《The Student Council | Ray》Chess
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"Say, Ray, do you know how to play chess?"
Lily was holding his jacket sleeve to get his attention. He turned to her and ruffled her hair.
"Know how? I'm the king of chess," he replied. (f/n) was sitting next to him. I walked in as well.
"Actually the prince. Norman's way better," (f/n) said. I sat across them.
"Norman's not alive right now," he whispered. (f/n) shook her head. Lily sat on the other side of Ray while I sat across all three of them on the couches.
"Who's Norman?" Lily asked.
"He's uh, Santa Claus," Ray answered quickly. We all looked at him in disbelief. Santa Claus?!
"Really?!" Lily replied. Great, now she's gonna believe that I'm an elf now or something.
"Ok, back to what we were saying, yes Lily, Ray does know how to play chess," (f/n) said, steering back to the conversation.
"Oh right. I know how to play too!" she said back. "(y/n) taught me, and she's the queen of chess."
Ray smiled mischievously. "That's interesting. Why don't we play one game then, before we start our project?"
I gave him a grin of my own. "Fine by me, I guess."
Lily left and went to our living room to get the board. She came back. "Classic rules, with a timer," she said.
(f/n) helped in assembling the pieces. Ray chose black, so I chose white. "Good luck, (y/n)." she whispered quietly.
I nodded in thanks. The board was now ready. (f/n) sat on one side, while Lily munched on another of Ray's cookies on the other.
Ray motioned toward the pieces. "Ladies first," he said.
I smiled politely. "Thank you."
There's been a study that going first has its advantages in playing chess. Surely he knows this, but it's also possible that he has a few tricks up his sleeve.
I moved one of my pawns and we started the game.
I only had my king, a few pawns, and a bishop left. Things looked difficult for me since most of my pieces were captured by Ray. But I did not choose to give up yet.
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We were 18 minutes into the game. I had Lily be our timekeeper, telling us when our turn ends. Both Ray and I adhered to the rules and always found a way.
Well, drastic times call for drastic measures.
The time limit for each turn was forty-five seconds. More than enough time for me to figure something out, but with the number of pieces I have left, the only thing I could do is one of the riskiest moves in chess.
Ray's chin rested in his hand and I could feel his eyes piercingly staring at me while I decide my move. I took a deep breath before finalizing my choice. This is going to be a gamble, and I seriously doubt it's going to work.
So far, I checked Ray's king multiple times. After deducing all the possible things he could do, only one of them made sense. And that was trying to take my king.
Ray was also a pursuer, not an evader. It doesn't sound pleasant, but there are still a few loopholes in that strategy. I moved one of my pawns, as he moved his king away from it. So far so good.
I kept a poker face as I moved my bishop diagonally in front of my king. To protect it, of course.
He smirked cunningly. Ray was checked in all directions by my scattered pawns, except for one path. "Throwing the game?" he said as he moved his king to eat my bishop.
I looked up from my hands. "Not quite," I answered while moving one of my pawns. I forgot I had one just a step away from his side of the board because I was too focused on running from his knight. It reached his area.
"Pawn promotion," Lily whispered.
One of the oldest tricks in the book. If a pawn successfully reaches the other side of the board, the player can pick a piece that is captured which extremely improves a chance of winning. But as perfect as it sounds, it's also really hard to achieve it without the other person noticing.
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Ray's expression was priceless. I calmly switched my queen in exchange for my pawn and moved it to his king. And she was right on the last path that he could've gone on.
"Checkmate," I stated, knocking over his king. I smiled gracefully. His face met mine and I shook his hand. (f/n) breathed out a sigh of relief. "What can I tell you? I'm the queen of chess."
"And the queen is the most powerful piece in the game!" Lily said cheerfully.
"That it is," I replied. "You know Ray, playing chess is a great way to learn about someone. Like I just found out you like chasing others, no matter how hard it becomes."
He seemed to admit his defeat. "And I found out that you play hard to get. So that only a select few get to meet Your Highness."
"Oh really? How so?" I answered, cleaning the board. After that stressful game, all I wanted to do now was sleep, but we still needed to work on our project.
"Well I noticed that you run away from pieces that are close to capturing you," he explains. "And you're correct. It does reveal the truth about someone because you're not that different when it comes to real life."
He just dropped that like a bomb. I stopped collecting the pieces to think about what he said.
Ray was right. That is how I am when someone is getting too close to me. I tend to run away so neither I nor the person won't get hurt.
"Well guys, since we're finished with that, why don't we start our project now?" (f/n) asked. Thank goodness she's here to destroy the weird tension between us right now.
"Yeah, let's do that," I agreed. A few minutes later, we decided to do our project on this one famous line that can correlate to War and Peace, "All is fair in love and war."
After twenty minutes of typing, (f/n) asked me, "Do you think that all is fair in love and war?"
During learning the meaning, I gave it some time to think about it. "No, it's not," I answered honestly.
Both (f/n) and Ray looked at me inquisitively. "How so?" she inquired.
I closed my laptop slightly. "Alright, say there's a man who's in love with a woman, but the woman doesn't love him back. So the man turns to deceitful ways to force her to return his feelings. And that's not fair at all to the woman," I explained matter-of-factly.
"Oh I see what you mean," Ray added. "And in war, it's obviously not just to cheat your way to victory."
"Exactly," I replied.
"But wouldn't you say that in some cases, love is war?" she considered. "Okay, hear me out. There are two people who are madly infatuated with each other, but a part of them doesn't want to be with that person. Could be their pride or dignity keeping them away. So to deal with their powerful feelings of love or whatever, they result in trying to criticize the other in a way to forget why they ever fell for them in the first place."
Why does her explanation sound like a way she's trying to communicate with me? I noticed her eyes and they were saying, That's like you and Ray, (y/n).
"We're almost finished with half of our assignment, so why don't we order a pizza and just call it a day?" I asked. They agreed and there you have it.
Thinking back on what (f/n) said, maybe love really is war. If battles are all about being strategic, shouldn't that also be applied to matters of the heart? It's like a chess game. Any moves you make can benefit or fail you.
All this romantic stuff is getting in my head. I'm just gonna leave this type of thing with (f/n). She's the hopeless romantic one anyway.
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The Accidental Archmage - BOOK 9 (THE DRAGON HOUSES)
The Accidental Archmage Series (BETA CHAPTERS) NOTE: DRAFTS OF EARLIER BOOKS (BOOKS 1 to 8) HAVE BEEN POSTED BEFORE ON RRL. THEY ARE NOW ON AMAZON AND HAD ATTAINED BESTSELLER STATUS IN THE FANTASY-MYTHOLOGY GENRE. ACTUALLY, MANY RRL STORIES PUBLISHED ON AMAZON HAVE GONE ON TO BECOME BESTSELLERS AT ONE TIME OR ANOTHER. HOWEVER, AMAZON KDP RULES REQUIRE THAT MOST OF THE DIGITAL CONTENT AVAILABLE ELSEWHERE BE REMOVED. GENRE: CLASSICAL EPIC FANTASY An epic mythological fantasy in another world. Immerse yourself in a grand and dangerous adventure. In a world both familiar and strange. A world where magic and gods still exist. Meet deities, beings, and exiles from Earth’s pantheons. Encounter warriors, huskarls, satyrs, hoplites, dark and evil mages, and strange beings from myths of pre-history up to the age of iron.Match wits with the likes of Loki, Zeus, Athena, Odin, Amun-Ra, Coniraya, Viracocha, and even Dionysus. Escape plots and schemes played by powerful gods of life and death.Find the truth behind the dark and otherworldly beings from the Lovecraft mythos.Play with dire wolves, drakontes, lamias, keres, amphisbaenae, a sphinx, ice giants, creatures of nightmares, empusas, gigas, minotaurs, vrykolakas, jotnar, dokkalfr, to name a few.Survive being in the middle of wars between civilizations and races. Suffer the arrogance and stupidity of gods and men alike. Cross paths with beings who don’t like you. Thor, Ares, and the Incan death god Supay, to name three.Be burdened with a quest to save yourself and your humanity in the brutal and primordial world of Adar.A world where scientific pursuit will get you a lightning bolt or two. Probably five. All at the same time. Book Nine - THE DRAGON HOUSES His beloved Eira rescued, the rogue Titans have been defeated, and Tartarus sealed. Yet as the rising Archmage tries to escape the Forbidden Isle, events have been set in motion that would embroil him once again in the tides of war engulfing Adar. Escaped Titans, a rising power in the South, vengeful adherents of the Elder Gods, and more have him in mind. Least of all, a far from defeated Loki. New players have come to the fore, each with their own purpose in mind. The lustful drive for power, the search for a release of one's soul, and the companions' storied pasts all come to drive the world deeper and further into chaos. Add a powerful demon determined to open a portal to its own dimension. It's enough to drive a mortal man mad. (Cover image used under license) Book Eight - WHERE TITANS WALK Now in the land of the damned below the underworld domain of Hades, Eira awaits the company and battle portends. But first, they have to find the fortress of the Titans. Above them, Loki's war is going well as the internecine war among the pantheons continues. An old foe rises in the south, more powerful than ever. Astrid finds herself the subject of a wife's rage and the murky past of the companions now comes back to haunt them. Yet amidst it all, a dying Elder won't wait as plots and new players bedevil Havard Ulriksson, formerly Tyler West of Earth, now the Archmage of his adopted world. Cover Image used under license from shutterstock.com. Alterations by the writer. Book Seven - DRAGONS AND DEMONS https://www.royalroad.com/amazon/B08122Y739 An urgent rescue and the path to vengeance are not easy in a magical, myth-filled world. Nasty roadblocks and unexpected complications have a way of rearing their wicked heads along Tyler's route across the dwarven lands and into the infernal realm of Tartarus. More myths and legends cross the First Mage's path as Loki's war and Asag's emergence stir up mortal lands and magical domains. Cover Image used under license from shutterstock.com. Alterations by the writer. Book Six - TARTARUS BECKONS Gifts, curses, and problems. The unfolding of Loki's mad and complicated scheme results in a war between and among pantheons, empires, and kingdoms. From Ymir's Domain down to the far south, conflict engulfs Tyler's world and the magical gate to Tartarus is starting to break open, threatening to add mad Titans and other powerful beings to the chaotic mix. And on the forbidden isle of Banna, a dying enemy awaits. (Note: NOW PUBLISHED ON AMAZON) Book Five - LOKI'S GAMBIT With the promise of the First Mage not to act against him, Loki now accelerates his plans. A plot millennia in the making, spanning the length and breadth of Adar. Like a spider spinning its web, the trickster god now puts the finishing touches on an audacious scheme. A revolution to change the balance of godly and mortal power in the world. Book Four - VOID LANDS The Void Lands. A place where gods fear to tread. Where strange creatures and hostile beings emerge. A nexus of dimensions, the origins of which are lost in the mists of time. To stop the Aztecha Empire’s march to power and domination of the eastern lands, Tyler West, now a High Mage, must confront and defeat the empire’s mysterious patrons. Beings of incredible might and magical knowledge. An imperative path which leads him right to the Void Lands. Though a few detours are required, each dangerous yet crucial. The only problem is that the Void Lands are on the other side of the continent. And to get there, he may have to ask a favor from the Trickster God himself, the Norse deity known as Loki. Book Three - BLOOD WARS Continuing our lost mage's epic journey through the magical and extremely dangerous world of Adar. Escaping the convoluted schemes of the Greek pantheon, Tyler finds himself with an old acquaintance, the Incan deity Viracocha. His son, the sun god Inti, is dead. With the Aztecah Empire and its powerful pantheon of deities on the bloody road to more conquests, the deity asks for his help. A request he could easily refuse. Except Viracocha is not alone is asking for his aid. Two other pantheons have made their presence known to the young mage. And the Egyptian deities are watching how he will decide the matter. To add to his burdened conscience, the rise and dominance of the Aztecah pantheon would mean a million or more new human sacrifices. Resulting in extremely overpowered bloodthirsty deities. What's a newly minted Elder apprentice mage to do? Involve himself in a blood war? Book Two - GIFTS OF THE GREEKS Tyler's journey continues. New land, misadventures, friends, foes, skills, and knowledge. Confused encounters of the female kind. More deities become aware of Tyler as he continues his quest to survive, reach his potential, and carry out his burden. Amid convoluted plans designed by divine acquaintances of old and newly met gods, what's an ordinary guy from Earth to do?The god of wine wants to be his friend. Ares and his sons are coming to say hello. Book One - RAGNAROK RISING What if you fell through a crack in reality? Like those people disappearing in plain sight you've read about. What if you find yourself in a strangely familiar world? A world full of Earth’s mythological beings, lost civilizations, and people from its primitive and brutal past? Where magical energy still exists. Where gods play games among themselves, with the fate of mortal men as pawns. A land where a sword is deadlier than a five-inch thick contract drawn by a hotshot lawyer. Would you survive? That's Tyler West. Alone, lost and bewildered, the three moons in the sky made it clear he wasn’t on Earth anymore. It’s not a game. It’s real. And there's no coffee, pizza, fries, or his favorite show on HBO. *** All Rights Reserved. 2017/2018/2019/2020. Cover Images are used under license.
8 141Isekai kami desu ka? -- (God of another world is it?)
Twenty-three year old workaholic Kuroki Kinzo, finds himself on a strange adventure after death. Tasked to run his own universe, he eagerly jumped at the offer. Little did he know, that "playing god", is far more work than entertainment. Through a series of misunderstood events, he finds that his subconscious gave birth to a new world; and a violent history leaving most of his creations, ignorant to his existence. How will he become a great creator... If no one knows who he is?
8 117Paradox
Have you ever wanted to time travel? Ever had a moment in your life that you wished you could change? What if the opportunity appeared, but the price was an eternal nightmare? This story isn't about time travel, or anything fantastical. It is about a man with schizophrenia who believes himself to be part of a hivemind, an entity called 'Paradox'.
8 191Resurrection: I died and came back as a 3000 year old vampire!
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8 206Maroon Odyssey: Story of the survivors of a plane crash in a magical world
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8 82Everything's Price
David Salaman is what is known as an Exchanger, a person who has the power to instantly transform whatever he/she comes in contact with into anything that has an equal value.As long as he could remember David had lived in his family's mansion with his aunt not giving much thought to the outside world. However, Davids carefree childhood ends with the unexpected appearance of his mother.
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