《Hero? I'm assassin, but that's the same right?》[Info Dump]... Well actually explanation on some mechanics, races etc... will modify it later...
Advertisement
Attributes.
Strength. + 3.5kg, +0.2 Attack, +5 Health.
Vitality. +20 health, +2 health/hour.
Vigor. +5 health, +10 stamina, + 0.5 health/hour, +1 stamina/minute.
Endurance. +20 stamina, +2 stamina/minute, +0.5kg.
Agility. +1 to body nimbleness, + 0.2km/hour running speed, +0.1 coordination.
Speed. + 1 km/hour running speed,
Dexterity. +1 to coordination.
Perception +0.1 to hearing, eyesight, smell, taste, touch. varies with traits and race.
Processing Power. needed for some skills. +0.1 nimbleness, +0.1 coordination. faster thinking.
Intelligence. + 20 mana, +0.2 mana/minute. +0.1 to spell-power.
Willpower. +0.5mana/minute, +5 mana, +1 MH, +0.1 MR.
Magic. +0.5 to spell-power, + 5 mana, +0.1 mana/minute.
Charisma. +0.1 to social interaction modifier.
Luck. max 100. Increases power of some skills, and increases intuition. can be negative up to -100. 0 is neutral.
Regular stats of overall human is 10, except luck and processing power, where luck is random while PP is between 1 and 6.
Affinities. Minimum is -100 maximum is 100
Fire
Water
Earth
Wind
Light
Darkness
Lightning
Nature
Ice
Blood
Illusion
Shadow
Void
Time
Space
Holy
Chaos
Death
Life
Psychic
Divine
Mana
Affinities also act as the ability to manipulate element. Affinities can be very rarely be acquired, usually if you are born with an affinity you will only have that affinity to the rest of your life.
Level up costs 1+(affinity level) +( (affinity level)/10 if have natural number then * 10) example
Affinity 0 costs 1
affinity 10>11 costs 1+10+10
affinity 14>15 costs 1+14+10
Affinity 99>100 costs 1+99+
Masteries.
Masteries are the thing that the person is proficient with. Masteries can be acquired by preforming specific actions like swinging the sword enough times will get you either Long or Short blade mastery depending on the sword type.
Advertisement
After gaining some levels in the mastery user can unlock some specific powers or abilities. For Hunting mastery it is skinning, butchering and tanning. In some cases Masteries can create skills, for example Hide is a combination between Sneaking and Camouflage.
There are innumerable amount of masteries but they are usually assigned to one of four categories, which are:
Weapon Masteries – covers all weapon types including hand-to-hand combat.
Defense Masteries – covers all defensive abilities including armor proficiency.
Utility Masteries – covers miscellaneous stuff like cooking, hunting, sneaking etc.
Magic Masteries – covers magic knowledge and ability to command specific element.
Levels of masteries are:
Untrained->Basic->Beginner->Novice->Trained->Adequate->Competent->Expert->Master->Grandmaster->MAX.
Untrained – just have disposition for Mastery or got some knowledge in the Mastery, so it's the first level you get in mastery.
1,1, 2, 3, 5, 8, 13, 21, 34, 55, 89 (max 232)
There are also Class masteries, which are:
Defender, Warrior, Rogue, Ranger, Mage, Priest, Summoner and Puppeteer. Mixed comes to the corresponding directory.
Classes.
Main classes are Defender, Warrior, Rogue, Ranger, Mage, Priest, Summoner and Puppeteer. There are quite a lot of combinational classes. Polymath is a combination of all the classes, however it's quite rare as not much creatures would split their focus between eight classes equally.
Classes can be changed, but that is done rarely as either you need to be a hero, or visit a temple and pray to your deity, for regular people progress on class masteries nullifies, while heroes can only evolve classes for some points.
Variants are Secondary Classes, they have different system then main/primal classes. For Example Knight (Defender + Warrior) Can have Honor secondary, which increases his Charisma modifier.
Titles.
Titles are sort of milestones for the person, and can have various effects. Most of the titles are straightforward, while others have hidden effects.
Advertisement
Traits
Are things with which character was born. Unlike titles they are invisible on Status Slabs. More Powerful than titles or passives, but can't be toggled on/off.
Races.
There are a lot of different races all across Hundrulol (shitty name I know it -_-). They are usually considered part of the specific kin.
Kins
There are following Kins. Human, Beast-kin, Elf, Dwarf, Demon, Water, Dragon, Monster.
Human Kin are Northern, Regular and High. Northern are much stronger and resilient, while Regular are just regular humans, while High humans are more gifted in magic.
Elf Kin are Nature, Light, Dark, Snow and Blood. Elves by themselves are more agile and have more acute senses than other races, except some Beastkin. Elves are usually quite slim and don't grow beards, while also long lived and infertile. Nature Elves are one with nature, so usually they follow path of either ranger or druid. Snow Elves are warriors and the most warlike of the elves. Light elves are gifted in all aspects of magic and usually have multi affinity (most have one). Dark elves are all born with Shadow affinity and in some cases with Dark, and are very secretive, also they are usually follow the path of rogue or assassin. Blood Elves are very hotheaded and are always born with blood affinity.
Dwarf kin are not always called dwarfs. True Dwarfs are Mountain Dwarfs and Deep Dwarfs, they have quite stocky build and rather short height, a lot of hair on their bodies (even women) and they take pride in their beards (women too). Mountain Dwarfs are goods smiths, miners and builders, while Deep Dwarfs even more so, but are quite bad with open spaces, they can't drink alcohol and have troubles using magic, although they are quite resistant to it. Halflings and Gnomes are also considered Dwarf kin despite the names. Gnomes are very dexterous and usually good mages, but are physically weak. Halflings have two variations Plain Halflings and Wild Halflings. Plain halflings are the size of a 12 years old human, are quite agile and dexterous, while somewhat slow. Wild Halflings are in tune with the nature, so usually they only have nature affinity.
There are a lot of different Beast-kin and usually are called by the animal they represent. There are Feline, Canine, Avian, Reptile, Ursu, Insect, etc. Most of them have same strengths and weaknesses as their respected animal.
Water Kin are the sentient creatures that live in water. There are Merefolk, Siren and Cephalopod.
Dragon kin are different type of dragons and dragon type creatures.
Demon kin has a lot of different demons ranging from imps to devils.
Moster kin are goblins, orcs, ogres, trolls etc. Basically the Monster kin are monsters with some sentience, own language and culture. Note that orc is a pig headed creature while Green skin is a Warcraft type orc, but they are considered goblin race.
Advertisement
- In Serial206 Chapters
The Infinite Labyrinth
(Story complete - Book 1 "Shanghaied", 2 "Shortcuts", 3 "Secrets" and 4 "Sanctions") It is the 19th century, and war smoulders between England and France. Any hope for a quick end to Napoleon's rampage across Europe ended when the Great Gates opened in 1800. For a fortunate few, the strange world of the Infinite Labyrinth offers opportunities, strange descriptors popping in their minds, informing them of growth, and status beyond that of a mere mortal. The materials and power crystal they bring back foster a new age, both military and civilian. Aether-powered Skyships prowl the skies, as all the great nations blessed by the Gates try to turn the blessings of the Labyrinth into immediate advantages. But for Jonas, an apprentice leatherworker, his friend Ira, and so many Londoners, the fabled ones that walk the Labyrinth are distant heroes, seen from afar. They fell short when their Potential was measured, and they fill their mundane lives with distant dreams. One man wants to break the stalemate. The Tyrant of the Dominion of France, Napoleon Bonaparte, has a plan. Eighteen years after the world changed, he will force it to change again. And when civilians are caught in the fallout, the unthinkable happens. Six people, unqualified, forbidden to ever enter the Labyrinth, find themselves stranded in a distant zone, forcefully turned into Professionals. They know little of what that means, but they have to figure out the rules that are now their lot, for they have little hope to escape their predicament otherwise. They need to understand what the descriptors in their minds mean, what each of the strange piece of gear waiting in treasure chests behind terrible guardians can bring them. They have to become Professionals on their own and rejoin the Empire. They will figure out their new lives one way or another. But will there be an Empire waiting for them when the Gates re-open? Caught in a clash of empires and high tiers, they will do what little they can. They will step up and do their best. One way or another. The Infinite Labyrinth is a slice-of-life litRPG adventure set in a real historical setting. It's a hard, crunchy litrpg. Expect blue boxes everywhere, and the system itself is very mathy. It started life as a serial. I prepared some proper worldbuilding, with enough details and background for lots of different potential story arcs, but as I wrote, I realized the main story needs to have a definitive end. So, there are four books in total, for a bit under 1500 pages, plus additional side stories, and even maybe a sequel one day. The Gore tag was added as a precaution because there are a few scenes with some light gore.
8 211 - In Serial12 Chapters
That time I got re-incarnated in Fire - Red
Ben Stiller did not expect to find himself waking up inside the Pokemon Fire - Red game. He also did not expect to find out how badly a game like this translates into real life!What to expect:- Some comedy, light, dark or otherwise whatever I feel like.- Some interesting twists in the story as I personally play through the game for reference IRL :)- Blue screens... maybe for the MC, definately not for you guys though :p- I don't think there will be all that much in the way of romance, the MC is in the body of a 10 year old.- Also, there won't really be any disturbing shit dispite what the cover might suggest.- The MC is not overtly bad or a psycho or anything, but is a bit 'care-free'- Honestly I just wanted to write something randomly for some stress relief!
8 74 - In Serial14 Chapters
Star Wars - Trials of the Sith
The Sith are harsh. They can be cruel. They may be insane. But they are always strong. The journey to that strength is through the fire and the fury of trials where there is no mercy shown. While being forged into a weapon of the Empire, one has to have the strength of will, toughness of mind and the hardness of body. If they succeed, then they may, one day, be known as a Lord of the SIth. This is the story of one such weapon. **Author's notes - I will be posting this on other sites as well such as SH, AO3 and others as I find them. **About this story: This was only intended to be a one off story that is connected my much larger Star Wars fanfic novels, so the first chapter was huge. I have been absolutely delighted to see such a positive response to this (On Scribble Hub) and have decided to continue Talo's story. I have several ideas about this and will be twining her story into the novels as I figure it out. I am very much a Pantser so I have no idea how this will play out. I hope you enjoy the ride as we explore these concepts.
8 105 - In Serial14 Chapters
BOOK 1: THE CURSE OF ASMODEUS -- (a Perth's Accidental Superheroes series) VOL 1.1 OTHER-PERTH
This continues of the unfortunate misadventures of the Cursed-trio from 'Perth's Accidental Superheroes' ( BOOK 1.0 -- available in Royal Road)... ... where the 3 handicap tweens who have to set aside their negative-emo differences, with one another -- to face the minions of the evil Asmodeus, to 'protect' their city of Perth.
8 308 - In Serial42 Chapters
Special Dishes In Hausa
Abincin zamani Dana gargajiya
8 271 - In Serial20 Chapters
Down (Sequel to Thug Love)
The Thug Passion Continues
8 215

