《The Homunculus Knight》About the World of Vardis
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About Dwarves
Dwarves and Trolls are two very old myths that Tolkien took and codified into fantasy archetypes. These myths come from the Scandinavian Pennisula and have a long interesting story that I have a pet theory about. I think the legends are inspired by people finding Neanderthal bones. Or, if you want to get really crazy, encountering relic populations. (Read Eaters of the Dead by Michael Crighton for more on that idea) The old legends have that Dwarves and Trolls turn to stone in sunlight and are both associated with being underground. So I've taken this idea and run with it in HK. I dunno if or when I'll ever get to explore the best fantasy race, which is, of course, Dwarfs. So I thought I'd write up a little thing here.
In HK, the Dwarves (Dwergaz) are descendents of a population of Neanderthals who, when pressed by Cro-magnon, took a novel solution to survive. They delved deeper into the caves they called home. Journeying into the deeps on command of their God. Eventually, finding an entire subterranean ecosystem. Mushroom forests, crystal caverns, lakes untouched by sun or star, an entire section of the world unknown to the surface. Upon finding this promised land, the Neanderthals did what humans did best. Adapted to their environment and expanded. Growing into a prosperous people who learned the best ways to survive the depths. Exploring the Deeps and facing its myriad challenges. An entire cousin species of Homo Sapien developed in the depths, eventually almost entirely forgetting the surface. Only rediscovering the world beyond the caves roughly 5000 years before HK starts. When a tribe in search of a new home stumbled out of a cave mouth and into the middle of the White Mountains. It took a few more centuries for the slowly expanding surface Dwarfs to even realize there was more to the surface beside the frigid mountain peaks.
Eventually, the Dwarfs came into contact with Humans, and the two cousin species found common ground. The secrets of metallurgy were traded for food and knowledge of animal husbandry. Most conflicts are averted by the simple fact no sane Dwarven Clan would want to settle anywhere outside of the mountains. Nowadays, most mountain ranges in Erebu hold at least one Dwarven Hold. Operating as city-states or collections of city-states. Below the surface, there are larger Dwarven kingdoms, but they tend to be fairly insular and see little need to involve themselves with the surface. This has started to change in the last millennium as the Dwarven People have been rocked (heh) by a twofold disaster. The Dwarven Pantheon has gone silent, and remote Holds deep below the surface are being picked off one by one. Something down in the deep is waging war against the Dwergaz, and the Gods have abandoned their people in their time of need. Whatever is down there, the Dwarves are remaining tight-lipped. Refusing to discuss "The Enemy" with non-dwarves.
As for Trolls, well, the Neanderthals were not the first group to venture into the depths. The Trolls descend from a very, very unfortunate group of Great Apes who got lost down in the depths about a million years ago. The Dwarves claim their gods guided them down into the deeps and helped them adapt to the strange new environment. But in the HK universe, for every benevolent deity, there is a fell equivalent. Something lured those poor Chimps into the deeps and twisted them into something new. To give you some context, Trolls are basically hairless Chimpanzees two meters tall when hunched over. Oh, and they have a healing factor, and most of the positive traits of Simian kind bred out of them. And because we can't have nice things, they are also being pushed to the surface.
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About Werefolk and Werecreatures
Another fantasy classic I wanted to put my own spin on. In the HK universe. Werebeasts are the result of a very nasty curse created by a Fell God hoping to force the Free Peoples to descend into bestial cruelty. This Fell God, The Lord of Gore, is the God of savage cruelty. A patron of those who kill for pleasure and enemy to any who deny their worst instincts. To spread his twisted perspective, he sired Thirteen Dark Spirits, one for each Full Moon of the year. Each took the form of a different predator and was released into the physical world. Here they rampaged for years, slaughtering and terrorizing anyone and anything. Only sparing those who showed sufficient viciousness in face of their attacks. Instead biting these survivors and turning them into the first Werebeasts
Many of these Ur-Werebeasts were utter monsters. People more animal than person. Who exalted in this new power and its blood-hunger. Each of them spreading the curse to the few survivors of their attacks, causing an epidemic of monsters to spread across the world roughly three millennia ago. But this is where things get interesting. More and more Werebeasts were proving to be of strong moral character. People who resisted the curse to best they could. Eventually, attracting the attention of Aunt Huntress, Aunt Seeress, and Mother Earth. The three goddesses took pity on these noble Werebeasts and altered the curse. While they couldn't remove or destroy it, they could give the Werebeasts a fighting chance. Early Werebeasts were doomed to quickly lose control and devolve into monsters. Later, ones with enough willpower could resist the curse and even master it. Becoming champions of Aunt Huntress and mighty heroes who used the power for good.
The children of these "Curse-Tamers" inherited the Curse of Therianthropy to a lesser degree. Displaying animalistic features (Abnormal eye colors, fangs, claws, denser musculature, etc) but not the ability to transform like a true Werecreature. Until a rather curious incident when a feral-Werewolf attacked one of his children. The child not only survived but killed her maddened father. Being reinfected with the curse had a surprising result. The child could transform one of her arms into that of a Werewolf. Later experimentation with this phenomenon showed that if a Werefolk is infected, they can transform parts of their body in a strange hybrid transformation. With a very small percentage being able to awaken as "Full blooded" Werebeasts. The exact body parts or number of them a Werefolk will "awaken" upon infection vary dramatically. With their ancestry, temperament, and level of infection all playing parts. For example, a Werefolk with a Werebeast for one parent and a Werefolk for another will have a much stronger Awakening. With maybe 1/10 of them becoming true Werebeasts.
As for their abilities, Werebeasts have all the strengths of their bestial half with the intelligence of their humanoid half. Even a Werebeast gone fully feral will be a dangerous predator capable of long-term planning and other forms of higher-order thought. All Werebeasts suffer from the instincts and aggression of the curse, with many finding novel ways to suppress or master it. This aggression and their strength waxes and wanes with the Moon. During a Full Moon, a Werebeast is at its strongest but also the least in control. Aside from their animal abilities, Werebeasts and, to a lesser extent, Werefolk heal at an accelerated rate. Capable of shrugging off crippling injuries within hours or even minutes under the Full Moon. Silver negates this healing factor, and injuries inflicted with silver heal normally. Wolfsbane is also extremely poisonous to Werecreatures, both Beast and Folk. With a silver blade coated in Wolfsbane a death sentence to all but the hardiest or luckiest Werecreature.
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About Hybrids
The HK World is a diverse place with numerous sapient peoples that intermingle, and when people intermingle, they tend to make new people. Hybrids are not uncommon because of this. With many humans having traces of other species in their ancestry. I say humans, in particular, since an odd biological quirk makes half-human hybrids significantly more viable than other mixes. Whereas non-human hybrids, like, say a Orc/Dwarf are almost always sterile. A half-human will be able to have offspring with either parent species. But Fertility will steadily decrease down the generations if a Hybrid has kids with non-humans. Like a 3/4 Orc will have a harder time having kids, while a 3/4 Human will rarely have issues. Meaning that Humans tend to have traces of other species in their genetic heritage, but the other species don't. Of course, magic can be used to bypass some of these issues. Certain rites of Mother Earth, Sister Sun, and Brother Moon that might cure infertility could help make a hybrid or legacy hybrid capable of having kids. But that magic can be tricky and will just kick the fertility problem down to the next generation.
Werefolk are an oddity since they aren't technically a distinct sapient species but a cursed/diseased subsection of one. Most Werefolk we encounter are from human stock, but other types do exist. The curse's hold does weaken over the generations, but the Werefolk practices of reinfecting/inoculating themselves pretty much prevent that from happening.
Non-humanoid hybrids do exist thanks to shape-shifting magic. More than a few powerful magical bloodlines trace themselves back to a Dragon who took on a humanoid shape for a few years. Giants are the product of Jotunn interbreeding with Humans, but they are a distinct viable species like most children of the Jotunn. The less that is said about the Children of the Sidhe, the better. While Seraphs and Hellkyn can't reproduce, they can curse/bless a person so their children will be touched by Divine or Demonic magic. Seraphs rarely do this since it can have dangerous consequences for both the child and themselves. Only taking the gamble in desperate situations. Hellkyn have fewer compunctions and will gladly infect people with their taint if they can. In fact, Succubi/Incubi are an entire breed of Demon who specialize in this. Ripping off pieces of their victim's souls and infecting them with Demonic corruption.
Vampires and other undead are obviously sterile. A particularly insane Vampire might find a way to create offspring the traditional way through magic. But the "child" would be, at best stillborn. At worst, well you don't want to know.
SPOILERS FOR CHAPTER 17.
Cole is sterile, by the way. Isabelle had no desire to learn if any kids he might have would inherit his immortality. She was/is a mad scientist, but not mad enough to risk creating a species of unkillable monsters whose very existence is a crime against the gods.
SPOILER FOR BOOK II CHAPTER 10 and 11
About the Black Coral.
The idea that evil is a mutagen is nothing new. Its a very, very old trope from folklore and legends. Hellspawn are my take on this. Life exposed to Demons rapidly mutates into vicious parodies of themselves. The Shadow Spores are a great example of this. Being common black mold turned into colonies of moving shadows. Poisoning and isolating prey for the Demon. But the life cycle of the Shadow Spores is more than just acting as an environmental hazard. They also break down the Demon's prey. The Black Coral being a terrible mix of growth medium, digestive system, and excreta.
These mutations are not random. Hellspawn are both bioweapon and infrastructure for the Hells. Turning the indigenous life of whatever world they invade to their purpose. Thankfully Hellspawn are completely nonviable without a Demon's magical support. Their biology is often nonsensical or too specialized to actually work without magical assistance. Demons can turn pockets of life into Hellspawn, their size and complexity depending on the Demon's strength. With a full Demonic infestation creating perverse ecosystems suited for them alone. Once banished/destroyed the Demon's hellspawn will usually die off in a matter of days or weeks. Certain Demons are more capable of producing Hellspawn, not relying on "generic" patterns like the ones we saw in the Warrens. A number of monstrous species trace back to these more talented Demons and their creations.
About Higher/Greater Undead
We've talked a lot about Lesser Undead with Rattlers, Ghouls, and Wraiths. So it's time to talk about Greater Undead. An Undead is considered Greater if it meets a few criteria.
1. Unnatural Origin. Rattlers, Ghouls, and Wraiths can occur simply as a side effect of life. Being a magical problem but a 'natural one.' Greater Undead might be made of bones, flesh, or ectoplasm like their Lesser kin, but their origin needs to be related to some external factor. (Wights are reanimated through Necromancy. Not created by a trapped soul or polluted Aether)
2. Power and Intelligence. Greater Undead are capable of at least some independent thought. While also being potentially dangerous to a trained warrior. (Draugr remember skills they had in life, and the weakest of them are stronger and more durable than any mundane person.)
3. Independence and Endurance. Greater Undead need to be able to survive their creator and either repair or maintain themselves. (A Vampire can survive its Sire's death and feed on Blood to survive. A Flesh Golem can replace damaged parts if it knows how.)
If an Undead meets those three criteria, they are Greater. But how exactly they came to be can vary. Three broad categories exist, marking the most common origins.
Curseborn- Undead created by a Curse. Vampires and Draugr are the two most famous examples of this kind. Curses are wounds in the Aether created by an emotional and magical disturbance of incredible power. Acting like self-perpetuating spells. Curses come in all shapes and sizes, but Curseborn Undead are a fairly common effect of them. Existing as Victims or Agents of the Curse, usually both. A Curse can be broken, destroying the Undead connected to it. But this is generally only feasible on small-scale Curses, not ones influenced or created by Gods.
Spellborn- The products of advanced Necromancy. Powerful intentional magic was put into their creation. Resulting in a Monster of meaningful intelligence and ability. Lychs, WIghts, and Flesh Golems fall into this category. Most Spellborn are bound to a Necromancer's will, but they can usually survive the death of their creator. Resulting in very powerful Monsters running rampant until someone or something destroys them.
Hellborn- Demons can possess people. But possessing a Corpses is easier. To survive in the material world, Demons need bodies, and many weaker Demons lack the resources to get a proper one. So instead, they just animate Corpses to act as shells. Hellborn Undead are usually a side-effect of Demonic Corruption. Weak Demons entering the world in the wake of their betters and taking what bodies they can. But sometimes, they are created by Mages without enough sense or better options. Summoning up a Demon and giving it a "cheap body" to use. Technically most Beyonders can possess a Corpse, but Seraphim and Sidhe won't usually stoop to this method to influence Vardis.
About Monsters
Monsters, as defined in Vardis, are creatures whose origin and nature are connected to magic. In essence, a Monster is anything that could not exist in a world untouched by the Beyond. Undead, Werefolk, and even Cole fall into this category. But when people talk about Monsters in Vardis, they usually refer to Monstrous/Magical Beasts. Animals altered magically, either by intentional spells or Aether-born mutations. Griffins are a great example of this. Griffins did not naturally evolve but are a product of the Aether's influence. Being a fusion of feline and bird of prey. They also need magic to exist. Without the innate magical influence on their biology, they wouldn't be able to fly or reproduce. The Aether influences the world, turning ideas and thoughts into reality. For intelligent life, this becomes magic and spells. For animals, it results in mutations.
An animal who lives in a place with an active Aether or is exposed to lots of magical energy will sometimes mutant or, more often, have mutant offspring. The nature of these Mutations are fairly random but vaguely correlates to a desire of the animal. These are usually pretty simple, like "I wanna be bigger" or "I wish predators couldn't see me." Griffins and their sub-species are the results of many a poor Feline wishing they could catch prey that flew away. Mutants are not reproductively viable with their original species. But can be with a Mutant with similar or identical mutations. So the conditions for a stable breeding population of Mutants to exist and become a species of Magical Beast is rare but not impossible. Manipulating this process and selectively breeding a new species of Monster is something Magi and the like have done on many an occasion. Sometimes with impressive results like Hippogryphs and Dire Otters. More often, with another breed of horror lose in the world.
The Homunculus Knight focus mainly on the Undead. But I still want to try and make a magical and living world for the story to take place. Mutants and Monsters are part of that, and when Cole and Natalie start traveling again, expect them to run into some strange creatures.
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Phoenix Phire
Nicholas Phire was sentenced to life in prison without any possibility of parole. Because of the mercy of a lonely prison guard, a new world is presented to him. Nix finds himself in the Virtual World of Colonial with a hundred-year assignment as Lifestyle player in the Gladis Hub. Will Nix stay in the remote village located on the polar Ice Cap? Or does adventure await for the man whose life was supposed to be over?
8 471Lost In Translation
If you're one to travel the roads, you may have heard of me. You may have heard my Names in the stories, the songs, and the whispers of the road. Perhaps you've even seen me during my travels, speaking to a bird of blue light, or on a city street, performing small acts for coin and repute. Or perhaps you may know me as the Skystrider, who walked with the wind. Or the Voiceless, a man of song without speech. You may know me as the Tutor, who taught the Lion of Summer how to fight, or the Traveler, who has walked all the roads of the earth. I am all of these things. And people have branded me a myth. But people don't understand what a myth is. They haven't heard the songs lost to our tongues, nor have they seen the things I've seen. They haven't gone to the places I've gone. My feet have walked the plains, the seas, and the clouds. I have spoken languages unspoken; tongues lost to time. I have sung to the earth, held the moon in my arms, and walked the roads that your heroes hesitate to even mention. I have outwitted Demons. I have danced with the Fae. My songs have been heard by lords of wind and ash, and my steps have echoed in the bellies of gargantuan beasts the likes of which you have never seen. These are what real myths are. And me? I'm no legend. I'm just the bard stupid enough to poke the real ones with a stick. Discord link here. [Disclaimer: Book 1 of this story will likely be published in KU by around the start of 2022, so please keep that in mind. Book 2 and onwards will continue here until they are published as well.]
8 310A Broken World [Dropped Pending Rewrite]
This work has been dropped- because I am rewriting it. Look forward to the new and improved "A Broken World," now available HERE on Royal Road! Three thousand years ago, Demonic creatures invaded the world. Though their power seemed irresitable, a band of heroes managed to steal the knowledge of summoning rituals and worlds from them and created, "The Millenial Summoning." A powerful magic that would bring forth a being from another world with the power to change the world forever. The first being summoned became known as "The Speaker," and he brought the power of the Gods with him. Teaching prayers and invocations that blessed humanities legions and began to push back the demons, founding of the "The Church of the Spoken Word" rose to power and a stalemate was reached. Two thousand years ago, that stalemate was broken by the second casting of "The Millenial Summoning," and the arrival of "The First Sorceress," who taught humanity the basics of magic and enchanting. With the power of the Sorceress, the mages, and the priests the tide turned and the Demonic hordes began to be shoved back, signaling hopes of a golden age for mankind. One thousand years ago, the hopes of final victory and a new dawn for mankind were dashed by traitors who slew the participants of the ritual and took their places, using the ritual to bring forth a godlike being from the demons home world, "The Demon King," for no human knew his name, erased millenia of growth reducing humanity to barely a fragment of its former glory. Now the ritual is being cast again, and a new being is being summoned... In our world, after nearly two decades of studious work, Luke Jaeger is making his dream come true. Working and going to school full time, sacrificing his health and social life in his youth, Lucas obtained Doctorates in genetics and virology, as well as associate degrees in business and accounting. The modern world is not easy, and despite it nearly driving him mad from stress, this was the bare minimum he needed to be approved for a business loan to start a company focusing on commercial genetic therapy. Despite the challange of getting his business running, Lucas feels that his work has finally paid off. Lucas's car never left the banks lot, nor was Lucas ever seen again in our world.
8 95Candor: The Forgotten House
*** Please read note below *** As a 16-year-old mage from a powerful family, Jayce Candor had known from a young age what his future would hold. As the fourth son in his family the possibility of him becoming the heir to the household was very small. But, with his talent as a mage, his potential accomplishments in the military could lead to titles of nobility and political power. However, on what would otherwise be an unremarkable night, everything he had ever known, the only people he ever cared for, and all of the plans for his future were destroyed. House Candor, one of the six great houses that helped build the Eldoran Empire had been erased from history. By imperial decree, all those bearing the name Candor were hunted down and executed as traitors of the Empire. With no home, no family, and only death waiting for him, Jayce decided to escape north to the uncharted Northern Territories to begin a new life. Forced into situations he was never prepared for and trying to cope with his past, Jayce tries to find safety in a place spoken about only in legends. There for the first time, he will make true friends and find people he will come to see as family. He will encounter strong enemies, build powerful alliances, and become a person his ancestors would be proud of. But surrounded by creatures he thought only existed in tales and pressed by the Empire’s constant expansion, Jayce’s safety may be only an illusion. To survive a world fraught with danger Jayce will need to grow stronger with each new experience and rebuild his once forgotten house. ********************************************************************** Note: The story starts slow. Although there is more action as the story progresses, there is a fair amount of introspection and character introduction in the first 30 chapters. Jayce is the main character, however, other characters play a large role and the story is seen through multiple POV's. This is a draft, it is not a finished work. This is not a story that focuses on an OP MC who beats up on weaklings. At times there can be a fair amount of internal monologue. Some of that may be edited out when I rewrite the story. I decided to keep it in the draft because I think it is better to have too much material rather than too little when I edit. Constructive criticism is appreciated as it helps in the editing and rewriting process. Check out my other story Shattered Mind here
8 290Rose Red
You can't buy a girl! But in the year 2214, you can. She can whip you into shape, design your diet, be your personal stylist, and turn you from geek to chic in just one year. After buying a model at Sleeping Beauty Inc. your life will never be the same. But what will happen when the model Harrison buys isn't exactly what he bargained for?
8 177Letterman Jacket»Destiel
Castiel is a clueless cutie What happens when he gets a jacket from the 'Quarterback' on Jacket DayFind out in Letterman JacketHit 2.04k on 2/27/2017Hit 4.08k on 4/21/2017Hit 6.04k on 5/29/2017
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