《Multiversal Dungeon of the System》13 – Mutations
Advertisement
After I finished talking with the others and getting some answers I did not have before, I asked the System about Monster Mutations, something Darkness, one of the group chat members highly recommended I look into.
'What are Mutations, and how do I mutate my monsters?'
This part of the Monster System was inspired by Chrysalis, an Ant Evolution Novel on Royal Road and Webnovel
[Mutations are changes and evolutions to a specific part of a Monster, giving them new organs, modifying and changing an organ, or changing/enhancing something else about their body]
[Monsters and the Dungeon can initiate a Mutation with enough Energy and Biomass]
'So that's why my Monsters have been so fond of eating though they don't need to eat?'
'Can you add some kind of biomass and energy counter to my Monsters statuses?'
[Applying changes]
[Done]
[All Dungeon Monsters have a new row dedicated to the tracking of Energy and Biomass]
'How does a Monster obtain Energy for the Mutation?'
[Through the collection or infusing of Mana, or other energy, a Monster will eventually have enough energy set aside and running through their body that they can mutate a part of their body with enough Biomass]
Deciding to check this out, I opened Vesh's status.
Name: Vesh Titles: Progenitor, Named by the Dungeon Race: Queen Widow Ant Pup Gender: Female Type: Giant Insect, Progenitor Element: Earth, Fire, Death Level: 10 EXP: 7,890/10,000
Health Points: 825/825 (87.5 Per Hour)
Mana Points: 240/240 (45 Per Hour) Stamina Points: 1,250/1,250 (30 Per Hour)
- Stats -
Strength: 15-->30 (+5) Perception: 25-->25 (+5) Vitality: 15-->20 (+5) Endurance: 20-->25 (+5) Dexterity: 10-->10 (+5) Intelligence: 10-->25 (+5) Wisdom: 10-->20 (+5) Charisma: 5 -->5(+5)
Abilities/Skills: Powerful Chomp Lvl 9, Acid Shot Lvl 4, Digging Lvl 8, Grip Lvl 5, Queen's Aura Lvl 3, Mana Bolt Lvl 6, Mana Skin Lvl 4, Mana Manipulation Lvl 9
Resistances: Death Magic Lvl 10, Fire Magic Lvl 5, Earth Magic Lvl 5
Special Traits: Tremor Sense, Pheromone Language Gland, Petty Mana Core
Mutations: None
Energy: 16 Units
Biomass: 9 Units
Description: Created in The Fractured Realms Dungeon, This Widow Ant was created in the Image of a Fearsome Monster of Death that would pose a significant challenge against those that would wish harm against the Dungeon Core, and as it is the first of its species, it bears the Title of a Progenitor.
Bio: Unique to the Fractured Realms Dungeon, not much is known about these Monsters other than they have great potential for Magic and even a potential or sentience, considerably raising the level of Danger of this species of monsters.
Drops: Ant Meat(Consumable), Petty Mana Core(Material), Slab of Chitin(Material), Pheremone Gland(Material/Consumable), Widow Ant Eye(Ingredient)
Advertisement
When I focused on the new addition to the status, a screen appeared when I focused on the Mutations.
<>---[ Mutations ]---<>
[Brain]
[Eyes]
[Antanne]
[Carapace]
[Inner Carapace Plating]
[Legs]
[Mandibles]
[Stomach]
[Acid Gland]
[Musculature]
[Nervous System]
[Petty Mana Core]
[Pheremone Gland]
[Mutate new organs]
Just clicking on one of the organs revealed a long list of options and ways I could mutate Vesh.
And I felt it was fitting to start by looking through her brain mutation list, which revealed quite a few things.
Faster thinking, sub-brains, memory enhancement, multi-thinking, thought reading, and much more.
Not wanting to rush, I made sure to put some thought into this, seeing as it may heavily impact its future.
After some thought, I lowered the ones that would be useful to a small list.
>---[ Brain ]---<
Name: Proto-Hivemind Mutation
Description: Mutates the Brain to allow for the forming of a Proto-Hivemind. This mutation will allow the Mutated to connect ten individuals and form a single mind that allows each of the connected to work harmoniously and fluently without trouble, knowing each other's thoughts, emotions, feelings, and intentions.
Energy Cost: 350 Units
Biomass: 100 Units
Name: Complex Thinking Mutation
Description: Mutates the brain to allow for more complex thinking and thought, allowing the mutated to perform more complex tasks or find better solutions to complicated questions.
Energy Cost: 500 Units
Biomass: 250 Units
Name: Sub Brain Mutation
Description: Mutates and forms a second brain connected to the Mutated's main brain. This second brain will be able to perform separate tasks from the main brain allowing for multiple things to be done at once. As the saying goes, two minds are better than one.
Energy Cost: 400 Units
Biomass: 200 Units
Name: Empathy Mutation
Description: Mutates and modifies the brain to sense the emotions and feelings of others.
Energy Cost: 100 Units
Biomass: 50 Units
Name: Thought Reading Mutation
Description: Mutates and modifies the brain to sense the surface thoughts of others, sometimes allowing the mutated to know what the target is thinking or an action they might do before they do it.
Energy Cost: 250 Units
Biomass: 100 Units
Name: Mind Magic Gland Mutation
Description: Mutates a Mind Magic Gland into the brain of the mutated, giving them the ability to cast Mind Magic.
Energy Cost: 300 Units
Biomass: 200 Units
Name: Eidetic Memory
Description: Mutates and modifies the brain, giving it the ability to recall an image from memory with high precision for a brief period after seeing it only once and without using a mnemonic device
Energy Cost: 150 Units
Biomass: 50 Units
Name: Hyperthymesia
Description: Mutates and modifies the brain, giving it the ability to recall nearly all past experiences in great detail.
Advertisement
Energy Cost: 350 Units
Biomass: 100 Units
Name: Mind Palace Mutation
Description: Mutates and modifies the brain, allowing the mutated to enter their mental palace, a mental construct that will allow for a better storing of memory, reviewing of memory, and protection against Mind Magic.
Energy Cost: 500 Units
Biomass: 50 Units
[Poll at the bottom, do note that if you want a hivemind, other monsters are available, such as Xenomorphs, the Swarm from Starcraft, and a few others I can't remember at the moment]
Each mutation was good in its own way, and all of them would improve vesh in some way. However, I was also debating whether I should make Vesh and her Colony a Hivemind.
Would a Hivemind mess with the evolutions of the Colony? Would it damage the species' potential? I had many questions and no answers.
Or should I let the Colony grow as individuals, like that one Ant Evolution novel I read[Chrysalis]?
I should also mention, Mutations seemed to be quite expensive!
After some experiments, I found that 1 point of Mana equaled 1 unit of energy, meaning I would have to give my Monsters lots of energy if I wanted to mutate them when I could use the Mana elsewhere.
As for Biomass, I still couldn't tell how much it was per unit, but it shouldn't be that much.
Now knowing that my Monsters could be mutated so long as I had enough Mana and other Monsters for them to eat, I had all the more reason to continue expanding with more enthusiasm.
I was also trying to gain the trust of my Dungeon Subordinate, and I could tell while it still held resentment towards me, it did start opening up as I talked to him daily and gave him a small amount of my Mana.
And I even let it start making low-level Golems under my supervision and was thankful that it hasn't tried stirring any trouble with them.
I wanted to give the Core a new home within my Dungeon, but until I knew that it could be trusted, it would stay by my side and continue to be given the Mana I offer.
Besides that, I have also been looking through the System Shop, seeing quite a few interesting things.
Things that went from how to make things like Dark Matter-powered weaponry, Singularity Reactor, and blueprints for things like Reapers from the Mass Effect Universe or Dyson Spheres.
The Shop was never-ending and seemed to have so many things that I probably would never reach the end of the list.
However, I kept my eyes on a few things and saved them to a list where I could purchase them later.
List #1
Name: Basic Stat Potion Recipe
Description: The recipe for the creation of Stat Potions Grade F to Grade D
Cost: 500 System Points
Name: Marvel Metals
Description: An information packet showing exactly how to create every metal from the Marvel Universe
Cost: 5.5 Million System Points
Name: Skill Book Creation
Description: A Skill allowing for the creation of Skill Books using Images and Mana. Skill Books can be set as drop loot or chest loot.
Cost: 5,000 System Points
Name: Ark Element Creation
Description: An information packet showing exactly how to create Element from the Ark Universe.
Cost: 800,000 System Points
Name: Dungeon Enchanting for Newbies
Description: An informational packet for new dungeons on how to enchant loot with Dungeon Magic.
Cost: 150 System Points
Name: Elementals and you
Description: An informational packet showing how to create Elementals, monsters known to be embodiments of Nature and capable of reaching levels that mold them into living disasters.
Cost: 12,000 System Points
Name: Dungeon Spawner Creation
Description: An information packet showing how to create a Monster Spawner for your Dungeon
Cost: 10,000 System Points
Name: Diverse Traps for your Dungeon Divers
Description: An informational packet written by Dungeon of Traps showing how to create hundreds of traps for every type of Dungeon Diver
Cost: 1,500 System Points
Name: Delver Comfort and why you should make Safe Zones
Description: An informational packet written by Merciful Dungeon of Dreams
Cost: 100 System Points
Name: Cyblerlife Androids
Description: An informational packet showing how to create realistic yet artificial Androids.
Cost: 2,500 System Points
Name: Dungeon Economy and why you should install monetary drops on your monsters
Description: An informational packet written by The Dungeon of Wealthy Kings
Name: Xenomorphs and Yautja
Description: An informational packet showing how to create Xenomorphs and Yautja
Cost: 12,000 System Points
Name: How to create a Darkhold
Description: An informational packet showing how to create the Divine Grimoire of Chton, a book that reveals spells for any situation, but the cost of using this book will be the corruption of the soul.
Cost: 12.75 Million System Points
Name: How to create an Infinity Stone
Description: An informational packet showing how to create an Infinity Stone, objects capable of manipulating fundamental aspects of the Multiverse.
Cost: 20 Billion System Points
Name: Recreating the Flood, a Multiversal Threat
Description: An informational packet showing how to create the Flood, an all-consuming organism that is almost impossible to stop.
Cost: 10 Billion System Points
WARNING: Recreating the Flood or similar monsters will result in the utter destruction of your Dungeon to prevent the potential destruction of the Multiverse!
Advertisement
-
In Serial32 Chapters
Warden of Success - A LitRPG
In the future of Earth humans are no longer the dominant species. Monsters, vampires, elves and all manners of otherworldly threats now threaten the planet and its people. And for one such as Camille, there was nothing she could do. A failed martial artist, Camille swallowed her pride and dreams, all the while sinking into the world of video games. Until she died. Reawakening with newfound power in her very own bed, there's no doubting that she's an oddity. And as the only individual in the world with the body of a video game character, she's ecstatic. No longer will she just be content with playing games in her dark room, taking over fantasy worlds as a great heroine. Rather, she'll do something better. And that'll be to take over the real one instead. Whether it be mages, demons or other supernatural entities that stand in her way, it doesn't matter. Camille may be a level one at first, but dammit if she wasn't going to try to reach one hundred. This is not a crunchy LitRPG and gradually becomes more of a character driven story that just happens to have a main character with LitRPG abilities. There will be a variety of powers/abilities that are explored later in the setting involving magic systems and other technological advancements. The first 10 chapters were written with satirical undertones, but begin to develop more into its own entity after that.
8 172 -
In Serial17 Chapters
The Spark
Michael Locke was a normal student, who went through his normal day in a normal fashion, until the day became... unnatural. Shot into the country of Aldemar and thrust into a new world alongside his many classmates, he agrees to work for the king in exchange for shelter and to learn magic. Fate however, is indifferent to his wishes, as he quickly realizes that he may be a hero, but his purpose in this world is quite opposite. Suddenly surrounded on every side, Michael must work to survive, and if anyone finds his secret... He's as good as dead. The Spark is meant to be a murder mystery style isekai, focused on the existence of basically an anti-hero, with every one of the large amount of heroes attempting to discover who the traitor is. This isn't made to be a lovey dovey easy going isekai with an OP mc, it's made to stir around an emotional story, with many dark tones. Still, the goal is to stay fairly light hearted as well, and the perspective will pass around to several characters throughout the story.
8 195 -
In Serial9 Chapters
Beyond the Veil
When Lynn's best friend gets abducted, she doesn't think twice about following after her. She enters a world with vampires, fey, angels, and every other creature to ever inspire mankind's most fantastical stories. During her search, she discovers the world is being threatened by a sorceress hell bent on getting her revenge. Will Lynn be able to stop The Queen Beyond the Veil from destroying the world? Mobile version can be found on https://www.wattpad.com/story/251183008-beyond-the-veil
8 122 -
In Serial14 Chapters
Cinder Roots (Undergoing a Rewrite)
This novel is currently undergoing a major rewrite, as I noticed several plot points that needed to be revamped. I'll leave the chapters I've posted here to anyone curious to see how everything started, but I'll be posting the rewritten story as a new novel in the future. The characters will be the same, but the journey will be more understandable and hopefully, a lot more fun to read. -------- First, everything was fire, it killed, it consumed, and it gave him life. He was just a tree, born in the biggest forest that remained in the world, full of dryads, naiads, elves and treants, but he was alone. He couldn’t see. He couldn’t talk. Curiosity plagued him. He dreamed of wandering the land, but could only wonder what stood outside the reach of his roots. The tree was tired of waiting. He decided to not just dream, but to act. How could he survive against a invading empire, a grand conspiracy that threatened to shake the foundations of the world, and the raw danger that lies within these woods? With pure determination. Warning - There are quite a few POV changes in the first chapters, but that'll change after the introduction is done, as I'll be focusing on the MC perspective only.
8 101 -
In Serial61 Chapters
Far Too Little (Age Regression)
"Baby boy, you're far too little to do that"Wren never had much of a childhood, after his Dad died when he was 5, his Mom wanted nothing to do with him and abandoned him at his Aunt's houseShe makes as much use out of him as she can before finally selling him off to auctionBought by two vampires simply wanting a family with a perfect baby boy, will Wren take to the babying and embrace the chance at an actual childhood or will his new Daddy and Papa reject him like everyone else
8 92 -
In Serial41 Chapters
Hail to the King (RE8 Harem/fanfic)
[I do not own Resident Evil. This is a Y/N insert where you've traveller to the Village to find your missing friend who went missing in the area regardless the local police say about no findings.]This will be a semi-lemon mature action/harem plot, completely Fan-Con for those who love to r34 the lady of the castle, This is clearly a mature novel meant for mature readers so you've been warned my friends. !! Heads up, best read in scrolling mode since i wrote this on my phone !!-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-~ Teaser ~ Y/N had landed himself on the exact coordinates Travis had left behind, the message itself didn't matter but where he stood is where the message was sent from a week or so ago. He listened to the locals babble on the bus ride over about hunters and hikers disappearing in the woods this deep into the mountain scape, those who did make it back where sent to a asylum for uttering such absurdities like lycans and cultists. While bus left him behind, a unscheduled stop for the driver, Y/N sighed and pocketed his phone. Y/N: {Thoughts} Travis... You better be screwing around with some European model cause im gonna be really upset with your dumbass...Y/N peered over a guard rail, a narrow trail in the snow leading off the slope into the woods, a faint red dusted by the fresh white is barely visible through the dead shrubbery. Y/N hops the rail sliding his way down to the trail below, the red he was a scarf lightly buried alongside a few other random odds and ends like mittens and hats but this only told Y/n somes bag must've fallen open or it was tossed off the road. Until stepping forwards something beneath the white sheet tripped, face first into the fluff. He wiped his face looking down into the snow to find something staring back.....
8 153
