There power and control of said affinity is downright obscene however.)
Cerdaemon, post: 75843423, member: 419258 Wrote:
On top of that the interesting interaction that happens when an M.A.D. comes into contact with a wonderlander. Was it supercharging the whispers?
Technically yes, -since Madness exposure can supercharge whispers- but what really happens there is that the Whispers are passively in-taking a ton of relevant data from around their M.A.D. so when the M.A.D. steps into an area with different laws of physics (even if slightly) they need a moment to reboot, with the actual reboot time being based on how different the physics are from their previous data points.
Crazyone47, post: 75843477, member: 422818 Wrote:
So Anima, Malice and Madness are the three things that form all Deviancy?
Yes and no.
There are six energies that form all Deviancies (Anima, Psionics, Madness, Malice, Necro, and Ectoplasm. Though Necro Deviants are very rarely born.) and all true Deviancies are caused by exposure to these energies be it internal or external.
I'll go over them all eventually in their own threadmarks however, since again there's a fair bit to each of these.
Crazyone47, post: 75843477, member: 422818 Wrote:
What about Psychics? Do they use anything or are they "natural" in that technically they can be reproducible? I think of psychics as following laws of reality at least.
They use Psionics which functions as a sort of half-way point between Anima and Madness, given how it uses a person's own thoughts to generate energy for their powers and can read the thoughts and physical world around them.
It's not apparent since I haven't really done a psychic main character yet, but the majority of psychic powers revolve around the line where mind and matter meet whereas Anima focuses more on matter and Madness on Mind.
Crazyone47, post: 75848085, member: 422818 Wrote:
Necro is death energy right?
(Forgot to answer first two questions.) Yes, though it's more the spiritual side of death than death outright.
Crazyone47, post: 75848085, member: 422818 Wrote:
Then Malice would be kind of halfway points between all of them that is responsible for Slashers and Malcontents?
It's a halfway point responsible for Slashers and Malcontent, but it's not between all of them.
Crazyone47, post: 75848085, member: 422818 Wrote:
Say been reading about Sanctuary and the Gamer Guild so I am curious as to what you will do about important organizations?
Put them in their own pages or just poat a list and an overview?
Setting wide organizations like Sanctuary, Asylum, and the Heroes' Guild will get their own pages, though some page may make mention of where they interact.
On the other hand smaller groups like the Gamer's Guild probably won't get their own page because I intend for the majority of their story line to be in the story they're a part of.
(Note: I have a large part of the Gamer's Guild plotted out, but we have to pursue that quest-line in game to reveal it without spoilers.)
Crazyone47, post: 75848250, member: 422818 Wrote:
What do M.A.D. use for their deviancy? Is it Malice or Madness?
Not Malice, and it's debated whether they use Madness or something else, since they demonstrate properties similar to a different energy type. (Some people think they might be a border deviancy between the two.)
Crazyone47, post: 75848250, member: 422818 Wrote:
Which Deviancy uses Necro?
Technically none of the widely known/ commonly occurring ones. (Though some -rare- Deadmen, Slashers, and Malcontent have learned to dabble with it.)
Honestly, in-setting most people don't even know it's a thing. I just felt the need to mention it though so no one claims I'm retconning myself on this down the line, since it does have it's place in setting.
Advertisement
- In Serial333 Chapters
The Swordsman Called the Countless Swords Sorcerer
Sword Magic, where a sword is manipulated using magic to freely fly in the air, cutting down enemies. Ardis is a user of this new magic art that has never been seen before throughout the entirety of the history of magic. As a mercenary, he undertakes various requests in return for remuneration, including subjugations, escorts and investigations. On the way home from a survey request, he protects a pair of twin girls who survived their caravan being attacked by bandits, however in this world twins are considered “abominations”. Along with the twins and a girl who accompanies him as a follower, he holds back his anger at the world which looks coldly at the twin girls due to the goddess’ intervention. This is the story of such a swordsman called the countless swords sorcerer. Thank you for reading updated The Swordsman Called the Countless Swords Sorcerer novel @ReadWebNovels.net
8 413 - In Serial120 Chapters
Forgotten Conqueror
Powerless and filled with raging anger for half his life, an avenger grasps hold of what was to be his redemption only to find despair and darkness. His mind lost, his anger went on to bring about the path of carnage. He is, but an inextinguishable flame that threatens to consume everything; all in the name of retribution. Death was but a moments reprieve for his agony. His rage overflows even after the sweet release. Unable to be snuffed out by the laws of the world, he is granted life once more In a different era. All those whom his vengeance is focused on, vanished into obscurity with the passage of time. What does one who has all the power of the world at his finger-tips do, when all the reasons for that power have vanished?
8 75 - In Serial7 Chapters
The Archives of Urith
Urith, home to the Dying Gods and their mutated children. This is a harsh land, even when compared to the rest of the nine realms. The people who call this island home would have long ago been wiped out if not for the Altered, humans that have taken on the strange abilities of the creatures of Urith. The people of Urith have given up on the idea of escaping the island, because Elsa is always watching and ready to strike down any deserters . At the center of the island lies the Abyss, a giant hole in the ground with a gradual declining slope. The creatures there get stranger and more dangerous as you descend downwards into the Abyss. This is a collection of stories about the people of Urith. Release Schedule : Monday, Wednesday, Friday
8 89 - In Serial48 Chapters
HAVEN ✔
Sophie's future is planned out for her. Having just outgrown her studies and Job Placement in a few months, her path is straight and clear. But when her best friend is captured and taken over the wall that protects them from a wild, primitive people, Sophie makes the most uncharacteristic and dangerous decision of her life: follow her into the Outlands and face every fear she's ever known.Once in the Outlands, she realizes that things are not what they seem. There is a force even more sinister lurking on the outside, bigger than anyone had ever imagined. Seeking the help of seemingly one of the most savage Outlanders, with his handsome, brooding demeanor-not to mention his scary-accurate talent with a bow-they go on a mission that will challenge not just their survival, but that of the entire human race. As the two grow closer, Sophie realizes that no one is safe, and the scariest monsters are the ones inside of us.
8 179 - In Serial12 Chapters
Blood Is Thicker
Valerie Delaney has been leading a life of crime since she was little. What choice did she have, really, as the only daughter of her criminal father? With fierce loyalty to her dad, she’d bound to stir up some trouble.Disaster strikes when Valerie is kidnapped on a mission by an enigmatic man of dark secrets. Despite her desperation to escape and his intent to kill her father, she find herself inexplicably drawn to him, a dangerous event for someone like her. With her word crumbling beneath her feet, she finds him as an anchor, letting her actions lead to demise.
8 88 - In Serial4 Chapters
Zhanyi/Xianwang oneshots
Zhanyi or XianWang oneshots when I'm in the moodARTWORK ON COVER ISNT MINE CREDIT TO OWNER.
8 87