《An Arcanist's Guide to Eorzea》Guide to Healing I
Advertisement
Some time into the morning, you and Erden are greeted by the same conjurer from last night, and she tells you that she’s done all she can for now, presenting you with an uneasy choice-- to either be ‘out of action’ for the next week, or to travel to Gridania in hopes of some better healing options.
This is, of course, just for you. If Erden doesn’t want to make the trip, he’s not going to be fully mobile for a few months. She informs you that it would have been much, much worse had you not been there to heal him when you did. At the time, you had written off your use of Clemency as a waste of aether, but she tells you that a major portion of his internal wounds have healed over as a result of them.
She mentions that aetherically, you are good to go, but it’d be best if you avoid channeling through your arms before you’ve fully recovered, which means limiting your grimoire use. Erden, on the other hand, ‘seems to have suffered somewhat aetherically as a result of the encounter,’ and his soul is ‘coated in astral aether.’ She says if you want to know more, you should consult a seedseer, as they are much better trained for the task. Erden doesn’t seem too keen on sitting around for a few months, and near-immediately asks if you want to take the trip. You’re interested, obviously, but first you both have a few others to meet with.
A flock of arcanists fill the room once your attendant bids them able to. Vincent, K’yoko, and even Mina lead the charge, with many others you never would have expected accompanying them. As they file in, you see their expressions shift between worry and relief as their eyes meet yours.
A mix of “Are you okay?” and “What happened?” populate the air as people move in, but before you can even begin to recall the events as you…’remember’ them, both of Erden’s parents have run in crying to hug their, as Miss Cota Kha puts it, ‘Little Boy.’ She squeezes a bit too tight, causing Erden to wince, which just makes her worry all the more. K’yoko deploys her new carbuncle to try and help, but both of you find that you feel no different compared to what the conjurer’s magics were able to provide.
You spin the same lies that you told to Ace earlier. Halone’s champion, the unstoppable fiend, and his reckless attack against you and Erden. Erden, your valliant defender, never let him close the gap between you, and he was terribly hurt because of it. You barely managed to fend him off with your holy spells, and it’s some miracle that you did. With all your remaining might, you dragged Erden back to Limsa for medical care, where you met Ace at the gates.
Just as you wrap up your story, Erden leans over and grabs your forearm. His gaze carries something beyond sympathy or sorrow, something closest to mourning. His lip trembles, and his eyes water a bit, and he meekly says ‘I’m sorry I wasn’t strong enough to protect us.’ You of course know exactly what he means by that, and immediately start crying too. The room rapidly escalates into a big weeping session, but the catharsis afterwards was nothing short of legendary.
Advertisement
Unfortunately, anyone in the room who might have been ‘on the fence’ about Halone’s Champion was now pretty strongly leaning toward the violent end of things. Ace wasn’t there, but you knew he was cooking up some plan to bring him down. Twelve forbid what Mizu, or worse, your mother, would do if they were to hear of these developments. As long as Erden remained true to his word, there wouldn’t be much to worry about.
Erden’s father Nekun gives you both the money you need to travel to Gridania and back by Aetheryte and insists that you not leave the city by road unless accompanied by a guard. From the sounds of things, it seems unlikely that they will want Erden to deliver anything by carriage at all anymore. ‘What were we thinking?’ Nekun says under his breath as they head outside the inn room. ‘It’s much too dangerous.’
One at a time, everyone slowly heads out, giving you the space you both need to prepare for your visit. K’yoko, the last to leave, asks if she can actually accompany you once again to Gridania. Partially to see you there safely, but also because clearly her Sapphire carbuncle isn’t everything she had hoped it would be. She offers to cover her own fee for teleporting, and so you certainly don’t have it in you to say no.
Traveling between Aetherytes is a tricky thing. Your mother always insisted on erring on the side of caution regarding them, especially around the calamity, as many of them were infested with voidsent creatures that had slipped in through large rifts between the worlds. In recent days, however, they have become much more safe for use, to the point where many will argue it is safer than travelling by road.
Your thoughts on the matter focus on different things. Traveling between aetherytes is rather aetherically demanding, and given your historical problems with expending too much of it, they never really felt like much of an option to you. Regardless, you have come a long way in such a short time, it feels like it’s at least worth a shot.
You all briefly split off to pack your own things, and Erden promises to meet you there since he can travel from the Wineport aetheryte to Gridania directly. K’yoko, meanwhile, forgot to attune herself to the Gridanian endpoint, so instead she holds onto you and helps with the channeling process. Finding it is an easy feat for you, but you have heard many anecdotal tales of adventurers struggling with their mental map.
The Aetherial Sea is indescribably vast, and you could never hope to even comprehend a fraction of it. Those who have tried have almost always failed, so spells that interact directly with it are often regarded as ‘forbidden,’ mostly as a matter of safety. Traveling by Aetheryte is much simpler, though. You are simply reaching out with your mind to find other forms of crystallized aetheric mist, and the bigger they are, the easier they are to find.
When you attune to a shard, all you’re really doing is getting used to the ‘feel’ of the one you are attuning to, which makes it significantly easier to find later in the swirling vortex of aether that is Eorzea. For adventurers who have poor visualization skills or even worse memory...well, sucks to be them, you suppose. If Mizu were here, she would describe the process as ‘kissing’ the crystal, which for better and for worse is the only thing you can ever think of when you attune to them.
Advertisement
After a modest channel, you and K’yoko are swept up in the spell. After the briefest of moments, you’ve arrived at Gridania, and Erden is already waiting there on a bench for you. A woodwailer collects your fees, and you each make your way towards the conjurer’s guild.
Before you make your way there, Erden bids that K’yoko run ahead while the two of you grab something to eat. At first you believe he’s being ridiculous, and then hunger hits you like a runaway minecart. Desperate for some apple pie to start the day off strong, you both head to the Inn while K’yoko tries her best to get an audience with the conjurers who are available.
You’re both clearly a bit tired still, so the sense of deja vu from your last meeting here is pretty strong. For a moment, you silently eat together in a corner of the building, far from any other tables. The tavern is modestly busy given the time of day, and fortunately none seem to turn an eye to you and him.
“I’m sorry.” You begin. “I didn’t know what else to say. I was worried that they’d find out.” A familiar sugary-sweet smell permeates the air. As always, the smell brings you back to your childhood, and back to your family. “I won’t let them hurt you.”
“For Twelves’ Sake, S’anah’to.” He turns to you and shakes his head. “You saved my life. Don’t you understand that? Once from that man, and once again from the consequences of my actions.” He leans in a bit closer. “You don’t need to apologize for anything.” He grabs his cup of cider and brings it up to his mouth. “I should be thanking you a hundred times over, so don’t you dare even consider that you did anything but your very best.”
His kind words warm your heart and compel you to do something you haven’t done in a very long time. You bunt the side of your head against his left horn, and nearly immediately he snuggles in a bit closer to allow you to comfortably rest your head there. Even now, you have a hard time knowing how long you sat like that, but you do know that K’yoko never impatiently came looking for you.
Once you finish up the meal in full, you head down to the guild. S’olahr and K’yoko are waiting right by the entrance for you two, and seemed to be engaged in conversation regarding her creation. S’olahr, not fully familiar with the complexities of carbuncles, was holding it up and carefully examining its gem as you approached.
With your arrival, he seems relieved to see you both and immediately takes you inside for a healing ceremony. Given your previous aid to the city-state, the guild seems eager to get you back in good health. The ceremony itself is short and marvellously effective. K’yoko tries to take notes, but most of what happens seems a bit out of reach.
It is explained to you by E-Sumi-Yan that conjurers must undergo a wide spectrum of trials in order to truly master the art, and as such, most conjurers found in other city states are not as good as those who remain within The Twelveswood and train regularly. This leaves K’yoko in an awkward position, as advancing her carbuncle past this point is nigh-impossible, unless she can somehow teach them how to commune with the elements.
Your arms fully healed, and Erden once again fit, you happily thank the guild for their help. S’olahr nervously asks if you feel ‘good enough’ to help with another matter regarding the Lambs of Dalamud, which is difficult to reject after how much pain and struggle they just saved you both.
S’olahr specifies that this will not serve as ‘payment’ for the healing, as that was a service the guild will readily provide for one of your standing. Rather, he asks for this help as a friend due to Phekda’s absence. Historically, she has helped him in tending to these matters, but work has taken her far from home to Ul’dah, and he believes this matter can’t wait.
The cultists have taken hold of The Tam-Tara Deepcroft, a crypt for rulers and nobles in the central shroud. They have begun to usher in waves of voidsent creatures in an effort to seek revenge against those who prevent the advent of Dalamud. Regrettably, that includes you now, since you were both present for the attack on the Walls of Amdapor. S’olahr even mentions that perhaps the guild can look further for any more geometric symbols they overlooked on your first visit, which is a deal sweetener you really didn’t need but certainly won’t reject.
K’yoko, to your surprise, insists on attending you to the crypt. You almost dismiss her out of hand-- while you love her, she strikes you as more of a liability than a true aid. However, it seems she has come prepared, as she summons an additional carbuncle-- the emerald one she had when you first met her. While summoning two at once no doubt has impacted her, it seems to be the best use of her aether either way.
Erden seems good to go, and so you agree. You head off towards the Deepcroft, and are accompanied by a pair of wood wailers who drive the carriage. While the previous defense of the wall proved to be a simple endeavor, you are nowhere near as optimistic as before. From the sounds of things, this will be almost their full group, and the last time you had Phekda to really take care of things.
You try your best not to let these anxieties show. You’re confident that Erden can handle whatever comes his way, but you’re less confident that he can handle it if he’s forced to hold himself back to not expose his use of dark magic. With naught else to be done, you focus your mind on the task ahead of you, and wrack your brain trying to come up with contingency plans if things start to go wrong.
Advertisement
- In Serial66 Chapters
Return of the Betrayed
Introduced into the Myriad of Worlds, humanity struggles to survive in a world filled with monsters and magic. Ascending through the ranks, Kai becomes one of humanity’s most promising heroes until he becomes betrayed and killed for unknown reasons by those, he once called friends and comrades. Reborn through mysterious means into a new body and family, Kai remembers his past and desires revenge on those who have wronged him. Over one thousand years have passed since his death and rebirth, and he will have to start all over again in his claim to power and magic, while those who betrayed him have ascended even further during that time. Kai will travel across the Myriad of Worlds slaying monsters and enemies in a bid to gain enough strength to enact his vowed revenge. But nothing is as easy as it seems in a world where the weak become the foundation for the strong. Return of the Betrayed will be updated on Monday, Wednesday, and Friday Chapter lengths will vary between 2k-3k words After reading Azarinth Healer, Metaworld Chronicles, The Beginning After The End, and other incredible webnovels, I was inspired to write my own. The storyline has been planned till the very end. I hope you all enjoy it! Cover Artist Here
8 204 - In Serial11 Chapters
Alter Online: Oathkeeper
Forced into early retirement, Kalir Molyneux isn’t dealing well with blindness. His days as a shut-in have done his body and mind no favours. When a new virtual reality system gives Kal the chance of seeing again, he delves into the world of Alterion. Here his training and determination will be put to the test in a world of stats, monsters, and artefacts. Can Kal’s pursuit for power and relevance, help heal his lost will? Will the game be an aid or just a reminder of his emptiness? Litrpg/Gamelit but more focused on the characters as people than non-stop stats tables.
8 208 - In Serial22 Chapters
Rise (A superhero serial)
“Rise” follows the story of Jethro Kaine, A young man of seventeen who much to his own dismay has recently developed powers beyond human reckoning. It is the year 2017, and as of 45 years ago superpowers started to randomly appear. Jethro had always seen these people and admired them from afar but now that he has been thrust into their world and forced to fend for himself. Will he survive, will he die? Or will he rise to the top. (Author Note) 1 chapter a day, and each chapter is about 300 – 500 words. Maybe bonuses but we’ll see.
8 172 - In Serial7 Chapters
Speedster in A New World
Follow Jake an ordinary high schooler from New York, as he traverses Solaria with his speed force as he spreads the name of his favorite Super Hero the Flash. * I do not own the cover, Just got it off google images if you own the image please contact me if you want it removed. If anyone knows who owns this image link me so I can ask for permission.
8 125 - In Serial33 Chapters
The Heart Of Dominance
Power is born through only two things. Blood and the suffering of others. Drakai must bleed and go through unimaginable pain to protect the ones closest to his heart. In his past life, he knew well the feeling of pain. And he also knew that somebody was benefiting from it. The same evil that was In the man that enslaved him also exists within Drakai's heart, will he beat the evil or succumb to the dark feeling that grows stronger every time he falls into his inborn madness?
8 152 - In Serial133 Chapters
Courier
Zoe Blanco moved to New York after fleeing the small town she grew up in and the Purity Church that controls it. The Church believes in keeping humanity pure. This means none of the NanoPCs known as Frames or any other cybernetics that most of the rest of the world uses and enjoys everyday. Upon arriving in the Big Apple, Zoe is picked up by her cousin and witnesses a courier weaving their motorcycle through traffic. Zoe envies the courier's freedom. Couriers transport data and on occasion small objects for anyone willing to pay the price. Secured delivery is guaranteed and no questions are asked. Like having a human servant in this corporate owned world, using couriers is seen as a status symbol for the wealthy and corporate elite. New York's criminal underground uses couriers for similar reasons. This gives the hundreds of couriers in NYC steady work. After weeks of not finding a job while living with her aunt and cousin, Zoe turns to her slicing skills to steal credits from the Purity Church and turns to the mob so she can get a loan to pay for the internal secure storage space a courier needs and a frame for herself. After making an unlicensed run or two, Zoe finds employment with a transport company and truly starts her life as a courier. This story is a mix of light scifi, cyberpunk, slice of life, a dash of action, and a smidge of fantasy. Slicing is what hacking is called in this story. Credits are currency in this story.
8 165