《Hero? I'm assassin, but that's the same right?》[Info Dump]... Well actually explanation on some mechanics, races etc... will modify it later...
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Attributes.
Strength. + 3.5kg, +0.2 Attack, +5 Health.
Vitality. +20 health, +2 health/hour.
Vigor. +5 health, +10 stamina, + 0.5 health/hour, +1 stamina/minute.
Endurance. +20 stamina, +2 stamina/minute, +0.5kg.
Agility. +1 to body nimbleness, + 0.2km/hour running speed, +0.1 coordination.
Speed. + 1 km/hour running speed,
Dexterity. +1 to coordination.
Perception +0.1 to hearing, eyesight, smell, taste, touch. varies with traits and race.
Processing Power. needed for some skills. +0.1 nimbleness, +0.1 coordination. faster thinking.
Intelligence. + 20 mana, +0.2 mana/minute. +0.1 to spell-power.
Willpower. +0.5mana/minute, +5 mana, +1 MH, +0.1 MR.
Magic. +0.5 to spell-power, + 5 mana, +0.1 mana/minute.
Charisma. +0.1 to social interaction modifier.
Luck. max 100. Increases power of some skills, and increases intuition. can be negative up to -100. 0 is neutral.
Regular stats of overall human is 10, except luck and processing power, where luck is random while PP is between 1 and 6.
Affinities. Minimum is -100 maximum is 100
Fire
Water
Earth
Wind
Light
Darkness
Lightning
Nature
Ice
Blood
Illusion
Shadow
Void
Time
Space
Holy
Chaos
Death
Life
Psychic
Divine
Mana
Affinities also act as the ability to manipulate element. Affinities can be very rarely be acquired, usually if you are born with an affinity you will only have that affinity to the rest of your life.
Level up costs 1+(affinity level) +( (affinity level)/10 if have natural number then * 10) example
Affinity 0 costs 1
affinity 10>11 costs 1+10+10
affinity 14>15 costs 1+14+10
Affinity 99>100 costs 1+99+
Masteries.
Masteries are the thing that the person is proficient with. Masteries can be acquired by preforming specific actions like swinging the sword enough times will get you either Long or Short blade mastery depending on the sword type.
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After gaining some levels in the mastery user can unlock some specific powers or abilities. For Hunting mastery it is skinning, butchering and tanning. In some cases Masteries can create skills, for example Hide is a combination between Sneaking and Camouflage.
There are innumerable amount of masteries but they are usually assigned to one of four categories, which are:
Weapon Masteries – covers all weapon types including hand-to-hand combat.
Defense Masteries – covers all defensive abilities including armor proficiency.
Utility Masteries – covers miscellaneous stuff like cooking, hunting, sneaking etc.
Magic Masteries – covers magic knowledge and ability to command specific element.
Levels of masteries are:
Untrained->Basic->Beginner->Novice->Trained->Adequate->Competent->Expert->Master->Grandmaster->MAX.
Untrained – just have disposition for Mastery or got some knowledge in the Mastery, so it's the first level you get in mastery.
1,1, 2, 3, 5, 8, 13, 21, 34, 55, 89 (max 232)
There are also Class masteries, which are:
Defender, Warrior, Rogue, Ranger, Mage, Priest, Summoner and Puppeteer. Mixed comes to the corresponding directory.
Classes.
Main classes are Defender, Warrior, Rogue, Ranger, Mage, Priest, Summoner and Puppeteer. There are quite a lot of combinational classes. Polymath is a combination of all the classes, however it's quite rare as not much creatures would split their focus between eight classes equally.
Classes can be changed, but that is done rarely as either you need to be a hero, or visit a temple and pray to your deity, for regular people progress on class masteries nullifies, while heroes can only evolve classes for some points.
Variants are Secondary Classes, they have different system then main/primal classes. For Example Knight (Defender + Warrior) Can have Honor secondary, which increases his Charisma modifier.
Titles.
Titles are sort of milestones for the person, and can have various effects. Most of the titles are straightforward, while others have hidden effects.
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Traits
Are things with which character was born. Unlike titles they are invisible on Status Slabs. More Powerful than titles or passives, but can't be toggled on/off.
Races.
There are a lot of different races all across Hundrulol (shitty name I know it -_-). They are usually considered part of the specific kin.
Kins
There are following Kins. Human, Beast-kin, Elf, Dwarf, Demon, Water, Dragon, Monster.
Human Kin are Northern, Regular and High. Northern are much stronger and resilient, while Regular are just regular humans, while High humans are more gifted in magic.
Elf Kin are Nature, Light, Dark, Snow and Blood. Elves by themselves are more agile and have more acute senses than other races, except some Beastkin. Elves are usually quite slim and don't grow beards, while also long lived and infertile. Nature Elves are one with nature, so usually they follow path of either ranger or druid. Snow Elves are warriors and the most warlike of the elves. Light elves are gifted in all aspects of magic and usually have multi affinity (most have one). Dark elves are all born with Shadow affinity and in some cases with Dark, and are very secretive, also they are usually follow the path of rogue or assassin. Blood Elves are very hotheaded and are always born with blood affinity.
Dwarf kin are not always called dwarfs. True Dwarfs are Mountain Dwarfs and Deep Dwarfs, they have quite stocky build and rather short height, a lot of hair on their bodies (even women) and they take pride in their beards (women too). Mountain Dwarfs are goods smiths, miners and builders, while Deep Dwarfs even more so, but are quite bad with open spaces, they can't drink alcohol and have troubles using magic, although they are quite resistant to it. Halflings and Gnomes are also considered Dwarf kin despite the names. Gnomes are very dexterous and usually good mages, but are physically weak. Halflings have two variations Plain Halflings and Wild Halflings. Plain halflings are the size of a 12 years old human, are quite agile and dexterous, while somewhat slow. Wild Halflings are in tune with the nature, so usually they only have nature affinity.
There are a lot of different Beast-kin and usually are called by the animal they represent. There are Feline, Canine, Avian, Reptile, Ursu, Insect, etc. Most of them have same strengths and weaknesses as their respected animal.
Water Kin are the sentient creatures that live in water. There are Merefolk, Siren and Cephalopod.
Dragon kin are different type of dragons and dragon type creatures.
Demon kin has a lot of different demons ranging from imps to devils.
Moster kin are goblins, orcs, ogres, trolls etc. Basically the Monster kin are monsters with some sentience, own language and culture. Note that orc is a pig headed creature while Green skin is a Warcraft type orc, but they are considered goblin race.
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Phoenix dayz
Gear up! Roll up! Get fucked up! Fuck some shit up! If you want to know about it... Imagine a humanoid chimera. Born a normal man on a earthlike place where most people devolope the ability to control nature or their bodies to an insane amount just to survive. Betrayed. Force to live the life of begging which was far from his heroic starting point. That part of his life came to an end when he was abducted by the "Dark Dude" a being truly hard to perceive not of this dimension, an outsider. Outside of the power system thats binds all life it seems. The dark dude can do as he wills. Feni (not his original name) Is one of his experiments released onto this plane of existence.
8 121Gods, Monsters, and a Fuzzy-tail
Magic is life, and Magic to spare is power. Everyone has Magic to spare, except Eli Wisp, who has just enough to stay alive. Despite this, he dreams of becoming the first of the premier Magic users. He wants to be a Maestro. When an old enemy of the world's greatest hero—with the power to destroy everything Eli knows—threatens to return, he must prove that he's not all talk. Join him in an epic quest where he meets new friends, old heroes, and evil's like no other on his path to becoming the best.
8 83Dauntless: Origins
Snow white hair, blue eyes, pale. Devil, monster, mutt, failure.This story follows one Tyr Faeron, crown prince, heir primus and mass murderer. A wrathful, angry, and lost young man that has made it his goal to hunt down the men that killed his mother - and he is on the cusp of finishing the promise he'd made before her cairn stones so many years ago. On the surface he is duplicitous, whimsical, and base of cunning - but within the depths beyond the many masks he wears, something is waiting. Waiting for an end, the end he'd come to long for, whether it be to himself or any possible threats in his vicinity. After that long labor of vengeance is completed... Nobody knows, not even him - an arrogant and otherwise solitary individual with nothing in the way of friends - only the brothers of the blackguard who follow him through life as he pursues this mission. He was born a prince, but he'd be called a disappointment - failing to manifest the great power that he was born to before being summarily discarded by his father, a 250 year old 'primus'. That word again... Men who can shatter mountains and level cities, that's what he was supposed to be. Some call them demi-gods, all Tyr sees is a poor excuse for a parent. Time had made him bitter, cruel, and arguably psychotic - seeing only enemies wherever he looks. They'd come for him, too, one day - to wipe the slate clean and make room for another - and it's his conviction to ensure that he dies while taking as many of those rats with him. This is a story about finding acceptance, growth, and understanding - from the point of view of a cold and brutal individual who wears many masks. Of someone who was born to be the greatest emperor the eastern continent has ever seen - but he failed in that. Strong, yes, but only in the context of a man - Tyr's magic is weak. His convictions are weak. He has been made a beast of instinct by loss and a constant confronting of his own impotency in the face of his father. A mythos that stretches across planes, of magic, a pantheon of cruel gods. Of someone who's dedicated his entire mind to the art of killing a man, and none to living a normal childhood or coming to understand friendship, empathy, or compassion. The first five years of his life a mystery, a hole none have ever been willing to fill, leaving him warped and twisted. His formative years gone and what must've been most of his humanity along with it. Now 17, he is on the cusp of leaving the city he'd never been permitted to leave for what might be the first time in his life. Always searching, though he won't know what for, for some time. An episodic that follows experience and symbolism rather than a never ending series of battles - where the conflict lay in constantly searching for wholeness in lieu of great villains or heroes. This is where it all started, the origin, the tale told a million times - and yet it hadn't been, 'reality' is tricky like that. The greatest lie ever told by the tongue that speaks is that any of this was real at all.
8 248I became the strongest magical tome. But I am still a teacher! Book 1
I am not human anymore. I am not even alive for that matter. But I haven't lost my love for teaching. The smiling face of a student always brought me joy. Giving and reciving knowlege alway's excites me! So I will not become discuraged! Even though I am a book now and my student is a dungeon monster!
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Different short stories on Manik and Nandini and how they became MaNan!
8 149Kauravyi : The Life Breath Of Phalguna [ Arjuna - Ulupi OS ]
She was the Princess of Bhogavati, He the Prince of Hastinapura. She was a Nāgi, and He was a human. Yet They crossed boundaries to reunite with each other! This is a retelling of their love, through their eyes, of Nāgi and Narottama, Parantapa and Pannagi, Kaunteya and His Kauravyi!Cover credits: @JishnuPranaa
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