《Blood and Honor: Honor among Thieves》Chapter 1- Hard Landing
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Underdark- Black Web Region
Kingdom of Zeren'gor- City of Nythi Thalas
Aaron opened his eyes and looked around, a few things jumped out at him immediately. One he was in an alleyway back behind a building, two he was laying in some trash which was on par with everything that had been going wrong with his life, three a beggar was eyeballing him and his clothing until his hands darted to where his daggers should be on his belt. The beggar moved off immediately leaving Aaron alone to his own devices.
Aaron checked his HUD, a twenty-four-hour clock had started ticking down, it would signify the moment the 'Log-Out' option was no longer available to him. Aaron didn't care, he had nothing left back on earth waiting for him. He had several Notifications and Alerts waiting for him, but it was no surprise considering he had been gone from this world for so long.
Two years for him, but eight years for Ithea. Not that the time difference mattered to him anymore, this was his home now, for good. Aaron rolled to his feet and staggered a little bit as he pulled up his Notifications and Alerts.
Notice...
Since the last time you logged in, several MAJOR changes have occurred Immortal. Due too this, the following has occurred...
---Your Stat and Skill Points have been refunded
---Check your Skill Trees, some Skills have been modified or removed, new Skills have been added
---Some Common Skills have been changed, see your Character Sheet for more details
Alert...
Due to Inactivity, the following has occurred...
---You have lost all Fame/Infamy
---You have lost all Experience towards the next level...Level (31)
---Some Achievements and their corresponding rewards have been lost.
---Reputation with the Thieves Guild has dropped to...Neutral
---Rank within Thieves Guild...Heir Apparant...has been lost
---Rank within Thieves Guild is...Probationary...See the nearest Thieves Guild leadership about securing membership
---Divine Curse of Kiaransalee (Ire of Vengence) has been lost
---Reputation with the Matron Council has increased too...Neutral
---Reputation with the Kingdom of Zeren'gor has increased too...Neutral
---All funds not stored in a safe location or at a bank have been lost
---Your Bind Point has been lost, it is HIGHLY recommended that you seek out a new safe location and create a new Bind Point as soon as possible
Alert...
Aaron closed his eyes and silently fumed...He had lost everything, again, due to his brother's choices. First, he had to get off the street, if he remembered correctly, the city guards of Nythi Thalas were not exactly kind to beggers or thieves and he was in his basic newbie gear. He quickly checked his inventory, most of his gear was there, but some items had been removed. It was probably due to his Reputation losses with the Thieves Guild, but he would have to check later, now he had to get out of there.
Aaron quickly walked out of the alleyway and into a silent street, there were only a few people on it currently. Mostly commoners, but he saw two city guards and a Matron with a half dozen House Guards. Aaron gave them all a wide berth and his eyes on the ground. The Drow were odd like and would take any challenging look head-on. Being a male in a female lead society didn't help either, originally Aaron had thought it had been a nice idea with all the Racial Abilities the Drow offered, but living within the society was a whole different matter entirely. Most male Immortals would flee for the surface or other parts of the Underdark once they realized they were largely second class citizens within the Kingdom of Zeren'gor.
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Due to this, the Drow Race as a whole, and the opportunities present were largely unknown to males. However, an enterprising person such as a Thief might find the Drow kingdom a place ripe with opportunities. This is why Aaron had chosen the Rogue base class, and had joined the Thieves Guild and had attained the Thief Primary Class while his brother Peter had gotten the Enforcer Primary Class. Aaron had figured his brother planned to become a Brawler Advanced Class, but with him going to prison he had no idea what his backstabbing brother had done since. Helena had gone the Mage and had become a Priestess. She had planned to become one of the many followers of the Drow Pantheon and specialize as one of the Priests of the Drow Gods, but without Aaron's money to prop them up, all their dreams had probably fallen to the wayside.
That thought brought a small smile to his face and a giggle that caused more than one person to look at him, but he ignored them as he moved deeper into the city. As he did, the crowds grew thicker and it let Aaron get to work on relieving people who were not careful enough with their valuables. The small market had netted Aaron a few Gold and Silver before he moved off before he attracted the attention of the city guards or worse, the Thieves Guild. Currently, he wasn't ready to face them, not yet anyway. So that meant going to a place a Thief would not normally go to...
Underdark- Black Web Region
Kingdom of Zeren'gor- City of Nythi Thalas
Mercenary District- The Undefeated Warrior
"It's three silver for a night, it will include a meal and you can take a bath as well.' the innkeeper stated as he leaned slightly away from Aaron who frowned and nodded his head in agreement as he placed his pilfered wealth on the counter and got a key in return. 'Dinner will be ready in just over an hour, go take a bath...please." the man stated before waving him off.
Aaron smiled at the Duergar and bowed slightly before heading up to his room and a bath. In less then ten minutes he was soaking in chest-deep hot water as he scrubbed the dirt and smell away. His clothing, armor, and weapons were in the wardrobe and would be magically cleaned within the next hour. Aaron could have jumped into the shower but after everything that had happened on Earth and with what he discovered here, he needed time to think and to absorb the changes to what had happened. Aaron first brought up his Class information.
Spoiler: Spoiler
Base Class: Rogue
Description: The Rogue class are the thinkers and tactical in their battles. They can do immense damage with their surprise attacks, but do not have much health for a stand-up fight. They prefer hit-and-run tactics or standing back and raining death from a distance.
Popular Classes: Assassin, Ranger, Thief, Hunter
Effect 1: Increase Poison Resistance by 5%
Effect 2: Increase Attack/Movement Speed by 5%
Effect 3: Dagger(s) and Light Armor Proficiency will grow at an Increased Rate
Effect 4: Stealth and Backstab Combat Skills
Restrictions: Light Armor, Cannot wield 2-Handed Melee Weapons (Not including Staves)
Note* Rogue class damage is determined by the Dexterity Stat.
Ability Unlocked...
Name: Teleport
Description: I go where I want too!!!
Benefit 1: Break any movement impairing Effects/Debuffs
Range: 10 Yards
Cast Time: Instant
Restriction: You have to see where you are going and cannot Teleport through solid objects
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Cost: 100 Stamina and Mana
Cooldown: 5 Minutes
Primary Class: Thief
Description: The Thief is a master of infiltration, opening things that people want to stay locked away, and talking his way in and out of situations.
Effect 1: Charisma sub-Stat Unlocked/Increased by +5
Effect 2: Luck sub-Stat Unlocked/Increased by +5
Effect 3: Perception sub-Stat Unlocked/Increase by +10
Effect 4: Increase Dodge Chance by 5%
Effect 5: Neutral Alignment
Restrictions: Light Armor, Cannot wield 2-Handed Melee Weapons (Not including Staves)
Abilities Unlocked...
Name: Scrappy Fighter
Description: Some people need to be stabbed in the eye.
Benefit 1: Decrease Cooldown of Backstab by 25%
Benefit 2: Increase Damage of Combat Skills/Abilities by 10%
Benefit 3: Increase Chance to cause Bleeding by 5%
Cost: Passive, N/A
Cooldown: N/A
Name: Lock Down
Description: I am a man of the people, I just give them what they want.
Benefit 1: Decrease Infamy by 10 per Day
Benefit 2: Decrease Infamy by 50 per Day if imprisoned
Benefit 3: Decrease the Chance at being recognized by Guards/Inquisitor's by 10%
Requires: Infamy of 100+
Restriction: Infamy will not be lowered less than 100
Cost: Passive, N/A
Cooldown: N/A
Aaron whistled, Lock Down was a huge boon for any Thief. Being sighted stealing or on any Burglary increased one's Infamy be a minimum of one hundred. Infamy would also increase in proportion to what was stolen and the value as well if they could link you too the crime and the Inquisitors were very damned good at their jobs. Lowering one's Infamy had always been a problem once gained without paying fines out the ass, now Thieves had an innate Ability that lowered it to a certain point.
Aaron flipped over to his Character Sheet to review what he had there...He had eighty-seven Stat Points to spend. Rogue did not have huge resource pools like Warriors and Mage types, they depended on surprise and overwhelming force or causing damage over time effects. Since he was no Assassin, Aaron had to depend on Bleeding and Open Wound Debuffs for those times he got into combat. So since he was not resource-intensive, he had to put the bare minimum into Strength and Intelligence. He still had to put some into Constitution as well so he could survive more than a bitch slap also.
Since he automatically earned one point into Dexterity and Agility each level, those two stats were far more advanced than his others, which was sitting at a bare minimum of ten points each. After some consideration, Aaron dumped ten points into Constitution, Strength, Intelligence, and Wisdom before putting twenty into Dexterity and the last seventeen into Agility before looking at his Character Sheet one last time before closing it.
Name Aaron Sumner Level 30 Experience 0/15,000 Base Class Rogue Constitution 20 Health 1,100 Melee Damage 5.9 Prrimary Class Thief Strength 20 Health Regeneration 5 per Second Ranged Damage 1 Advanced Class --- Dexterity 59 Stamina 1,100 Spell Damage 1 Utility Class --- Agility 56 Stamina Regeneration 5 per Second Critical Hit Chance 1% Gathering Profession --- Intelligence 20 Mana 1,100 Dodge Chance 12% Crafting Profession --- Wisdom 20 Mana Regeneration 5 per Second Parry Chance 6% Fame --- Carry Capacity 200 lbs Stat Points 0 Skill Points 20 Infamy ---
With all the fresh fish jumping into Fate Online, he would be head and shoulders above the competition for now. The older Immortals that had been here for a while though would have a clear edge over him...the thought frustrated him to no end if only his brother hadn't fucked him over!!! Aaron dismissed the frustration, for now, it wouldn't help him and he had too much to do concerning the Thieves Guild and getting used to being in this world again. With a thought, he brought up the Rogue Skill Tree.
Spoiler: Spoiler
Rogue Skill Tree...
Name: Grace under Pressure
Tier: Initiate
Description: I have nerves of Steel!!!
Benefit 1: Increase Dexterity and Agility by (Level X.25)
Benefit 2: Increase Stamina/Mana Regeneration by (Level X.25)
Cost: Passive, N/A
Cooldown: N/A
Stalker Branch...
Name: Stealth Mastery
Tier: Initiate
Description: Master Assassin or Master Thief, if you are not a master at 'Marco Polo', you ain't shit!!
Benefit 1: +10% Decreased chance of being seen while Stealth is active
Benefit 2: +5% Decreased chance that you will be heard while Stealth is active
Requires: Stealth
Cost: Passive, N/A
Cooldown: N/A
Name: Dash (Requires Level 25)
Tier: Initiate
Description: Beep, Beep...Wow, he is fast!!!
Benefit 1: Cover short distances rapidly while in Stealth
Range: 10 Feet
Cast Time: Instant
Requires: Stealth
Cost: 100 Stamina and Mana
Cooldown: 30 Seconds
Name: Vanish (Requires Level 30)
Tier: Initiate
Description: I am not the Rogue you are looking for. That won't wo---BLUE CAR!!!
Benefit 1: Break Combat and lose all Aggro
Benefit 2: Activate Stealth
Range: Self
Cast Time: Instant
Cost: 200 Stamina and Mana
Cooldown: 5 Minutes
Name: Magnetic Personality
Tier: Initiate
Description: He can sell snow, to an Eskimo
Chance of Success: 25%
Benefit 1: Increase your Chances of talking your way out of a situation.
Benefit 2: Charisma will increase the Chance that Magnetic Personality will affect your target by (Charisma X.5)
Benefit 3: Luck will increase the Chance that Magnetic Personality will affect your target by (Luck X.25)
Range: 5 Feet
Duration: Until Cancelled
Cast Time: Instant
Restriction: Single Target
Cost: 50 Stamina and Mana per Minute
Cooldown: 30 Seconds
Street Smart Branch...
Name: Rogue's Eye
Tier: Initiate
Description: Some people have an eye for artwork or women, I have an eye for those things people want to be kept hidden.
Benefit 1: Increase Chance to detect traps/Stealthed enemies by 10% (Passive)
Benefit 2: Increase Chance to find hidden doors, passages, chests by 5% (Passive)
Active Effect: +25% Chance to detect Stealthed foes, traps, hidden doors, passages, chests
AoE: 10 Feet
Range: Self
Duration: Until Cancelled
Cast Time: Instant
Cost: 50 Stamina and Mana per Minute
Cooldown: 30 Seconds
Name: Deft Hands
Tier: Initiate
Description: It's not my fault!! Your money jumped into my pocket!!!
Benefit 1: Increase Chance that Pick Pocket will succeed by 5%
Benefit 2: Luck Stat will increase Pick Pocket chance by (Luck Stat X.25)
Cost: Passive, N/A
Cooldown: N/A
Name: Sap (Requires Level 25)
Tier: Initiate
Description: Oh, look. Birdies!!!
Benefit 1: Stun a target
Range: Melee
Duration: 30 Seconds
Cast Time: Instant
Cost: 250 Stamina
Cooldown: 5 Minutes
Name: Evasive Moves (Requires Level 30)
Tier: Initiate
Description: Suck it UP and RUN!!!
Benefit 1: Increase Dodge Chance by 20%
Benefit 2: Decrease Chance to be struck by Critical Hits by 10%
Range: Self
Duration: 15 Seconds
Cast Time: Instant
Cost: 300 Stamina
Cooldown: 10 Minutes
Name: Dagger Mastery
Tier: Initiate
Description: The pointy end goes in the other guy, right?
Benefit 1: Increase Base Damage of Knives/Daggers/Dirks by 10
Benefit 2: Increase Chance to cause Bleeding Damage by 5%
Cost: Passive, N/A
Cooldown: N/A
Scrappy Fighter Branch...
Name: Shank
Tier: Initiate
Description: He shouldn't have looked at me like that! He has a lazy eye...idiot.
Damage: 50 + (Melee Damage X1)
Benefit 1: Increase Chance to cause Bleeding/Open Wounds by 10%
Benefit 2: Increase Critical Hit Chance by 5%
Range: Melee
Cast Time: Instant
Cost: 100 Stamina
Cooldown: 1 Minute
Name: Fan of Blades
Tier: Initiate
Description:
Damage: 75 + (Melee Damage X.5) per Blade
Benefit 1: Launch up too (4) Conjured blades at a target or targeted area
Benefit 2: Increase Chance to cause Bleeding Damage by 10%
Range: 10 Feet
Cast Time: Instant
Cost: 50 Stamina and Mana per Blade
Cooldown: 1 Minute
Name: Perferrate (Requires Level 25)
Tier: Initiate
Description: Hmmm...Yeah, I will get you a bandage for that.
Benefit 1: Increase the Chance to cause Bleeding by 10%
Benefit 2: Increase the duration of Bleed effects by 5 Seconds
Cost: Passive, N/A
Cooldown: N/A
Name: Dual Strike (Requires Level 30)
Tier: Initiate
Description: Yes!! I did it. I stabbed him in the eye, throat, ear, guts, all over!! He farted and it stunk!!!
Damage: 150 + (Melee Damage X2) per Blade
Benefit 1: +25% Chance to cause Bleeding/Open Wounds
Benefit 2: +10% Critical Hit Chance
Range: Melee
Cast Time: Instant
Requires: Dual Wielding
Cost: 200 Stamina
Cooldown: 3 Minute
Archery Artwork Branch...
Name: Bow Mastery
Tier: Initiate
Description: Death from a distance...As long as they die.
Benefit 1: +10 Base Damage of Bows
Benefit 2: +5% Chance to cause Bleeding Wounds
Cost: Passive, N/A
Cooldown: N/A
Name: Stunning Shot
Tier: Initiate
Description: What, what happened...Works every time.
Benefit 1: Stun your Target
Range: 5 Yards
Duration: 10 Seconds
Cast Time: Instant
Cost: 200 Stamina and Mana
Cooldown: 5 Minutes
Name: Precision Shots (Requires Level 25)
Tier: Initiate
Description: Thread the needle. Its ten feet away!!!
Benefit 1: Ignore 5% of Targets Armor
Benefit 2: Increase Critical Hit Chance by 1%
Cost: Passive, N/A
Cooldown: N/A
Name: Rapid Fire (Requires Level 30)
Tier: Initiate
Description: It's not a machine gun, but hey, what can you do?
Benefit 1: Increase Attack Speed by 30%
Benefit 2: Increase Damage by 5%
Active Effect: Decrease Accuracy by 5%
Duration: 15 Seconds
Cast Time: Instant
Cost: 300 Stamina and Mana
Cooldown: 5 Minutes
Name: Kill Chain (Requires Level 30)
Tier: Initiate
Description: Everyone has to die sometime, I am just helping them along.
Benefit 1: Increase Melee/Ranged Damage by (Level X.25) (Passive)
Benefit 2: Increase Critical Hit Chance by 1% (Passive)
Active Effect: Increase Melee/Ranged Damage by 25%, Increase Critical Hit Chance by 10%
Range: Self
Duration: 30 Seconds
Cast Time: Instant
Cost: 500 Stamina and Mana
Cooldown: 1 Hour
Name: Lucky Bastard (Requires Level 35)
Tier: Initiate
Description: That damned bastard, how did he do that.
Benefit 1: Damage Immunity (Duration 5 Seconds)
Benefit 2: Recover 10% Health
Benefit 3: Increase Health Regeneration by 25% (Duration 20 Seconds)
Requirement: Killing Blow
Cost: Passive, N/A
Cooldown: 12 Hours
Note* Bleeding= Melee/Ranged Damage X.25 per Second (Duration 10 Seconds), Can stack up too 3 Times
Note* Open Wound= Melee/Ranged Damage X.5 per Second (Duration 10 Seconds), Can stack up too 3 Times
Aaron immediately discounted the Archery Artwork Branch, he would never depend on a bow or crossbow to fight his battles. They were useful tools at times, but if it came down to a fight, he would meet it with a blade. After some consideration, Aaron put one Skill Point into Grace under Pressure, Stealth Mastery, Magnetic Personality, Rogue's Eye, Deft Hands, and to make sure he could deal some damage he put one point into Dagger Mastery, Shank, Fan of Blades, and Perferrate and confirmed his purchases as he felt new knowledge flood his mind. Aaron was excited, Rogue's Eye was new since the last time he had been here, but Kill Chain and Lucky Bastard would have to wait. He had to purchase at least two finale Skills in any of the Skill Branches too unlock the two finale Skills.
With another thought, he dismissed the Rogue Skill Tree and brought up the Thief Skill Tree. Aaron smiled as he started to read....life was about to get very interesting.
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