《Hero? I'm assassin, but that's the same right?》[Info Dump]... Well actually explanation on some mechanics, races etc... will modify it later...
Advertisement
Attributes.
Strength. + 3.5kg, +0.2 Attack, +5 Health.
Vitality. +20 health, +2 health/hour.
Vigor. +5 health, +10 stamina, + 0.5 health/hour, +1 stamina/minute.
Endurance. +20 stamina, +2 stamina/minute, +0.5kg.
Agility. +1 to body nimbleness, + 0.2km/hour running speed, +0.1 coordination.
Speed. + 1 km/hour running speed,
Dexterity. +1 to coordination.
Perception +0.1 to hearing, eyesight, smell, taste, touch. varies with traits and race.
Processing Power. needed for some skills. +0.1 nimbleness, +0.1 coordination. faster thinking.
Intelligence. + 20 mana, +0.2 mana/minute. +0.1 to spell-power.
Willpower. +0.5mana/minute, +5 mana, +1 MH, +0.1 MR.
Magic. +0.5 to spell-power, + 5 mana, +0.1 mana/minute.
Charisma. +0.1 to social interaction modifier.
Luck. max 100. Increases power of some skills, and increases intuition. can be negative up to -100. 0 is neutral.
Regular stats of overall human is 10, except luck and processing power, where luck is random while PP is between 1 and 6.
Affinities. Minimum is -100 maximum is 100
Fire
Water
Earth
Wind
Light
Darkness
Lightning
Nature
Ice
Blood
Illusion
Shadow
Void
Time
Space
Holy
Chaos
Death
Life
Psychic
Divine
Mana
Affinities also act as the ability to manipulate element. Affinities can be very rarely be acquired, usually if you are born with an affinity you will only have that affinity to the rest of your life.
Level up costs 1+(affinity level) +( (affinity level)/10 if have natural number then * 10) example
Affinity 0 costs 1
affinity 10>11 costs 1+10+10
affinity 14>15 costs 1+14+10
Affinity 99>100 costs 1+99+
Masteries.
Masteries are the thing that the person is proficient with. Masteries can be acquired by preforming specific actions like swinging the sword enough times will get you either Long or Short blade mastery depending on the sword type.
Advertisement
After gaining some levels in the mastery user can unlock some specific powers or abilities. For Hunting mastery it is skinning, butchering and tanning. In some cases Masteries can create skills, for example Hide is a combination between Sneaking and Camouflage.
There are innumerable amount of masteries but they are usually assigned to one of four categories, which are:
Weapon Masteries – covers all weapon types including hand-to-hand combat.
Defense Masteries – covers all defensive abilities including armor proficiency.
Utility Masteries – covers miscellaneous stuff like cooking, hunting, sneaking etc.
Magic Masteries – covers magic knowledge and ability to command specific element.
Levels of masteries are:
Untrained->Basic->Beginner->Novice->Trained->Adequate->Competent->Expert->Master->Grandmaster->MAX.
Untrained – just have disposition for Mastery or got some knowledge in the Mastery, so it's the first level you get in mastery.
1,1, 2, 3, 5, 8, 13, 21, 34, 55, 89 (max 232)
There are also Class masteries, which are:
Defender, Warrior, Rogue, Ranger, Mage, Priest, Summoner and Puppeteer. Mixed comes to the corresponding directory.
Classes.
Main classes are Defender, Warrior, Rogue, Ranger, Mage, Priest, Summoner and Puppeteer. There are quite a lot of combinational classes. Polymath is a combination of all the classes, however it's quite rare as not much creatures would split their focus between eight classes equally.
Classes can be changed, but that is done rarely as either you need to be a hero, or visit a temple and pray to your deity, for regular people progress on class masteries nullifies, while heroes can only evolve classes for some points.
Variants are Secondary Classes, they have different system then main/primal classes. For Example Knight (Defender + Warrior) Can have Honor secondary, which increases his Charisma modifier.
Titles.
Titles are sort of milestones for the person, and can have various effects. Most of the titles are straightforward, while others have hidden effects.
Advertisement
Traits
Are things with which character was born. Unlike titles they are invisible on Status Slabs. More Powerful than titles or passives, but can't be toggled on/off.
Races.
There are a lot of different races all across Hundrulol (shitty name I know it -_-). They are usually considered part of the specific kin.
Kins
There are following Kins. Human, Beast-kin, Elf, Dwarf, Demon, Water, Dragon, Monster.
Human Kin are Northern, Regular and High. Northern are much stronger and resilient, while Regular are just regular humans, while High humans are more gifted in magic.
Elf Kin are Nature, Light, Dark, Snow and Blood. Elves by themselves are more agile and have more acute senses than other races, except some Beastkin. Elves are usually quite slim and don't grow beards, while also long lived and infertile. Nature Elves are one with nature, so usually they follow path of either ranger or druid. Snow Elves are warriors and the most warlike of the elves. Light elves are gifted in all aspects of magic and usually have multi affinity (most have one). Dark elves are all born with Shadow affinity and in some cases with Dark, and are very secretive, also they are usually follow the path of rogue or assassin. Blood Elves are very hotheaded and are always born with blood affinity.
Dwarf kin are not always called dwarfs. True Dwarfs are Mountain Dwarfs and Deep Dwarfs, they have quite stocky build and rather short height, a lot of hair on their bodies (even women) and they take pride in their beards (women too). Mountain Dwarfs are goods smiths, miners and builders, while Deep Dwarfs even more so, but are quite bad with open spaces, they can't drink alcohol and have troubles using magic, although they are quite resistant to it. Halflings and Gnomes are also considered Dwarf kin despite the names. Gnomes are very dexterous and usually good mages, but are physically weak. Halflings have two variations Plain Halflings and Wild Halflings. Plain halflings are the size of a 12 years old human, are quite agile and dexterous, while somewhat slow. Wild Halflings are in tune with the nature, so usually they only have nature affinity.
There are a lot of different Beast-kin and usually are called by the animal they represent. There are Feline, Canine, Avian, Reptile, Ursu, Insect, etc. Most of them have same strengths and weaknesses as their respected animal.
Water Kin are the sentient creatures that live in water. There are Merefolk, Siren and Cephalopod.
Dragon kin are different type of dragons and dragon type creatures.
Demon kin has a lot of different demons ranging from imps to devils.
Moster kin are goblins, orcs, ogres, trolls etc. Basically the Monster kin are monsters with some sentience, own language and culture. Note that orc is a pig headed creature while Green skin is a Warcraft type orc, but they are considered goblin race.
Advertisement
- In Serial52 Chapters
Summon Imp!
Travel with a newly born demon as he grows and learns in his own world as well as in other worlds as he gets summoned again and again. Usually to die or kill for others in strange and exciting places, but it's never certain what the next one will bring. It has its perks. With each new world comes a new story with new experiences and new lessons. There is always more to see, more to learn and more to know. Maybe, someday, it will all make sense. For now he will just work hard to become stronger, to be useful and, hopefully, survive that way. A coming-of-age story, but different. Things start to slow down to a crawl. Colors blur into one another until my vision is completely white. All I can think is "Shit, not this again!" I hate being summoned. _________________________________ updates once a week until I get more time The idea for this story began in two places. One was the ridiculously rapid pace of gaining power in many novels. Both in games and in novels, I enjoy the struggle of the beginning character, why always the rush? The other was the way many monster or non-human MCs always seem to hurry to become human (again). It always felt like a cheap way to grant the character extra powers without the difficulty of writing a non-standard thought process. Thus I wanted to write the slow(ish) progression of a monster character gaining strength and intelligence, while remaining distinctly non-human. There are no stats, xp or systems, no reincarnated soul or completely formed being to start with - unless I want to make fun of those. While the MC 'evolves', the process takes months if not years to proceed step by little step. Sit down with me and imagine, what would it be like if...
8 169 - In Serial7 Chapters
Young bloods (WIP)
" So-called leaders prostituted their people to wars and abuse. They destroyed families, culture and economies; their hands dyed red by the blood of the children, the families trampled by their lecherous motivations and diabolical war machines. Trained and taught by the Revenants or rather “young bloods” from their war-torn world, we were going to build a better world for us and for the later generations, a world when there shall be no more wars waged over territory, a world where boys and girls can frolic around for all of eternity." -Sasha, Terutan regular army cadet. ‘History is determined by the victors, and here we stand transcended over those who abused us. History is filled with liars, broken promises of eternal prosperity and peace. The more things change, the more things stayed the same: ideology change, location shift but power will always find a place to rest its head. We fought and bled for the adults, the grown men and women who preached of us being their future, preached us of the freedom from tyranny and slavery; no wonder why we hated them so. History is determined by the victor, and there shall be no victors when we’re done.’- Yulia Bronskavya, Red Army Homeguard. As the first modern war came to a close in November 1st, 1918, rows of passed juveniles laid the battlefields. In the name of some royal fat cats or some shitty national leader, cruelty and crimes were committed against the weak and the vulnerable younglings; in other words, adults were assholes. Their deaths marked a new beginning, a new beginning in a strange and magical land that was and had only been dreamt of in stories and folk tale, they had arrived to Terruta. The first ones regarded themselves as Revenants, heroes who had been able to be reborn in this world and began their adventure to explore this strange foreign land. However, “every coin have two sides, like everyone have two faces”. 'As they left their former life behind, the young soldiers and operators found themselves being deceived, abused and taken advantaged off again by the elders of this world. Many were abused, tortured, raped and sold to slavery, Revenants were quite sought after due to their timeless charm, strength, intellect and immortality, they were unable to be killed no matter what; many were bought and used as pets, slaves and entertainers for their masters’ entertainment. Fed up with the similar treatment and abuse by the adults of this world, many revolted and founded ICC, International Cooperative Coalition.'-Sasaki Kotegawa, JSDF Private.
8 222 - In Serial71 Chapters
Everlasting Struggle
Life is an endless battle. A battle for a better life.A battle for maintaining happiness.A battle for peace. Shin's a 12-year old youth, fighting since the moment he was born for a better life. Dreaming and wishing for a happy life, but he can't see himself in that kind of position. Shin's looking at the empty dark sky, breathing his last breaths, still dreaming and wishing for a better life.
8 142 - In Serial10 Chapters
Anti-Martial Academy: PRiSMA Saga (LN)
{A crossover based on a Visual Novel still in the works called ‘PRiSMA’, and heavily inspired by the Light Novel called ‘Anti-Magic Academy’. Thus, the plot and events are reminiscent of the latter.} The denizens of the underworld, Anima and long forgotten Martial Artists of the Murim, both allied with each other to fight humanity. Their attacks almost caused the fledgling Magi to become extinct. When heroes appeared to fight off the invading forces, the ‘First World Ender War’ finally came to a conclusion. In the stalemate that followed, the new Magi went through a technological revolution. In the current era of peace, the Anti-Martial Academy was made to fight off those Martial Artists infiltrating the Earthland Domain. In the present, the ‘Red Queen’ was demoted back into the Academy. Forced to join the ‘Support Squad’, a team of outcasts who can’t fight even to save their lives, the one most uncomfortable became Fritz Lazrik, the leader that seemed too much like a pushover. Wielding a MagiPen in hand, he has the small hope of being able to beat the ‘monster’ joining them. The start of their legend begins...————I have posted this on other sites.
8 86 - In Serial15 Chapters
Breakout: What Did I Get Myself Into?
The world is normal, and I mean completely run of the mill. People do boring things all the time, like controlling wind, moving at mach speeds and becoming able to demolish a building in one punch after eating. What...that's not normal to you? This is a world where the abnormal happens every day, thanks to super powered mutants called "Pathos". Enter: Capital City: An infrastructure with constructed on the Pacific Ocean off the coast of Japan, the basis for a school system of which the goal was to educate the Pathos on controlling their power in a safe place while also protecting those without power from being harmed. If you graduate, you could even rule the City one day! ...Or you could just take advantage of the free student housing and perfect the art of being a shut-in... Join Reito Usodachi, a lax and jaded, but surprisingly strong 15 year old boy who's in way over his head, on his adventures in Capital City... The only problem is, he may falter a bit when he gets a grasp of how weird the people in the City actually are. Even though he's read his fair share of media and the like, no amount of reading Manga or playing games could've prepared him for this. Amateur writer here! Trying my best on my first Original English Light Novel! (On a short hiatus!)
8 119 - In Serial56 Chapters
Glimmer of Hope (Land of Tomorrow Book 1)
Following a nuclear holocaust, Nathan Taylor and his family face grim choices in order to stay alive. Fleeing deadly radiation, plague and desperate men, Nathan, an army officer, leads his wife and their two teenage sons away from chaos and madness toward his ancestral home in Kentucky. Horrors lie in their path. From the prison struggling to maintain control of its inmates, to the desperadoes who enslave anyone who comes their way, even survival may cost Nathan his humanity...or that of his sons, Joshua and David. Nathan struggles to keep his family intact, but it requires making brutal choices. He wants to protect his sons, but knows they now must be deadly and cold at times.Nathan's home has been spared from the worst of the destruction, but a larger conflict over scarce resources erupts. For the survivors to have any chance they will have to fight and the desperate journey has transformed young Joshua and David into men called upon to lead and sacrifice. Torn between harsh realities, and wanting to hold onto fleeting childhoods, they are often conflicted and angry about the roles thrust upon them. Much will depend on how Nathan and his sons respond to a madman and his military regime seeking to conquer the fledgling community they are helping to build.GLIMMER OF HOPE is an epic tale of one family's endurance and triumph after tomorrow's apocalypse.
8 211

