《The non-adventures of a Dungeon Core》Chapter 2: Home
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The pain slowly fades and I shudder as I recall what just happened. That was not at all very fun. I notice a few blue boxes has popped up again but that's not important to me right now because I can see something else. In the darkness there's a soft yellow glow in the distance.
Light! Non-blue blox light! What is that? I want to get closer to it. I... seem to move towards it until it fills up my entire vision. I see different colors. Brown, green, red and when I look up I see blue and white. Oh and a glowing orange ball of light. I try to move away from the darkness to see more of this place. but the pain comes back until my thoughts disappear.
The pain fades again and I find myself back in the same place I woke up earlier. I'm starting to dislike pain. It's not fun. Maybe I should look at my blue boxes, they might tell me more about what happened. I look at the box on top of all the others.
Dungeon Core thoughts ventured too far away from main body. Resetting
Hmm. My thoughts were too far away from main body? I look around in the darkness away from that alluring light and I spot another soft glowing light. It's a little white pebble on the ground. I try to reach out with my mind towards it and one of the blue boxes I haven't looked at yet fills up my vision.
Name Unknown Age 3 hours Race Dungeon Core Health 1 Health Mana 90 Mana Size 1 floor Fame Unknown - Newborn dungeon undiscovered by any sentient race
Oh, that's me. I'm a tiny glowing rock. I look around and see several other rocks around me but none of those are glowing. Ha! I'm so much better then these other rocks, none of them are glowing. I try to focus on one of the other rocks to see what happens.
After a while of nothing happeneing I give up. I guess it's not a dungeon core. Oh well, back to looking at the blue boxes. I decide to look at the box buried beneath the rest and as I think it it comes up above the rest.
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Transportation complete. Dungeon Core has reached the selected destination. Core room placed and requested help has been called. Time until arrival: 11 minutes.
I look at it for a bit until it changes from 11 minutes to 10. So at least I'll soon have help figuring out what I'm supposed to be doing. I feel happy about that. Otherwise I manage to figure out all on my own that this place must be my core room. Not much else to say about that apart from the fact I feel a little sad that I apperently am going to spend the rest of my life in this darkness when that alluring light is so close. There's so much more to look at over there in the light.
Since I have 10 minutes left until I can get som help I decide to look at the other boxes.
With your Core room placed you can now begin building your dungeon. Rooms and hallways unlocked in the construction menu. Remember that your Core room will always be placed as far away from your entrance as possible. Stone discovered in your dungeon. You can now build using stone in your "Construction" menu. Granite discovered in your dungeon. Alternative to common stone, building with granite has a slightly higher mana cost. Cavemoss (common) discovered in your dungeon. "Cavemoss" added to "Plants (non-combat)" section of your "Life" menu. Water (fresh) discovered in your dungeon. "Water (fresh)" added to "Enviromental" section of your "Constuction" menu. Various forms of insects discovered in your dungeon. All different speices found added to "Critters (non-combat)" section of your "Life" menu. Iron ore discovered in your dungeon. "Iron ore deposit" added to "Enviromental" section of your "Construction" menu.
I suspect that box with all the things added to my menu is important but no time for that. Help will soon arrive to answer all my questions. I can deal with that then. There's just two more boxes to go and then I'm done.
Attention young Coreling. Remember that if your Core leaves your dungeon you will die. If your Core gets attacked and losses all your health you will die. If your core leaves the Core room it will start to take damage in relation to distance from Core room.
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Wildlife and sentient races is responible for 97,3% for all Dungeon Core deaths. Make sure to protect yourself well. Please select and add protection from them in your "Life" menu.
That's scary. I was just born, I don't want to die already. Last box left to read and I still have 4 minutes left until help arrives.
Select your initial combat race. You will be able to summon them in order to protect your core. Summoned creatures are utterly devoted to protecting the Dungeon Core that summoned them. You can only select 1 of the races currently but you can get additional races as your dungeon grows if you wish. Race Description: Elementals Born of fire, water, earth and air. These creatures are immune to the element they are born of but weak to elements that oppose thier own. Born as tier 1 creatures but can evolve later. Kobolds Lowest of all life that shares the blood of the ancient dragons. Able to communicate with each other at a basic level. Small creatures slightly stronger then others thier size. Born as tier 1 Goblins Once counted among the sentient races but their base instincts eventually overcame them. Able to speak with each other and posses a slightly higher intellect then other creatures thier size (small). Born as tier 1. Fairies Tiny flying creatures, this race in born with an innate connection to the nature around them. Able to speak with each other and others that has a close connection with nature they have a small ability to cast nature magic but are weak to physical attacks. Born as tier 1. Slime Small blobs of goo. Each slime is born with a core, if the core is damaged the slime will die. Slimes lack all but the most basic of instinct to eat whatever is around them. Evolutions depends on what the slime has eaten. Normally seen as one of the weakest creatures but given enough time a slime can become an unstoppable terror. Born as tier 1. Plantoids Plants come in many variants. Dungeon born plantiods are born to eat and eat they do. Plantoids come in many different forms. They lack intelligence until higher evolutions relying on basic instinct. Born as tier 1. Size varies depending on plant spieces. Wild animals Animals are everywhere, even in dungeons. Lone hunters or travellers in packs. Animals are the most varied of the starting options. While only tiny creatures are possible to summon at tier 1 bigger and more variation is unlocked later. Undead Bane of all living things. Undead live for one thing and one thing only. The eradication of life. Little else needs to be said. Only skeletons can be summoned at tier 1 but more undead variations unlock at later tiers. Skeletons have low/mid resistance to physical attacks but has a severe weakness to holy magic. Skeletons are born with average size. Demons Unlike the Undead, Demons prefer to corrupt instead of kill. They lack the ability to cast all forms of magic aside from demonic magic but are instead given more strenght. Unable to evolve beyond their summoned form the only way they can grow stronger is by consuming blood. Only Imps (small) can be summoned at tier 1 but later tiers offers stronger demons capable of great destruction and curruption. Insectoids Insectoids are insects born influenced by the Dungeon Core's mana. As a result they are bigger and stronger then their natural born relatives. Do not underestimate them. Insects were alive on this planet long before the first sentient races were born and they'll be here long after the last of the sentients have died out. Only tiny spieces possible at tier 1 but each new tier unlocks bigger and bigger insects. Aquatic Creatures born in water. Unlike most land born creatures these creatures live in seas, rivers and lakes and will die if away from water for more then a few moments. Strongly advised if Dungeon Core finds itself in a water enviroment and strongly discouraged if the Dungeon Core is not. Tier 1 creatures are tiny.
That's alot of options. Too much for me at least. I try to read it all carefully but I'm soon interupted by something touching me.
Lilly (designated dungeon helper) requests a mind link. Accept?
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8 201Queen of the Hill
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