《Apostle of the Goddess》Data: Starting Stats, Skills, Traits, Techniques, Spells, Etc.

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Basic Stats (Attributes)

NOTE 1: None of the information that I have read or learned allows me to expect XP bars or basic (physical? innate?) stats. Still, thanks to my conditions of being able to conjure a status window (actually a mix of spells/skills that I learned!), I can more or less see the stats of anyone (including myself). Sepyre being an exception to any rules, the only thing that I can write down would be my stats (with no comparison).

Note to self, scan anyone on ?????? to complete this (!)

NOTE 2: Somehow the window I see shows me a minimum and maximum number, from the rest of the things I have learned it refers to the practically weaker (dumber? worst?) and the maximum it can be improved to (maybe up to the "God Level" that Sepyre used as an explanation for me when I asked).

NOTE 3: Values that are shown as a percentage (%) mean that it's when compared to my own (Note to self, scan anyone on ?????? to check this).

NOTE 4: Some values, especially the maximum ones appear as question marks. Sepyre had mentioned that it means that my brain can not process the actual amount.

NOTE 5: I expected to see things like intelligence (all this being so game-like), but seemingly such things are ehem... unreal.

NAME (HOW I SEE IT) MIN/CURRENT/MAX SIGNIFICANCE/EFFECT NOTES Health 1%/100%/?% A percentile number showing health (life?). When dropped to 0 by any reason, means death. Overall health status (when compared to my peak condition). All illnesses and afflictions are shown as a note. Mana 0/17/? Used to activate spells. 0 can both refer to people with no magical talent or emptied after using too much. Mana is quantified and something that improves by using spells and letting it restore itself. Restoration can be natural or not (Books mentioned meditation, medicine, and drugs). Stamina ?%/100%/?% A percentile number showing stamina (energy?). When dropped to 0 by any reason, means falling on the spot with no strength. Negative values can lead to health repercussions.

Seemingly it's the energy someone has to act before resting. From my own experience, I have found that I can exercise before it drops to 10%, a point where I am forced to rest.

(Depletes slower or even increases slightly when using things like coffee, energetics, or a cold bath in my experience)

Strength 0/11/? Mainly how much force you can apply on something or how much kg you can lift. No point of comparison, but increased from 10 to 11 during my stay in the 'Suite'. Body (Constitution?) 0/20/? Affects stamina amount (seems so, no way to compare). Affects stamina depletion (proved, found that I can use the gym for three hours in place of one after the increase). No point of comparison, but increased from 6 to 20 during the changes to my body. Agility (Dexterity?) 0/15/? A mix of agility, balance, coordination, and reflexes (proved after the change, I managed to run at 14 kph in place of 10. I also managed to follow a projectile with my eyes). No point of comparison, but increased from 10 to 15 during the changes to my body. Willpower 0/100/? Sepyre's explanation: It relates to how well one can resist curses or meet challenges. It also affects how well one can see through lies and half-truths. No point of comparison, but increased from 12 to 100 during the changes to my body. Magical Affinity 0/1/1 Ability to use magic Either someone has it or not. In my case, appeared after the changes to my body (from Sepyre's explanation: apostles are forced, magic users).

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Stats (Skills? Abilities?)

NOTE 6: All things one learns or knows are translated into Stats (as I see them).

NOTE 7: The books Sepyre produced (created? instantly wrote?) for me included a detailed explanation of ranks. With 0 being an absolute dork (or a being with no possibility to learn such skill/ability/thing) and 100 being someone akin to a god. The normal number (common person) varies between 1 (basic knowledge) and 10 (trained), while anyone reaching a level above 15 is considered a master. Numbers above 25 are extremely rare (unconfirmed) and would make the owner/user akin a sage of that matter.

NOTE 8: There seem to be a lot of different Stats or Skills, so for ease of understanding and finding what do I need, I decided to catalog them.

Social

NAME (HOW I SEE IT) MIN/CURRENT/MAX SIGNIFICANCE/EFFECT NOTES Speech 0/15/100 Seems to affect how well thoughts are translated into words (?) Original stat (no increase during my stay?). Manners 0/15/100 To know and use the correct manners and words when dealing with different classes. Increase from 5 to 15 during my stay in the 'Suite'. Education 0/21/100 Overall knowledge about economics, history, politics, etc.

Seems to also include other knowledge (?). Increase from 12 to 21 during my stay in the 'Suite'. Persuasion 0/14/100 Proving a point by using the correct words. Original stat (no increase during my stay?). Translator (Languages?) 0/13/100 No mistakes or loss when changing (translating?) from a language to another one. Increase from 11 to 13 after feeling confident with the human and common tongues. Deceit (Lying?) 0/17/100 Disguising the lies as truth (?). Original stat (no increase during my stay?). Entertainment 0/12/100 Ability to entertain people by using any available means. Original stat (no increase during my stay?). Arts 0/5/100 Create, appreciate, or discuss any kind of art. Original stat (no increase during my stay?). Writing 0/13/100 Ability to write as well calligraphy skills. Increase from 11 to 13 after feeling confident with the human and common tongues.

Economic (And crafts/professions)

NOTE 9: Including only the ones I currently know/have at least read about enough to understand. An enormous amount of other entries like accessories, jeweler, etc. do exist, but I do not see them as my current skill is 0.

NAME (HOW I SEE IT) MIN/CURRENT/MAX SIGNIFICANCE/EFFECT NOTES Negotiation 0/12/100 Selling and Buying on one's conditions. Original stat (no increase during my stay?). Economics 0/10/100 Overall knowledge about economy, routes, trades, etc. The skill number/level seems to be related to the fact I studied business management (rounded down because of my lack of local knowledge?). Smithing (Armor-, Weapon-, Metalworking, etc.) 0/5/100 Self-Explanatory Increase from 0 to 5 thanks to the books I read (Theoretical knowledge). Medicine 0/5/100 Healing wounds and afflictions without the use of magic. Increase from 0 to 5 thanks to the books I read (Theoretical knowledge). Plants (Foraging, Gathering, Farming, etc.) 0/7/100 Self-Explanatory Increase from 0 to 7 thanks to the books I read (Theoretical knowledge). Labor (Mining, Woodcutting, etc.) 0/5/100 Self-Explanatory Increase from 0 to 5 thanks to the books I read (Theoretical knowledge). Housekeeping (Cooking, HomeEc, Cleaning, etc.) 0/16/100 Self-Explanatory Increase from 8 to 16 during my stay in the 'Suite' (Maybe related to the fact I cooked about four years worth of meals?). Merchant Eyes (Appraisal?) 0/10/100 The ability to sort treasure amidst trash. Increase from 5 to 10 during my stay in the 'Suite'. Counting (Mathematics?) 0/20/100 The ability to make normal and advanced calculations. Original stat (no increase during my stay?). Invention 0/5/100 The ability to think, explain, and/or create new things. Original stat (no increase during my stay?). Machinery 0/6/100 The ability to understand, repair, and/or construct mechanisms. Increase from 5 to 6 during my stay.

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Adventure (Survival, Outdoors)

NAME (HOW I SEE IT) MIN/CURRENT/MAX SIGNIFICANCE/EFFECT NOTES Camping (Base?) 0/8/100 How to and how well an outdoors camp or base can be found and created. Increase from 0 to 8 thanks to the books I read (Theoretical knowledge). Orientation 0/9/100 Locating a place or direction with no tools or maps. Increase from 3 to 9 thanks to the books I read. Original may have to do with gaming. Mapping 0/9/100 Create, use, and/or understand maps. Increase from 5 to 9 thanks to the books I read. Original may have to do with gaming. Danger-Sense 0/50/100 Sense if a move, place, or location is dangerous to oneself or companions. Increase from 0 to 50 after becoming an apostle (Unknown effect, need to test). Identification 0/11/100 Identify what you see Increase from 0 to 11 thanks to the books I read (Unproved). Being's Lore (Beasts and Monsters) 0/6/100 Knowledge related to wild beasts and monsters. Increase from 0 to 6 thanks to the books I read (Unproved). Subterfuge (Lockpicking, Traps, etc.) 0/4/100 How to use, set, disarm, and/or break traps, locks, etc. Increase from 0 to 4 thanks to the books I read (Theoretical knowledge). First-Aid 0/7/100 Self-Explanatory Increase from 2 to 7 thanks to the books I read. Original number related to the First Aid training from school. Poisons & Antidotes 0/3/100 Self-Explanatory Increase from 0 to 3 thanks to the books I read (Theoretical knowledge). Crafting 0/11/100 Create something with whatever is around. Increase from 1 to 11 thanks to the books I read.

Martial (Weapons)

NOTE 10: All of the weapon skills are self-learned, and albeit the numbers say that I am "decent", I highly doubt them.

NOTE 11: Seems that almost every weapon uses/relates to several skills (Needs checking). Book explanation was extremely confusing, including things like "Depending on how you use a weapon, the relevant talent will be revealed".

NAME (HOW I SEE IT) MIN/CURRENT/MAX SIGNIFICANCE/EFFECT NOTES Slashing 0/10/100 Ability to slash, cut, slice, etc. Increase from 8 to 10 while training/playing with edged weapons. Original should be related to my kendo and fencing (saber) practice. Piercing 0/6/100 Ability to pierce, impale, etc. Increase from 5 to 6 while training/playing with pointy weapons. Original should be related to my fencing (epee) practice. Bludgeoning 0/4/100 Self-Explanatory Increase from 0 to 4 while training/playing with blunt weapons. Quick 0/7/100 Ability with quick attacks. - Force 0/4/100 Ability to attack while using one's full strength. - Close-Quarters 0/9/100 Ability with short weapons. - Middle-Quarters 0/11/100 Ability with extended reach weapons. Seems to be the main stat for polearms, as I increased the stat from 0 to 11 while training/playing with the enormous variety of them provided. Ranged-Combat 0/8/100 Ability to use bows, crossbows, projectiles, etc. - Accuracy 0/15/100 Ability to hit the target with any attack. Increase from 7 to 15.

Original should be related to my kendo and fencing practice. Timing 0/11/100 Judgment on when to act. Original stat.

Should be related to my kendo and fencing practice. Shield-Combat 0/1/100 Ability to use a shield. Maybe even lower than one. Skill increased by simply holding a targe while moving around. Unarmed 0/5/100 Martial Arts Original stat.

Should be related to a few weeks of Chun Kuk Do training during High School. Counter-Attack 0/6/100 Ability to attack after parrying, dodging, or blocking. Original stat.

Should be related to my kendo and fencing practice. Feint 0/5/100 Ability to fake an attack believable enough to solicit a reaction from the opponent. Original stat.

Should be related to my kendo and fencing practice. Dodge 0/5/100 Ability to dodge an incoming attack or projectile. Original stat.

Should be related to my kendo and fencing practice. Parry 0/6/100 Ability to avoid an attack with one's weapon. Original stat.

Should be related to my kendo and fencing practice. Block 0/3/100 Ability to stop an attack. Original stat.

Should be related to my kendo and fencing practice.

Other & Special

NOTE 12: The maintenance skill is relevant to all the categories.

NOTE 13: The Beast and Monsters skill is relevant to all of the categories as well.

NAME (HOW I SEE IT) MIN/CURRENT/MAX SIGNIFICANCE/EFFECT NOTES Student 0/25/100 Learn and understand any new skill, material, or information. Improved from 12 to 25 after becoming an apostle. Seems to affect the speed of learning anything new. Memorization 0/25/100 Retention capacity for new information, abilities, etc. Improved from 10 to 25 after becoming an apostle. Unable to compare, but for now I have been able to recall anything I have read, heard, or lived during my entire life. Teacher 0/10/100 Capacity to impart one's skills, techniques, and knowledge to others. Improved from 0 to 10 after becoming an apostle. Unable to test. Maintenance 0/5/100 Maintain and make small repairs to tools, weapons, items, etc. Original stat. Beasts and Monsters (Taming, Training & Riding) 0/2/100 Communicate, Tame, Train, Use, or Ride. Increase from 0 to 2 thanks to the books I read (Theoretical knowledge). Leadership 0/4/100 To lead from the backlines or as an example. Increase from 3 to 4 thanks to the books I read. Command 0/2/100 Give out commands, make others obey them. Increase from 0 to 2 thanks to the books I read (Theoretical knowledge). Planning 0/4/100 Create, Follow, and/or improve plans of action. Original Stat. Critical Thinking 0/20/100 Applying, analyzing, synthesizing, and/or evaluating information. Increase from 10 to 20 after becoming an Apostle. Nature 0/5/100 Communicate, feel, and/or understand the natural world and its beings. Increase from 0 to 5 thanks to the books I read (Theoretical knowledge). Spirit 0/5/100 Communicate, feel, and/or understand the spirit world and its beings. Increase from 0 to 5 thanks to the books I read (Theoretical knowledge). Afterlife 0/2/100 Communicate, feel, and/or understand death and its beings. Increase from 0 to 2 thanks to the books I read (Theoretical knowledge). Apostle ?/1/? (?) Increase to 1 after becoming an Apostle. Faith 0/?/? Faith in one or more deities. Affects the ability to communicate, request, wish, etc. The only stat I can not see. Could be related to my agreement with Sepyre.

Magic

NOTE 14: Magic skills are a mix of theoric, lore, and spell knowledge. Also, the read information states that even a slight increase in the relevant skill will help one's spells become stronger (Untested).

NOTE 15: All skills go from 1 to 100, with 1 being the basic (ability to use magic). Anyone with a skill over 5 is considered a wizard. Skill over 15 would make one a Grand Wizard, while skill over 25 casters are referred to as Grandmasters. A skill of 100 is again, by Sepyre explanation, someone with god-like powers.

NOTE 16: Magic is separated into "schools". Or basically, by element. Advanced elements (a mix of two or more basic schools) do exist, but seemingly one can only learn them by experience (Sepyre mentioned that even a god can not help a magician with anything except inspiration in this matter).

NOTE 17: All the magic "schools" require the magician to first obtain a mana channeling/converting item of the relevant "school". Such items can take practically any form, including weapons, treasures, clothing, orbs, books, etc.

The only exception is the utility magic, which can be cast directly.

NAME (HOW I SEE IT) MIN/CURRENT/MAX SIGNIFICANCE/EFFECT NOTES Earth 0/4/100 Elemental Magic Theoretical knowledge* Fire 0/4/100 Elemental Magic Theoretical knowledge* Water 0/4/100 Elemental Magic Theoretical knowledge* Air 0/4/100 Elemental Magic Theoretical knowledge* Life 1/2/100 Resonates with living beings. Most spells are related to healing, recuperation, etc. Theoretical knowledge* Death 1/2/100 Resonates with dead beings. Most spells are related to necromancy, afterlife, killing, etc. Theoretical knowledge* Light 1/1/100 Elemental Magic Theoretical knowledge* Darkness 1/1/100 Elemental Magic Theoretical knowledge* Holy 1/1/100 Magic granted by gods. Sepyre is a forgotten goddess with no believers, so she can not grant/create/power spells. Demonic 1/1/100 Magic that resonates with evil gods, demons, and beings not classified in other categories. Most spells are related to summoning. No knowledge except for the most basic information. Utilitarian (Common?) 1/15/100 Magic with no element or resonation. Powered by pure mana. In short, this is a school that centers on QoL and everyday tasks. From a magic flint to magic maps and journals. Mana Sense 1/10/100 Ability to sense currents and changes of mana.

Ability to sense prepared spells. Not magic per se, but more like a 6th sense for mana being abnormal.

This includes sensing if a mage is preparing to use a spell.

*No spells learned/used.

Magic Specializations (Crafts? Professions?)

NAME (HOW I SEE IT) MIN/CURRENT/MAX SIGNIFICANCE/EFFECT NOTES Spell Creation 0/18/100 Ability to create or fuse spells. The only actual skill that I was taught by Sepyre. Runes 0/3/100 Ability to engrave, use, understand runes. Theoretical knowledge.

Overall, a manner to add a permanent, no mana required, magical effect to something. Enchantment 0/3/100 Ability to enchant items, weapons, armors, or even live beings with different effects. Theoretical knowledge.

Overall, a manner to add a magical effect to anything. The effect can be permanent or temporal but will require mana to be infused to activate/work. Crystalsmith 0/2/100 Ability to work with mana channeling crystals and use them to create items. Theoretical knowledge.

Spells

NOTE 18: Learning a spell is only possible by using it.

NOTE 19: Mastery increases with usage. Higher mastery, better/stronger effect (untested).

NAME (Mastery) EFFECT (Current) - NAME (Mastery) EFFECT (Current) Analyze (100/100) See target's skills, status, and title. Mastery affects information and exactitude (Absolute - granted by Sepyre). Signal (1/10) Signal light shot by caster that can be seen from afar. Mastery affects signal's visibility (<1 km) Mark (1/100) Leave a mark on the target to sense its location. Mastery affects range (1 km). Shaped Mana (3/100) Simple and transparent mana construct. Can take any form. Mastery increases size and durability (<15000 cubic cm**, =Tin). Record (1/1) Create a log of words, actions, or thoughts. Affected by user's memory. Flint (2/10) Small flame created from mana, can be used to start up fires, lit candles, etc. Mastery affects flame intensity (Candle) Life-Radar (1/100) Sense living beings in a zone. Mastery affects the zone's size (500 mt). Clean (3/10) Separating dirt and impurities from any object. Can not be used on living beings. Mastery affects speed (70 seconds per sq. mt). Low-Illusion (2/100) Create unanimated illusions of objects. Mastery affects size and distance from the caster (<1 sq.mt, <5 mt). Filter (1/10) Separating dirt and impurities from any liquid substance. Mastery affects speed (100 seconds per liter). Floating Board (5/100) Create a square floating board that follows the caster. Mastery affects the size and lift (1 sq. mt, <10 kg) Storage (100/100) Allows storage of unanimated objects in a separate dimensional space. Size depends on mastery (Unlimited - granted by Sepyre). Light (1/10) A small luminous orb that illuminates the surroundings. Mastery affects light's strength (<10 mt) Cut (5/100) Creates a thin, controllable blade of mana. Mastery affects the size and durability/strength (<50 cm, = Copper)

Techniques

NOTE 20: Seemingly this term is used to refer to learned, unquantified skills. I have only four. Seemingly I have to actually use my skills to gain/learn/discover relevant techniques.

NOTE 21: Analyze spell only allows to see the name. Unique techniques are marked as question marks for anyone without knowledge of them (example, my Status Screen).

NOTE 22: No mana cost/permanently activated Spells (same example, my Status Screen) considered as Techniques.

NAME DESCRIPTION (READ OR HOW I SEE IT) NOTES Weapons Knowledge Knows about weapons and how they are used. Seems to be a way to indicate that I can correctly identify weapons and hold a sword by the hilt. Native Communication Knows several languages and scripts. Currently, apart from my Earth's knowledge, I do have a practically perfect level in Human (Used by most humans in this world/universe...) and Common (Mixed language that is used to communicate between species, races, etc). Status Screen Permanent, modified analyze spell. One of the things I demanded from Sepyre to become her apostle. Basically, I permanently have the analyze spell activated, allowing me to see the health skills, etc. of what I see. A few modifications were made to allow it to work with the ID' skills, making me also able to compare anything I see to my knowledge. Inventory Modified storage spell. One of the things I demanded from Sepyre to become her apostle. In short a game-like inventory. Not only it is unlimited, but I have permanent access to it and have no need to use mana.

Talents & Traits (Vices?)

NOTE 23: Both innate and obtained.

NOTE 24: Talents can not be seen by any means except my status screen and divine powers.

NAME SIGNIFICANCE/EFFECT NOTES Apostle (?) No information can be found. Sepyre mentioned that it mainly refers to the changes to my body. Marked Marked by a Divine Sepyre marked me when I accepted to become her Apostle. Mark Effect - Eyes become red when angered (Tested), Eyes become golden (Unknown). Investigation Talent for finding clues and hints that can lead to some kind of discovery. So I can be a detective? Logic Talent for making logical connections. So thinking logically is a talent? Wasn't critical thinking a skill? Uncommon Knowledge Knowledge unknown to most. Sepyre mentioned that this is related to the fact I am from the 21st century Earth. Quick Learner Can grasp new things quicker than others. Part of the Apostle bonuses to learning. Absolute Health Is not affected by poisons, illness, drugs, etc. Apostle bonus. Seems to mainly protect me from anything that damages me from within? All-Seeing Can see hidden or otherwise unseeable stats, talents, skills, etc. Status Screen Infinite Storage Has absolutely no limits to one's storage. Inventory Addicted One or more addictions. Smoking?

Titles

NOTE 25: Most titles can be hidden voluntarily

NOTE 26: Titles also include bounties/criminal status/etc.

NAME SIGNIFICANCE CAN BE HIDDEN? (Current status) NOTES Apostle of the Goddess Sepyre Chosen by the divine as her apostle. Conditional Will remain hidden for anyone who does not know about the Goddess Sepyre. Unique Apostle Only apostle of a Divine Yes (Yes) With no believers, it would be strange for more apostles to exist. Terra's Son Born on the planet Earth (Terra plane). Yes (Yes) - Unknown No fame or deeds No (No) Well, at least it is not called Nobody. Jack of all Trades More than 10 skills at a level equivalent to "Master". Yes (Yes) - Knowledgeable Magician Well versed in Magic lore Yes (Yes) - Divine Descendant Has the blood of a Divine being in his veins. Conditional Seems to be the main reason for Sepyre's decision to kidnap me. She does know nothing else than the fact I have this mysterious forefather.

Can be only seen by God-level beings.

Inventory

NOTE 27: Empty, absolutely empty.

Overall Analysis

Hmm, in short...

I can communicate with practically any race but have no idea where to find them.

- Thankfully, Sepyre mentioned that overall all races are similar between different worlds and planes, so the knowledge (basic) about their customs I learned should be enough to start.

Sepyre explained that she can not summon things from a world where either she or her apostle has not been recently. Also, she is bound by their god-laws (or whatever) and so can not send anything except me (my body?) inside the world.

- Basically, I will start stark naked in a world about which I do not know anything except it has magic and there are several races.

I have learned enough to defend myself or survive in the wilds (theoretically).

- Still, as I will be unarmed and have no real spells, fighting is not a good option.

My main task is to find/create/indoctrinate believers for Sepyre. When some kind of threshold is reached, she will be able to interfere with the world and help me.

- Still, to do so, I first need to find a way to establish myself.

I can see the stats, skills, and even things like hidden traits and titles for everyone.

- I still can not understand how such is possible in real life... Or at least I do think it's real?

So first things first, as soon as I arrive, I need to investigate the surroundings and find some kind of civilization. Using the status screen I should be able to discern if someone/something is dangerous. In case there is no danger, then contact them and begin learning about the world.

Albeit most of my skillset is theoretical, I should be able to learn some kind of craft thanks to my quick learning (trait? cheat?). Using it, I need to get enough money to continue learning and exploring the world.

Hmm, seems that I can not really plan anything right now because of the lack of information.

So let's settle for an easy four-point plan of action.

- Knowledge, Base (at least a shack), Money (most required), Survival.

And a super important 5th point that I almost forgot... Tobacco!!!

Time to sleep... May RNGesus be with me!

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