《Hurricanes And Rhymes》things we hesitate to believe
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1. The vastness of the sky cannot be compared to the ocean, and the colour of the sky isn't blue
2. There alot hidden in people's eyes/thoughts than their hearts
3. How certain are you of a tomorrow?
4. Time will never slow down for you, you have to walk at it's pace at all cost, or you'll be lost.
5. there are so many thoughts we all think alike, yet we battle with each other on the ones we don't
6. Forevers end. If there is a beginning, certainly there is an end as a tragedy or death.
7. be kind. It is easier to break a heart than to mend one
8. No one wants to lose things, but this is life and it isn't fair and eventually you'll lose things and people who mean the most
9. sometimes the right things feel wrong, and the wrong things, they feel right
10. Sometimes the happiest smile, could just be a facade to all the deep rooted sadness you never told anyone
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Years ago, in the country of Sei'O, a plague spread and turned half of their population to stone. The children of those infected were born with skin abandoned of all color. Completely grey, they were known as Plague Children. Though they possessed no ability to spread the plague, they were heavily mistreated, discriminated against, ostracized, and often times killed at their younger ages. The story follows the young Plague Child Ora, as he gains one of the strongest relics the world would ever come to see. With it, everything changes with relative ease. What fate awaits this world that heavily mistreated Ora? In this world of magic, relics, and ancient arts, no one could be certain. Tags OP Main Magic High Fantasy Races Lore World Building Evil Main Multiple Views Multiple Arcs Relics Tragedy Grimdark Strategical Politics Evil Organization Light Humo Death Elves Beastkin Magic Technology
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Based on my work on Saga of the Jewels, I've been hired by an indie game developer to write the novel for their 'novel + turn-based battles' game which is in Early Access on Steam. Of course, a 'novel + turn based battles' is a terrible idea for a game, which is why no other games like this exist, but hey, the developer is paying me. And if something's worth doing at all, it's worth doing as well as possible, so I am going to give this project my very best shot and try to make it as good as it can be. So if you read this, please give me feedback on the story to help me make it as good as it can be! Please note, for this story I have been given a pre-existent set of characters, character back-story sketches and a rough plot to work with. I also have to insert random battles into the narrative, have set characters appear in a certain order, and have the party fight fixed bosses in a certain order, all at fixed points! Please also note that this is a first draft. I will be editing and re-working this in the future and re-posting it. But I need helpful feedback, if anyone can give it. You can also find the game version of this on Steam by searching there for 'Clarent Saga: Chronicles'.
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Havellan is an aspiring mage and architect. On the recommendation of his old commander, he joins the Geomancer Professor Ottegar Scutolith on a journey to a volcanic island to investigate its sudden inaction. Together with the Alchemist Anne-Liese, the wilderness guide Beredalion and the Golem Chrysita, they venture deep underground into the completely drained system of magma tubes and chambers. They soon come across a weird phenomenon and in a desperate situation, decide to take a leap of faith further down than they could have ever imagined. DISCLAIMER: This work is published on RoyalRoad and Inkitt as well as Audiobook on Youtube.
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ABHIRA ONE SHOTS
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