《The Warring States》Chapter 6.5: Class Descriptions

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Some more information about classes and stats:

Magic and hybrid based classes use Mana (MP) for active skills and is a stable source of energy.

Physical based classes don’t require mana for active skills and instead consume the user’s will-power. Will power is increased through repetitive depletion and can be affected to a certain extent through emotion.

Depletion of mana causes slight physical weakness for magic-based classes.

Depletion of will-power causes mental fatigue for physical-based classes.

The numbers for damage dealing skills should be taken with a grain of salt. Many things that are not taken into account in the direct description are involved in damage calculation such as a direct or indirect hit, if the blow caused other effects such as bleeding or crippling, elemental affinity / weakness, etc. Imagine that the numbers were obtained from hitting a no-element practice target head on.

Riernel: Galeforce Wizard

Wizards harness magical abilities for various effects. Wind Wizards are an upgraded form that specialize in the wind element. Galeforce Wizards are an upgrade to the former.

Rank

Stat & Skill

Skill Description

1

+2 INT per Level

Passive 1: Spirit of the Wind

Your mana is attuned to the wind, granting you increased movement speed.

+1.5 Dex for every 5 INT

1

+2 INT per Level

Active 1: Wind Blade

10 MP per cyclone

You throw a crescent-shaped wind blade at your enemy.

Deals 2% of your INT as damage

2

+2 INT/ +1 WIS per Level

Active 2: Warding Blast

25 MP to cast

Create a burst of wind that around you that will blow away nearby enemies (1 meter around you)

Deals 7.5% of your INT as damage.

3

+2 INT/ +2 WIS per Level

Active 3: Tornado

100 MP to cast

You draw the heavens down to the earth, creating a tornado down at the location you desire.

Deals 150% of your INT on impact

Deals 75% per second of your INT to enemies over 5 seconds

Enemies inside the tornado are pulled inwards, making it harder to escape

4

+3 INT/ +2 WIS per Level

Passive 2: Electrifying Storm

Your abilities began to take on an electric current that is able to slightly paralyze your enemy.

4

+3 INT/ +2 WIS per Level

Passive 3: Escalating Storm

Every minute you are in combat, you gain 1% increase in INT/WIS/DEX up to a maximum of 20% increase.

Combat is defined as the first HP or MP use to the last HP or MP + ten minutes.

5

+5 INT/ +3 WIS per Level

N/A

Celene Galeforce: Galeforce Muse

Muses empower their allies through verbal chants and songs. A Galeforce muse is an empowered version.

Rank

Stat & Skill

Skill Description

1

+2 CHA per Level

Passive 1: Song of the Wind

All of your abilities also raise ally DEX stats by 20% for the duration.

If the skill improves DEX, then this bonus is added on.

1

+2 CHA per Level

Active 1: War Song

25 Mana

You sing a musical note imbued with war, bolstering your allies and subduing your enemies.

Ally Boost:

10% of CHA increase in all stats

Enemy debuff:

10% of CHA decrease in all stats

2

+2 CHA/ +1 INT per Level

Active 2: Soothing Song

10 Mana

You sing a musical note imbued with healing powers, healing a single ally

Ally Heal:

20% of CHA

3

+2 CHA/ +2 INT per Level

Active 3: Siren’s Song

100 MP per cast

You sing a musical note imbued with charm that has the potential to control your enemy

Increased chance when the target has less than 80% of your CHA in CHA and WIS

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Invalid against those with a higher rank.

4

+3 CHA/ +2 INT per Level

Passive 2: Charming Voice

Increases effectiveness of all singing skills

War Song effects increase by 5%

Soothing Song effects increase by 5%

Siren’s Song chance increase by 5%

4

+3 CHA/ +2 INT per Level

Passive 3: Resonating Voice

Music range increases

Your voice now reaches further

5

+5 CHA/ +3 INT per Level

N/A

Joan: Valkyrie

Valkyrie's are powerful female warriors that become stronger the more they are wounded and closer to death. They can designate an animal or monster companion as a mount to become stronger.

Rank

Stat & Skill

Skill Description

1

+2 CON per Level

Passive 1: Valkyrie Connection

The closer you are to death, the more other valkyries can connect to and help you.

For every missing 1% of health, gain 0.2% extra stats. This bonus is up to a maximum of 20%.

1

+2 CON per Level

Active 1: Smite

You smite your enemy with an energy attack.

You deal 12.5% STR.

2

+2 CON/ +1 STR per Level

Active 2: Battle Guard

You empower yourself and activate a defensive stance.

You take 50% less damage

3

+2 CON/ +2 STR per Level

Active 3: War Maiden’s Cry

Once per day

You shout out a battle cry, terrifying your opponents.

Your enemies lose 10% STR in all stats for 1 minute.

Your enemies cannot move for 0.5 second.

Invalid against those with higher rank

4

+3 CON/ +2 STR per Level

Passive 2: Fallen Angel

Fellow Valkyrie help you refuse death.

Once per day, once you hit 1/3/5% health, you are immune to damage for 1 minute.

4

+3 CON/ +2 STR per Level

Passive 3: Noble Steed

As a valkyrie, you can designate one animal or monster as your mount.

When mounted, the following effects apply:

Mount and you gain 20% increased stats.

Smite gains 50% additional range and damage.

Battleguard protects your mount as well, and you both gain a one-time shield for 50% CON

Battle Cry causes enemies to lose an additional 5% STR in all stats and stuns for 1 second

5

+5 CON/ +3 STR per Level

N/A

Tybalt: Demon Hunter

Demon hunters hunt demons, but even against other enemies, they are formidable opponents able to see and capitalize on weaknesses with deadly accuracy.

Rank

Stat & Skill

Skill Description

1

+2 DEX per Level

Passive 1: Anti-Demon Energy

Your energy takes on anti-demon properties.

Against demons you gain 50/75/100% increase in all stats.

1

+2 DEX per Level

Active 1: Energy Bolt

Requires 1 minute to charge or create (can be shortened with training)

You create or imbue a bolt with energy.

Each bolt deals 25/50/75% DEX extra damage. Energy bolts cannot be stacked.

Pure energy bolts deal 5x as much

2

+2 DEX/ +1 STR per Level

Active 2: Aura Heal

You gather up energy and heal yourself.

Heal 5/7.5/10% of DEX

3

+2 DEX/ +2 STR per Level

Active 3: Sense Weakness

You can passively see the weak points on your enemy.

Hitting a weak point deals 10/30/50% more damage.

4

+3 DEX/ +2 STR per Level

Passive 2: Mental Fortitude

Demons are known for their mental tricks, and you have developed resilience.

You are immune to mental abilities (positive and negative).

4

+3 DEX/ +2 STR per Level

Passive 3: Dark Energy Sense

Demons generally use dark energy, and you are sensitive to its use.

Gain sensing for dark energy.

5

+5 DEX/ +3 STR per Level

Abilities empowered as per above

Vay: Blood Witch

Witches use the power of curses to debuff their enemies. Blood witches are an empowered variant exclusive to vampires.

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Curses do not always apply successfully even when they hit (i.e. on someone of higher rank or with higher relevant stats or skills). In these situations, no curse is applied (i.e. the cost is not doubled), and the user needs to try again.

Rank

Stat & Skill

Skill Description

1

+2 INT per Level

Passive 1:

Empowered Restraint

In addition to restricting the movement of your opponents, the curse mark also seals some of your opponents stats and mana usage.

Curse seals 10% of stats

Locks 10% of MP

1

+2 INT per Level

Active 1: Curse Mark (Restraint)

100 MP per curse

You attach a curse mark onto your enemy that restricts their movements. The strength of the restriction is 100% INT (i.e. someone with greater STR than your INT can break the restraints and be unaffected)

This can be stacked on a single target, but each additional curse doubles the cost.

2

+2 INT/ +1 WIS per Level

Active 2: Curse Mark (Poison)

100 MP per curse

You attach a curse mark that causes them to lose 50% INT health over 5 minutes. This can be stacked.

This can be stacked on a single target, but each additional curse doubles the cost.

3

+3 INT/ +2 WIS per Level

Active 3: Curse Mark (Illusion)

100 MP per curse

You attach a curse mark that causes your enemy to suffer hallucinations. This can be stacked.

This can be stacked on a single target, but each additional curse doubles the cost.

4

+3 INT/ +2 WIS per Level

Passive 2:

Empowered Poison

The poison from the curse mark is stronger, burns faster, and also applies to mana.

Burns 2x as much in half the duration.

4

+3 INT/ +2 WIS per Level

Passive 3:

Empowered Illusion

The hallucinations your curse mark creates are empowered.

Illusions can now affect sound and smell

5

+5 INT/ +5 WIS per Level

Active 4: Curse Mark (Explosion)

500 MP

If the target already has Curse Mark (Restraint, Poison, AND Illusion) applied to them, then they suffer huge damage. This applies for each set of curses.

400% INT

Vader: Blood Moon Talon

Talons are agile close-combat fighters that use their DEX to dodge and STR to deal damage. Blood Moon is an empowered variant able to also use blood magic and soul power for devastating effects.

Rank

Stat & Skill

Skill Description

1

+2 DEX per Level

Passive 1:

Soul Blade

Summon a signature weapon.

Vader’s will be a double-edged longsword.

1

+2 DEX per Level

Active 1: Bullet Time

Slows time perception by 10x

2

+2 DEX/ +1 STR per Level

Active 2: Blood Cloak (Defensive)

The user’s blood takes defensive properties, preventing damage from all sources.

Whenever damage is taken, prevent 50 HP of it (effective against DoT).

Only one form of blood dress can be activated at once.

3

+3 DEX/ +2 STR per Level

Active 3: Blood Cloak (Offensive)

The user’s blood takes offensive properties, increasing stats.

30% increase in STR and DEX.

Only one form of blood dress can be activated at once.

4

+3 DEX/ +2 STR per Level

Passive 2:

Blood Sense

The user is able to sense the blood (and vitality) of living beings in the surrounding vicinity to judge location and strength.

4

+3 DEX/ +2 STR per Level

Passive 3:

Blood Cloak (Complete)

The blood cloak can activate both offensive and defensive forms at the same time. One is primary, and one is secondary.

The secondary has its effects reduced by 50%

5

+6 DEX/ +4 STR per Level

Active 4: Blade Release

The single soul blade disappears, and instead, the user is able to summon and mentally control at will 10 copies of the sword.

Argon: Scarlet Titan

Titans are powerful beings that possess tremendous vitality, size, and subsequently strength. The Scarlet Titan is a variant that focuses on harnessing the power of the fire.

Rank

Stat & Skill

Skill Description

1

+2 CON per Level

Passive 1:

Titan Vitality

Your CON is multiplied by 1.5

1

+2 CON per Level

Active 1: Left Arm of the Scarlet Titan

You conjure a massive left arm of fire that mimics your actions.

The arm is composed of magma and stone.

2

+2 CON/ +1 STR per Level

Active 2: Right Arm of the Scarlet Titan

You conjure a massive right arm of fire that mimics your actions.

The arm is composed of pure flames

3

+3 CON/ +2 STR per Level

Active 3: Legs of the Scarlet Titan

You can conjure the legs of the titan (one or both at a time) that mimic your actions.

One leg is molten steel. The other is pure fire.

4

+3 CON/ +2 STR per Level

Passive 2:

Titan Strength

Your STR is multiplied by 1.5

4

+3 CON/ +2 STR per Level

Passive 3:

Titan Skin

Your skin is tougher and thicker, protecting you from light damage and extreme temperature.

(For the dullahan, it provides protection at the joints.)

5

+5 CON/ +5 STR per Level

Active 4: Heart of the Scarlet Titan

You grant a heart of fire to an ally. You take all damage for the designated ally multiplied by 10/7.5/5.

Adela: Dark Caster

Casters are 100% orientated towards damage-dealing, and they are magic-based. They sacrifice the durability / endurance of normal magic based classes for pure damage. Usually they handle raw mana, but dark casters are an enhanced variant able to use dark element enhanced mana. This makes them stronger against all enemies, but also more vulnerable against light based attacks (although the entire point is to not get hit, because they have almost no health).

Rank

Stat & Skill

Skill Description

1

+2 INT per Level

Passive 1:

Power Focus

Your attacks are more potent, dealing

1.1x more damage

1

+2 INT per Level

Active 1: Dark Sphere

10 MP per sphere

Create a sphere of darkness that can be controlled mentally and acts as the basis for other abilities

2

+3 INT per Level

Active 2: Dark Thunder

100 MP per cast

Dark spheres shoot out lightning that damages and paralyzes enemies.

100% INT to all surrounding enemies

3

+5 INT per Level

Active 3: Dark Explosion

100 MP per cast

Make a sphere of darkness explode in all directions. Consumes the sphere.

250% INT to all surrounding enemies

4

+5 INT per Level

Passive 2:

Kill Glory

Killing units grants 25 MP * Rank.

This cannot go over the maximum mana limit

4

+5 INT per Level

Passive 3:

Dark Control

Spheres move faster and with greater area of control

5

+10 INT per Level

Active 4: Dark Blast

500 MP

a sphere of darkness shoots a wide beam of destruction in one direction. Consumes the sphere

500% INT to all enemies engulfed by beam

Chrome: Dark Paladin

Rank

Stat & Skill

Skill Description

1

+2 CON per Level

Passive 1: Dark Energy

The stronger your body, the more dark energy you can use to empower your attacks

+1 INT for every 3 CON

1

+2 CON per Level

Active 1: Dark Sword

10 MP per Sword

Create swords of dark energy to impale the enemy. Swords can explode on impact.

Swords do 10% of your INT

Explosions deal an additional 0.3x of original damage.

2

+3 CON per Level

Active 2: Dark Shield

25 MP per shield

You create a shield of darkness, blocking damage and stopping enemies.

Shields for 200% of your CON

Afterwards, you can absorb the remainder of the shield to heal yourself.

3

+5 CON per Level

Active 3: Dark Empowerment

25 MP

You use your dark energy to empower yourself.

Gain 25% increase in INT/CON

4

+5 CON per Level

Passive 2: Dark Body

Your body has become accustomed to the dark energy flowing within it. The stronger your body, the more dark energy you can hold.

+1 STR/DEX for every 3 CON

4

+5 CON per Level

Passive 3: Dark Soul

Your soul has evolved to be a powerful source of energy.

Gain 1.5x increased health and mana regeneration

5

+10 CON per Level

Active 4: Dark Coffin

100 MP per coffin

You entrap a single enemy inside a coffin (iron maiden) of darkness and crush or skewer them.

Deal 500% of INT as damage

Chrome: Necromancer

Rank

Stat & Skill

Skill Description

1

+1 WIS / +1 INT per Level

Passive 1: Undead Control

You can control the undead urge against the living as you wish.

You gain a passive stat Control which signifies your limit to control your undead. If you don’t control your undead, then you don’t use control, but the undead attacks any living being in the vicinity including you.

Gain 1 Control every 1 WIS

1

+1 WIS / +1 INT per Level

Active 1: Summon Undead

Summon: 100 * Rank MP

Upkeep:

Rank MP per Hour

Rank * 10 Control

Summon an undead from the underworld. Undead may have their own skills which will require MP from you.

You cannot summon an undead with a greater rank than you

If the corpse already exists, then you do not pay the summon cost

2

+2 WIS / +1 INT per Level

Active 2: Empower Undead

100 MP per undead

Use MP to empower your undead for 5 minutes

10% of your INT is gained in all stats

3

+3 WIS / +2 INT per Level

Active 3: Heal Undead

100 MP per undead

Use MP to heal your undead

50% of your INT is recovered as health over time (5s)

4

+3 WIS / +2 INT per Level

Passive 2: Undead Telepathy

You and your undead can communicate through telepathy at the speed of thought.

4

+3 WIS / +2 INT per Level

Passive 3: Pseudo-undead Body

For the specific purpose of your active skill targets, you are also included as an undead.

Otherwise, you are not an undead.

5

5 WIS / +5 INT per Level

Active 4: Death Swap

100 MP

If used again within 1 minute (since last time), the cost doubles each time. Otherwise, it resets to the base cost of 100.

You can swap the locations of any two undead you have under your control.

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