《Beware of Zombies》Index: Contains Zombie types; Meta classification; MC abilities

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Meta/Esper Ranking:

Ranking: Definition: Rank 0:

Abilities are only useful as utility everyday use, not much different than regular humans other than increase in physical or mental traits.

Rank 1: Abilities stand out a little more from regular peoples. Smarter, faster, stronger, all in short bursts or durations no longer than an hour. Rank 2: Abilities that make them entirely different from normal humans on every level. However, they are limited by duration of their ability. Common training can extend the max duration to six hours. Min duration is two hours . Rank 3: Abilities exceed normal limitations and can range from missile impacts in terms of damage. Users may be smarter, faster, stronger, and have more endurance all around plus some kind of aoe ability. Rank 4: Abilities exceed the scope of military nuclear arms. They may possess some forms of invulnerability or rapid healing. Invulnerability or increased regeneration until energy levels are depleted. Rank 5: Abilities make them exceed the scope of what humanity can do with technology improvement. Completely invulnerable whether they are out of energy or not. Rank 6 Myth but is code for those who are completely capable of changing the reality as is known. Example, bringing back to life from a dna strand. Or someone ability so destructive that it can destroy the planet

Types of Zombies:

Type: Definition: Body Traits: Runners: Lowest ranking zombie First stage converted humans. Similar to human but the thirst for flesh and increase in endurance Stalker: Smarter than runners, will hide and make limited noise upon spotting a victim. Sharper teeth and claw, faster, regular bullets will get stuck in outer layer of skin. Grey skin, not bulky.. Kind of skinny and tall limbed Day Hunters: Intelligent mutants that took a different evolution. While still cannibals, they possess all the benefits of human intelligences but increase physical attributes.

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Most active during the day Light Grey Skin, Three talons hands, impervious to bullets. Stand seven feet tall. Fast and strong.. Capable of flipping cars, ripping steel doors off hinges. Night Hunters:

Intelligent mutants that took a different evolution. While still cannibals, they possess all the benefits of human intelligences but increase physical attributes.

most active during the Night

Dark Grey Skin, Three talons hands, impervious to bullets. Stand seven feet tall. Fast and strong.. Capable of flipping cars, ripping steel doors off hinges. Mutants:

Intelligent beings that evolved similar to Meta humans. They have aggressive terroritory behavior but intelligents of young adult. Almost another race

Mixture of Light and Dark Grey skin, four talon fingers, Stand to eight feet tall.

Their abilities range from common increase in agility, strength, to accelerated healing, basic forms of fire, earth, metal, or lightning abilities.

Mutant Beast:

Animals that have Evolved.

Height, looks, abilities changed depending on location, type of animal, and aggression levels normally.

Chase Cross Ability Sheet:

Name: Definition Stage 1: Electrical Telekinesis Able to use tendrils to move things at will Stage 1: Electrical Communication - Capable of translating electrical signals into language users can comprehend. Stage 1: Electrical Telepathy - Users can intercept Electrical signals going to the brain. Able to project his own thoughts or block other telepaths from reading his own/attacking his brain/ or anything else Stage 1: Electrical Infusion - Capable of utilizing Electricity to enhance his normal body conditions to superhuman levels. Stage 1: Bio-electrical sensing - Capable of sensing living beings through their nervous system electrical signals. Stage 1: Electrokinesis combat - Capable of releasing electrical tendrils to attack.

Strong pulses of electricity in short range

Small scale teleportation by transferring as a lightning bolt.

Capable of producing an electrical web like barrier.

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