《Twoen》Chapter 8 - Choices

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~Cobb POV~

I checked how my older brother was faring at the opening I created. He seemed tired and was having slight trouble moving around because of all the blue guts covering him and the doorway. I raised a thick wall of sand and pushed back all the Qrabiles nearest to the door. They were pushed back thirty or so meters before I lost control of the sand and no more force was applied. I harshly ran sound over JST's scales and scraped the dried blood and drying guts off of him all the while making sure I avoided his open wounds. That being done I turned my focus onto my class choices.

"Thanks bro!" He called back. The Qrabiles were already closing in. Unfortunately I forgot that Qrabiles make for good charges luckily JST wasn't a stranger to impact. He braced himself as he covered the doorway with his tower shield. The same old process repeated itself.

Species Cataloguer

Your fast analysis of unknown entities allows you to survive and combat them. Most importantly it brings you a great understanding of various creatures, animals and monsters. Your survivablity and ability to gather insights upon many species make you a prime candidate for a Species Cataloguer. This class is renowned for bringing much knowledge to the table and their information is sought out and reliable. Four out of five of your initial skills facillitate information gathering and sensing nearby entities.

Effects:

+10 PER each level

+10 END each level

+Class Skill: Trace Subject

Animator

The Animator brings life to the inanimate. Your tendency to equip, plan, support and strategize for your teamates make this Class tailor made for your playstyle. With an unparalleled control of magic and unique ability to multifocus the Animator controls a variety of magical constructs to fight for him. An Animator needs an insight into life to achieve his magic and with your Storytelling you have unknowingly achieved the first of many insights. This Class is more aligned with your playstyle than that of your skills.

Effects:

+20 WIS each level

+ New Stat

+Class Skill: Animate

Enchanter

The Enchanter focuses on the improvement of his situation rather than altering them as they come. Enchanters pour their magic into their equipment and accessories to become unstoppable magical forces. Your evident knowledge of weapons and shields combined with your demonstrated knowledge of different damage types and effects on the enemy make this Class a primary candidate. The Enchanter plans and prepares beforehand for every possible contigency and although he focuses on himself his magic can be given to friends and allies as well. Your team-based strategems will be augmented further with various magical enchantments.

Effects:

+10 WIS each level

+10 INT each level

+Class Skill: Enchant

Druid

The Druid often wanders throughout Twoen. Though he communes with nature and the earth his affinity is with all the elements. Druids are known to be protective over nature and when angered nature protects them. As they wander Twoen answering the calls of Gaia they form many bonds with the creatures of the forest. Your inherent talent with Earth Magic and respect given to an animal that was your enemy primarily account for this Class. The Druid never walks alone.

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Effects:

+15 WIS each level

+5 CHR each level

+ New Stat

+Class Skill: Commune

Geomancer

The Geomancer is the height of Earth Magic. Superior control over earth allows one of the strongest elements to be used with as much control as water. Your advanced mastery of Earth Magic and creativity found in only the minds of the greatest wizards make this Class a prime candidate. The Geomancer is always in control of the situation and your planning and strategy reflect the playstyle of the Geomancer's.

Effects:

+20 INT

+Class Effect: Upper Tiers of Earth Magic unlocked

+Class Skill: Geomancy

Hunter

The Hunter tracks down and kills for either money or glory. They often become bounty hunters for evil players or dangerous monsters, some even hunt other Hunters. They are often very strong but they are very few and most die out early in their career. If you meet a living Hunter beware as he is most likely very dangerous. This Class has stemmed from your efficient deductions and ability to root out various weaknesses in your opponents. In addition the "Absolutely Insanse" Challenge Start is attempted only by the mentally impaired, the immensely strong or both. Such is the way of the Hunter.

Effects:

+15 STR per level

+15 END per level

+Class Skill: The Hunt

Hmmmm. The choices were very interesting and it seems like each has their own set of advantages. Some of these classes like the Druid even unlock a whole new stat. The Geomancer has something called a Class Effect attached to it as well and apparently skills have Upper Tiers? From the looks of it each class has an average of an additional four levels worth of stat gain each level, twenty stat points each. However from what I can deduce each class is as balanced as possible so while the Geomancer has a Class Effect the Hunter gains more stats per level. As I wondered what appealed to me I read how each Class was chosen and suggested, it was amazingly accurate. My tendencies and actions were spot on and the choice appealed to different parts of me as well. Off the bat I crossed out the Hunter since I wasn't planning on hunting monsters or seeking glory I only planned to be at the top. Next I marked off Enchanter and while it did appeal to the paranoid, strategizer in me I also felt that it might limit my potential to the amount of items I wear. In addition it wasn't really what I wanted to play. Next I marked off the Druid, I loved nature and animals don't get me wrong but relying on them? No thanks. That amount of trust I gave only to my brothers and myself. I also didn't plan on taking orders from any God or Goddess in this world or mine, even if it was for the greater good. I wasn't looking for justice I was trying to have fun. Then I took a moment to admire the Species Cataloguer it was such a unique class and many games probably didn't have enough depth to even consider creating a class like this. The note was correct, I was very good at analyzing behavior and my skills probably did give me quite the advantage in the field. Still it wasn't what I was looking for I wanted magic, fun, unique magic. And between the Geomancer and the Animator the Animator was the clear winner. Though the Geomancer seemed a very strong class, unlocked only because of my advanced earth manipulation, it was too straightforward. I would get bored of it very easily. Now the Animator seemed underrated given the bonuses from the other classes but it had the highest potential skill cap. I don't think I'd ever get bored with this Class. The note was right, it was the most in line with my playstyle and I honestly believed I would have the most fun time playing it. I chose it.

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You have chosen the Animator as your Class!

As an Animator you gain:

+20 WIS per level

+Class Specific Stat: Enliven (ENL)

+New Class Skill: Animate

The deed is done.

New Class Specific Stat: Enliven (ENL)

Influences realism, personality and vivacity of your constructs. By being an Animator you bring many things to life , thereby unlocking a new resource, Squad Points.

That makes sense something needs to regulate how much I can control at one time, I'll have to figure out the formula as I go. The fact that my constructs can have intelligence and personality is pretty cool too but could that lead to insubordination?

New Resource: Squad Points (SQP)

Determines amount of summons, familiars, or constructs you can have active at one time. Stronger entities use more points to maintain while weaker entities use less. A Weak Skeleton may be worth 1 point while and Undead Dragon would be upwards of 7000 Squad Points.

At some point in this game someone could raise an Undead Dragon? Are you fucking kidding me?

New Class Skill: Animate - Level 1 (0%)

Through various insights on the workings of life the Animator can breathe it into his constructs.

Effects:

+Can follow basic commands or preset orders

Before I tried my new flashy skill I confirmed that I still heard gooey squelching coming from my right and then checked my status.

Class: Animator Name: Cobb

Titles: Prey Turned Predator, The Green One

HP: 264/268 Lvl: 23

Effects:

Race Jjerg: +10 INT, +5 END, +5 STR, +5 WIS, +10 MND

Prey Turned Predator: +25 INT, +25 WIS, +20 AGI

The Green One: +7 CHR, + Can color things under your magical control an emerald green

MP:266/321

SQP: 110 SP: 200/210 STR: 15 CHR: 17 END: 15 MND: 10 INT: 98 AGI:20 WIS: 237 ENL:110 LUK: 10 Stat Points:

Rock Camoflauge (Race Skill) - Beginner 9 (87%)

Hunted Sense - Beginner 9 (50%)

Inform - Intermediate 2 (2%)

Hyperfocus - Intermediate 3 (32%)

Earth Magic - Advanced 4 (67%)

Animate (Class Skill) - Beginner 1 (0%)

My Wisdom got a huge boost from the class bonuses applying to every level after 15 and because of that my mana regeneration was moderately high. In total I gained 140 Wisdom after the class bonus applied. My mana which was rising from around 250 points started to rise significantly faster. I dumped the rest of my points into Enliven and brought it up to 110. It looked like my Squad Points relfected my Enliven stat. I recalled that kill Jennifur's friends bumped us up to around level 18 from level 7. After killing Jennifur we raised our levels by 4 and then after around 2 hours of nonstop Qrabile experience we managed to level up to level 23. From what I could tell our leveling had started to plateau after 15. Right after most people would've got their classes. It made sense in a way after level 15 more bonuses applied to you after each level AND since even getting to level 10 was a chore it made sense that experience needed to level up increased exponentially. Even high level monsters that were levels ahead of us brought us up by 4 levels. In addition it only came as easy as it did for us because we chose the Challenge Start, without that the grind might've been more difficult and we would have had competition in the form of other players. In short I didn't expect the levels to come easy at all after 20.

It was time to try out Animate. First I conjured up a clone of JST, lifesize. I gave him a tower shield and a warhammer. I didn't know how this would work so I worked in a pattern of scales. I completely copied how JST looked minus the man parts, I didn't want those flopping around. I didn't know what else to add but I wanted to have fun so I gave him a fancy tophat and colored it green. It was light brown copy of my tan older brother. I looked him up, I decided that instead of keeping him naked I would just dress him up in a fancy tuxedo and slacks. I colored his sand clothes emerald green to match his hat and looked at him a final time. He was the height of my brother, with the same face yet less defined. His scales were clearly visible but disappeared under his light green tuxedo. He had a green bowtie and a green tophat as well. I stood staring at him, he was still lifeless when I realized I had no idea how to use Animate. I had to achieve insights on life right? What did I want this construct for? I wanted him to fight and help JST and to do that he had to know how to use his weapons. In my head I pictured myself running through the forms and then sparring JST, from there I played JST and Jones sparring matches in my mind and focused on JST's combos and Jones evasion. With that done I looked at my construct. Somehow, maybe the system prompted the feeling, maybe I had another insight, maybe it was magic, but I knew I had to name him.

"Greenhat." I breathed. Gentle wisps of magic swirled slowly out of my mouth and into him.

He blinked.

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