《State of Flow》Chapter 6

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You have died Time before respawn 59:59 After a moment of that screen I found myself in the tutorial blank space. I immediately see if I can summon the interface and it works and I'm able to pull it up Skills Magic Inventory Player tools Guild menu 58:16 Huh so I guess this acts as a liminal space between re-spawns since I've got nothing else to do I open up the skills menu to see what that last level was. *Throw dagger lvl 5( Common) Increases accuracy and power of thrown objects. *Monster butcher lvl 1 (Common) Harvest monster parts with a higher success rate. *Dexterity lvl 3 (Common) increases range of movement and reaction time as well as control over your body. Throw lvl 1 (common) Increases accuracy and power of thrown objects. Slash lvl 2 (common) Increases speed of and power of slash attacks. stab lvl 2 (common) Increases accuracy and power of stab attacks. Movement lvl 3 (common) Increases speed when moving. Dodge lvl 2 (common) Increases speed and chance of avoiding damage while dodging. Block lvl 2 (common) Enhances ability to control attacks you interact with as well as increases stability. Deflect lvl 2 (common) Enhances ability to redirect attacks Exhaustion resistance lvl 3 (common) The ability to push past your limits and resist becoming tired Flow state lvl 1 When in a flow state all skill expression is increased. Huh okay why is the (common) bit missing, man this reminds me I really need to figure out how skills work. I guess I could log out and check online I'm sure someone has put together some info by now. Player tools Player marketplace (Locked) Log out Re-spawn (56:43) Pressing log out I find myself in the pod, Pulling out the mouth piece I climb out of the tub. “God this room is cold” Putting on some clothes I grab my phone and open up the web. After some searching I manage to find a thread on skills. Turns out I was right skills below level 5 in each rank level up much quicker than afterwards, and speaking of ranks there are four main ones Common, Uncommon, Rare, and Ultra rare, as well as others that aren't specified someone mentioned a Divine rank skill they got from dealing with in game churches as well as one guy with a skill like mine that doesn't mention the rank, people have been calling it un-tiered which makes as much sense as anything, I'm not the only person that noticed the discrepancy between the skills from the tutorial and the ones I have managed to generate. The thing is most people were offered a skill like my Dexterity skill. Such as Strength or Constitution, they all seem pretty straight forward but it seems no one has managed to unlock one of them in game from somewhere other than the tutorial. After I found this out I'm pretty glad I took it, while I may be limited to the generic versions of other skills at least I have this seemingly semi-unique skill. I decide to figure out what else death entailed as well and this one was just as easy to find, it seems I'm not the only person who didn't bother asking the tutorial a bunch of questions. Anyway the punishment for death seems pretty low at my level, in essence when you die any skill progress you made since your last level up is thrown away so even if you were one throw away from leveling up Throw, it resets and you have to grind all over again. This doesn't apply to unlocking skills only leveling. Speaking of which you cant level up skills mid fight with monsters so you will only gain levels after you kill the monster or after you run away, which helps explain why I didn't get any levels from the snake thing since it killed me. With nothing else pressing to take care of I just go through some random threads looking for something interesting, not much catches my until I came across someone who messed around a bit going to different in game npc stores to cross reference prices and quality, what he found was quite interesting in that it seems there is no set price on any given object. He found that pretty much every shop had different prices for what was ostensibly the same quality goods and couldn't find a specific variable that determined things. The only conclusion he could come to is that there is a dynamic economy in the game even for npc's that affected prices, followed by some speculation about what effect the players will have in the system. After that I couldn't find anything else particularly useful other than the thread on speedrunning trying to determine the best thing to speed run to. The main contenders seem to be first to an unranked skill, first to a certain number of skill total, as well as first to collect all the skills show in the tutorial. it seems most people are gravitating towards first to ten skills and first to tutorial skills, I'm sure by the next time I log out there will be dozens of times for these category's up already. After finishing that thread I see its about time to get back in game. After stripping back into the clothes I wore in the pod earlier I hop in and log in. I find myself back in the tutorial space and pull up my interface go towards the player tools Player tools Player marketplace (Locked) Log out Re-spawn (03:17) After waiting the requisite three minutes I press the button and re-enter the game.

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