《Isekai Harem Trope(WIP)》Game terminology

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Basic game mechanics: The game was separated into two parts, civil and delving. Both directly influenced one another, and the point of the game was to find a balance between the two.

Civil: This was essentially the management portion of the game. This is where you did the non-combat things like buying items, managing character mood, and health, increasing relationships, etc.

Delving: This was the combat portion which was a tactical turn-based grid system. The characters (a maximum of six) were placed randomly or predetermined based on the event. It had a win condition and lose condition that was stated in the beginning, also death was permanent.

Party: In the game, there were two levels to the party. The main party which was the controllable male characters. The sub party or harem was for each male unit which was the female units that they essentially had “equipped”.

Male unit: The characters that the player-controlled along with mc (also a male).

Female unit: These were the main “equipment” in the game. How many ones could have been based on the charisma stat? Once they were “equipped” they were permanent so a player had to be careful because they are always auto leveled and always followed a preset path based on starting class, traits, and skills.

The progression systems: There were five: Class level, Overall level, skills, basic stats, and passives.

Overall level: Up to a maximum of 25. Everyone starts at level 1 and every time someone gains a level in any class it is added to their overall level so the maximum level is essentially the limiter.

Class level: They are what you level up to gain stats and skills. Everyone starts with a class from birth which usually decides what they will do in life. Classes are divided into 4 levels: Innate (the ones you get from birth), beginner, intermediate, advanced, and master. The amount and quality of stats and skills you get vary from class to class but it goes from beginner to master in terms of both with the innate rivaling master. New and better classes open up based on what classes and skills you already have. Each class can level up 5 times other than the hero classes which can level up 10 times.

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Skills: Skills come in 2 varieties civil and combat, you can learn only so many all in all. The source of skills is three: Class leveling, certain events, and certain items with the latter two being rather random most of the time. Civil skills are useless in combat and vice versa. Taking civil classes is good for the civil portion but makes the character weaker in combat. Using skills is also a way to level up as using them gives exp.

Basic stats: There are 7 basic stats whose starting range is between 8 and 20

Vitality Decides heath, hp, and stamina regen, certain events need this

Strength: melee weapon damage, physical defense, and carry capacity, certain events need this

Dexterity: hit rate, dodge rate, certain events need this

Intelligence: magic damage, max mana, exp gained from skills, certain events need this

Charisma: Group size, party mood decay, female action rate, the chance of a female encounter, certain events need this

Wisdom: mana regens, magical defense, combat exp gained, certain events need this

Luck: chance of finding items, all events need this

Passives: usually gained from getting a new class or getting it to its maximum level. They make the backbone of the game and have the most overall impact as they all have unique effects along with an increase % in chance/amount.

Traits: A civil thing that governs likes and dislikes as well as behavior. Some, however, have massive game-changing effects. The most well-known one is possessive which gives a massive 500% buff to a female unit but only if they are the only member of the harem when delving but the downsides are many.

Mood: Essentially a happiness meter that gives buffs or debuffs based on high or low they are. It is governed by three things:

Heat (female only): the lower the better. Too high the female rapes the male of the harem causing loss of health as well as a debuff.

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Hunger: self-explanatory

Rest: self-explanatory

Sanitation: self-explanatory

Anxiety: raises steadily based on the number of members in a harem. Doing activities, the characters enjoy based on their traits reduces it.

Devotion: Along with mood decide how if your harem acts in any given term. It decays if you do not constantly raise but if you max it the value gets locked at maximum and you gain access to devotion skills.

Devotion skills: These are like ultimates and only females gain one per class they go to max level to. These skills can be used once a day each and the only reason the attractive class is still considered the best generic class.

Bonded units: New term that was not in the original game. These units do not take harem slots or level up, instead they directly scale with you and gives you a new class which can also be considered their class.

Seed: As a sex game, this games goes a bit trying to justify why sex is so prevalent than the solution make sperm addictive but very beneficial, The addiction is also targeted towards the person whose sperm you ingest because sex logic which is the main premise of the game.

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