《This Game We Call Life》Chapter 96
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Johanna Pov
Sitting in the command over a live map of the area i can see the movements of both my troops, and theirs.
Currently they have pulled back most of their mages, presumably to recover mana. We’ve sucked up most of the mana in the area, effectively turning it into a dead zone, so how are they recovering mana so quickly? They must have a large supply of filled mana batteries.
This siege has gone on for six days now, and has fallen into a predictable pattern, one that is benefiting me at the moment. They alternate their mages and their archers on the wall to pepper us with attacks constantly, though we are well prepared for that tactic. The number of casualties on both sides rarely goes over the one hundred mark every day. While this goes on the city is draining its resources while we have a stable supply line bringing us more constantly, the longer this keeps up the better for us.
The thing that has me worried is that there is no obvious plan for them to upset the current status quo. I’d wager on some sort of large enchantment is being powered up, it wouldn’t show on the map, and if it is well made, no one would be able to detect it.
Of course i might just be paranoid and they just suck at this.
I doubt it though.
“General, the healers are reporting fleshrot from mana of the arrow wounds”
I look over to the soldier, a thin, wiry hobgoblin. Likely one of the couriers.
“How bad is it, and how many have been inflicted?” Johanna
“Twenty-one have succumbed to it, and at least one-hundred are inflicted, with even slight scrapes being able to cause it.”
Not too bad then, certainly not big enough to upset the current status quo, it’s probably just a couple of their elites decided to get in on the action.
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“For the ones that can’t be quickly healed remove the afflicted limb, better to regrow it than lose a soldier, or exhausted a healer.” Johanna
With a salute the courier sprints away to the medical tents, and i’m left alone again.
Seems like the mages are coming back, and my field commanders have noticed. It must be incredibly expensive for them to use that many mana batteries.
Hmm, are there any noxious or poisonous gases we could through over the walls? Nah, to much of a risk right now.
Unless.
Our siege weaponry has been all but useless. We want to keep the walls more or less intact and they aren’t very good as anti-personnel weapons, but we could use them to throw some volatile compounds over the wall.
Why didn’t i think of it before? Uncle and his trainees haven’t been busy much at all recently, i expected there to be more injuries but their efforts have been mostly wasted making healing potions.
Calling out to the guards outside my tent i order them to bring me the head engineer and alchemist.
Within minutes uncle and a man I have grown somewhat familiar with over the last week are standing in front of me.
“Do you have any potion bottles that would survive being thrown from a trebuchet or catapult and shatter upon impact?” Johanna
“Of course, in several sizes too” Uncle
“Good, good. I want you and your alchemists to focus on creating noxious and poisonous volatile compounds. We’re going to throw them over the wall. Work with the engineers to get everything working right, this should gives us enough of an edge to claim the city before whatever it is their planning comes to fruition.” Johanna
With a salute the two of them leave me to look over the battlefield again.
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I spend the next several hours watching over it, trying to figure out anything in their troops movements that could give me a clue.
I think i finally found something.
On the east side, all the mages cycle through a particular clump of buildings, that must be where they are refilling their mana. If we could take that out it would be a sure victory.
Standing up i head outside to tell the guards to bring me the head engineer, only to find the sun long set and the moon high in the sky. The lazy bastard is almost certainly asleep by now. His second should work just fine, however.
Within minutes his second is standing in front of me. A lovely young girl, a couple years older than me. The head engineer's daughter i believe. I explain the situation to her and ask for her input on how we can go about destroying that area.
“That area over there is new, all stone and clay buildings. Firebombing it will do nothin, explosives might, but with your alchemists working on yer posinin idea and don’t have time for making what we need. Large stones should work the best, if ya had an enchanter we could do some real damage to em. Only reason we havent yet is ya want this city intact.”
I get the guards to send someone through the ranks of mages to see if anyone knows even the basics of enchanting. I doubt it, artificial enchanting is pretty difficult to learn, a mere soldier usually wouldn’t, at least not without being promoted to a non-combat role.
Less than an hour later i received word that a pair of mages that are adept with enchanting have discovered in the ranks and have met up with the engineer. Whatever she’s doing i hope she does it quickly, the majority of the mages will be in there in a couple hours, that would be the ideal time to strike.
I feel an explosion several hours later, and see a large section of the eastern wall crumble on the map. Bah, i wanted to avoid rebuilding as much as i could.
Whatever, it’s more important that we take the city than we preserve it.
Seems many soldiers have started to desert, now that there is a large, convenient escape path. They’re less disciplined than i thought.
It won’t be long now before they surrender, with their mages out of commission and an easy entry point if i want to take the city street by street they don’t have much of a chance of winning. At least not so long as they didn’t finish whatever it is their planning.
The poisonous gases won’t be as effective now that there isn’t a large wall preventing them from dissipating, but they should work well enough to drive soldiers into deserting. I should make a show of being merciful to the ones that desert the city, i’d never hire them, but they can be useful here.
It was three more days before the city fell. Though it would be more accurate to say that we realized there were more soldiers outside the city than inside, by a lot. We just walked in and claimed the city street by street with no real opposition until we reached the keep, where we lost a couple dozen putting down the last of their forces.
you have conquered the city of Melnin for the kingdom of Greica. you have gained the following titles: General, Conquerer.
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Sword System Academia
2/17 NOTICE: I'm putting this on hiatus, possibly permanently. I didn't want to spam with an "update chapter", so hopefully here and in the story blurb will get enough eyeballs. There are a couple reasons for ending SSA for now. 1) I wrote the next chapter but wasn't happy with it. I've been less and less satisfied with SSA's quality the more I thought about it. Part of the reason is... 2) I am seriously thinking about trying to publish some novels to help pay the bills, since I don't have my other source of income anymore. I have never asked for anything from SSA readers, no money, not even a review or rating. SSA is written for fun to amuse myself, primarily, and I would kind of feel bad actually charging someone money for something as unserious as that. I don't think it is good enough to ask anything in return. To use an analogy from music, SSA is more like a jam session with a bunch of friends. You're just chiling and having fun playing some music. I mean, if you are Mozart or even Eminem, your jam session is good enough to sell, but for an amateur beginner like myself, haha, no. If I want to publish something, I feel like I need to go the proper route of practice and rehearsals, which might be more similar to a classical concert performance. With SSA, I work from worldbuilding notes and a loose outline, but what you are essentially getting is the first draft with lots of so-called pantsing. Pushing out a web novel like this also means it is very difficult to go back and improve things without breaking everything else downstream. I wanted to try this "jamming" approach, as it was a good way to teach me about another aspect of writing, but to move forward, I think I need to hone my "classical" techniques, which emphasize rewriting, or at least, revising outlines. 3) While I intend to try to make $$$, my actual current goal is to "get gud". I've spent a lot of time recently trying to understand the self-publishing industry, and I'm pretty sure I can make some money by using short-term strategies with my current amateur skill level. But I've seen too many authors come and go/burnout, and really, the only way that I think I can enjoy writing and still make money on a long-term basis is to become a better writer. And the next step for me, which I haven't done much before, is to spend more time on rewriting and outlines. That is pretty much antithetical to the way SSA is developing. I've always been kind of 20/80 plotting/pantsing, but I want to spend a lot more time outlining before I even start writing. SSA jam sessions don't really fit my goal anymore. If you're curious about what's next, read on... Among other regrets, I regret not finishing SSA. It's the first story I've dropped, but then again, it's the first web novel I've attempted, so I suppose that's not a surprise. I don't think traditional web novel formats suit me that well. The whole SSA story I had loosely planned (beyond a first book or major arc) is way too large as well. Big story = good for neverending webnovel with Patreons, bad for penniless and fickle writer like me. I am currently outlining a complete trilogy to another story in great detail. I want the story to end concisely, and I also want the chance to really spend a lot of time on the full outline to spot pacing problems, character issues, lost themes, and so on. I'll still share this story on RR. What I intend to do is finish book 1, flash-publish the whole thing here for a few weeks, then publish on the big Zon. Repeat for books 2 and 3. The upcoming story will be about crafting heroes. The backdrop is an isekai-like setting, where elves will summon humans to their world as heroes, but the whole hero crafting business is still in its infancy. The elven mage researchers are figuring out how to imbue heroes with power, while the heroes are trying to figure out how to use the powers that they gain. Humans are the best hero templates because they are blank and have no intrinsic magic. Or at least that what the elves thought. The human MC has his own secrets... There will be some similarities with litrpgs, but I would call it more a progression fantasy or gamelit story. For example, the stats are very low, at least initially. Say we have a stat called Str. Going from Str = 1 to Str = 2 is a huge deal. Also, going from Dex = 0 to Dex = 1 is an even bigger deal. I guess you could call it a "low-stat litrpg", haha. Also, the heroes won't be gaining stats simply by killing things or leveling up. You can't increase stats arbitrarily, either. There will be rules to how stats can increase, and how they work with each other. The elven mages will be figuring out these rules in order to craft stronger and stronger heroes. Some inspiration will be from cultivation magic systems, but there won't be overt cultivation, at least for now. A theme I really want to explore is the idea of interactions. That includes things like hero crafter vs hero, tactics vs strategy, skill synergies, racial interactions (dwarves, elves, etc), and son. Yeah, so hero crafting. I'm super excited about this project and venturing into publishing. If you want to check out the upcoming story, you can follow my RR author profile to see when it drops here. Finally... THANK YOU TO EVERYONE! I'm very sorry that SSA is stopping, but I hope at least some of you will find the next story at least as enjoyable, if not more. Thanks to all the readers who gave SSA a shot. Big hug or solid fistbump to all of you, whichever you prefer! I hope this message is not a downer but an upper, because I am psyched!! -purlcray -------------- BLURB: Talen, youngest Master of the Koroi, makes his way to the Empire's capital to salvage his clan's fate. But the bustling city has few opportunities for the traditionalist. For the old sword clans are fading. With the rise of alchemy, gold can purchase strength that ordinarily took years of training to cultivate. Sword artists, once rare and accomplished, are quickly growing in number, especially among the wealthy noble class. Even with such alchemy, though, no one has advanced to the rank of Grandmaster in countless years. Talen's true dream is to walk the path of a sword artist to the very end while fulfilling his clan duties. And then the Swordgeists return, fabled founders of all sword arts, gods who had touched the world long ago and vanished. These myths turned into reality warn of a coming threat. Alongside this warning, they issue an invitation to the Sword System Academy, a path to power beyond the mortal realm. But first, they will hold an entrance exam... Story notes:Sword System Academia blends elements of western and asian fantasy such as xianxia and litrpg. I took parts from different genres I enjoyed and twisted them into my own creation. There will be an explicit system, both of the litrpg kind and the hard(ish) magic kind, but it is embedded within an academic structure that will develop over the course of the story. This is my attempt to design a unique type of system, the System Academia.
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