《The Unsorcerer》Glossary Of Kinesis
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KINETIXECON
MAIN KINETIC ABILITIES
Name: Dynamokinesis (Energy Manipulation)
Other Names: Autokinesis, Energy Bending, Energy Control, Ergokinesis
Capabilities: Allows the user/MC to create, shape and manipulate energy, one of the basic quantitative properties describing a physical system or object's state. This Kinesis allows an individual to control almost all forms of energy (e.g. Cosmic, Demonic, Divine, etc.). Once it reached 50%-70%, other Kinetic abilities associated will be available.
Limitations: May be unable to create energy, being limited to manipulating only from already existing sources; Anti-Energy Manipulation destroys all forms of energy; Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits; May be limited to amount of energy a person can hold in themselves; Extensive use of powers over a long period of time could deplete one's energy reserves; May be limited on amount energy or the type of energy.
Current Mastery: 70%
How did he gain: 100% Gnosokinetic Mastery
Name: Gnosokinesis (Knowledge Manipulation)
Other Names: Formulation Manipulation, Information Manipulation, Knowledge Control, Wisdom Manipulation
Capabilities: One of MC's original Kinetic ability. Allows the user/MC to manipulate any kind of information/knowledge, including create, control and destroy knowledge, and everything that is considered "knowledge". Enhances MC's, intelligence, learning, and understanding rate in a fast pace manner, allowing him to achieve a total mastery over an ability or an unknown knowledge than an average person in a short span of time. Once it reached 50%-70%, other Kinetic abilities associated will be available.
Limitations: Does not grant Omniscience or Nigh Omniscience; May not be able to affect reality, only people's perception of it; Scope of power is dependent on the user's ability.
Current Mastery: 100%
How did he gain: Exposure to large amounts of influx data using The Legacy.
Name: Psychokinesis (Psionic Manipulation)
Other Names: Omni-Psychic, Psychic Mastery, Psychic Manipulation
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Capabilities: Allows the user/MC to possess all existing psychic/mental powers. Ultimate version of Psionics. Once it reached 50%-70%, other Kinetic abilities associated will be available.
Limitations: User's mental/psychic resilience: overuse can cause headaches, unconsciousness, coma and even death.
Current Mastery: 85%
How did he gain: 100% Gnosokinetic Mastery
Name: Technokinesis (Technology Manipulation)
Other Names: Cyberkinesis, Electronic Manipulation, Electromechanical Manipulation, Machine Manipulation, Mechanical Manipulation, Mechanokinesis, Technology Control, Technopathy, Tech Manipulation
Capabilities: One of MC's original Kinetic ability. Allows MC to create, shape and manipulate technology and technological constructs, computers, robots, hardware and other devices that can be termed as "technology". Once it reached 50%-70%, other Kinetic abilities associated will be available.
Limitations: Can’t control purely mechanical objects which possess no electronic or ferrous components; Usually requires close proximity to the object being manipulated; May be left powerless away from modern society; May be weakened by users who can nullify Technological powers.
Current Mastery: 100%
How did he gain: 100% Gnosokinetic Mastery
SUB-KINETIC ABILITIES
Name: Enhanced Condition
Other Names: Advanced Condition, Prime Condition
Parent Kinesis/es: Biokinesis, Gnosokinesis, Technokinesis
Capabilities: Sub-Power of Biological Manipulation, Knowledge Manipulation and Technology Manipulation. Allows MC to have physical and mental abilities above natural members of his species in that verse, beyond what can be emulated via natural training and with little to no maintaining. This entails that he is faster, stronger, more intelligent and overall superior to fellow members of his species, without being obviously supernatural.
Limitations: User may develop a superiority complex which can lead to underestimating opponents; May include enhanced nutrition requirements.
Current Mastery: 100%
How did he gain: 100% Gnosokinetic and Technokinetic Mastery (via Ghost Eye and Bio X Factor: Factor EX Serum)
Name: Interface Creation
Other Names: Interface Creation
Parent Kinesis/es: Gnosokinesis, Technokinesis
Capabilities: Variation of Technology Manipulation and Sub-Power of Knowledge Manipulation. Allows MC to create a personal digital interface and manipulate the data via interactions with the computer hologram.
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Limitations: Requires computer knowledge to use; Like a normal computer, a computer virus may be a problem; May require the user's life force.
Current Mastery: 100%
How did he gain: 100% Gnosokinetic Mastery (via The Legacy's information overload)
Name: Mysto-Ergokinesis (Magical Energy Manipulation)
Other Names: Arcane Manipulation, Arcane Power Manipulation
Parent Kinesis/es: Dynamokinesis, Mystokinesis
Capabilities: Variation of Energy Manipulation and sub-power of Mystical Manipulation. Allows MC to create, shape and manipulate magical energy to use magic for a variety of effects and purposes.
Limitations: Users of Magic Immunity are either completely immune or at least highly resistant; Magic Negation is likely either highly effective or potentially fatal.
Current Mastery: 26%
How did he gain: 70% Dynamokinetic Mastery
Name: Psycho-Ergokinesis (Psychic Energy Manipulation)
Other Names: Mental Energy Manipulation, Mind Attribute/Force Manipulation, Psi-Energy Manipulation, Psionic Energy Manipulation
Parent Kinesis/es: Dynamokinesis, Psychokinesis
Capabilities: Variation of Energy Manipulation and Sub-Power of Psionic Manipulation. Allows MC to create, shape and manipulate psychic energy in various ways, including manifesting in material form.
Limitations: Control is extremely important. Unconscious use of this power can be catastrophic; May be unable to create psychic energy, being limited to manipulating only from already existing sources.
How did he gain: 70% Dynamokinetic Mastery
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Plague Children
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