《Ignis》Chapter 0 Part 1: Birthworld
Advertisement
You feel formless, incorporeal. Several bright gems float before you, each calling out to you. You get the sense that this is not a choice to be made lightly, so you examine each of the gems in detail.
The first gem is a deep green emerald. "Deathworld" it whispers, "Dagda."
You remember Dagda. The old forests, full of hungry plants and animals. The deep caves, from which few brave souls return.
Choosing this gem would grant you strength and toughness, but limit your learning and social skills. You would be good with primitive weapons, and resistant to most poisons.
The next gem is a cave-black opal, visible only by the soft blue light it sheds. "Voidborn" it purrs, "Ship-birthed."
You remember the ships that sail the night-water between the stars. The subtle thrum of the gravity generators and drives. The stink of hundreds of years of sweat worked into the very deck plates of the ship.
Choosing this gem would leave you weaker of frame but tougher of mind. You would lead a lucky early life, and a scrap of that may follow you onwards. You would be used to the ships and sailing the stars, disdainful of the ground.
The third gem is a fiery red ruby. Forgeworld it rumbles, "Kannus."
You remember Kannus. The endless beat of the machines, the constant march of worker's feet.
Choosing this gem would give you a sharper intellect, but slow you hand-to-hand skills. You would have the mechanical knowledge most lack, and be well-tuned to your chosen purpose, but ill at ease with the beliefs of others.
The fourth gem is a smoky grey agate. "Hiveworld” it grumbles, "Thunderspire."
You remember Thunderspire. The endless press of crowds, the endless strife of the downtrodden and dangerous.
Advertisement
Choosing this gemstone would leave you weaker of frame, but faster at making friends. You would be accustomed to large crowds and super-urban areas, twitchy for the first sign of trouble and uneasy in open spaces.
The fifth gem is a yellow amber. "Imperial World" it murmurs, "Viking."
You remember Viking. Law and order, bureaucracy and prayer, paperwork and devotions.
Choosing this gem would leave you strong willed and familiar with the Imperium's religious customs, but willfully ignorant of the wider galaxy.
The sixth orb is a blue sapphire. "Noble Born" it croons, "Von Sebastion."
You remember House Von Sebastion. Wealth and connections, influence and etiquette.
Choosing this gem would give you a weakened will but good social skills, and access to wealth an influence above and beyond the common man. But it would also give you a foe, a personal vendetta.
Advertisement
- In Serial9 Chapters
Is It Too Late To Move My Lair?
A legendary dragon... It has been told in the stories for hundreds of years. Some say it keeps a mountain of treasure in its cave, some say it is a vicious beast, some say it protects the village nearby, some claim it can grant their wishes, and some just think it's nothing more than a fairytale. He is not. The dragon is very real, although he isn't bothered by what people think of him in the slightest. He also doesn't have a grand treasure, nor does he grant wishes, like a magical genie. He is not interested in eating humans either. And as for protecting them… well. This is the story of the time before the legends, how they came to life and a dragon in the quest of his snooze. In a nutshell, this is a simple, light-hearted story with a dragon in it. What I have in mind is a relatively short one compared to most of the works on this site, but we'll see where it goes. This is my first attempt at writing something like this, so please be patient and kind in pointing out mistakes. As for the posting schedule... let's say it will be sporadic. Hope you enjoy reading, as much as I do while writing it… THE STORY IS NOT DROPPED, JUST SLOW ON THE UPDATES. Cover art by Nane, aka me. (Cross-posted on Scribble Hub.)
8 187 - In Serial7 Chapters
An epic of Feelings, Order and Cheaters
A world where magic is not controlled by mages and sorcerers, but instead woven into every day life, lending it's power to those who have a Will stronger than reality. Orcs, pushed into banishment to a land far too small for their people, Dwarves who sing to bring down walls, and Humans who stand against immensily more powerful enemies through the power of lying and decieving.
8 167 - In Serial6 Chapters
Pushers
Within the span of a few hours, the stability of Delilah's world is shattered. Her father has gone missing, leaving only a cryptic note as an explanation. Desperate to find her dad, she partners with the only people who may be able to provide some answers - the very people her father warned her of, who also happen to have abilities she wouldn't have believed if she hadn't seen them with her own eyes. Now caught up in an age-long, secretive war, and unsure who to trust, Delilah fights to unravel the mysteries surrounding her and discover the truth about her father - and herself.
8 107 - In Serial21 Chapters
Luck And Chronomancy
Time Magic is the best magic as everyone knows, although there are lots of unique Talents in the world. Most people only remember Haste because it is hard to get to higher Phases of Chronomancy. That is still enough to make the Talent iconic. A lucky enough Aleatory Talent can position you for greatness or leave you languishing in obscurity. The only true equality in the world is when that glowing message pops up at 8 years old. Even if it doesn't activate until you are an adult at 16 you still know. Sure you can find a new dungeon spawn and get another chance at a rare Talent, even this one, but you have to already be ready to delve into the *Far Wilds*, which is far easier with wealth or family power. This is the story of where my good fortune took me and the difference it made, even among a party of 7 others including an Arcanist. It is a journey of magic and monsters but also math, which some think is actually worse. Luckily I was born with Intelligence and Focus as my personal traits, and my parents were scholars. Of course Chronomancy can also be a frontline combat talent. Versitility well beyond other Elder Talents like Gravity, Abstraction, or Arcana. Might could have worked for me, too. I also met a runaway princess. All the best adventures have a princess. She hated being a noble and we didn't get married but it still counts. Besides she really filled out our front line. All that Leadership training came in handy. I still don't know where she's from. Who cares? How well Haste goes with giant hammers is what's important. I never learned much about anyone in the party, except the one I grew up with. I'm not a people person. I just wanted to optimize dungeon clearing time. *******Story Details******* No romance, politics, or traumatizing content, slice of life, or even dialogue. 1st person narration, like a guide/adventure log. 2000-7000 words a day, maybe 40-60% rpgish combat log with some reasoning on combat decisions, with the rest character Talent discussion and progression stuff. 8 person party with a decent variety in roles. Party members usually have 2 primary functions. Told from the support/control Chronomancer's perspective. Each party member will have 6 Basic/Background Traits, then 3 actual Talents with abilities. Capstone from their Educational Institution, Arbritrary as a gift from the temples, and Aleatory which is decided at birth, revealed at 8, and activated after adulthood at 16. Aleatory Traits ignore requirements and are random why is why they are so important. They'll gain new Talents from finding Dungeons to consume in the *Wilds*. Mature dungeons in cities can provide *Challenges* to raise the Phase of a Talent, up to 3 times from 1 to 4. Each character will get to roughly 8 non-Trait Talents. Attributes come exclusive from Talents, are required by Talents, and provide various effects as well. I designed about 220 Talents with abilities, 4 in each of 4 phases. "Traits" are just Attribute stuff. I'm not sure how many will be detailed in the story, more than 100 for sure. I used Talents because I want to be free of the legacy of tabletop. Half those rules are just because of the limitations inherent in a pre-computer ttrpg. This story mostly uses combat Talents, although like 1/3 of the 220 are for crafting and other society and economy stuff. If you really wanted to be a Thief you might take Intuition, Awarness, and Might for Basic Traits and Deftness, Manipulation, and Trickery for Family/Education. Then you'd pick Acrobatics, and Climbing for Educational Capstone and Arbitrary traits. You Aleatory Trait might be Shadow(Light/Dark) Magic, Umbramancy. A Bard might swap Dexterity for Charisma, Music for Acrobatics, and have gotten Illusion(Shadow/Sound(Air/Force)) for their Aleatory Trait.
8 193 - In Serial38 Chapters
Cosanta
Attie, a young boy who has from a young age not been able to speak or utter much of any sounds, and his exploration of the world using his gift of spiritual sight as the anchor of his power. It will be slow going, but power is granted suddenly and viciously, the story will be centered around a world gradually being exposed to supernatural powers and entities and how these changes affect mankind and individual people. Multiple main characters, some with stories that intertwine and others entirely separate and distinct. Heavily character focused. --- Any critique about anything at all is greatly appreciated.
8 230 - In Serial13 Chapters
Avatar the last airbender the last stand
in a alternate reality where Aang is 15. how will his age different affect the war. how will Aang deal with his hormones and feelings for a young girl who finds him.
8 295

