《World Step (Rewrite)》Chapter 3 - Seeing Stats III

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So what you're telling me is I'm never going to be a Great Sage... excuse me, a [Grand Magician] wielding fireballs in both hands as I char the battlefields.

The whole experience was still really overwhelming for him, but at least he thought he was figuring out some of the basics. He had a good grasp on what the different [Stats] did after he spent some time tediously spamming [More Information]. They were all within the realm of expectation, the exception being [Intelligence], which oddly enough had very little to do with IQ, critical thinking, or any other thing commonly understood by the word.

[Intelligence] - Stat

dictates the overall might of one's magical spells and abilities,

as well as slightly increases maximum [Mana] per point.

is part of a trio of [Stats] that affects natural perceptiveness.

+1 [MP] per point of [Int].

+.4% magic based damage per 5 points of [Int]

Interesting, but in light of my null [Mana], useless. The bright side is I have one less [Stat] to worry about. Assumably my [Stats] will go up if I level. Maybe if I do exercises, my [STR] increases? That reminds me how exactly does a [Job] differ from a [Class]? Is it like my job is to cook food, and I am the [Head Chef]? More Information: [Job]!

More Information: [Job].

Classification: Secondary.

Designation: Supportive. //error unknown: "Passion."

*Disregard last error content: "Passion" irrelevant.*

Solutions: Train with [Support-Type Jobs] to gain prerequisites to set.

Hmm, I think I understand this. If I want a [Job], I have to learn about it first, show an interest in it, then practice a little. I get the feeling it isn't always that simple; after all, I have a mysterious locked [Job] already. I suppose it's time to see what these so-called [Skills] are all about. As if I don't already have that. Isn't that right, Buddy?

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He looked off towards the headless scarecrow sprawled out in a mix of dried blood and scattered fur — or so he imagined. At first, there had been a never-voiced fear of other predators coming by while attracted to the blood. But with the fog receding and the sun shining brightly in the sky now, no new challengers had arrived. Thus [Headless Scarecrow], thought-ward of the muse, became a way he could inject a much-needed release of tension.

[Skills]!

[Nameless Grappling]

— Innate Passive

— Martial Collection

— Rarity: Unique

*Series of ancient techniques collected from Host.

*Damage and critical precision enhances all unarmed damage-types.

*Based on techniques and understandings from another World.

*Does not [Level]. [Compression Grip] Lv. 1

— Passive

— Damage: Crush

— Mechanical

— Rarity: Legendary

*Crush anything Common - [Low Tier Uncommon] materials.

*Requirement: an object of unreasonable crushing potential.

*Concepts in brackets change as the skill levels up. [Mitochondrial Efficiency] Lv. 1

— Passive

— Survivability

— Evolution

— Rarity: Rare

*Amount of food and other essential biological needs is reduced.

*The time in-between these activities is enhanced per level. [General Skills]: [Identification Lv.1]:

*Reveal a range of different basic information on the target.

*Lv.1: +5 [Level] difference.

*Each [Level] increases by +1 difference.

[Concentration Lv.1]:

*Increases focus and ability to maintain composure from damage.

[Pain Tolerance Lv.1]:

*Ability to shrug off and lessen the effects of pain.

Passives, all passives. Is the system trying to tell me something? I guess it is about time I start thinking about how I'm getting down off this damn mountain. Hey H.S., you got any ideas?

Quintin sighed, passing his eye over the headless wolf corpse as the sunlight glinted off its long, trench-making claws. He remembered what had happened during his first encounter with the wolf.

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He got up and walked over to study the rock wall where he had seen the [Intruder Wolf] clinging to the side before it leapt down. Penetration marks pin-pricked the rock, which created holes like a well-traveled, ice-picked trail.

That's right! They're mountain climbers! If I can find some way to fashion a glove... glove.

Looking down at what he didn't quite regard as his hands, he silently contemplated while staring at the quarter-and-a-half-sized nodules that ringed around his wrist.

This is dumb. It obviously won't work, right... Those claws are needle-like. I can just try it and laugh at myself later.

He walked back near the dead wolf and knelt by the severed paw, holding a claw up close to the nodule to take a measurement.

It looks like a tight fit, which is good if it fits. Thin, needle-like, and chafed from picking into rock surfaces, just like I thought.

He pinched around at the skin and connective tissue to tease the claw out rather than attempt to pull and risk crushing them with his grip. In that manner, and just like that, he was now sitting before a pile of twenty wolf claws. A product of his hopeful enthusiasm.

There wasn't any great ritual or fanfare about what happened next. He picked one up, and it slid into place as if it always belonged there.

"Great! Who says optimism only hurts?" He said aloud while pumping his clenched fist in the air. With a popping sound, the wolf claw now projectile, went whizzing off high into the air.

His eye still filled with half-excitement, blankly followed the missile reach its apex and begin to fall.

"Huh?"

*Self-taught [Skill]: [Breath of Sudden Calamity] learned.

*New resource denoted: [Pressure Points] or [PP]: 75/250 [Breath of Sudden Calamity]

— Hidden Weapon

— Activated

— Projectile Damage

— Rarity: Unique

*Intake nodules can hold and shoot projectile weaponry.

*Critical Hit Chance & Critical Hit Damage is increased.

*Base damage & damage type depends on the projectile.

-[Cost]: at least 10[PP] to hold projectiles in place.

-[Cost]: 10[PP] per shot.

+***+

End of Seeing Stats

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