
In SerialManaseared Fantasy Romance Action Adventure
Adventuring is for losers. Only the absolutely impoverished or the megalomaniacally mad would stoop to graverobbing and dungeon-delving to put food on their tables. As a career it is dangerous, unreliable, illegal, and infinitely unpleasant. Most who choose this life have no other options. They're the seventh sons of seventh sons, the disowned, bastards, impoverished and desperate, and nearly always young.
And they are, without fail, losers.
Eris is an adventurer. Eris is a loser. Like most of her make she's a teenage runaway with no other options. Unlike her company, she isn't fodder for the meatgrinder. She's beautiful, brilliant, and a talented magician; she's also vain, callous, selfish, and proud. This is her story, as she grows into adulthood, masters her abilities, and learns to care about more than just herself.
Manaseared is an episodic fantasy adventure serial. It's also a pastiche of early D&D and RPGs in general, and an attempt to explore at what it might really mean to be a first level adventurer.
Advertisement
1. Prologue: The Searing
2. Year One, Early Spring: Dakru Spire
3. Year One, Early Spring: Town
4. Year One, Late Spring: The Road
5. Year One, Late Spring: Manastone Mines
6. Year One, Early Summer: The Ambush
7. Year One, Early Summer: Jail
8. Year One, Early Summer: The Bandit Lair
9. Year One, Summer: Town
10. Year One, Late Summer: The First Kiss
11. Year One, Late Summer: Chionos
12. Year One, Late Summer: Aletheia
13. Year One, Early Fall: A Little More Than Bear & Less Than Bug
14. Year One, Early Fall: Spellsick
15. Year One, Late Fall: Thinking
16. Year One, Early Winter: Fall Out
17. Year One, Late Winter: No Regrets
18. Year Two, Spring: The Tome
19. Year Two, Spring: Darom
20. Year Two, Spring: Hasdrubal
21. Year Two, Spring: The Vault
22. Year Two, Spring: The Orb
23. Year Two, Summer: Sunburnt
24. Year Two, Summer: Machine
25. Year Two, Summer: Arqa
26. Year Two, Summer: The Shrine of Zur-Bas
27. Year Two, Summer: The Sanguine Forest
28. Year Two, Summer: The Channeler
- In Serial1360 Chapters
Immortal Path To Heaven
"Master Ouyang, please smith a divine weapon for me!"
8 920 - In Serial16 Chapters
Apocrypha of The Dead
For eons, the gods old and new waged a static war. As they could seize control of their own Fate, omnipotence was a matter of semantics and no single god or pantheon could gain dominion over another. A pact was made using grand Law magic to bind their Fates to that of mortals to wage their wars by proxy. Contracts signed between gods and mortals threatens the age-old stalemate, promising to bring real change to existence for the first time. A young man is offered such a Contract after his own murder to fight for an insidious god in another world. He must only sign away his name to agree and in turn gain another chance at life for both himself and his ailing brother. However, this new world proves deadly in its own right and worst of all something has messed with his Contract...
8 214 - In Serial41 Chapters
The Day that Darkened
Reiss is a [Florist]. Or at least he was before he became a [Regressor]. His first skill, [Orgin Point], allowed him to travel back in time to his starting position. In the world of Aurelia, the world of Classes, Levels, and Skills. The highest-leveled rule. The Emperor of Dreams keeps the world in check through prophetic visions. For decades the world has been safe from global war and disaster. No more. The Emperor has been having spine-chilling nightmares. Levels alone can't stop what is coming. He sees the shadows of innumerable invaders and the complete annihilation of Aurelia. A cataclysm that is impossible for a single world to birth. Now. Reiss expended all 364 uses of [Origin Point]. Again, he failed to save Aurelia. He returns for the final time, as his death lights up Aurelia, casting a shadow over his conquered world. *This is an original novel. Any relation to pre-existing characters, locations, or otherwise is purely coincidental.* (Cover Art is my own artwork.)
8 112 - In Serial7 Chapters
Virtual World: Sphere - Game On: For Life
It appears there's a game within the game of the game. Sphere turns out to be Spheres. It is said that those, who reach the Inner Sphere and overcome the quests, will be rewarded with artifacts of unheard powers. Possessing such powers will dominate the spheres and the players and creatures within. Rumors tell, you either will posses good or demonic powers, turning the Spheres Good or bad. Now, players gather in Parties to try reach the inner Sphere and collect these treasures. No one has succeeded finding these ultimate powers. Yet.As players succeed working their way towards the Inner Sphere, it seems that not all is what it appears to be. --- First edition, raw writing
8 162 - In Serial14 Chapters
A Bard's Song: Lore
When all the songs left in the world are hunted out of fear, You stand up high and sing out loud so everyone can hear. When all the people that you see have eyes to give you pain, You hold your tune and understand, A Bard's Song will Remain Magic is moulded in many ways, be it the intricate knowledge and study of the Wizards, the sworn pacts of the Warlocks, or the pious faith of the Clerics. The Bards however, manipulate magic through their passion, be it through music, gladatorial combat, or stealing the secrets of others for copious wealth. These factors combine to make them one of the most universally enjoyed, yet at the same time, reviled people in history. When tensions boil over, and the world chooses sides, and Jonatan is caught squarely in the middle, he is pulled in every direction against his will, and must decide which side he must join.
8 387 - In Serial15 Chapters
little wickers
Amber Wickers is Alfie Wickers little sister. Though they're related they're different in every way.Amber joins Abbey Grove, Class K to be taught by her older brother. She's usually quite head strong and loud until she meets Mitchell Harper.
8 172

