A Mildly Odd Reality Breaker Fantasy Comedy Sci-fi Supernatural Martial Arts Psychological
Omar receives an unexpected visitor who comes baring a gift—a "registration ticket"—in the form of a small metal card. The ticket is itself an offer to participate in the game, "Reality Break."
Accepting this offer means that Omar will be able to perceive the true nature of reality where there is not one, but two dimensions of time, and in this second dimension history changes (and somewhat "frequently"). Along with this, he will also gain access to the "chronopause"; another reality that is not so much parallel to our own as it is perpendicular, which acts as both a place and the natural boundary between non-sequential points on the timeline. Using the chronopause, Omar will become a chrononaut with the ability to travel through time, and as a player, he will be given a cybernetic interface and his own portable extradimensional storage space.
It's a strange conversation, but due to Omar's dismally short attention span, he only consciously hears that last bit about the portable pocket space, and that's only after the physics-defying void is opened in his living room and literally waved in front of his face.
Reality is certainly stranger than most people realize, but then again, so is Omar. Thankfully, he responds well to shiny things, and for better or for worse, his chronic inattentiveness is the least of his psychological issues. Omar also has a mild form of "Oppositional Defiant Disorder" which presents itself as an occasional, arbitrary need to disobey others (especially authority figures).
However, his oddest psychological issue by far is his "abnormally hyperactive" subconscious mind. Outwardly and consciously, Omar is a lazy, apathetic man-child prone to mildly asinine behavior. Subconsciously, he's some sort of genius capable of extraordinary feats of cognition.
Most of the time, Omar is a (technically) functioning adult, but in order to live as such, he must rely entirely upon unusual abilities he's completely unaware of, despite the fact that he uses them regularly.
Up until now, his life had merely been ridiculous, but now it was also a game.
Note: The narrative style is that of a reliable narrator with a "3rd-person sarcastic" POV.
This story takes place in the Reality Breakers/Chronopause universe.
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Chapter Selections
1. Chapter 1 of Part 0: Introductions
2. Chapter 2 of Part 0: Details
3. Chapter 3 of Part 0: Mildly ODD
4. Chapter 4 of Part 0: Pocket Space
5. Chapter 5 of Part 0: The Final Offer
6. Chapter 6 of Part 0: The AMIs
7. Chapter 7 of Part 0: The Registration Process
8. Chapter 1 of Part 1: Awakenings
9. Chapter 2 of Part 1: Lunchtime Entertainment
10. Chapter 3 of Part 1: That Creepy Boy with the Book
11. Chapter 4 of Part 1: Weird Endings
12. Chapter 5 of Part 1: Calibration
13. Chapter 1 of Part 2: Calibration
Blood Seekers -- The Monolith
Blood Seekers - Book 1, is now on Amazon, including the final chapters not posted here! https://www.royalroad.com/amazon/B07MYJ5ZRC “You will die!” That's what the developers of Blood Seekers promised them... The most challenging MMO ever created—that’s how they advertised it. Taglines like, “Not your granddaddy’s game,” and, “Only for the hardest of the hardcore,” had gamers going crazy. Set in a gothic, Lovecraftian world, with fully realized A.I. NPCS, gamers were desperate to get their hands on the new game and dive in, and Clay was one of them. It was going to be tough, but he was ready for it. What he wasn’t ready for, was countless players having their minds hijacked and being transformed into mindless, hostile creatures filled with nothing but hate who killed anyone on sight. They called them the Bloodless. Clay’s best and only friend, Rey, moved across the country she was twelve, but they kept in touch online, playing countless games together, and when Blood Seekers was released, they were both ready to step up to the plate and face the new challenge together. But now, Rey has been taken by the plague, her mind held hostage as one of the Bloodless. A mysterious black monolith has appeared at the center of the highest level zone in the game, a place no one has even come close to. Some say it will provide us with answers. Others say it will only lead to more questions. Who’s behind all this? Why are people’s minds being taken? Will we ever get to bring them back? How many more will be lost if we stay logged in? Nothing is certain, but if there’s any chance that reaching the monolith will bring Rey back back, then Clay will do everything he can to reach it. This is Book 1 in a new series from Stephen Roark! I will be posting chapters here until the book is done and published on Amazon!
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8 182Experiment 636
The world had changed. Over twenty years ago, monsters emerged from the ground and put the earth in chaos. People split themselves apart from one another in desperate attempts to survive. Whiles others were trying to survive on the surface, fighting off the monsters from deep below, she was trying to survive a different kind of monster. She was given only a number. There were no names. No pleasantries. Just tests. Everyday 636 had to undergo painful and inhuman testing. Her whole life she had been in a cage. The scientists around her tried to rip her apart. Turning her into something beyond human, with the end goal of a weapon to use against the monsters that had surfaced years ago. 636 was content for things to remain and stay in the labs forever. Treated like an object. Too afraid to fight for her place. That was... until she met a boy from cell 13 and learned what it meant to have a choice. It took unforeseen circumstances for 636 to realize no one belonged in a cage and she could only go so far before she reached her breaking point.
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