

John Robbie, Transdimensional Slacker Fantasy Action Adventure Psychological
John Robbie leads two lives.
Most of the time, he is a mage of god-like power with flying horses, vast estates, mountains of gold and the veneration of an entire empire.
The rest of the time, unfortunately, he is himself. When he’s not immersed in his favorite RPG video game, Nordic Runes, John is a slovenly, unemployed college drop-out, two years deep into a crippling depression and living with his parents. Having lost all hope for his real life, John spends his time on the couch, controller in hand, trying to forget it.
When his two lives miraculously converge, however, John’s only hope for survival lies in overcoming his greatest obstacle - himself.
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John Robbie, TS is a GameLit, Portal Fantasy with two primary objectives. The first, obviously, is to tell a great story. The second is to show a realistic depiction of depression - both in its impact on the protagonist and what he must do to overcome it. That doesn't mean it's self-help, necessarily, though it will present real therapeutic strategies. It should be noted that the author, in addition to writing humor and fantasy, practices as a clinical psychologist. He also refers to himself in the third person. On special occasions, he uses the royal we.
2-3 chapters per week!
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Chapter Selections
1. Chapter 1 - Polaris and John (Revised)
2. Chapter 2 - The Crimson Afterimage
3. Chapter 3 - Twitching of an Unquiet Mind
4. Chapter 4 - Ghosts of a Thousand Failures
5. Chapter 5 - Molecules with an Arbitrary Name
6. Chapter 6 - Correct Experience of Wrong Phenomena
7. Chapter 7 - From the Darkness
8. Chapter 8 - More Pressing Concerns Than What's Impossible
9. Chapter 9 - Questionable Acquisition and Fit
10. Chapter 10 - Praying to Unknown Gods
11. Chapter 11 -The Tragic Tale of Gary
12. Chapter 12 - At the Core
13. Chapter 13 - The Paradox Sage
14. Chapter 14 - Too Young to Die
15. Chapter 15 - Virtual Life or the Afterlife
16. Chapter 16 - Say Goodbye to Depth Perception
17. Chapter 17 - Mikaela (Revised)
- In Serial1360 Chapters
Immortal Path To Heaven
"Master Ouyang, please smith a divine weapon for me!"
8 916 - In Serial16 Chapters
Apocrypha of The Dead
For eons, the gods old and new waged a static war. As they could seize control of their own Fate, omnipotence was a matter of semantics and no single god or pantheon could gain dominion over another. A pact was made using grand Law magic to bind their Fates to that of mortals to wage their wars by proxy. Contracts signed between gods and mortals threatens the age-old stalemate, promising to bring real change to existence for the first time. A young man is offered such a Contract after his own murder to fight for an insidious god in another world. He must only sign away his name to agree and in turn gain another chance at life for both himself and his ailing brother. However, this new world proves deadly in its own right and worst of all something has messed with his Contract...
8 210 - In Serial41 Chapters
The Day that Darkened
Reiss is a [Florist]. Or at least he was before he became a [Regressor]. His first skill, [Orgin Point], allowed him to travel back in time to his starting position. In the world of Aurelia, the world of Classes, Levels, and Skills. The highest-leveled rule. The Emperor of Dreams keeps the world in check through prophetic visions. For decades the world has been safe from global war and disaster. No more. The Emperor has been having spine-chilling nightmares. Levels alone can't stop what is coming. He sees the shadows of innumerable invaders and the complete annihilation of Aurelia. A cataclysm that is impossible for a single world to birth. Now. Reiss expended all 364 uses of [Origin Point]. Again, he failed to save Aurelia. He returns for the final time, as his death lights up Aurelia, casting a shadow over his conquered world. *This is an original novel. Any relation to pre-existing characters, locations, or otherwise is purely coincidental.* (Cover Art is my own artwork.)
8 103 - In Serial7 Chapters
Virtual World: Sphere - Game On: For Life
It appears there's a game within the game of the game. Sphere turns out to be Spheres. It is said that those, who reach the Inner Sphere and overcome the quests, will be rewarded with artifacts of unheard powers. Possessing such powers will dominate the spheres and the players and creatures within. Rumors tell, you either will posses good or demonic powers, turning the Spheres Good or bad. Now, players gather in Parties to try reach the inner Sphere and collect these treasures. No one has succeeded finding these ultimate powers. Yet.As players succeed working their way towards the Inner Sphere, it seems that not all is what it appears to be. --- First edition, raw writing
8 160 - In Serial14 Chapters
A Bard's Song: Lore
When all the songs left in the world are hunted out of fear, You stand up high and sing out loud so everyone can hear. When all the people that you see have eyes to give you pain, You hold your tune and understand, A Bard's Song will Remain Magic is moulded in many ways, be it the intricate knowledge and study of the Wizards, the sworn pacts of the Warlocks, or the pious faith of the Clerics. The Bards however, manipulate magic through their passion, be it through music, gladatorial combat, or stealing the secrets of others for copious wealth. These factors combine to make them one of the most universally enjoyed, yet at the same time, reviled people in history. When tensions boil over, and the world chooses sides, and Jonatan is caught squarely in the middle, he is pulled in every direction against his will, and must decide which side he must join.
8 387 - In Serial15 Chapters
little wickers
Amber Wickers is Alfie Wickers little sister. Though they're related they're different in every way.Amber joins Abbey Grove, Class K to be taught by her older brother. She's usually quite head strong and loud until she meets Mitchell Harper.
8 163