《Infigeas Online》Chapter 4: In which Someone is Stabbed
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Kyle hadn’t been in anything resembling physical combat since elementary school, and the fights back then had never ended well for him. Options flew through his head. Hit the goblin with the axe before it swung its sword? Try to block the swing with the axe haft? Jump over the goblin? Dodge roll to the side like in an action game? With a myriad of possible options in front of him, Kyle took what was probably the least effective course of action; he stood there paralyzed with indecision as the goblin charged him. The closest thing to a response he mustered was to tense up as the sword sunk into his thigh.
“Aaurgh!!” Kyle cried out. The pain was real and biting. Instinct took over, and he kicked at the goblin with his unwounded leg. The blow connected in the goblins stomach and sent it tumbling backwards. As the goblin regained its footing, Kyle readied his axe to swing it at his foe.
Kyle paused before delivering the blow, though. He had killed thousands, perhaps tens of thousands, of enemies in various games. Many were goblins. Many were in the first person.
But none of them were this real. Kyle realized there was a huge difference between clicking a mouse and chopping at the head of a living creature with an axe.
As Kyle hesitated, the goblin struck again, stabbing its sword in the right side of Kyle’s chest. Kyle shouted, half battle cry and half cry of pain. Then, fuelled by his pain, he brought his axe down towards the goblin’s head. He missed, grazing the goblin across the chest. The HP bar above the goblin decreased a bit as the goblin grimaced and took a more defensive stance, dropping its torch on the ground to hold its sword in two hands. It continued to swing its sword, but Kyle had longer arms, and the goblin now seemed unwilling to commit enough to get within Kyle’s reach.
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Now that Kyle was no longer acting on reflex, he took mental stock of himself. His leg and chest hurt like crap, but his leg was supporting weight and his chest wasn’t dripping or anything. He took a step forward and shouted something indistinct at the goblin, hoping to maybe scare it off. It screamed back at him, that same unnerving, feral screech, and swung its sword, about a foot away from Kyle’s stomach. Kyle slowly advanced on it, and it kept pace moving backwards, staying just outside of Kyle’s reach.
Finally, Kyle took a deep breath and bolted towards it, bringing his axe down in an overhead chop.
The goblin stuck its sword above its head to try and parry the blow. The flat of the sword blade intercepted the haft of the axe, but Kyle had put more force into the blow than the goblin could withstand, and the axe head sunk into the goblin’s skull as the sword was knocked low.
The sudden feeling of resistance as the axe hit flesh was unnerving. Kyle had just killed a thing. He squeezed his eyes shut, let go of the axe, and turned away, hearing a thump as the goblin hit the floor.
Kyle felt at his chest. It hurt, but he couldn’t find a gash in his clothing. His pants were likewise unharmed. Still, the pain was tangible and real. He stuck his hand under his shirt to feel for the wound, but felt neither gore nor blood.
He opened up his status screen, and glanced at his HP. He was at 58% of his max. The goblin went down fast, but had Kyle been a little less decisive, he could have been dead. Or… whatever passed for dead in this game.
Crap. If being at 58% hp hurt this bad, then what would dying feel like?
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Satisfied that he was not in immediate peril, Kyle looked towards the goblin.
The axe was still stuck in the goblin’s head where Kyle had left it. There was no blood, making the view seem strange and incongruous, but not grizzly. The goblin’s eyes still stared blankly forward. The HP bar had disappeared.
Kyle took a deep breath, planted a foot on the dead goblin’s chest, and yanked at the axe. It pulled free, and left a perfectly intact goblin head, with only a thin pink line to show there had been a wound at all. Kyle also saw the start of a pink line near the goblin’s neck that disappeared under the goblin’s leather shirt. For something so authentically violent and unnerving, the lack of blood felt… wrong. Censored. But censored poorly.
No fanfare. No XP bar rising. No loot list.
Which wasn’t to say there wasn’t loot, Kyle realized. He grabbed the goblin’s sword and Examined it. Crafted by “Goblins”, 39/40 durability, 15% quality, +4 damage. Seemed the axe was better. The sword was vendor trash then? Whatever. Holding the sword in his left hand, he punched the appropriate commands to drop it into his inventory. Loot. Yay. A familiar trope in an eerie world, Kyle thought grimly.
He considered looking for other items on the dead goblin, but couldn’t bring himself to. What was he supposed to do, strip the goblin nude? Whatever. It probably didn’t matter. Goblins classically never carried much of value anyway.
Leaving the corpse there, Kyle approached the door on the other side of the room. The lack of hinges on Kyle’s side implied it opened into the room beyond.
Kyle gripped his axe in both hands. Well, if this is how the game works, then so be it. Time to embrace his inner murder-hobo.
He put on his best intimidating grimace and kicked the door open, shouting and brandishing his axe.
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Sword System Academia
2/17 NOTICE: I'm putting this on hiatus, possibly permanently. I didn't want to spam with an "update chapter", so hopefully here and in the story blurb will get enough eyeballs. There are a couple reasons for ending SSA for now. 1) I wrote the next chapter but wasn't happy with it. I've been less and less satisfied with SSA's quality the more I thought about it. Part of the reason is... 2) I am seriously thinking about trying to publish some novels to help pay the bills, since I don't have my other source of income anymore. I have never asked for anything from SSA readers, no money, not even a review or rating. SSA is written for fun to amuse myself, primarily, and I would kind of feel bad actually charging someone money for something as unserious as that. I don't think it is good enough to ask anything in return. To use an analogy from music, SSA is more like a jam session with a bunch of friends. You're just chiling and having fun playing some music. I mean, if you are Mozart or even Eminem, your jam session is good enough to sell, but for an amateur beginner like myself, haha, no. If I want to publish something, I feel like I need to go the proper route of practice and rehearsals, which might be more similar to a classical concert performance. With SSA, I work from worldbuilding notes and a loose outline, but what you are essentially getting is the first draft with lots of so-called pantsing. Pushing out a web novel like this also means it is very difficult to go back and improve things without breaking everything else downstream. I wanted to try this "jamming" approach, as it was a good way to teach me about another aspect of writing, but to move forward, I think I need to hone my "classical" techniques, which emphasize rewriting, or at least, revising outlines. 3) While I intend to try to make $$$, my actual current goal is to "get gud". I've spent a lot of time recently trying to understand the self-publishing industry, and I'm pretty sure I can make some money by using short-term strategies with my current amateur skill level. But I've seen too many authors come and go/burnout, and really, the only way that I think I can enjoy writing and still make money on a long-term basis is to become a better writer. And the next step for me, which I haven't done much before, is to spend more time on rewriting and outlines. That is pretty much antithetical to the way SSA is developing. I've always been kind of 20/80 plotting/pantsing, but I want to spend a lot more time outlining before I even start writing. SSA jam sessions don't really fit my goal anymore. If you're curious about what's next, read on... Among other regrets, I regret not finishing SSA. It's the first story I've dropped, but then again, it's the first web novel I've attempted, so I suppose that's not a surprise. I don't think traditional web novel formats suit me that well. The whole SSA story I had loosely planned (beyond a first book or major arc) is way too large as well. Big story = good for neverending webnovel with Patreons, bad for penniless and fickle writer like me. I am currently outlining a complete trilogy to another story in great detail. I want the story to end concisely, and I also want the chance to really spend a lot of time on the full outline to spot pacing problems, character issues, lost themes, and so on. I'll still share this story on RR. What I intend to do is finish book 1, flash-publish the whole thing here for a few weeks, then publish on the big Zon. Repeat for books 2 and 3. The upcoming story will be about crafting heroes. The backdrop is an isekai-like setting, where elves will summon humans to their world as heroes, but the whole hero crafting business is still in its infancy. The elven mage researchers are figuring out how to imbue heroes with power, while the heroes are trying to figure out how to use the powers that they gain. Humans are the best hero templates because they are blank and have no intrinsic magic. Or at least that what the elves thought. The human MC has his own secrets... There will be some similarities with litrpgs, but I would call it more a progression fantasy or gamelit story. For example, the stats are very low, at least initially. Say we have a stat called Str. Going from Str = 1 to Str = 2 is a huge deal. Also, going from Dex = 0 to Dex = 1 is an even bigger deal. I guess you could call it a "low-stat litrpg", haha. Also, the heroes won't be gaining stats simply by killing things or leveling up. You can't increase stats arbitrarily, either. There will be rules to how stats can increase, and how they work with each other. The elven mages will be figuring out these rules in order to craft stronger and stronger heroes. Some inspiration will be from cultivation magic systems, but there won't be overt cultivation, at least for now. A theme I really want to explore is the idea of interactions. That includes things like hero crafter vs hero, tactics vs strategy, skill synergies, racial interactions (dwarves, elves, etc), and son. Yeah, so hero crafting. I'm super excited about this project and venturing into publishing. If you want to check out the upcoming story, you can follow my RR author profile to see when it drops here. Finally... THANK YOU TO EVERYONE! I'm very sorry that SSA is stopping, but I hope at least some of you will find the next story at least as enjoyable, if not more. Thanks to all the readers who gave SSA a shot. Big hug or solid fistbump to all of you, whichever you prefer! I hope this message is not a downer but an upper, because I am psyched!! -purlcray -------------- BLURB: Talen, youngest Master of the Koroi, makes his way to the Empire's capital to salvage his clan's fate. But the bustling city has few opportunities for the traditionalist. For the old sword clans are fading. With the rise of alchemy, gold can purchase strength that ordinarily took years of training to cultivate. Sword artists, once rare and accomplished, are quickly growing in number, especially among the wealthy noble class. Even with such alchemy, though, no one has advanced to the rank of Grandmaster in countless years. Talen's true dream is to walk the path of a sword artist to the very end while fulfilling his clan duties. And then the Swordgeists return, fabled founders of all sword arts, gods who had touched the world long ago and vanished. These myths turned into reality warn of a coming threat. Alongside this warning, they issue an invitation to the Sword System Academy, a path to power beyond the mortal realm. But first, they will hold an entrance exam... Story notes:Sword System Academia blends elements of western and asian fantasy such as xianxia and litrpg. I took parts from different genres I enjoyed and twisted them into my own creation. There will be an explicit system, both of the litrpg kind and the hard(ish) magic kind, but it is embedded within an academic structure that will develop over the course of the story. This is my attempt to design a unique type of system, the System Academia.
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