《Realm of Learning: Adventures of Eternium》1- Winner, Winner, Chicken Dinner!
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*Thump*
*Thump*
My heart felt as though it was about to burst through my shirt, my hand were shaking, I gulped to sooth my throat, it all came down to this.
“So Mr Jasper you’ve chosen door number 1, that’s as fine a choice as any.”
“Let’s see what’s behind door 3, here’s the key go open it.”
I calmed down a bit, I knew I wouldn’t be seeing the prize I came for behind this door, I fumbled with the key a moment and pushed the door open.
“It’s a brand new Nintendo 4DS! And you could have gone home with it too, but you’ve chosen door number 1, do you think it’s the grand prize?”
“Who knows, just gotta be lucky I suppose”
A nonchalant reply but I really felt like I was about to die here.
“Lucky indeed, well Mr Jasper I like you, so I’m going to offer you a deal, you can either stick to door number one, or you can switch to door number 2.”
The audience roared, personally I felt great, my odds of winning doubled, and I knew one of the doors had the grand prize I came here for, as to what it was I came for, it all started a couple of months ago.
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“I’m John Coleman and welcome to America Tonight, tonight’s guest is the illusive CEO of Eternium Studios, please give a hand for Mr Nathan Hawthorne.”
A man walked on to the stage and sat on the beige couch, you could see a few wrinkles beginning to form on his skin and in his blonde mane a few grey strands hung, but in his sharp eyes you could still see a man of vision.
“Hi John thanks for having me.”
“No thank you for being here Nathan, so it’s finally time the game America, no wait scratch that, the game the world has been waiting for is being released, please tell us about it.”
“That’s right, we’ve finally perfected VR technology, it’s 99% real and we’ve finished the first VR game ever, Adventures of Eternium, we mostly want players to explore and discover the game itself so at this stage official statements will have little substance, but I can say it’s a beautiful world where one could almost live in it.”
“Only 99% real?”
“Well that 1% is, more of a philosophical 1%, other than the game information screens and magic it’s almost certainly like reality, though the screens begin to phase out once players obtain their first class.”
“I guess this would as good as any topic to start on so I’ll talk about the temporary novice class, as a novice to help players in the game you can see yours, other players’ and enemies’ stats, their health bar for instance and when you hit them you see how much health is subtracted and so you can see how your stats affect your damage and you can learn any skill with enough practice or a good teacher, but this all ends once you obtain your first class, other than your own status and damage dealt you can’t see much more, monster’s health bars, players health bars all gone unless you have an appropriate skill, though you will be able to show your own status to another player and to teammates, we felt that past the beginning the screens just broke immersion, it also creates a whole level difficulty for the game.”
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“The reason for skills being easy to learn, is so that players can get a good feel for the kind of character they want to create, though you can only have 10 skills while your character is still a novice not taking into account racial skills, to have learnt these skills you’re likely going in the right direction to get a job where these skills are on the unseen skill list, but if they aren’t on the list you’ll either suffer a heavy experience penalty while leveling them or, lose them all together if they’re incompatible with your class the most obvious example being magic skills to a non-magic class, but don’t worry you’ll get a warning if your class choice will remove skills."
“Skills start out at beginner level 1 where they frankly aren't that great, and every tenth level they will upgrade first to intermediate, then expert, finally master though some people will be able to reach the pinnacle of grandmaster tier, though our team predict it could take 10 years of practice before anyone reaches master tier."
“That’s amazing, but 10 years? I feel I might die of old age before then.”
“Well that’s one more aspect of the game that I can discuss, time dilation, the Eternium gear has the potential to pull the human mind to its utmost limits, time dilation can actually reach a ratio of 1:100, though this can’t be sustained for too long and it would make missing just 2 hours of the game equivalent to 200 hours, so we’ve set it at a nice 1:4 ratio so that 6 hours of playing is equivalent to 24 hours in game, though what you can do in a day is fairly limited, and to help casual players keep up it is possible to play the game while sleeping and while doing so your character will gain the well-rested bonus 300% experience so that casual players can keep up in levels but of course events in the game aren’t increased so no bonus loot or skill experience. Our projections for the end game content to be revealed, is about 10 years in real life, but who knows it really depends on the players’ skill, but a positive projection for players to reach master level skills is about 2-3 years in real life, the aim of the game is to give players a second life of sorts, you’ll be able to taste the finest food in virtual reality, you’ll be able to climb mountains or even feel dragon’s breath on your face."
“A Second life for sure, I’ve already pre ordered my reality gear, though dragons breath sounds like it would hurt, which brings us to a question mothers around the world are asking, how safe is this game.”
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“Well John I can say with confidence it is safe, though we announced the game two years ago the reason development took so long was making sure that player safety was a number one priority, pain sensors themselves are set only to 25% but once you reach a certain limit you just become numb, for example if you got stabbed through the heart, I can’t begin to imagine what 25% of getting stabbed through the heart feels like, but if it happens in game you just feel a little numb in the chest and get the death penalty which is 4 hours of being locked out of the game, you also lose a character level and some of your skills experience, though skill levels themselves won’t go down due to death penalty.”
“Good to know I’m in safe hands, I did read the email sent to me before the show with the game topics you would be able discuss, so I know there’s one left.”
“That’s right the last topic, do keep in mind all this information will be on our website a week before the game begins, is character creation, players will be able to customize their character to an extent, but mostly superficial things like hair colour, and so no cosmetic surgeries or sex changes I’m afraid your body needs to be fairly close to your real body to move, there are hundreds of playable races and you might be thinking ‘what about dwarfs?’, well they are available to make this possible these race are directly scaled down rather than putting you to a mesh of what you think a dwarf should look like, though armour is adjusted to make it look a bit better, other than that only a few races will be available at the start, the appearances for all races will also be based on how you look like and will continue to update, races will also have certain bonuses, though these will be able to be viewed in detail on the website at a later date, the first 17 playable races will includes, Humans, Elves, Dwarves, Orcs, Halflings and their sub species, we’ve also got a short clip to showcase some of them.”
“Cue the clip guys”
The scene changed and classical music began to play a majestic forest appeared with trees reaching hundreds of meters in height, between them branches grouped together to form pathway and some of these reached the ground, the camera zooms onto a human man on one of these trees a halfling man wearing light chainmail hands him a rusty helmet that matches his armour, he puts it on and many elves with light skin and flaxen hair begin to arrive in groups, wearing silver armour decorated by leaf patterns and engravings, bows and arrows slung across their backs the camera begins to shake and pans out to the horizon an army is coming towards them, it zooms out to the army and see what’s coming, an army consisting of thousands of green skinned barbarians with barely any ripped clothing, sharp ears and tusks, among them are many Short stocky men in heavy armour in siege formations with ballistae , a deep voice shouts “Archers ready.” the camera instantly switches back to the trees, the trees are filled with elves drawing bows “Loose!” the camera switches to the perspective of the dwarven and orcish army thousands of arrows begin to blot the sky before them, before the arrows reach the screen goes black."
“Wow that was breath-taking.”
“Yes, yes it was, and you at home can be a part of the action, at a cost, the reality gear is $5000 but this can be paid over one to fifty years if need be, in addition to a $10 monthly subscription, though in the months leading up to the release date as part of a publicity stunt a number of reality gears are going to be given away as prizes for a number of things, competitions, game shows, martial art tournaments, anything really these will also come with a free lifetime subscription and if you’ve already pre-ordered you’ll get a full refund."
“Ladies and gentlemen give it up for Nathan Hawthorne.”
*Audience Clapping and cheering*
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“So Mr Jasper, what will your choice be?”
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Feel free to rate & review guys, it's my first time writing so constructive criticism is helpful.
I do feel as though these first chapters are a bit meaty with info, can't be helped eventually the action will happen eventually so I'm a few chapters ahead.
~Back to Main Page
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- In Serial20 Chapters
Sword System Academia
2/17 NOTICE: I'm putting this on hiatus, possibly permanently. I didn't want to spam with an "update chapter", so hopefully here and in the story blurb will get enough eyeballs. There are a couple reasons for ending SSA for now. 1) I wrote the next chapter but wasn't happy with it. I've been less and less satisfied with SSA's quality the more I thought about it. Part of the reason is... 2) I am seriously thinking about trying to publish some novels to help pay the bills, since I don't have my other source of income anymore. I have never asked for anything from SSA readers, no money, not even a review or rating. SSA is written for fun to amuse myself, primarily, and I would kind of feel bad actually charging someone money for something as unserious as that. I don't think it is good enough to ask anything in return. To use an analogy from music, SSA is more like a jam session with a bunch of friends. You're just chiling and having fun playing some music. I mean, if you are Mozart or even Eminem, your jam session is good enough to sell, but for an amateur beginner like myself, haha, no. If I want to publish something, I feel like I need to go the proper route of practice and rehearsals, which might be more similar to a classical concert performance. With SSA, I work from worldbuilding notes and a loose outline, but what you are essentially getting is the first draft with lots of so-called pantsing. Pushing out a web novel like this also means it is very difficult to go back and improve things without breaking everything else downstream. I wanted to try this "jamming" approach, as it was a good way to teach me about another aspect of writing, but to move forward, I think I need to hone my "classical" techniques, which emphasize rewriting, or at least, revising outlines. 3) While I intend to try to make $$$, my actual current goal is to "get gud". I've spent a lot of time recently trying to understand the self-publishing industry, and I'm pretty sure I can make some money by using short-term strategies with my current amateur skill level. But I've seen too many authors come and go/burnout, and really, the only way that I think I can enjoy writing and still make money on a long-term basis is to become a better writer. And the next step for me, which I haven't done much before, is to spend more time on rewriting and outlines. That is pretty much antithetical to the way SSA is developing. I've always been kind of 20/80 plotting/pantsing, but I want to spend a lot more time outlining before I even start writing. SSA jam sessions don't really fit my goal anymore. If you're curious about what's next, read on... Among other regrets, I regret not finishing SSA. It's the first story I've dropped, but then again, it's the first web novel I've attempted, so I suppose that's not a surprise. I don't think traditional web novel formats suit me that well. The whole SSA story I had loosely planned (beyond a first book or major arc) is way too large as well. Big story = good for neverending webnovel with Patreons, bad for penniless and fickle writer like me. I am currently outlining a complete trilogy to another story in great detail. I want the story to end concisely, and I also want the chance to really spend a lot of time on the full outline to spot pacing problems, character issues, lost themes, and so on. I'll still share this story on RR. What I intend to do is finish book 1, flash-publish the whole thing here for a few weeks, then publish on the big Zon. Repeat for books 2 and 3. The upcoming story will be about crafting heroes. The backdrop is an isekai-like setting, where elves will summon humans to their world as heroes, but the whole hero crafting business is still in its infancy. The elven mage researchers are figuring out how to imbue heroes with power, while the heroes are trying to figure out how to use the powers that they gain. Humans are the best hero templates because they are blank and have no intrinsic magic. Or at least that what the elves thought. The human MC has his own secrets... There will be some similarities with litrpgs, but I would call it more a progression fantasy or gamelit story. For example, the stats are very low, at least initially. Say we have a stat called Str. Going from Str = 1 to Str = 2 is a huge deal. Also, going from Dex = 0 to Dex = 1 is an even bigger deal. I guess you could call it a "low-stat litrpg", haha. Also, the heroes won't be gaining stats simply by killing things or leveling up. You can't increase stats arbitrarily, either. There will be rules to how stats can increase, and how they work with each other. The elven mages will be figuring out these rules in order to craft stronger and stronger heroes. Some inspiration will be from cultivation magic systems, but there won't be overt cultivation, at least for now. A theme I really want to explore is the idea of interactions. That includes things like hero crafter vs hero, tactics vs strategy, skill synergies, racial interactions (dwarves, elves, etc), and son. Yeah, so hero crafting. I'm super excited about this project and venturing into publishing. If you want to check out the upcoming story, you can follow my RR author profile to see when it drops here. Finally... THANK YOU TO EVERYONE! I'm very sorry that SSA is stopping, but I hope at least some of you will find the next story at least as enjoyable, if not more. Thanks to all the readers who gave SSA a shot. Big hug or solid fistbump to all of you, whichever you prefer! I hope this message is not a downer but an upper, because I am psyched!! -purlcray -------------- BLURB: Talen, youngest Master of the Koroi, makes his way to the Empire's capital to salvage his clan's fate. But the bustling city has few opportunities for the traditionalist. For the old sword clans are fading. With the rise of alchemy, gold can purchase strength that ordinarily took years of training to cultivate. Sword artists, once rare and accomplished, are quickly growing in number, especially among the wealthy noble class. Even with such alchemy, though, no one has advanced to the rank of Grandmaster in countless years. Talen's true dream is to walk the path of a sword artist to the very end while fulfilling his clan duties. And then the Swordgeists return, fabled founders of all sword arts, gods who had touched the world long ago and vanished. These myths turned into reality warn of a coming threat. Alongside this warning, they issue an invitation to the Sword System Academy, a path to power beyond the mortal realm. But first, they will hold an entrance exam... Story notes:Sword System Academia blends elements of western and asian fantasy such as xianxia and litrpg. I took parts from different genres I enjoyed and twisted them into my own creation. There will be an explicit system, both of the litrpg kind and the hard(ish) magic kind, but it is embedded within an academic structure that will develop over the course of the story. This is my attempt to design a unique type of system, the System Academia.
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