A Coder's Guide To Magic Fantasy Comedy Action Adventure Slice of Life
Magic, you wave your hand, use up some mana, call out the name and stuff happens; that's how it usually works.
Not in this world...
Otto is a slightly unhinged programmer brought to a fantasy world where magic exists, not as a list of spells or a wall of icons you press but as a detailed system of commands and mechanics allowing one to problem solve encounters and create countless inventions!
With one goal on his mind, to learn all he possibly can about magic, Otto will be thrust into a troubled world where magic is heavilly regulated and the corupt nobilty wield god-like powers and arcane tools passed down through generations.
Will Otto join the system? Try to overthrow it or completely ignore it on his quest for knowledge? Or maybe he'll fall prey to it...
Advertisement
Chapter Selections
1. Magic Dictionary
2. Chapter 1: The Tower
3. Chapter 2 - The Batteries
4. Chapter 3 - The Water
5. Chapter 4 - The Beach
6. Chapter 5 - The Friends
7. Chapter 6 - The Variables!
8. Chapter 7 - The Usefull Spell
9. Chapter 8 - The Cats
10. Chapter 9 - The New Home
11. Chapter 10 - The Drink
12. Chapter 11 - The Rod
13. Chapter 12 - The Robe
14. Chapter 13: The Gold
15. Chapter 14 - The Cold
16. Chapter 15 - The Chat
17. Chapter 16 - The Ashes
18. Chapter 17 - The Shadows
19. Chapter 18 - The Past
20. Chapter 19 - The Owl
21. Chapter 20 - The Hunger
22. Chapter 21 - The Shopping
23. Chapter 22 - The Practice Round
24. Chapter 23 - The Improvisation!
25. Chapter 24 - The Trees
26. Chapter 25 - The Rapids
27. Chapter 26: The Cold Bath
Aeterna Saga, Volume 1: Walking With Giants
A man in his twenties gets "reborn" in a fantasy world, seemingly with no special abilities. Read on as he and his family go through events that will change the world they live in, for better or worse. Also found in Fantasy-Books, and NovelUpdates.
8 434Beyond Floating
Muse thought her life had ended twenty years ago because, well, it had. Existing aimlessly for two decades as a ghost, she finds herself yanked along in a rip-tide of strange events. Thrust unwittingly into the midst of a group of paranormal hitmen-for-hire led by a man named Isaac. Michael, a normally rational and righteous holy soldier of God, succumbs to revenge and hatred, sacrificing everything in the fight to destroy Isaac and everyone who associates with him. Muse, by virtue of her inadvertent association with Isaac, is on that list. This is actually my first 'finished' fiction that I've ever written, which I completed about 8 years ago. I dug it up recently and I'm posting it as I thought people here might get a kick out of it. So, take that for what you will. Chapters will be released daily at 6:00pm EST.
8 101Rings of Gods
Leading a normal life, Sam is suddenly thrust into an unbelievable game called "Game of Gods" when he wakes up from a realistic dream. He must now complete the mysterious death game and uncover the truth behind it.
8 178The Paths of Magick
Credits: Story by Xcaliburnt. Cover Art by @Bervolart. Magick, the power to bend the laws of reality. All because of a mystical substance known as mana. Mages follow the Paths to achieve power, for there is no more addictive chase. Each Path winds and twists, forcing mages through the flames of adversity and challenge. Though the operative word is "path", the reality is far less straightforward. Instead of a road, Paths are like the branches of world trees, erupting into the heavens, intertwining, and ending in sharp snaps. Only the strongest reach the sky. There are several Paths, and many Ways to walk them—variations of the same Path, and like the stars, they are endless. Magick is the sacred flame that scours the fat, rendering the truest self. Superfluous flesh melting away to show the skeleton of one's being. A chance for ascension—apotheosis. Though not every mage works to godhood, if they survive long enough, It is inescapable. Witness the lives of those that tread the knife's edge of self-destruction. Each one intertwined in their search for answers, revenge, and, most of all: power. These individuals have all lost something precious—irreplaceable—and In search of filling the void left behind, they have taken up the mantle of a mage. Per aspera ad astra. Ad mortem vel divinitatis. (Through adversity to the stars. To death or divinity.) There is no consistent release schedule except my consistent inconsistency. Besides, there’s like a thousand pages worth of content, how can—you already read it? Goddamn. Oh, and there is a very long hiatus between volumes as I intend to edit and rewrite a lot. What to Expect: This story is progression fantasy, so expect a healthy dose of training. It's also heavy on slice of life, and it isn't entirely overarching-plot-driven. Expect characters to live their lives, and not always be on some quest to save the world. There's a lot of magic theory and discussion about it in the story. So, if you don't like impromptu lessons on sorcerous theory by traveling monster slayers, this might not be for you. But if you do like it, rejoice! For there is a lot of it. This is also heavy on prose, purple as a bruised eye. I use outdated, uneccesarily collegiate-level terms and play around with the writing style just for the heck of it. I find it fun to wax and wane poetic, and that might grate on you—I don’t plan to change this aspect of the Paths much if at all. Onto the viewer discretion is advised parts: This is grim-dark/ grim-heart. Take the tags seriously. There will be combat scenes that are brutal and horrifying. Fights to the death tend to be. This is a tale about medieval mercenaries (quite literal killers for hire), man-eating monsters, and eldritch gods beyond the material plane. Beside that, there will be traumatic events that are best left unread. I do not detail certain acts I find heinous enough, instead leaving some parts unwritten but still alludded to if not outright stated; there is simply no graphic narration thereof. This is not for the faint of heart.
8 282The Endless War
New chapters will be posted weekly on Mondays and Saturdays. ---------------------------------------------------- Seers are the only defense that Terra has against the monsters that lurk about in the world. Terra is a city fighting for its own survival in a fantasy world with finite resources. One of the main ways to survive is to fight. War is a common practice and more often than not the leaders of the world cannot get along with each other. In the end, however, all of this fighting does more harm than good. A young boy wishes to put an end to the wars, this boy's name is Isaac. He holds a strong belief that everyone can be saved in this world and that no one should be given up on. Peace is something that he truly believes will help the world and allow civilians to see another day. In order to reach such an impossible goal, he will have to fight in the name of his Region. Does he have what it takes to finally bring peace to the world with the help of his friends, or will he fail before he can even scratch the surface?
8 313Dungeon World
So I’m a dungeon, I’m supposed to save the world somehow but first I need to be strong enough to protect myself. Time to level up!
8 125