《Anti-Hero: Journey of Fear》Bonus Chapter 6 - How Magic Works
Advertisement
I recommend reading this if you want to understand the mechanics of the magic system. I will have the MC talk about it, but not to this depth. If you want to use this system, I ask for a link back to this story and credit. Tafe is watching.
Magic is magic. Unfortunately that explanation works for six year old kids and not dedicated readers. Magic in FEAR is based on chants to a god. Gods are named after the aspect of reality they represent and the letters are all shifted. The more people who use the chants of a specific god the less expensive they become.
So using the Eight in a chant is far cheaper than naming a new god and calling upon it. There are no hard and fast numbers I work with, otherwise it would become a nightmare to keep track of. Players in my VR have the same experience. If they meet the stat requirements and call upon the god, the system translate that command into a spell and the cost is determined based on effect.
So a chant to Constitution to heal a person would be far less than a chant to Health despite both chants doing the exact same thing. This is because there are thousands more people who chant to Constitution. Also the formation of the name matters in terms of the god called upon. Void could be Dovi or Ovdi. While the chants would do the same thing, if other people don’t chant to the same name then the costs are far higher.
Over time the more one chants to a specific god the MP costs go down. This is where specialization comes into play. By using the limited amount of MP one has to chant to a few specific gods they can obtain a much greater depth and power of magic in exchange for versatility. The answer in terms of spell cost is that spells cost the ‘speed of plot’. A terrible answer, but it allows me the flexibility I need without getting bogged down.
Advertisement
Base Cost of Spell = (0-Infinite MP)
God’s ‘Level’ of Followers = (0-100) MP
Practitioner Level = (0-100) MP
The biggest determiner is the base cost of the spell, which is basically whatever the plot calls for. While the lowest value is technically zero, making a spell free. This is impossible since each follower or increase in ability to follow the god would decrease the respective value by a percent.
This means an incredibly devout follower, casting the simplest of spells, for the most popular of gods would use 0.01 MP. Unfortunately this individual would not be very versatile and have only a short range of abilities to choose from and even then only the simplest. Though there is the argument of depth, one mastered spell is equal to a thousand spells. It all depends on the player.
Spells can also have extra components like HP, SP, items, people who don’t rate this story, virgins, the list is endless. So if you pray to Obdlo (OB-dih-lo), you might just start leaking all over the place. There are risks in calling upon the unknown. Or Lartop (lar-TOP), you might just transport an appendage or two to a different dimension. These extra components normally come into play when a person over shoots the amount of power they have available by an order of magnitude. 100 MP over, the spells fails, 1000 MP over the god Tcu (SU) might just remove quite a bit from your body. So if you accidentally mispronounce the name, you will be calling on a different god and can easily overshoot your available mana. That leads to unpleasant consequences.
Chants can be cast silently through the use of skills that focus on developing the mind. Just like the user interface, more portions are unlocked as an individual masters certain skills. There are skills to save chants at a cost of power and extra MP. So a high level mage could store a certain number of chants to call upon. Think tens, not hundreds in terms of amount.
Advertisement
Enchantments are slightly different. While they are based off of the same principles the idea is to tie them into the world’s magic instead of an individual. This is done by crafting a set of glyphs that call upon a god and what the effect is to be, permanently creating a physical representation of a chant. Glyphs are a closely guarded secret as to their meaning and the MP cost of infusing them to latch on to the world’s MP is quite high.
This limits the amount of enchanters and number of enchantments they can perform. Also discovering a new glyph is the work of a lifetime. One mistake in the etching process the entire enchantment won’t work. There is also a limit in terms of space and size. Smaller objects like rings are much harder while larger objects like swords and shields are far easier.
The most number of enchantments possible on a single object is seven. Any more than that and the object would destabilize. Also enchantments can’t conflict. A sword that bursts into flames and releases water with each swing would conflict and self-destruct.
Finally there are ‘spells’ that don’t call upon any god and have a set cost. Things like Observe, Identification, and Fear Aura are all powered from a person’s own spirit and there is no divine intervention.
In terms of the gods, well that is an entirely different thing. You wouldn’t want me to spoil things now. Tafe might send a Reaper after me. I honestly want to retcon the name to Raper of Skulls. It provides quite a different image doesn’t it? Class change, it will get an upgrade. Maybe I could ask her to send it after everyone who hasn’t reviewed, rated, or followed yet. I MEAN YOU!
Advertisement
- In Serial13 Chapters
I Am The Lord-Mayor
Building a huge city in another world! Shane Blackwood is a young man from a normal family - that is until he dies in a tragic accident and is reincarnated into a new world; complete with an overpowered skill called the King's Eye that allows him to see the unseen. Spurning the idea of becoming a world saving hero, Shane finds himself placed into a position of responsibility over a small caravan of displaced travellers. Seizing upon the chance to make their own place to call home, Shane and his new friends must establish a powerful city state on a continent in turmoil. But as the city grows, new challenges arise - and Shane's desire to avoid the mistakes of the future bring him into conflict with noble families, competing states and even his own citizens. [Cover image taken from here. Taken by Robert Linsdell and used under CC.]
8 183 - In Serial87 Chapters
A World in Chaos
It was supposed to be a regular bus ride home for them. A normal day of returning home from college, but this bus ride will forever change their fates. None of them would ever forget what they saw on that day, an angel and a demon. But it wasn’t just them, the whole world was in chaos. All over the world, monsters, mutants, aliens, demons, and angels were appearing. Mankind was thrown into chaos as more and more of these beings started to appear. This is the story of unlikely encounters between humans and these beings. ****** ****** A World in Chaos is a story about how the modern era slowly begins to change because fantasy-like monsters begin to appear all around the world. The story follows Jude Craven on his journey on how he adapts with his whole world being changed. Jude Craven isn't your ordinary protagonist as he has his own scars and trauma but Jude will grow as he experiences a variety of situations that may or may not put his life in danger.A big focus of this fiction is Jude's interactions with others so there will be some romance, some friendship, but there will also be action. I hope you enjoy reading.
8 135 - In Serial32 Chapters
Saving The Future
What if "THE GREAT FILTER THEORY" was real and the filter was not something supernatural but a WAR..(The Great Filter theory says that at some point from pre-life to Type III intelligence(galactic civilization), there’s a wall that all attempts at life hit. There’s some filter in that long evolutionary process that is extremely unlikely or impossible for life to get beyond. That stage is The Great Filter).A war that spans the whole universe.Only the strong and advanced can survive..In 3500AD humans had colonized all the moons and planets in our solar system that could harbor life. But then the earth was attacked by an extremely advanced civilization and all human life in the solar system was destroyed..Aariv Hector, the last human to die, was reincarnated in 320BC as son to an Indian Emperor. With his old memories and newfound powers, he is to shoulder the great responsibility of saving the humanity. He has 3800 years before the great war begins..From the world of barbarian and local kings to conquering and uniting the Planet.
8 157 - In Serial6 Chapters
Wastes of Terra
A Sci-Fi Alternate History that goes over a hyper-futuristic society between multiple major empires throughout time. In this over developed world the Romans run around with automatic rifles and kevlar uniforms. Mongolians ride robotic horses and are half cyborg with sniper rifles. The Japanese use humans to make killing machines that stand 7" tall and have plasma weaponry. It is a hellscape of never ending war.
8 161 - In Serial12 Chapters
Kalyug - As told by Krishna
Kalyug, the final age of human generation, the destruction of the Earth- the book will tell you everything that you're wishing to know about the end of the world.
8 83 - In Serial35 Chapters
The Daily Life of Akashi Takabi (Draft I)
A teenage boy- Myself- was isekaid into another world during his sleep one night. They were born, and than orphaned a mere few hours later, left all alone in largely hostile world. Join them as they start the long and arduous journey to eventually make their way back their original world while still trying to live happily and fix the world around them. This is just a draft. Completely unedited with a lot of unnecessary things. (Probably) Please give any and all opinions. It'll really help. I promise not to take anything personally. If you have suggestions, DM/PM me. I'll at least consider it. I'm quite aware I have a lot of typos and misplaced words in my work. It would be very much appreciated if you were to comment or DM me regarding any Misplaced words. As for Typos, if you're especially annoyed, please do the same. Otherwise, typos will wait for draft II.
8 59

