《The Dead Dungeon》Lore (part 3)
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Gods and Goddesses
The gods and goddesses of this world are not direct actors, but more backseat drivers. They make their wishes known through communion with their clergy and almost entirely act through mortal agents. Dungeons and the Divine have a very special relationship. As dungeons spawn beings out of ambient mana, deities are inclined to 'create' new monsters/creatures via dungeons. They simply grant a dungeon a 'boon' by giving them a new monster that is at least loosely related to what the dungeon absorbs, and then hope the dungeon proliferates the species.
New Monsters
Dungeon monsters often survive the destruction of their dungeon, and that is one of the primary reasons sapient races don't destroy non-corrupted dungeons. The monsters that plague the rest of the world are almost universally descended from dungeon monsters.
Outside of a dungeon, monsters rarely evolve. Usually only when they live in an are of concentrated mana, which often are the places new dungeons form anyway.
Where almost all other types of monster simply breed after being released on to the world, necrotic monsters do not, instead they infect those they kill like a virus. Not only that, but if the infector is still attached to an active dungeon, all of its infected count as dungeon monsters for their kills as well. This leads to necrotic dungeons quickly becoming corrupted and spewing out undead into the over world, as quick and cheap mana.
(luckily our protaganist isn't interested in the kindof attention that would draw to him, because he's fresh out of 'give a crap' about the sapient races.)
Dungeon Mana Types
The different mana types are as follows.
Elemental - Earth, Fire, Wind and Water fall into this category, these dungeons often pick two friendly elements and then slowly work in the others as they become more powerful. They tend to spawn elementals and outsiders of their chosen elements. ( ex. Wind sprites, Salamanders, Oreads)
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Nature - Beast, Plant, and Decay are all nature dungeons. Nature dungeons tend to have living ecosystems through out their layers, they breed and cultivate powerful monsters through a quick and brutal circle of life. Nature dungeons have the quickest and most radical evolutions. Decay dungeons are considered to be the most dangerous by sapient races, as they focus on fungus and insects that can lead to deadly diseases or parasites. Many have walked out of a decay dungeon, only to find something eating its way out of their stomache days later.
Divine - Infernal, Demonic, Angellic, and Celestial dungeons fall under this category. These dungeons are almost always the site of a holy war. The followers of the dungeons type fight to defend and cultivate the dungeon, while the others attempt to corrupt or cleanse the dungeon. Divine dungeons can gain mana quickly through their specific forms of faith. Contracts for infernal, Acts of selfish evil for demonic, Prayer for angellic, and Good deeds for celestial. These dungeons are suprisingly the least likely to be corrupted, as sending their monsters out gives them little to no benefit compared to bringing worshipers in.
Necrotic - Undead, Spirit, and Abberant dungeons fall under necrotic. These dungeons are considered the most likely to become corrupt, as almost all of their monsters can spread out of the dungeon and create new monsters by infecting others for free. The world is a necrotic dungeons oyster, and they tend to live short terrifying lives. The Far southern continent of this world Fell to an undead dungeon, it's virus like spread was sudden and explosive, and by the time other nations attempted to intervene, the entire continent was dead and animated. Undead dungeons spread their monsters like a virus, infecting and creating new undead, spirit dungeons create possessing spirits and trickster creatures that act as sleeper agents, hiding inside communitys and slowly spreading until entire cities are nothing but possessed or mind controlled thralls. while spirit and undead dungeons can be dealt with via exorcism and faith protections, Abberant dungeons are considered one of the most terrifying. Consisting of Shapeshifters like mimics and dopplegangers, as well as animated and sentient objects, the spread of an abberant dungeon is insidious, and almost impossible to detect.
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Incase you were wondering, Yokai are a spirit type, though they have physical bodies, they are creatures made of mana. Bruce as a ghostly mouse, and now a wraith mouse is an undead type, but if he had evolved into a possessive vermin, he would've become a spirit type.
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The Isekai Police (aka "Earth's Advocates")
When evil kings summon kids from Earth to be used and abused as fast-leveling soldiers in their petty wars, the Isekai Police will be there to stop them. A group of ex-isekai protagonists in their own right, they utilize their collective skills to fight for the end of summoning abuse. Artyom Choi, cynical ex-hero and founding member of the organization, is sent to investigate the presence of an Earther on an innocently idyllic World where no summoning has supposedly taken place. His mission: rescue the Earther and figure out how he got there. Dark secrets lie beneath the surface of paradise, however. Will he be able to find this new hero and get out before whatever malicious forces brought them there doom them both? Book 1 has been finished! You can read Book 2 here in parallel or even before Book 1 if you want more TOAL than Artyom! https://www.royalroad.com/fiction/47708/the-isekai-police-hero-summonings-are-overrated This story is meant to be a deconstruction of the isekai genre that references and sometimes pokes fun at various tropes. Artyom isn’t some kid whose goal is to amass Levels or a harem. In fact, all he cares about is protecting other Earthers, and won’t let anything like that get in the way! So expect to see: -A mature main character who still has some flaws. -Character development over the course of the story. -No harems! (see last point) -A vibrant world full of interesting people, deep culture, and mysterious lore that gets uncovered as the story goes on. -Plenty of funny moments along the way! -The presence of a few cliched tropes and stereotypes only for the sake of poking fun at them. So step in, take the first leap, and uncover the next hot take on this expansive genre! My discord here: https://discord.gg/Zc8CHSrxVr
8 239Mana Soul
Like many others across the multiverse, Markus was chosen as this world's hero to fight against the steadily approaching cataclysm. Only, something went horribly wrong. Left with only a handful of memories, Markus has spent years clawing his way up from poverty and officially registered as an adventurer to try and make his fortune. Unfortunately, Artificers are the least combat-capable class of the four classes, and Markus has no connections to join an established party. With the fate of countless worlds hanging in the balance, a chance meeting will determine the course of a war nearly as old as reality itself. Warning: Markus has trauma induced amnesia and will occasionally 'act out of character' or make 'poorly thought out' decisions. These events are rather obvously telegraphed abd represent conflicts between his current personality and the one repressed alongside his trauma. Just something to bear in mind.The story will bounce predominantly back and forth between the primary protagonists every couple of chapters. The time stream is linear, so events are not revisted/rehashed/retold through the narrative format. Characters may comment on something that has occurred, but that's different. Just giving a heads up.Chapters will be around 7-9k and updated 1/week on the same schedule as my other story Ogre Tyrant over the weekend.[participant in the Royal Road Writathon challenge]
8 146I am a Guardian in another world!?
Lawrence Carstein, a marketing executive from Singapore is a long time player of the VR MMORPG, Ever Dawn. However, a fatal electric surge sends him into another world, a world where he retains his character from Ever Dawn, a Level 99 Guardian in a world full of war, political intrigue and nobility!
8 584The Child From the Woods
An infant abandoned in the woods, a simple farmer, one simple choice to raise an unknown child and the start of a wondrous adventure from the start of life to centuries of adventure and misadventure.
8 210The Binding of the Dragoon
The elf Astrid finally became of age, allowing her to join the local adventure school. Little did she know that her life will soon change as she is thrown into chaos. Will she be able to maintain control, or will she fall and lose everything.
8 58Blushie // The Goonies
Jess lived in New York until her mom dies. Jess's dad had left when she was younger so she had lost every thing now. She was going to be sent to Astoria Oregon to live with her Aunt and Uncle and cousin Mouth. When she meets the Goonies they call her Blushie because all she does is turn red. She falls for Mikey with his darkish blonde hair and light eyes. Where will this adventure take her.I do not own the Goonies I only own my ideas and the characters I create.
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