《The Empath [hidden]》chapter 5

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Well time to take out the treasure item that helps me with the weak class, with thaI I also take out a dark scaly robe and a shiny ring with a simple black stone at the center, the items were so rare that people couldn't hesitate to do anything, why because it's made dragon drop and one thing that any mana based class should have.

Mana Gun :

Attack : 50-75 Durability : 75

Type : Rare Level : Any

Made by a master Smith using unknown metal, cost 10 mana a shot, has a total of 20 shots, recharges at 10 mana per minute, can also be recharged by welders mana at the rate of 10 mana per 5 secs.

Dragon Scale robe :

Defense : 500 Durability : 100

Type : Legendary Level : 25

Special custom made Armour by a skilled Tailor, the robe is made by joining small broken scales from a dragon, due to the scales being broken and lossing its magical property and high level of tailor the level restriction is lowered.

Dragonic ring (soul bound):

Defence : 50 Durability : 500

Type : Legendary Level : Any

The ring is made from mixture of mithiril and elder wood, a portion of dragons core is placed at its center, due to expert craftsmanship and material it has high durability and high magical property, can also be used as a substitute staff.

Special option 1 : 200000 Mp is added to wearers mana pool.

Special option 2 : 1% total Mana Regen for the mana pool.

Really Op equipments, but still only this can make the weak class playable, we'll I did suffer to get the dawn thing, in fact I was extremely lucky to get it, the whole guild of 5000+ members players and npc attacked one of the first found dragon.

I made the Armour myself from the broken scales but the ring was made by someone very skilled any way it's just dumb luck i got it through random rolling, never have i been more happier about my luck till then.

Soul binding is as the name states but there is a catch you can only bind one 5 equipment at any given time so you have to be careful about what you bind to yourself making it impossible to lose, drop or steal the item during death.

After hours of grinding the skill levels using weaker monsters I got bored, even if it's fun to kill easy prey it gets boring soon, but not like I could have liked fighting stronger ones, it's just doing things again and again gets boring real fast, OK let's put a abrupt stop on grinding for now.

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Maybe I should do some quest, but first let's see what the guard captain has to offer, I make my way to the barracks and after asking around a little I am in front Guard captains room, I wait for him since it seems he is out for rounds.

As I wait around for few hours and was at the brink of giving up he arrived, soon we were in the captains room, which was filled with files, reports and what not, he sits in the only chair in the room which is in front of desk covered with files, the young captain reads the letter then shoves it in the table, shifting the attention to me,

"So, how may I help you?" He asks sternly

"Well is there any place hiring people for for doing paper works and such" I reply politely.

"Do you have the scripture skill?" he asks with a weird glint in his eyes to which I simply nod "you are hired then, there's tons of paper work to do and very few people to help, so your help could highly appreciated here, the pay will be 1 silver a day and you can start now if you want" he finishes looking satisfied as if he found something that's long lost.

"Um mm, so where do I start, can anybody tell me what all should I do" he gets up from his seat and without answering grabs me and drags me to another nearby room which was even more filled with books notes and files.

He shouts the name Kyle a few times and a shadowy figure clothed in dust covered cloth, after explaining that I am here for the paper work job he leaves me with Kyle.

Who starts explaining what I should do, the work includes sorting through the complaints and dividing it up to put in the request for different groups among guard divisions.

Monsters, bandits sightings should be placed in the column for scouting team, any complaints about residents should be left with the town patrol, complaints about shops over pricing, theft of valuable items immediately after purchase should be placed in the column for captain, which will be resolved by him.

Lost and found items should be left with recovery guard group, after that then there's the duty of filling in and checking paper works for food, drinks and such brought on a weekly basis for the whole barrack.

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Then the equipment maintainance paperwork, checking and cross checking of the total finance report and posting it back to Lord of the town and Noble that govern the area, with proper explanation for the spending.

Then there is recording of criminals and monsters hunted or caught by the guards, it's mostly monsters and occasional thieves and rare shady unknown figures, the report is the filled and stored away left to rot.

After a few more hours of sorting through things, the work finishes up and I bid my farewell to Kyle, who just thanks me for the help and tells me that work shouldn't be much for the rest of the week and it will only be this much once in a week or so.

It's evening and sun to be setting, I make my way to the mage guild, to get a few more spells, spells are classified into different types such as beginner (z), intermediate (y), advanced (x), unique (u), legend (a), godly (s).

Beginner spells have 5 to 30 sec cool down, intermediate spells have 1 to 30 minutes cool down, advanced spells have a hour or so in cool down, as for the other three it varies greatly, the cool down however can be lessened once you master the spells, it can be bought down by 60-80%.

While the first three can be brought from stores and magic guild, unique spells can be obtained only when you do special quest, while legend spells are extremely rare and hard to find, it can rarely be found in dungeons crypt or offered by high level npc hidden somewhere.

As for God type skills you either have to defeat divine beast or get it from a god, either of them isn't easy infact it is so hard that it's near impossible.

So anyway you can master beginner level in spells easily while intermediate level takes weeks or a month and master level in spells take half an year to full year to level up.

Even with the op equipment I can't dungeon dive solo and at most I am capable of handling is group of 10-20 monsters, where as in dungeons it will be in groups of larger number starting from 20 to 200 monsters so it's a must I join a party for now.

But if I need to join a party I at least need lot more spells, sadly though even high ranked spells of my class isn't as effective as other class which leaves me with option of npc party, but before that let me tell you the spells I bought.

Mass Confusion/Fear (Rank X) Lvl 1 :

This is compounded version of basic fear and confusion spell, uses 5000 mana to cast confusion on targets within within 10 meters for a duration of 30 minutes, causes 20% reduction in speed and strength of the target, 5% chance of stunning the targets.

Truth detector (Rank Y) Lvl 1 :

Detect if the target is lying or not, aura around the target will change to dark colors if the target is lying, duration 5 mins cost 200 mana and has a cool down of 30 mins.

Mood reader (Rank Y) Lvl 1 :

Able to read the mood of targets within 5 meters for a duration of 10 minutes and has a cool down of 30 minutes, the moods will be displayed as color aura around the target.

Telekinesis (Rank X) Lvl 1:

Let's you control an object or item without touching it for 30 minutes has a cool down of 1 hours, cost 6000 mana and reduces the efficiency of other spells by 20% during the duration it's active.

Telepathy (Rank X) Lvl 1:

Let's you speak directly in the mind of target for a duration of 30 minutes and has a cool down of 1 hour, cost 100 mana and a link to the targets mind will be maintained for 30 minutes even if the spells canceled before the duration enabling caster to communicate again if needed within the said 30 minutes.

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