《Anti-Hero: Journey of Fear》Bonus Chapter 6 - How Magic Works
Advertisement
I recommend reading this if you want to understand the mechanics of the magic system. I will have the MC talk about it, but not to this depth. If you want to use this system, I ask for a link back to this story and credit. Tafe is watching.
Magic is magic. Unfortunately that explanation works for six year old kids and not dedicated readers. Magic in FEAR is based on chants to a god. Gods are named after the aspect of reality they represent and the letters are all shifted. The more people who use the chants of a specific god the less expensive they become.
So using the Eight in a chant is far cheaper than naming a new god and calling upon it. There are no hard and fast numbers I work with, otherwise it would become a nightmare to keep track of. Players in my VR have the same experience. If they meet the stat requirements and call upon the god, the system translate that command into a spell and the cost is determined based on effect.
So a chant to Constitution to heal a person would be far less than a chant to Health despite both chants doing the exact same thing. This is because there are thousands more people who chant to Constitution. Also the formation of the name matters in terms of the god called upon. Void could be Dovi or Ovdi. While the chants would do the same thing, if other people don’t chant to the same name then the costs are far higher.
Over time the more one chants to a specific god the MP costs go down. This is where specialization comes into play. By using the limited amount of MP one has to chant to a few specific gods they can obtain a much greater depth and power of magic in exchange for versatility. The answer in terms of spell cost is that spells cost the ‘speed of plot’. A terrible answer, but it allows me the flexibility I need without getting bogged down.
Advertisement
Base Cost of Spell = (0-Infinite MP)
God’s ‘Level’ of Followers = (0-100) MP
Practitioner Level = (0-100) MP
The biggest determiner is the base cost of the spell, which is basically whatever the plot calls for. While the lowest value is technically zero, making a spell free. This is impossible since each follower or increase in ability to follow the god would decrease the respective value by a percent.
This means an incredibly devout follower, casting the simplest of spells, for the most popular of gods would use 0.01 MP. Unfortunately this individual would not be very versatile and have only a short range of abilities to choose from and even then only the simplest. Though there is the argument of depth, one mastered spell is equal to a thousand spells. It all depends on the player.
Spells can also have extra components like HP, SP, items, people who don’t rate this story, virgins, the list is endless. So if you pray to Obdlo (OB-dih-lo), you might just start leaking all over the place. There are risks in calling upon the unknown. Or Lartop (lar-TOP), you might just transport an appendage or two to a different dimension. These extra components normally come into play when a person over shoots the amount of power they have available by an order of magnitude. 100 MP over, the spells fails, 1000 MP over the god Tcu (SU) might just remove quite a bit from your body. So if you accidentally mispronounce the name, you will be calling on a different god and can easily overshoot your available mana. That leads to unpleasant consequences.
Chants can be cast silently through the use of skills that focus on developing the mind. Just like the user interface, more portions are unlocked as an individual masters certain skills. There are skills to save chants at a cost of power and extra MP. So a high level mage could store a certain number of chants to call upon. Think tens, not hundreds in terms of amount.
Advertisement
Enchantments are slightly different. While they are based off of the same principles the idea is to tie them into the world’s magic instead of an individual. This is done by crafting a set of glyphs that call upon a god and what the effect is to be, permanently creating a physical representation of a chant. Glyphs are a closely guarded secret as to their meaning and the MP cost of infusing them to latch on to the world’s MP is quite high.
This limits the amount of enchanters and number of enchantments they can perform. Also discovering a new glyph is the work of a lifetime. One mistake in the etching process the entire enchantment won’t work. There is also a limit in terms of space and size. Smaller objects like rings are much harder while larger objects like swords and shields are far easier.
The most number of enchantments possible on a single object is seven. Any more than that and the object would destabilize. Also enchantments can’t conflict. A sword that bursts into flames and releases water with each swing would conflict and self-destruct.
Finally there are ‘spells’ that don’t call upon any god and have a set cost. Things like Observe, Identification, and Fear Aura are all powered from a person’s own spirit and there is no divine intervention.
In terms of the gods, well that is an entirely different thing. You wouldn’t want me to spoil things now. Tafe might send a Reaper after me. I honestly want to retcon the name to Raper of Skulls. It provides quite a different image doesn’t it? Class change, it will get an upgrade. Maybe I could ask her to send it after everyone who hasn’t reviewed, rated, or followed yet. I MEAN YOU!
Advertisement
Inescapable Escapism (A Psychological Isekai Fantasy)
Grace desires an escape. Anywhere to avoid the hardships that threaten to smother her. Equipped with her imagination, Grace creates other worlds to slip into whenever needed. Places where her home life is soon replaced with hunting for treasure, becoming a spy and endless adventures. But, when her dreams start to evolve and encroach on reality, Grace must fight to discover what's real and what is not.
8 196Dragonfall
This fiction is based on a short story I wrote inspired by a prompt on r/WritingPrompts. Contrary to my plans, I haven't sketched out the story in detail or written anything ahead of time. I've discovered I don't do well at that. I'm just writing this thing and we'll see where it takes us, OK? Nothing every came easy to Ryan Shakespeare, but as an elite British Army sniper he had found a niche that suited him, right up to the point at which he found himself summoned to a world far from his own to fulfil the job of a champion. Luckily, Ryan arrived with his experimental sniper rifle, so surely killing the dragon and getting his chance to go home would be a simple job, right? But Ryan should have known better, because nothing ever comes easy. Caught up in the politics of the Draconic League, Ryan will need to keep all his wits about him and use every resource at his disposal if he's going to persuade these people to let him do his job and go home.
8 109Emperor of the Demon race
In the western realm, an old man sits silently on his throne. Tired and exhausted from a lifelong pursuit of power and glory, he peacefully awaits his timely end. But, before he can take his final rest, he will make his presence known one last time and guide his youngest three descendants towards the glory of his race. Unfortunately for him, his three descendants have been basking in the glory of their ancestor for too long, ignoring the path of cultivation and gradually bringing ruin to their family...
8 169Criminal Lord
Terry Isenburg, the greatest assassin who killed thousands of powerful officials and even led an army of people to reform the world had finally killed his final target after many years of suffering and effort. Changing the world was in sight. Until he was betrayed... Although, even in the abyss of death, two choices were placed before Terry. Enter the Trial or Hell? Watch how the man who nearly took over the world now attempts to take over a world of sword, monster, magic, and one hella strong tarantula... I made this story because I always wanted a dark fantasy isekai with a hella fine backstory rather than an idiot being run over as well as having sustainable, epic scenes with a badass main character. All of which I believe my story has. (Although I'm bad at managing levels and experience and I have little imagery since I hate imagery) One other thing, the first volume may be kinda boring/repetitive but I can guarantee loads of badass action in volume 2 so please stick around. (I would also appreciate the views) If you like or dislike the story, please write a comment or review about this story to help me improve, but please don't hate on the story without explaining why. I also hope that you readers share the story to give me more support. Thanks and I hope you enjoy the story. [The cover is something I made poorly but it represents something in chapter 9-10]
8 135One Direction's Sixth Member Imagines
These are short stories about being the sixth member of the band.•COMPLETED
8 78Pictures of You
Tiva One-Shots//Each update is a separate Tiva quick fic. They'll probably mostly be based on OTP story prompts.
8 175