《Chosen - A CYOARPG》Prologue - Sheet
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You have chosen.
STR 11 (+0) CON 11 (+0) DEX 14 (+2) INT 14 (+2) WIS 13 (+1) CHA 12 (+1)
A fair spread for your stats. Dextrous and intelligent, that is all you need as a Rogue.
I shall explain your various features.
Your health points (HP) is equal to your class hit point die. Your hit point die as a Rogue is a D8, but at first level you will automatically receive maximum health. Since you have no CON bonus, your hit points will be 8.
Your armour points (AP) are equal to base 10, plus your DEX bonus, plus any other bonus that may come from abilities or armour.
Perhaps it’s a good time to give you your entire stat sheet.
Race, Class, and Level Human Rogue 1
Proficiency +2
STR 11 (+0) CON 11 (+0) DEX 14 (+2) INT 14 (+2) WIS 13 (+1) CHA 12 (+1)
HP 8 AP 13 Initiative +2
Hit Dice 1D8
Saves DEX +4, INT +4
Skills Insight +3, Persuasion +3
Attacks
Sabre, +4, 1D6+2 Slashing
Sabre (Offhand), +4, 1D6 Slashing
Dagger, +4, 1D4+2 Piercing
Dagger (Ranged), +4, 1D4+2 Piercing
Dagger (Offhand), +4, 1D4 Piercing
Dagger (Offhand, Ranged), +4, 1D4 Piercing
Shortbow (Ranged), +4, 1D6+2 Piercing
Langauges
Common, Dwarven, Thieves’ Cant
Other Proficiencies
Tinker’s Tools, Thieves’ Tools, Light Armour, Simple Weapons, Rapiers, Shortswords, Daggers, Sabres
Features and Traits
Guild Membership.
Your fellow guild members will provide you lodging and food, and will pay for your funeral if needed. A guildhall also offers you a central place to meet others of your profession, as well as patrons, allies, or hirelings.
If you are accused of a crime, your guild will support you if a good case can be made for your innocence, or if the crime is justifiable.
You can gain access to powerful political figures if you are a member of good standing. Such connected may require an offering.
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You must pay 5GP per month to the guild in order to remain in it’s good graces.
Expertise (I)
Pick two skill proficiencies. Whenever you make a roll with these skill proficiencies, you may roll twice and take the highest.
Sneak Attack (I)
You may deal an additional 1D6 damage to one creature you hit when you use a weapon that is ranged or has the finesse property.
You require either advantage on the attack roll, or if there is an ally threatening it from melee.
This increases every other level.
Thieves’ Cant.
You can utilise code in normal conversation to communicate with those who understand this particular language. You can understand certain signs that may convey simple messages.
Inventory and Equipment
Sabre, shortbow and quiver, 20 arrows, leather armour, (2) daggers, thieves’ tools, tinker’s tools, a letter of recommendation from your guild, traveler’s clothes, belt pouch.
Currency
31 GP
Do note that your proficiency bonus increases every few levels. It is added to rolls with skills, weapons, and saving throws you are proficient with.
You may also choose four skills from this list.
Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, Stealth
You may choose one additional language from this list.
Draconic, Elvish, Infernal
I would recommend stealth at the very least, otherwise you may pick and choose as you please.
In order to help you with your quest, I will gift you a … gift.
Luck of Obi
Whenever you make a roll and roll a 1, you may reroll. You must take the second roll.
Scar of Obi
You may apply your Sneak Attack ability to every attack regardless of whether you meet the requirements or not.
Skill of Obi
Your proficiency bonus is increased by 1.
Finally, you may pick your name.
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