《Super Sock Knitter》Interlude/Update

Advertisement

Hiya, Life Continues On here! I'd like to talk about the classes and stuff. I write when I feel like it and have like no plot in mind until I get a good inspriation, so It can seem that my stories can be a bit hard to understand and it is hard to understand because I make up chapters on the spot. Anywho, I will probably do a re-write of this story once the world is more... concrete, than it is now. So I will start with explaining the Classes.

Classes:

Each class has a lot of variables and some of those variables are known as subclasses. You could be a (Main) Gunner and (Sub) Melee, or the other way around and it would give you the use of Crossbows and Bows.

Gunners use guns; And it could be said that Mei meets a lot of Gunners in her city, most of the Gunner Skills are related to shooting, Accuracy, Power, Speed is the order for Gunners. There are a lot of variations to Gunners, from snipers to machine gun maniacs. Some of the variations I'll go into when I get to the support section as it has the biggest range for subclasses.

Melee use martial weapons; Spears, Swords, Daggers, Axes, Hammers, Blades of any kind. Most Melee Skills would be related to the weapon being used, Slashing on a sword, Piercing with a rapier, Smashing with a hammer. etc etc. the order for damge output for a Melee depends on weapon used, but usually focuses on Power, Accuracy, Speed. Most melee users focus on the power of their weapon, and focus on making their own weapons styles that they can later pass down in their family, some very famous techniques have been born that way. Melee is sort of a mix between Brawler and Gunner classes.

Advertisement

Brawlers are the close range group usually consisting of hand to hand combat or close range weapons like knives and brass knuckles, If you want to get up into the face of your enemy and beat them to a pulp this class would be for you. Many Gunners take on Brawler as a way to not get cornered and make them capable of close range combat one of the things a normal gunner would lose out on. Damage output is usually set as Speed, Power, Accuracy. focusing on the ammount of hits they can get in on their enemy.

Support the big group. Support mainly deals with elements and emotions. they have the most Espers and Healers in this group, as the support class deals with the manipulation of energy and elements, and is catorgarized as three subclasses. Mage; Healer; Psychic. Many Gunners and Melee take on Support(Mage) just to get the element bonuses on their weapons. Mages deal with Arcane Elements; Healers deal with Chaos; and Psychics deal with Mental Power. Support's subclasses are designated to the Damage output. Mage is Power; Healer is Speed; and Psychic is Accuracy. For example, Mei uses all three but focuses more on Psychic as her subclass.

Craftsman the only group that cannot attack, but does not have a restriction the sosetas they craft themselves. a Gunner can only use Gunner skills and Gunner Soseta's while a Craftsman can use melee and Gunner at the same time if the soseta was crafted by them. Craftsman focus on crafting sosetas and making new advanced soseta's with extraordinary new skills (Should I add monsters Craftsman become essential and less of a lifestyle class)

Elements

Mage's elements are the Arcane Elements of: Water, Fire, Earth, and Wind; with advanced forms of each. Water = Ice; Fire = Lightning; Earth = Metal; Wind = Magnetism.

Advertisement

Mage controls the Soul.

Healer's elements is called chaos and equality, controling Light and Darkness; Yin and Yang; Controling the light and yang for healing but maintaining the darkness and yin, because one may not exist without the other. The other side of Healer is Necromancer, Yin and Darkness for corruption, but maintaining enough light and yang to not get corrupted to much.

Healers control the Body.

Psychic's elements are mind and mental power related, from telekinesis to psychometry. many psychic's can use bizarre soseta skills, though telekinetic sosetas are a rarity and usualy psychic soseta's are created on accident. Control and stun skills are the most common types for psychics.

Psychics control the Mind.

Type

Each soseta has a type designating the class or subclass it was designed towards. It'll either be one of the main classes or a support subclass designation. Example Ice slippers would be Type: Gunner/Support(Mage); Meaning either a Support(Mage) can use it or a Gunner.

World

The world is quite similar to the Earth Mei came from, though it is called Ialevar(ie-ale-var) it's a split continiant much like how earth used to be but the shapes are only slighly different and all of the land masses are slightly raised on metal beams. to Mei and much of the world everything progessed the same, meaning that dispite the worlds technological advancements humans have made the same mistakes from Earth's history. (I haven't decided if i should add monsters yet so the world is pretty normal, though people now can start battles against each other)

Alright so thats all I'd like to say, sorry for such a short chapter , but this was the interlude/update 'bout the world and how it operates.

    people are reading<Super Sock Knitter>
      Close message
      Advertisement
      You may like
      You can access <East Tale> through any of the following apps you have installed
      5800Coins for Signup,580 Coins daily.
      Update the hottest novels in time! Subscribe to push to read! Accurate recommendation from massive library!
      2 Then Click【Add To Home Screen】
      1Click