《Not Quite What You Meant (Short Story Collection)》Royal Trial
Advertisement
A gambler has to know when to double down.
"Ten years imprisonment." The sentence is declared with the finality of doom, with the impassivity of common disconcern. The voice of a man who's decreed similar sentences for so many years he no longer even listens to himself speak.
The guards tug at the chains; the prisoner's time in the courtroom is over.
"Wait!" Lelan shouts, frantic desperation in his voice. "The Royal Edict. I can enter a trial for my freedom. It's my right!"
The courtroom, which had begun to fill with the usual disinterested babble of the observers, falls silent.
Lelan swallows, mouth dry. It's a gamble, but right now the only future he can see is being out of the game for so long his kids will be adults, his network will be in tatters, and his reputation will be ruined before he sees the light of day again. A royal trial could be the death of him, but what was languishing ten years in prison but another kind of slower death?
The judge peers over at Lelan, a scowl on his forehead. "You only bring this up now? If you were going to petition for a royal trial, you should have filled out the paperwork before you entered the courtroom."
"I didn't think it would be necessary," Lelan protested. "I'm entirely innocent, I thought I had nothing to lose. I thought this would be justice."
The judge's expression doesn't change, but Lelan hears a ripple of laughter through the room behind, titters and scoffing. It's all he can do not to turn, grin, and bow to the observers with a knowing wink. His reputation precedes him. No one could possibly believe he's innocent. But he has to keep up the facade, for legal purposes. Proper deniability, and all that. Never confess. Never acknowledge.
Advertisement
The judge leans back in his chair and waves a hand for the royal aide. A thin, mousy fellow with perpetually unkempt hair, the aide scurries forward. "Send for the trialkeeper. Tomorrow at dawn, Lelan Althef will stand for his royal trial. Now, get him out of my courtroom."
A gambler has to know when to go all in.
In the dim predawn light, Lelan stands on an elevated platform between jeering crowds of onlookers. He smiles and waves cheekily; a few of the more credulous or romantic among them shout in support rather than condemnation, but he has far too many enemies for their voices to matter.
He has been standing here for nearly half an hour, his extremities growing progressively colder in the morning chill, waiting while word spreads and the crowd assembles.
The trialkeeper steps forward, finally. A ripple of shushing as the assembled onlookers silence one another.
"Today, we stand for the royal trial of Lelan Althef. The King's decree is as follows:"
Eight muscled assistants are carrying a heavy flat object, like a table with no legs, up the steps to the platform. Lelan follows them with his eyes, while straining to catch every word of the trialkeeper's reading.
"The prisoner will be given three choices. He may accept his sentence of ten years imprisonment."
The assistants set up the object on its end, revealing it to be a wooden door. Deep red wood, carved with intricate symbols, and bearing a glowing character. 'ONE'.
"The prisoner may instead be slowly tortured to death."
Lelan stares around at the trialkeeper, unable to keep his jaw from dropping. What kind of choice is that? He's so distracted he misses the assistants bringing up the second door, this one a dark grey wood, just as elaborately decorated, and adorned with the glowing character 'TWO'.
Advertisement
"Or, the prisoner may be set free to a land far from here, where he may live in peace without troubling our city."
"I'll take option three, please," Lelan calls, to much laughter.
The trialkeeper lowers his scroll long enough to glare over the page at Lelan, then clears his throat pompously before continuing.
"If the prisoner chooses not to serve his sentence, he will select among the other two by way of this Royal Trial: Two doors stand before you. One leads to freedom, the other to slow and painful death."
And there it was. Fifty-fifty. A flip of a coin.
"How long do I have to make my decision?" Lelan's voice rasps from his dry throat, all his earlier flippancy gone. His heart speeds up in anticipation. Fear. Excitement.
"You may consider as long as you wish. This choice, after all, will define the rest of your life."
Shouts of advice or of derision from the crowd fade away. Lelan focuses only on the two doors before him. The choice between life and death.
He holds out his manacled wrists to his escort, who glances at the trialkeeper once for confirmation before releasing him.
Then Lelan walks slowly toward the space between the two doors.
This is it. Last chance at freedom.
Flicking quick glances to the crowd and the waiting guards, he slowly walks around the red door labeled ONE. The symbols on it are far beyond anything he's studied. He gets the sense that it's a way to turn the door into a portal to somewhere else, but he could have known that just by listening to the trial's description. Portable portals, one to safety in a distant land, one to the most sadistic of the king's torturers.
The door labeled TWO is no clearer. Grey wood, carved in similar style but completely different patterns. Nothing about the patterns reveals the door's nature or destination. Just spirals and geometric shapes, with occasional spellwork.
Lelan circles again, glancing out across the crowd. Part of his mind is still focused on the choice, another part frantically scrambles to form some alternative plan. Some way to run, escape into the sea of strangers, but even without his manacles he's too distinctive of a figure. No one here cares enough to help hide him, and none of the guards are lax in their posture. His chances would be better breaking out of the courtroom than running away from this trial.
Choose a door. Flip a coin. Live or die.
Lelan stops abruptly and whirls back to face the trialmaster. "I have made my choice."
A gambler has to know when to fold.
"I choose to serve my initial sentence."
Sometimes the only way to win is not to play at all.
Advertisement
- In Serial73 Chapters
The Book of Mors: Summoned
Around two thousand years ago, The world of Acoria suffered what is known as The Great Calamity, turning the continent of Teknish into a smouldering wasteland, irradiated by chaotic mana and ravaged by savage energy storms, causing the surviving sentient races to flee to the much smaller and resource deficient continent of Malthasia. The year is now 2101 AGC (After Great Cataclysm) and the intense competition for space and resources has left humanity with only three surviving kingdoms, protected by the nearly impassable mountains of the Antaeth basin. Standing on the verge of collapse, the human kingdom of Vonai is forced to perform a summoning ritual, ripping souls from another dimension and implanting them into magically created bodies. Little do they know that by doing so, they have changed the fate of the world and everyone in it, for, in the infinite dimensions of the mortal realm, there are some existences you do not want to provoke. BOM:Summoned: 2-3 releases per week Evolution tree dynamics Limited stats/Game style mechanics Mature language/Graphic Violence Varying paces between action/adventure and information based chapters Special Thanks To: Solfyr - Contributor and inspirational genius
8 165 - In Serial27 Chapters
LimeLight: The Galaxy's Deadliest Gladiator Gameshow
Puck Mallory has devoted his life to the thrill of gambling. When a round of poker with members of a planet-dominating crime syndicate goes wrong, he finds himself forced into a new kind of game - LimeLight. Puck thought he was going to be forced to fight to the death for the viewers' sick amusement. He was wrong. Something far more sinister was lurking beneath the competition's surface. Genetic alterations and cybernetic augmentations are commonplace in the galaxy, but rumor has it LimeLight takes them to a whole new level - using failed competitors as their test subjects. Will Puck bite the dust on live broadcast for the entertainment of millions and end up a lab experiment, or score the jackpot of his life?
8 190 - In Serial21 Chapters
System Prime
The legend of System Prime is one that has been told and retold many times over the eons. About how she, along with her trusted partner, travelled the worlds of Ahunna (a.hoon.a), sharing the [Gift of System] to all who needed it. It is a great story. Somewhat factual too. As long as you overlook the fact that System Prime was never a woman. —— If this story seems familiar to you, then congratulations, you're psychic. Well, that or you've read it before on my old account, Eli8iR, which I had to delete because of a probably silly reason that will need a shitton of weed to make me spill. If you don't recognize this story, then unfortunately you're not psychic. On the bright side though, it has been scientifically proven that reading my stories might make you psychic. Or blind. But that only happened twice, and those guys should not have badmouthed my work. Enjoy.
8 327 - In Serial27 Chapters
Serenity of Reprisal [Completed]
The noble thief is known to take from the rich and give to the poor. The thief's tale is known throughout the kingdom of Ronan. However, the thief made a mistake. She stole from the wrong person. With his family now dead, he will seek reprisal. Nevan Prima will make the thief pay whatever the cost. Money, he can easily replace. But for the loss of his family, he will demand retribution.
8 109 - In Serial29 Chapters
Talbot Company: A Story of War and Suffering
Europe is set ablaze in the fire of war as brother turns against brother, stirred to violence by their corrupt governments and churches. In this time of upheaval, free bands such as the honorable(?) Talbot Company make their name by selling their swords to the highest bidders. The company is a family bound by coin and blood. When a Swedish castle falls to the Polish-Lithuanian Commonwealth, Talbot Company must venture to the wild lands beyond the Oder River to stop war from breaking out over the ambitions of a rogue Polish colonel. The company attracts all manner of characters, among them an English peasant archer, an impoverished conquistador, and a cross-dressing Italian girl who thinks she has what it takes to hold her own amidst the rigors of war. Read on and find out if they have what it takes to survive this time of war and suffering. ----- If you like what you're reading, please consider buying the complete book. That is the only place where the final chapters will be available. Click here to buy on Amazon Click here to view on Goodreads Click here to buy on Smashwords
8 160 - In Serial12 Chapters
No matter what other person you are, I'll do my best to keep you all safe in paradise.
You can only call someone a part of your family when they accept you for who you are and what you do, and when they never let you go. That was their philosophy since that day, that one fateful day and in that specific spot. Exactly that day neither one of them would ever forget not even in a hundred years. The day they met, the day they...
8 136

