《journal teleport science something》if this is my last entry remember me as sometimes pretty okay
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so at first i was all like longer tube = more stability but thats pretty brute force and boring plus lugging around a massive huge gun thing doesn't sound fun so in the end i just fiddled with compensator settings until i got something that feels good. its not sexy or anything but sometimes its just about hard work, you know? sometimes that's the deal.
so now I've got a cute little (not that little) shoulder mounted teleportal crudshooting thing.
yay?
had a go at biggifying the crudballs too. problem with that is you gotta widen the hole it drops down and if you widen the hole it drops down you're looking at this whole big exponential expenditure of effort situation. it's just honestly a mess. also how big can a micro teleportal get before it's just like a regular teleportal.
these questions
they are beyond me
or at least
beyond my capacity
for nonlaziness
so yeah i guess i got the crudballs a little bigger and a little denser and they drop on through that hole pretty nicely. the kick on this thing is pretty weird. not quite sure what to do about that but oh well. probably this is good. good enough for giant ants. one hopes. haha.
meanwhile i got diagnostics running on my shield thing, trying to maybe figure out how to get the weight down because it's heavy as flip. so far i've managed to split the power pack so its not just weighing down my shoulders, plus if one of them shorts out or whatever the other can maybe keep at least a little up. thinking of putting another power pack in too like as an emergency backup. although that would be the exact opposite of decreasing the weight. main problem is
oh flip
scout ant in the warehouse
crap i cant let it get back to the hive and tell them where i am if that happens its all over okay
okay
time to strap on a highly suspect energy shield harness and go kill a giant ant with an untested teleportal crudlauncher
this is apparently something that is happening in my actual life
to do:
[ not die ]
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