《A Standard Model of Magic》What the heck is going on?
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The Setting:
Ghost Perch Ranch: Volume 1 mostly takes place within the confines of an independently owned animal ranch in isolated post-collapse Oklahoma, south-west of the ruined city of Tulsa. Sheltered by its powerful patriarch and his weapon relic, Ghost Perch Ranch harbors a large extended family, as well as a rotating body of contracted laborers.
The Characters:
Clan Zugravescu: The narrator Todd, and his mother Osberh “Osbie”. Like the other matriarchs of the ranch, Osberh is a survivor of the apocalypse, and a refugee of her fallen country. Todd is... well by now you should know Todd. Raised by too many books, and trapped by the world he’s born into. We don’t know what’s happened to him between the events of the narrative and the present, but we know he’s older, he’s estranged from Ghost Perch, and he’s learned a great deal more about the occult.
Clan Hektor: Straddling the boundary between middle-school chemistry, home-ec, pool lifeguard first-aid, new-age mysticism, and invader magic, Anne Hektor is an alchemist and sorcerer of mediocre talent. She has three children: Priscilla, Cooper, and Ashli. All of her children appear to have been deeply impacted by some kind of oracular, psychic trauma, though the story has yet to go into details.
Clan Jeminee: Mabel Jeminee and her two daughters: Saleena and Ursula. Ursula is Todd’s closest cousin in age. Our first introduction to a human character with a transmuted bloodline. She looks up to her cousin in basically the same way Todd looks up to Ashli.
Clan Kim: Aunt Seung-Hee and her daughter Su-Hope. Seung-Hee Kim is a prolific gardener, and the last practitioner of pre-invasion religion at Ghost Perch.
Vaunda Greene: The local priestess of the cult of Diana. She may be irreverent, but she’s also the primary ritualist of the local cult. More dangerous than she lets on.
Rahit Sadiqi: The second in command at the ranch, titled: “First Hand”. Rahit manages the day-to-day operations of the ranch at large, as well as serves as a surrogate father figure to the kids. As the only other figure on the Ranch who both owns his own fully manifested gun, and horse, he is equal only to Mister Quade Walton.
The Mister: Quade Walton is owner of one of the last few remaining functional firearms on Earth. He rules over the property of Ghost Perch Ranch, and defends it against both the earthly and unearthly dangers outside its borders.
The Hands: A collection of men who work the grounds of the Ranch as employees. With few other options, without land of their own, or the power to defend it, they reluctantly hope to make their fortunes in service of the Mister.
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The [In]’vasion
An incursion of otherworldly, supernatural entities onto earth. Absolutely standard syspocalyptic fare. It was bad, bad in all the obvious ways, and bad in a lot of ways which are confusing and impossible.
Most national governments have collapsed. The planet is bigger than it used to be, and the stars are closer than they ought to be. Meanwhile, the continental United States have been divided into a patchwork of competing and isolated cultures, not all of which are human.
Since the breakdowns in communication, the Freeholds don’t know how the war ended, only that the invasion appears to have failed, but at great cost. Even worse, the foot-soldiers of the conquest appear to have been left stranded on Earth.
Human Magic: The Twelve-that-were
The Laws of Science were not as incontrovertible as we though they were. There’s still a great deal of confusion about what happened, but as humankind understands it, there were twelve very real(?) people(?) who led the fight against the invaders. Respect for these figures has turned into a cult, though it has yet to formalize into a structured religion, and is more a collection of superstitions.
At this time in the story, Ghost Perch does not actually know who all the Twelve are or were. They are identified instead by the unusual events which seem to occur with their deaths: referred to globally as The Calamities.
The Lady: Identified by the name of the Roman goddess of the hunt, Diana is the patron of the Freeholds. One of the few of the Twelve to be seen in the flesh by a global audience, she fought a dragon in the city of St Louis early in the invasion (to the point of mutual destruction). Her death caused a chain reaction which reversed the domestication of farm animals and pets, and is referred to as the Second Calamity. She left behind an arsenal of guns, which possess the power to tame animals again.
Forge: Unknown at this time of the story. But Forge’s death is understood to be the First Calamity: a breakdown in the physical laws which allow for the internal combustion engine to work. The breakdown of fuel motors brought 21st century civilization to the edge of collapse, and left the world vulnerable to the invaders.
The Witch: Still not well known. But deeply important to Todd and Ashli. Briefly governed human reproduction and childbirth until her death. Her Calamity is referred to as “The Witch’s Cry”, but its effects continue to be uncertain as the event occurred in the later part of the invasion. At this point in the story, Ashli has accepted the Witch as a patron, and is developing her early [anti-skills].
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Minerva: Todd has chosen to turn away from Diana and devote himself to a very different figure of the Twelve. Learning about Minerva, who she used to be, and who she is capable of becoming, is a central part of Todd’s story. Source of The Fourth Calamity.
The Mother: Worshiped at Ghost Perch as the patron of pregnancy, birth, and child-rearing. Juno's death resulted in the Stillbirth Tide. The Third Calamity is understood to have been one of the few which was briefly reversed: by intervention of The Witch, and then a suspected unknown third figure afterwards. Todd harbors suspicions that she may have a connection to the horned-men: one of the factions of the invaders.
Commerce: We only know him so far from his appearance in Osberh’s account of the invasion. One of the oldest and most powerful of the twelve. Unknown which calamity he is associated with, but generally believed to be the last.
The Tyrant: Hated, feared. The Tyrant appeared on television and the internet to inspire hope during the invasion, until a particular event changed her reputation for the worse. Loathed by the Freeholds, and apparently by Diana.
Eulogy: The musician of the underworld. Little is know about him, except that his (Fifth) Calamity coincides with the end of The Dirge, and the opening of Hell.
Mutation: Unknown. Proposed to have briefly supplanted The Witch. Associated with The Stilling, the global end of natural human fertility. Yes. The Earth is currently in "Children of Men" territory. Calamity number uncertain. One of the last.
Hell: Wait, this isn't an overly florid Todd metaphor?
Nope. We haven't talked about this yet. Ashli's "I've seen a dude 300 years dead" offhand remark? Yea. We'll meet him eventually.
Human Magic: Blessings of Natural Law
Each of the Twelve left behind relics: physical items which appear to restore the scientific principles which broke in the Calamities. As such, they’re to be understood almost as anti-magic. But since the Twelve are broken, none of the anti-magic works quite right. This leads to the bizarre effects of The Blessings.
See: The guns of the freeholds. The motors of the Chromañeros. The weaving of the Covens of St Lawrence. The secrets of the Burbans.
Juice: The colors of the invaders
The invaders are full-on magic. It’s not a secret. The issue is that magic doesn’t quite work the way we expect it to operate, and this has made it difficult for humankind to categorize and understand.
The pure elements of invader magic are: Refraction of Heaven, Reflection of Marshes, Illumination of Fire, Incitement of Thunder, Vitality of Wind, Depth of Water, Purity of Mountain, Fertility of Earth. Is that a ripoff of the bagua? Yes. Absolutely.
While these categories sound like simple analogues of familiar elements, they have resisted human categorization for years because they absolutely do not function the way we expect them to (we haven’t gotten there yet). So far, we see that the Freeholds identify the eight elements by colors. These color associations come from the photo-electric distortions which appeared when invader magic was recorded by pre-invasion video equipment.
At this point in the story, and depending on the speaker, they may be referred to as: Colorless/White, Red/Cinnabar, Orange/Fire, Yellow/[E]’lectric, Green, Cyan/Teal/Water/Wet, Blue, Indigo/Purple
The Argument: Voices from beyond.
Human beings do not have a “System”. But that’s because the System broke. Instead of blue boxes, people are getting dumped on with raw data into their subconscious. Unformatted, incomplete, unfiltered, psychoactive data are flowing through the ambient magic.
The kids are learning to read System data the way that characters from The Matrix learn to intuit the iconic green code text we see in the films.
Mana: It’s Maw-na, not Man-uh
Unlike its video game homonym, mana does not deplete and regenerate. It is not a disposable resource, but a discrete quantity which is more akin to its Polynesian origin. However, it is also fragile. Your mana is a part of yourself, and though we haven’t scratched the surface of what it can do yet, we have already seen that it can break when pushed too far.
Nothing’s Happened Yet: What is the plot here?
The world ended, a critical employee got into a swordfight with a dingo and then quit, a guy in a business suit got into a briefcase fight with a super-villain, unknown factions are spying on the ranch from the sky, the MC picked a custom class and received his level 1 skill, the Mister murdered a dude, and the understaffed Ranch has been strained to the breaking point. Now it’s under attack in its moment of weakness.
What’s Todd’s goal?
Todd is trapped in the powerless space that every young man goes through. He’s old enough to want to take control of his own life, but he’s too young to do so. He’s caught in between childhood and adulthood, with his future ahead of him, but unable to grasp it yet.
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The Red Dragon Empire has been the most powerful aggregate in the Burning Grasslands of the West. They summon talented individuals from another world. When passing through the summoning gate the beings will turn back into a child without memories. Sometimes they will make a mistake and the summoned being will have a defect. Blind, deaf, crippled, deformed, cannot manipulate mana and have unknown diseases. They can detect if the body isn’t in perfect condition. The discarded children wander around this unknown land until finally meeting their end. When luck strikes two people will come out of a single gate. They performed the ritual again and two people came out, one was in splendid form, and the other was twitching his shoulders, neck and saying words that’s foreign to the summoners. “Cream puff tiddy licking!” They marked Rus as a defect. With no knowledge, money, home and friends he must reclaim what’s rightfully his. Being snatched away from his world he remembers the difficulties of his life. The Red Dragon Empire just took away everything from the Boss of Tessaro Familia. With a smile that’s comparable to the ruler of hell, Rus whispered to himself. “Seventh rule of The Family: Always return favors.”
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I have killed many people over my long life. Men, women, children. None have escaped the shadows that I control. It was only one tiny mistake that I made that changed my life forever. I underestimated her, and I would pay for my hubris. “For every death you have given, you will feel their pain.” What? “For every person you have killed, you will feel regret.” Wait, wait… “For every murder you have commited, you will know what you have done.” I don’t think this is going to be pretty. The power leaves her voice as she continues in a softer tone. “I will give you back what you have lost, you will feel empathy again.” Her power releases me and I fall to the ground. Diana. That was her name. I will remember it. ******** This story starts out somewhat dark, but it will lighten up after the first chapter. I tend to not enjoy the psychological tag too much since stories with the tag tend to be a little insane for my liking, but I feel that I would be remiss not putting it on this story, since a lot of it is about the psychology of the main character. All the content warnings are checked since I want to leave my options open to me for the future. I hope you enjoy.
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camillea
love,drugs & rock n roll.Ini coretan buat gadis alpha berkaca mata.
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When one falls… what happens? Do they just disappear into an endless abyss? Do they got to a final resting place to lay forever? Do they get to look down proudly upon the world from the clouds or look up in regret as they are burned and tortured? One man… person found out the hard way as he fell into a dark abyss after having surely died only to found himself awake again with most of his memories and knowledge blocked of as he was reincarnated into a 10ft cube as a small glowing sky blue orb…. This is my first actual foray to the world of webnovels as I’ve never wrote any stories before… *cough cough * edgy horny filled teenage fanfics do not count whatsoever *cough cough*. I am very new to the world of novels and I am not a native English speaker so expect a lot of grammar mistakes. The story will update on weekends on Saturday or whenever I feel like uploading as I do not have much free time and this is only a novel I write to improve my writing skills. What can you expect from the story? - Dungeons? Of course, this is the main theme of the story. - Multiple leads? Yes, there will be multiple perspectives from many different characters with at least 4 main characters. - Gamelit? The world is ruled by a system… that does absolutely nothing other than a way to view your stats and progression. - Murder hole? No, the lead character has a challenging yet fair view on how dungeons should operate, don’t get me wrong as he will still kill people if they are evil, careless or overestimate their abilities but don’t expect too much death as I feel that most adventurers would be smart enough to know their abilities especially when they have to do it themselves instead on relying on skills or the system. - Cultivation? No, the ability to gain power from sitting still and breathing never made any sense to me and it will be completely broken if the MC gets their hands on it so… no. - Non-human MC? Yes, they are a dungeon after all and yes, dungeons do get avatars but it is a specialized procedure that many choose not to do. Also, if the dungeon gets an avatar, no he will not be some wish giving demigod or whatever. - Magic? Yes, but it is very limited and down to the ground... from my notes... which means nothing - Art? Yes, I’m a hobbyist-artists so expect some art sketches here and there… I am poor so I do not have line art pens or tablets or adobe photoshop… also no scanners so… pictures of pencil-sketches it is, no coloring though since I am terrible at coloring. - Comedy? Yes, if you can call my bad attempts at humor comedy. - Likeable characters? Hopefully… especially since I accidentally made like... 60 characters … how I made 6 originals into 60?… I have no idea whatsoever… - Adventurers/invaders/delvers/etc…? Yes! My favorite part about dungeon core novels are when delvers delve into the dungeon and reading how they react, I will definitely flesh out the delvers and show how they operate more than usual hopefully. Hopefully you like the story, I will not have a patreon or paypal or whatever mostly because I’m under 18, thanks for at least reading this far and I hope that my writing is at least passable and you enjoy the story… if not then at least I got some writing practice in English.
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Clay, known as Dream, is a 50-foot giant. All he ever wanted was someone to know his secret and have friendsOne day, he shrinks to human size, tall, but regular 6'3He joins school and meets a student, smaller than him. He had feelings at first sight. Though he was scared that the boy would hate him for his secretGeorge sees the man and falls for him. He wonders why he's so strange as he watched the news of sightings of a giant. He never believed the media, until he met his lover
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