《How to Write Science Fiction》Creating your Universe - Part 2 - Planning
Advertisement
Having a Think, Planning
“Failing to plan is planning to fail.” - Alan Lakein
A slightly coarser version of the above is an old army adage that often gets bandied around in classrooms "Proper planning prevents piss poor performance" and, as mentioned before, some planning at least can really help to focus the mind on where the story is going.
It’s all too easy to let all the ideas and characters you have buzzing around in your head jump out onto the page in a swathe of glorious space battles, or a panoply of horror strewn dystopia, but often all you’ll do is get yourself in a muddle. SciFi or any subgenre of the greater Fi is a great thing to write, but as with most writing, proper planning prevents piss poor performance. The What, Why, When, Where, and Who of things we mentioned earlier is important, and that questioning process never really stops as you write each chapter of your story. Sometimes “did that actually make sense to the reader?” is a really basic question you need to ask yourself. As a writer, it’s very easy to get so utterly immersed in your own world, character or scene that you can forget how little the reader has been told thus far.
Think before you write!
If you’ve not tried to write a story before, a useful way to model the story is by planning it around a skeleton. Your idea forms the nucleus of the skeleton and from there you want to work out your start, middle and end, and the basic A to B storyline. Again, using our Military SciFi example from earlier, the basic storyline might be:
- Young Slave escapes clutches of evil master
- Stows away on a transporter ship heading for World X
Advertisement
- Gets intercepted by Rebels
- He decides to join them
- Gets trained up
- Goes into battle but gets lost in space
- Survives but learns information about the Rebels that puts into doubt his allegiance
- Hooks up with a few others like him
- Battles Rebels
- Wins but comes to attention of the people behind the Slavery trade
- Next Battle
- Triumphs but at what cost?
From that loose collection of sub-ideas you can then begin to flesh out your main storyline, add in additional characters, sub-plots, worlds, and the remaining universe which you’ve already been thinking about for months on the bus to work or school.
All of the points above of course lead to yet more questions you have to ask yourself. And you also have to be able to answer them, or your reader may not be impressed. These of course lead to more ideas, more development and more questions. At some point you can begin to really write the story, but as well as the ideas and world building, you also have to consider the ‘edges’, and of course the genre, you’re writing in: Science Fiction.
"If you don't care about science enough to be interested in it on its own, you shouldn't try to write hard science fiction." Frederick Pohl
The quote above is definitely true for Hard SciFi, but it also holds true to some extent for the other subgenres. Science is one of the edges / boundary markers for Hard SciFi, but each of the sub-genres will have their own rules which we’ll discuss a little more later on.
Something else you really should know is how you want to end your story. The end doesn’t have to be set in stone, but you need to be able to tie up your story, or relevant parts of it if you’re writing a series, at the end. Having that final marker in place gives you direction and allows you to subtly play the reader by including tidbits of information along the way. The art is to give enough information to keep them tantalized and trying to guess the ending, but without quite giving the big reveal until you want to do so. It’s a fine line, but having the ending in mind helps enormously.
Advertisement
Rules and Boundaries
“You have to learn the rules of the game. And then you have to play better than anyone else.” - Albert Einstein
World creation is a great thing in any genre and you can sit there doing the “What,” “How,” “Where,” and “Why” thing for days or months at a time, but part of the whole building process is putting the edges into place. You can do a jigsaw from the middle out, but starting with the corners and edges makes it a lot easier. The natural laws of your universe will give your reader some surety that giant mushrooms aren’t suddenly going to save your spaceman from a black hole, or that sentient computer mice aren’t going to rebel against their overlords and create a dystopian society where only binary language is allowed, and humans have to eat virtual cheese.
If you, as a writer, don’t understand how your universe works, then your reader will not either. Part of your job in writing any story is transporting your readers to a place where they can suspend their sense of disbelief enough to immerse themselves in, and thoroughly enjoy, your universe and your story.
That can only happen if your rules are in place.
So, what are these Rules? Well that’s largely up to you, but let’s take positronic style robots for example, as made popular by Mr Asimov. Asimov laid down three immutable laws which many writers since have used in one way or another, both consciously and unconsciously.
These Three Laws are:
1. A robot may not injure a human being or, through inaction, allow a human being to come to harm.
2. A robot must obey the orders given to it by human beings, except where such orders would conflict with the First Law.
3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.
There, immediately, you have very few laws which massively shape your universe and instantly prompt loads more questions as to what could happen in any given situation, the situation of course being where your protagonist has to exist within the rules of your universe (more on that later).
These rules are true of many of the different sub-genres of SciFi, whether you’re dealing with Dystopian, Space Opera, Cyberpunk or Sci-Fantasy. If you break your own rules whilst writing, your readers will notice, and your world will quite literally fall apart at the seams.
The most difficult trick of course is making sure you have the rules in place without having to ram them down the throat of your reader. Massive information dumps in any writing style are not good practice. But, as we’ve mentioned before, as long as you the writer have a clear idea of the universe you’ve created you’ll stand a much better chance of conveying that to your reader and taking them along with you for the ride.
Advertisement
- In Serial32 Chapters
The Mage returns to being an Archer
In medievel time, a mage in a hero's party has expended all his mana to save the lives of his teammates when being pressed hard by the Demon Lord's army. Unable to utilize any spells, he is forcibly removed from the hero's party and is looked down upon as below a human being. Fortunately for the mage, he is not your average human, as he is a reincarnator from Earth. As he slowly recalls his former life's knowledge, he begin his new adventure with a new profession, an archer. Watch as our protagonist sets out on to reclaim his lost honour and prove himself once again against the Demon Lord army, to aid humanity again in its darkest hour.
8 216 - In Serial7 Chapters
The FINAL Dungeon
A "young" unnamed gem, one blessed with the sentience required to regulate the world's mana, is suddenly thrust into the limelight when every other Dungeon is destroyed. Will its empowered abilities and wits be enough to survive a hostile world...? The Elder Goddess of Magic, Mystiq, is caught off-guard when an upstart New God decides he might be better for the job. With the destruction of much of her work, Mystiq is the weakest she has been in eons. Not all is lost, but if what is left cannot rise to the occasion... It might as well be. The Final Dungeon and its crippled Mother are forced to fight for their lives against a revolting pantheon, unhinged zealots, and the occasional adventurer. Do they even stand a chance? Would they… if they had a few extra chances…? ~ I've been on this site for a couple years now, and have wanted to get into some real writing for a while. Hopefully this goes alright. Time to stop dreaming, and time to start doing. ~
8 88 - In Serial12 Chapters
ALE: Xithymia - The Sixth Judgement Of The Darkest Fate
The year 2093, two generations passed since the European Union collapsed after the events of WW3. Quarta (Nion), a citizen of the lands of Aleksithimia, is one of few people who was allowed to keep her emotions from being taken away by the new regime of her country. Assigned as a member of a special mission unit called "The Keepers" which regrouped multiple individuals with the phenomenal physical and mental aptitudes, so they could provide the authority and inside security. In order to adapt to the environment, she had to utterly kill and remove all emotions and become mindless law enforcer machine eliminating anyone who dared to oppose the system. Haunted by the deaths of the ones she's slain, time passes on. After years of living and serving for the Utopian City that has been constructed by the prosper Aleksithimia, one of four rulers of the New World; Suffocating as an emotionless persona, fraught with distress that she became a tool rather than a human being. Alone in the perfectly unperfect universe, she has begun her long journey to discover the truth about the world she is living in, and most importantly, her true self that has been erased a long time ago...
8 175 - In Serial192 Chapters
Candle burning in the dark
This is the story of Alyssa and Mireille, two girls in a world of Magic. They are forced to leave their homes by differing circumstances and must come to terms with their own magical abilities and the problems those bring. Alyssa is hunted for what she is, while Mireille is not certain what and who she wants to be but drifting along is not an option when her life is on the line. They live in a world that is torn by strife where humanity is not the pinnacle of existence. This is a world of high fantasy. It is my first written story. I am a non-native speaker. I will not go out of my way to shock people but the content will at times be traumatizing for sensitive people. At the moment I would guess the story to be PEGI 16 perhaps? It's light on the profanity at least? Cover from unsplash.com
8 220 - In Serial11 Chapters
Jess' Journey
Upon being found out for her magical abilities, the only human to have such abilities in thousands of years (not to mention her capability with other species' abilities), the human government decide to send Jess Brown to a magical school full of creatures she's only heard about in fairy tales. Hoping she can be a human ambassador for her race, she hones the abilities she's been gifted under the instructors of the school, but a war is looming. None of the other species that inhabit the Earth are happy to see what the humans have done to it. Can Jess stop them from fighting in time?
8 129 - In Serial25 Chapters
The Queen they needed- The volturi kings
Roselia Monroe has and always will be the best friend of Bella Swan, when violet and Bella were Five years old violets parents were killed in a car crash, so Charlie swan adopted her. Little did she know how much this truly would change her life.
8 343

