《Basic Fantasy Solo RPG》Solo RPG #1: First Combat
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I set up camp by the river under the moonlight, but no sooner had I laid down than I heard some rustling in the trees and the sound of heavy footsteps. I quickly grabbed my sword and prepared for combat. A hulking, grotesque, red-eyed orc soon appeared from the woods in front of me. It did not look surprised and it immediately punched me. I immediately retaliated with my sword. It tried to pummel me again but it missed and I finished it off by passing my long sword through its neck. Thereafter, I simply fell asleep from exhaustion next to the corpse of my downed foe. In the morning, afterwards, I was woken up by the bad smell of the dead orc next to me. I recovered a bit in my rest and was back up.
After I packed all of my equipment, I continued walking downstream along the river, until I came across a small town along the river bank.
There were two guards standing at the entrance to the town. They wore mismatched armour and looked like two untrained peasant farmers. The guards eyed me warily but let me pass through. I had only seven days of food rations left and was eager to find adventuring work soon.
The streets were mostly empty but there was an elf in leather armour loitering about looking around like an outsider. Although the Elves are known to be haughty, I assumed the fact that we were both outsiders might help ease my attempt to gain some information.
As I approached the elf in leather armour, she raised her staff as if to attack me so I backed off, and hastily took a turn around the corner into an alleyway pretending very badly that was where I was headed all along. It was a dead-end, so I waited a few minutes and peeked around the corner making sure she was no longer there. I slipped off in the opposite direction of where I thought she had gone.
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The crowds were gathering in the streets as the sun rose higher, and I no longer looked out of place or so I hoped. As I walked about without direction I noticed a badly re-painted wooden sign, it was hanging off an old decrepit two-storey red-bricked building. The sign simply read "Adventurers' Guild" in uneven black ink, as if it had been re-written over a few times as time erased it. I hurriedly entered the building, pushing open a worn wooden door with a brass handle.
It looked like a tavern or an inn inside for all intents and purposes. There was a strong smell of booze which soothed me. The mood in the tavern seemed tense, and there was little doubt that my presence had caused it. However, they seemed to quickly lose interest and returned to their drinking only occasionally looking my way.
Shortly after I had entered, that elf who looked like she was going to attack me also barged into the room as I had. The elf frowned at me as if I had been following her when that was clearly unreasonable, and as I looked at her I noticed from the corner of my eye another character approaching her from behind.
An angry-looking blue-haired woman unsheathed a dagger and was about to stab the elf in her back. There was no time to tell her this, so I simply ran towards her, causing her to reach to her staff to attack me instead. I resisted the urge to roll my eyes and continued forward.
The blue-haired woman noticed my obvious approach and threw her dagger at me grazing my shoulder.
I shoved aside the elf with one hand and then struck the blue-haired woman in her neck killing her instantly and nearly decapitating her as I pulled my sword back. The other patrons silently watched all this unfold, suddenly erupted into cheers and offered to clean the bloody mess.
The elf on the other hand didn't seem too pleased and jerked her blonde hair as she turned her back to me and headed towards a notice board in the corner of the room.
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"What is that board?" I asked pointing towards it.
"That's the quest notice board." A bald ruffian with no shirt, a few missing teeth, and bronze skin helpfully answered.
I headed towards the board and ignored the annoyed look of the elf beside me. First of all, I needed something quick and easy. I had sustained some damage last night and a few minutes ago. It still hurt.
The above solo RPG session was written with the help of the Basic Fantasy Role-Playing Game core rulebook. A free and open-source Dungeons & Dragons retro-clone from the Old School Renaissance movement. Unfortunately, I have never actually played any table-top RPG as I don't have any friends to play with. Because of this, I must have made a lot of mistakes while doing this solo RPG session using my surface-level understanding of the BFRPG core book. Beyond that, any criticism of my writing is welcome. I will not delete it and if it is any good I will listen to it.
My First Table-Top RPG Character Sheets
The following Character Sheets have been created with the free and open-source Basic Fantasy RPG core book. The names for the characters were generated by Fantasy Name Generators. The character portraits were generated by This Waifu Does Not Exist.
Alhwald Tillyworth’s Character Sheet
Alhwald’s character portrait. Yes, he is a guy.
STR 11 INT 14 +1 WIS 11 DEX 7 -1 CON 10 CHA 11 ATK(Attack Bonus) +1 if melee and -1 if missile weapon AC (Armour Class) 15 HP 10 Race: Human Class: Fighter Sex: Male Level: 1 Age: 16 XP: 0 (2000) Hit Dice: 1d8 Money: 244 gp Equipment: Chainmail, Shield, Long-Sword, Backpack, Rations-7 days, Water-skin, Tinderbox, Flint and Steel 50′ rope Spells/Abilities: 10% bonus to all XP earned Saving Throws: Death Ray/Poison: 12, Magic Wands: 13, Paralysis or Petrify:14, Dragon Breath: 15, Spells: 17. Player: Stefano Dissanayake Background (Generated with Quick Character Generation Supplement): Alhwald is the third child in his family. His father was a musician and could not afford to look after him so as a child he lived with some nomads. As a young adult, he left these nomads and moved to a small town hoping to achieve his ambitions of wealth and comfort. He can be a bit greedy because of his ambitions. Lyndis Hersandoral’s Character Sheet
Lyndis’s Character Portrait. Yes, she is an elf. Imagine her pointy ears hidden behind her hair lol.
For Lynidis’s character sheet I just used the Quick Character Generator supplement cause it’s easier.
Age: 17 Race: Elf Class: Cleric Sex: Female Lv: 1 (1500) STR 10 INT 14 +1 WIS 15 +1 DEX 13 +1 CON 14 +1 CHA 14 +1 AC 13 +1 HP 15 Hit Dice 1d6 Special Abilities: 60′ range Darkvision. 1-2 on 1d6 to find secret doors and 1 on 1d6 with just a cursory look. Immune to paralysing attack of ghouls. Less likely to be surprised in combat by 1 in 1d6. Saving Throws: Death Ray or Poison: 11, Magic Wands: 12+2, Paralysis or Petrify: 14+1, Dragon Breath: 16, Spells: 15+2. Background: Lyndis is the third child in her family. Her father is a mercenary and Lyndis wants to get experience on her own to follow his footsteps. When she was a child of eight she got lost in the wilderness. She lost her consciousness while being pursued by Kobolds. When she was out she saw Kalmera the Goddess of Miracles and when she woke up her wounds were gone and she was in an area of the wilderness she was familiar with. The Kobolds were nowhere to be found. Armour: Leather Armour because Chain-mail chafes on her soft skin. Plus a shield for +1 AC. Weapon: Quarterstaff. Money: 10 gp.
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