《Met at the contest ~ Levight ( Levi x Light inquisitormaster )》updated
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The reason I updated is I got rid of Jade, Drake and Zach and edited some things
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The Rising
Its designation was XSS-MK1. It was the first of its kind. An Artificial Intelligence. And although its life was short, it accomplished much during the few minutes of its existence. But in death something finds it : There is a lot more to be done. And this times the stakes are even higher. Will it measure up ? Or will it collapse under the burden placed on itself? Only time and rust will tell... Proud Member of "Pendragon", a group of writters, artists & readers on Royal Road Legends. First fiction and English is not my native language (French Powaaa here). If you find mistakes or errors do not hesitate to point them out. The first chapter, called "Author PSAs, News, Story Status, Discussion & More.", will contain news about the story, and it's writting status, as well as provide various tidbits of information and a discussion thread to ask me questions. Have fun reading and I hope you enjoy. :)
8 191Zairen
Zairen was a vagrant doctor who was killed by bandits. After he died, his journey began once again.
8 562Luck And Chronomancy
Time Magic is the best magic as everyone knows, although there are lots of unique Talents in the world. Most people only remember Haste because it is hard to get to higher Phases of Chronomancy. That is still enough to make the Talent iconic. A lucky enough Aleatory Talent can position you for greatness or leave you languishing in obscurity. The only true equality in the world is when that glowing message pops up at 8 years old. Even if it doesn't activate until you are an adult at 16 you still know. Sure you can find a new dungeon spawn and get another chance at a rare Talent, even this one, but you have to already be ready to delve into the *Far Wilds*, which is far easier with wealth or family power. This is the story of where my good fortune took me and the difference it made, even among a party of 7 others including an Arcanist. It is a journey of magic and monsters but also math, which some think is actually worse. Luckily I was born with Intelligence and Focus as my personal traits, and my parents were scholars. Of course Chronomancy can also be a frontline combat talent. Versitility well beyond other Elder Talents like Gravity, Abstraction, or Arcana. Might could have worked for me, too. I also met a runaway princess. All the best adventures have a princess. She hated being a noble and we didn't get married but it still counts. Besides she really filled out our front line. All that Leadership training came in handy. I still don't know where she's from. Who cares? How well Haste goes with giant hammers is what's important. I never learned much about anyone in the party, except the one I grew up with. I'm not a people person. I just wanted to optimize dungeon clearing time. *******Story Details******* No romance, politics, or traumatizing content, slice of life, or even dialogue. 1st person narration, like a guide/adventure log. 2000-7000 words a day, maybe 40-60% rpgish combat log with some reasoning on combat decisions, with the rest character Talent discussion and progression stuff. 8 person party with a decent variety in roles. Party members usually have 2 primary functions. Told from the support/control Chronomancer's perspective. Each party member will have 6 Basic/Background Traits, then 3 actual Talents with abilities. Capstone from their Educational Institution, Arbritrary as a gift from the temples, and Aleatory which is decided at birth, revealed at 8, and activated after adulthood at 16. Aleatory Traits ignore requirements and are random why is why they are so important. They'll gain new Talents from finding Dungeons to consume in the *Wilds*. Mature dungeons in cities can provide *Challenges* to raise the Phase of a Talent, up to 3 times from 1 to 4. Each character will get to roughly 8 non-Trait Talents. Attributes come exclusive from Talents, are required by Talents, and provide various effects as well. I designed about 220 Talents with abilities, 4 in each of 4 phases. "Traits" are just Attribute stuff. I'm not sure how many will be detailed in the story, more than 100 for sure. I used Talents because I want to be free of the legacy of tabletop. Half those rules are just because of the limitations inherent in a pre-computer ttrpg. This story mostly uses combat Talents, although like 1/3 of the 220 are for crafting and other society and economy stuff. If you really wanted to be a Thief you might take Intuition, Awarness, and Might for Basic Traits and Deftness, Manipulation, and Trickery for Family/Education. Then you'd pick Acrobatics, and Climbing for Educational Capstone and Arbitrary traits. You Aleatory Trait might be Shadow(Light/Dark) Magic, Umbramancy. A Bard might swap Dexterity for Charisma, Music for Acrobatics, and have gotten Illusion(Shadow/Sound(Air/Force)) for their Aleatory Trait.
8 177Rimward Bound
Every citizen of the sky-cities of His Majesty's Star-Empire knows that a ship, both sky- and star-, is more then just a few bits of metal. It is the grand sum of it's hull and the crew that sail it. 'Hulls of battle-steel and men to match!' That's what the Navy's recruitment poster's claim at least. Every sailor knows that there is one more component that the city-bound folk ignore at their own peril: the soul of the ship. That it takes both man and hull to make a true ship, and that neither alone serve well or for long. In 8225 Lord Jeffrye Saltonstall the Fourth, Political Lord of the Surveyor's Corps, demands semi-automated ships to 'reduce the loss of life among our brave crews', manages to convince the other politicians and bureaucrats to fund them, and gets the Office of Ship Construction to sign off on the ships as structurally sound. Dockyard workers shake their heads at the ships, muttering that they are cursed from birth, even as construction drags on. In 8230 the Explorer, first of her class, is launched. She sets out in 8233 to great fanfare on a trip expected to last six months. Neither she nor her twelve-person crew is ever heard from again. By 8235, the remaining seven Explorers are are commissioned. Lord Saltonstall managed to find crews for six of them but at the cost of mass resignations. The Night Horse, last of the Explorer class, sat in reserve as her sister-ships served well enough despite ill luck and misfortune. The Office of Ship Construction quietly issues notice that no more semi-automated ships are to be built and that all active Semi-automated ships are to be quietly retired and broken up for scrap over the next ten years. The Night Horse, sitting in reserve, is missed due to bureaucratic oversight. In 8250 Lord Ayland Wynstryngham the Eighth assumes the office of Political Lord of the Surveyor's Corps. His first act is to issue notice that no ship is to be without crew nor sit in dock or reserve for longer then required for maintenance and upkeep. The Night Horse, all but forgotten, is quietly brought back into active service. Recruiting a crew for her proves another matter entirely. What poor or desperate fool would willingly sign on to crew, much less command, a cursed ship and spend months or years in deep space? Well, you would, of course. Where else is a kid from the gutters going to find that kind of freedom in the service of His Majesty? A [participant in the Royal Road Writathon challenge] 2021. Warnings: Second person is used in this work. Semi-Polished draft: Posted chapters are subject to revision as needed as things progress. Mild Profanity on occasion.
8 57Wanna Be A Cat (ᵠᵘᵒᵗᵉˢ)
¬> Pɪᴄᴛᴜʀᴇ ᴏғ ᴄᴜᴛᴇ ᴄᴀᴛs¬> Qᴜᴏᴛᴇs ᴀʙᴏᴜᴛ ʟɪғᴇᶜʳᵉᵈⁱᵗ ᵗᵒ ~𝘱𝘪𝘯𝘵𝘦𝘳𝘦𝘴𝘵~𝘵𝘸𝘪𝘵𝘵𝘦𝘳~𝘨𝘰𝘰𝘨𝘭𝘦𝙱𝚎𝚊𝚞𝚝𝚒𝚏𝚞𝚕 𝚌𝚘𝚟𝚎𝚛 𝚋𝚢 @𝐝𝐫𝐢_𝐳𝐥𝐤𝐡𝑺𝒕𝒂𝒕𝒖𝒔: 𝑪𝒐𝒎𝒑𝒍𝒆𝒕𝒆 ^𝑾𝒊𝒍𝒍 𝒉𝒂𝒗𝒆 𝒃𝒐𝒏𝒖𝒔 𝒑𝒊𝒄𝒕𝒖𝒓𝒆 𝒐𝒇 𝒄𝒂𝒕𝒔^ Ⓒ︎𝚍𝚛𝚒_𝚣𝚕𝚔𝚑
8 229Everything Ramones :D
Everything Joey and Johnny (and maybe Dee Dee it depends)
8 142