《PHOBIAS》G
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Gamophobia - Fear of marriage.
Genuphobia - Fear of knees.
Gynophobia - Fear of women.
Galeophobia or Gatophobia- Fear of cats.
Gallophobia or Galiophobia- Fear France or French culture. (Francophobia)
Geliophobia- Fear of laughter.
Gelotophobia- Fear of being laughed at.
Geniophobia- Fear of chins.
Genophobia- Fear of sex.
Gephyrophobia or Gephydrophobia or Gephysrophobia- Fear of crossing bridges.
Germanophobia- Fear of Germany or German culture.
Gerascophobia- Fear of growing old.
Gerontophobia- Fear of old people or of growing old.
Geumaphobia or Geumophobia- Fear of taste.
Glossophobia- Fear of speaking in public or of trying to speak.
Gnosiophobia- Fear of knowledge.
Graphophobia- Fear of writing or handwriting.
Gymnophobia- Fear of nudity.
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Raccoon's Treasure
People waking up is a part of the usual normal life. An uncountable number of people waking up with fuzzy memories and selective amnesia, only to be greeted with a status screen congratulating them for being a participant of a game? The new normal. Uncertainty follows the realization as the world around them, while looking the same, melts together with memories of what was once called fantasy. New surroundings and blurred borders await as we follow a young man along his path of survival and growth. In this new world power is quantified and upgradeable, traits get objectified and give out boons, while feats, some bigger, some smaller get rewarded. So how hard could it be to procure enough food and water? Genre, tags and content warning are subject to change. They were selected preemptively to cover certain bases for future chapters. I do not have a script only a premise and general outline I will follow along as I write. As this is my first try at writing I'd be overjoyed to get any kind of feedback. Crossposted on QQ
8 147Lightning Heroic
Chasing a demon through a rift, Vale finds himself in Aimsir-- a Celtic world controlled by game rules. No one remembers anything about who they are or where they're from, except Vale. Transformed into a member of the Sidhe race, Vale tries to piece together why he has arrived, and where his lost companions have vanished to. Unable to control his leveling, he tries to rely on strategy, craftiness, and his sense of humor to survive in this strange new place, and hopefully unravel the mystery of his arrival-- at least until he's killed again. ----------------------- Lightning Heroic is a fairly crunchy, isekai (portal fantasy) LitRPG Light Novel. Each chapter has full-color illustrations from @desutroyah . For the High Quality Cover Art, visit this link: https://imgur.com/a/f8SQqDA Lightning Heroic includes: Crafting, Weak to Strong MC, Base building, and lots of Guilds For fans of manga/anime, adventure, and main characters who are not OP.
8 80Queensmen
What's a queen to do when her bloodline is on the brink of extinction and the world's newest war lord is knocking at her castle's gates? The answer is obvious. She switches herself out with her twin sister and sneaks out into the countryside. As a queen disguised as a simple, cross-dressing commoner girl, Oris is determined to hide away long enough to give birth to her successor. But Fate, as always, has other plans and this time around running away is not an option. She and death come face to face once again in a way she had least expected, bound forever in holy matrimony. [Daily Updates In December]
8 126Sherlock Holmes Monster Hunter: Terror at Scotland Yard
Sherlock Holmes is a timeless character, beloved by many. This is not that Holmes. The year is 1880, 11 years prior to the classic stories that we know, and we step into an alternate universe where monsters are not just under the bed but around every corner. Holmes must use all of his intellectual prowess to sort through this strange underworld of creatures once believed to be only the stuff of lore and children's nightmares. Having abandoned his career as a private investigator the quintessential sleuth is about to make the acquaintance of Dr. John Watson, and with the help of his peculiar new ally, as well as some re-imagined versions of other classic Holmes characters, he must endeavor to unravel a mystery that seems to be emanating from the very halls of justice itself. For you see, there is a terror at Scotland Yard!
8 55Necropolis
Eight men acknowledge the life they knew ended, but continues within the underworld. There they must face the Shetani, misanthropic and supernatural forces personified as men, who work in concert with the necromancer, a chief practitioner of black magic and sorcery. The man eating ghouls, and the gargoyles they encounter while on their never ending quest to find safety aren’t any more hospitable. In the midst of desperation to discover whether they can find some place of refuge or save their souls, five of the eight men learn the necropolis, a diamond-studded jewel imbued with a magical power, is critical to their having any hope of finding salvation.
8 132Monster Girls... in Space?!?
When a lazy lamia finds a strange button near her home, she does the obvious: she presses it. Now, due to her curiosity, she finds herself halfway across the universe with several other non-human girls aboard an abandoned spaceship. Now they have to deal with space travel, space battles, mega-corporations, insidious experiments, and hostile nations, all in the vain hope of getting home. [Participant in the Royal Road Writathon challenge]
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