《Interactive Evolution》First Colony: ???
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We traveled far and wide but nothing came out of the darkness to oppose us. It seems like the alpha predators of this area appeared to be the Wulfri so meeting new species was out of the question.
We did encounter some Wulfri here and there, but they gave us a wide berth. This gave us new insights on how the Wulfri are as a species. They ate meat of almost any being, They were anti-social normally only getting together to mate. They seemed to be able to sense where others of their kind are through scented areas and claw marks.
The claw marks gave me an idea but since we were traveling I could only speculate it on a later date. it was truly an inconvenience on my part.
Speaking of the amount of people we dragged with me, we would have to find a suitable place to rest. The many options in front of us were as followed.
Ocean Sand, Dark Crevice, Rocky Hollows, Luminous Algea Forest, and Murky Waters with floating stones.
I had sent scouts to check out each area and am waiting for them to comeback, As I waited however, I had the others in the group set up camp while Wargre and I checked the perimeters to ensure the safety of our group.
Along one of the sides near the Rocky Hollows, I could see glowing yellow eyes, before it swam deeper into the hollow.
The Ocean Sands kept shifting, shifting to much for the current to move them, but everything was quiet, to quiet at that.
By the time our group had set up a floating camp, the scouts came back. They have reported that each area had it's own fair share of dangers.
Ocean Sands: it was open so we could see if anyone came to attack, downside is they can also see us, and the sands contained concealed sand creatures. They could only find little information regarding them.
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Dark Crevice: the darkness was unsettling but it also felt cramped despite being opened, it has been confirmed that many species are living in there.
Rocky Hollows: there are so many holes in the place that it is easily to mistake one of them for another. Glowing yellow eyes also follow you consitently making our people uneasy, as if something was waiting and ready to strike.
Luminous Algea Forest: bright, so bright it almost made the scout blind, to make matters worse. There was a creature lurking in there with a hard shell, the shell reflected all types of light making it impossible to look at.
Murky Waters: Water is full of rip-currents, easy to be blown away, no chance to recover. Floating stones inside of it makes it easy to damage the body even if encased in a hard shell.
There was also the option to continue pushing forward but our guys were already exhausted it might push them to their limits but they could do it.
I had to make another decision here, Where do we go for the best chance of survival?
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