《Rimward Bound》13: To Celesmore
Advertisement
You are woken from a nap, off-duty of course, by your tablet chiming with an incoming FTL message. You sit up form your cot, scrub the sleep from your eyes, and fumble your tablet into your lap. Not feeling quite awake you reach over and pick up the coffee mug from the bedside table and slug back the sludge at the bottom of the cup. It's utterly vile and leaves you gagging even as it shocks you properly awake. Looking back to your tablet you thumb in the unlock code and drag open the FTL message.
TO: CAPT Lawrence Warde, HMSCS Night Horse.
Your report re: golrak presence in the Murnmore system has been received. Navy elements are assembling to address the issue posthaste. Your ship has been deemed too valuable to risk at this time. Thus you are hereby ordered to withdraw to the Celesmore system by the most expedient route at the earliest opportunity. The Night Horse has been given clearance for priority refit re: lingering damage from the battle of Azur.
RDML Edwarde Day the 4th, commanding officer, Celesmore Navy Patrol, sends his congratulations for a most excellent job in locating the hidden base of a most hated foe. Allow me to add my own.
SIGNED: RDML Aquila Barantyn the 2nd, commanding officer, Surveyor's Corps, Celesmore detachment.
You lay back on you cot to star at the overhead. That is about the most unambiguous 'good job, now get the hell out of the way of the real Navy' message you have seen in a while. On one hand it smarts to be shoved out of the action so unambiguously. You are commanding the very close kin to a Timbersnake class ship, one of the best scout ships the Navy has ever had. On the other you can see the logic behind the orders. It even makes sense to you, though the way this 'Rear Admiral Aquila Barantyn the 2nd' has decided to just order you about rubs you the wrong way.
Advertisement
Sitting back upright you decide that a little malicious compliance might be in order. The “most expedient route”, by the book, is a direct warp jump back to Celesmore. And the 'earliest opportunity' is, technically, right the hell now. Still, it would be the word of a captain against that of a rear admiral if, or rather when, things go completely prune shaped for the Night Horse warp jumping out and alerting the golrak to human presence in the Murnmore system. Accordingly you decide to get any order to do exactly that in writing first. You tap the reply button and begion to compose a message.
TO: RDML Aquila Barantyn the 2nd, commanding officer, Surveyor's Corps, Celesmore detachment.
Please confirm your orders to return to the Celesmore system by “most expedient route at the earliest opportunity”. At present that would be an uncharted, repeat, uncharted Munrnmore to Celesmore warp jump after breaking silent running for a full power run to safe Warp jump distance in the middle of the Murnmore system with a golrak squadron present in intercept position.
SIGNED: CAPT Lawrence Warde, Commanding, HMSCS Night Horse.
You send it off and reach for your uniform trousers. Whatever is going to happen today is going to start in the the next few minutes. In a sense it already has but only the first bureaucratic rumblings of a proverbial landslide. By the time you have made it out of your quarters your tablet dings again.
TO: CAPT Lawrence Warde, HMSCS Night Horse.
Amend my previous to “most expedient route at the earliest opportunity within reason.” Your arrival back at Celesmore is expected within twelve days.
SIGNED: RDML Aquila Barantyn the 2nd, commanding officer, Surveyor's Corps, Celesmore detachment.
You wince at the follow-up tug on your leash but at least your superior officer is smart enough to see reason when it bites him on the ass instead of doubling down on micromanagement via FTL comm link. You send back a 'received and understood' confirmation and start running the math in your head. Murnmore to Azur is four days, and Azur to Celesmore is another five. Add in a day to transit in Azur takes ten, so you have two days to extract yourself from the Murnmore system and still make the Rear Admiral's deadline. You claim a fresh mug of coffee from the synthesizer and head for the bridge. Extracting the Night Horse from the Murnmore system under silent running won't be the easiest thing you have ever done but with two full days to play with it is no impossible task.
Advertisement
February 11th, 8252
It takes only a day to curve the Night Horse around the Murnmore system and into a position where the golrak don't have a snowball's chance in a supernova of intercepting your run up to the warp jump. You breath out a sigh of relief as the Night Horse makes the translation with barely a shudder and you stand your crew down to transit stations. Everyone is on edge just waiting for the Kleinova drive to strike again but it hums along contentedly for now.
February 14th, 8252
It has been three days of a subtle, almost tinnitus style hum reverberating through the Night Horse at odd intervals. Midshipman Huckle traced it back to the Kleinova drive but declined to work on it mid warp jump. You agreed and commended him on his sanity and on his willingness to share the stockpile of earplugs from the engineering stores. Midshipman Engel looks a bit more haggard then usual but puts up a sufficient facade that you decline to bully him into the auto doc for an evaluation.
Just after midnight ship time there is a soft thump of something bouncing off of the hull. You call up a damage report but don't see anything obviously wrong on the inside of the Night Horse. Flipping over to the external components you curse as the Deep Void Sensor Array diagnostics come back as damaged / degraded. Fixing that is a near routine task given how easy it is for the delicate sensor masts to be damaged by a stray micrometeorite or the like. The problem is that it requires a space walk. The crew and egghead automatons can probably handle the job without risking any of your human crew, but it will have to wait until after the Night Horse translates back to reality in the Azur system.
February 16th, 8252
Midshipman Huckle is unsuccessful in his efforts to repair the deep void sensor array in the one day you had in the Azur system. You debate delaying for the extra day to give him a second go at it but decide not to given that the Night Horse is headed in for a brief refit in less then a week. The warp jump out of the Azur system goes of without a hitch, but the damn hum is back less a bit over six hours later. You resign yourself to the feeling of fatigue when you awake in the morning.
February 21st, 8252
The Night Horse arrives in the Celesmore system a full day before Rear Admiral Barantyn's deadline. You call ahead to confirm vector and the refit berth that you were promised. Irritatingly you find that the reservation for the berth was made for march first and that, this being a leap year in the official Star-Empire calendar, you will have to wait an extra day for the berth to clear. You shrug off the micromanagement turned management from the Rear Admiral and mark down the delay instead to the commander of the Celesmore Yards, an officer from of the Office of Ship Construction, doing his own malicious compliance dance against a micromanaging request.
Advertisement
- In Serial54 Chapters
Star Wars Episode 7: A Corpse Through Which the Force Speaks
The fall of the Empire heralds dark times for humanity. As the New Republic concedes much of the galaxy to alien rule, a group of special forces stormtroopers must find a way to survive the "new normal". This fanfiction sets an alternate course of events in response to general dissatisfaction with the sequel trilogy. In terms of continuity, this story only takes into account the events of the first six movies and Rogue One. Please note: This story comes from the school of thought that the purpose of art is to provoke thought, rather than distract us from reality. I hope that the disturbing parts of this story do just that! This story is COMPLETE.
8 244 - In Serial9 Chapters
Flakk & Titanium
A Warhammer 40,000 story of life and romance in the grim darkness of the far future where there is only war. The Catachan 54th "Sky Reapers" have been deployed to the far off world of Zyrantiel, on the infamous "Thunderous Front", to ply their trade of anti-air expertise against the foul Ork. Along with them is a very minor detachment from Forge World Metalica, who have goals of their own. Techpriest Artisan Rileigh of Forge World Metalica comes to meet Sergeant Charr Stag of the Catachan 54th, and declares him her main liaison, leading to a lot more interaction than they might have otherwise had. This interaction between the wildly different cultures of the Adeptus Mechanicus and the Imperial Guard generates a fair amount of friction, but also sparks. Can this fragile love survive the horror, violence, and darkness of the 41st Millennium?
8 170 - In Serial6 Chapters
The unyielding lost girl
A girl suddenly wakes up in the middle of nowhere, with no recollection of her past, of her own identity, and no purpose. Her body seems to have been unconscious for quite a while.Moving is more troublesome than expected. Everything that she possesses is her wit, her sensations, and her intuition. Follow the adventures of ???, discover her name, and unravel the truths and rules of the world around her.
8 126 - In Serial18 Chapters
The Ronin System
When a man is slain on the streets of Japan, his tenacity is put to the test as he is thrown into a harrowing world full of conflict. What is a lone Ronin to do in a world where the most commoners can do is live? He will have to strive to become the strongest in a land where the weak are trampled underfoot, while the strong feast in their castles. This is the story of a Ronin, and his will to survive.*The art belongs to its respective owner, it is not mine
8 84 - In Serial21 Chapters
Fledgling Fae
Needing answers but unwilling up accept them, Myra finds herself kidnapped and lost in another world, unable to make her way home. Those who she thought to be her friends were only assigned to be her bodyguards and the one real friend she has got her caught up in this mess. Though her friends are trying desperately to find Myra and bring her home, danger and self serving lurk around every corner.
8 162 - In Serial46 Chapters
Having a Common Game Ability In Normal Life
As long as i can remember, i can see something other people can't see Yes, on the top right of my vision, i have something that looks like a map, does it useful? how does something that blocks 1/32 of my vision to be useful? Does it have to be useful.. right? As i get older, this looks like "mini-map" in a video game that i played, so i decided to call this Mini-map at least I'm not the only one with this kind of thing.. from what I've found, everyone has different ability, for example my little sister can see another person status, there's a person that can heal wounds by eating meat, there's a person that once a day can spin roulette to get reward, there's a person that can jump twice in the air and there's a person that can throw fireballs..... wait a minute!? the story will be slow, since i just write this to train my english anyhow the idea of this story will be if someone can throw a fireball does their hand burns? if someone can jump for 30m can they survive the fall? if a bard play a song that can regen their allies, why’s the enemy isn’t regenerating? if a cleris creates a barrier can their allies attack from inside barrier? and About the first few chapter i know the grammar was really bad but it’ll help me if you guys read the first few chapter and go straight to the last and tell me have i improve or not P.S i hope The world has “common language” feature so everyone speak in the same tongue lol
8 185

